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Marvel RivalsUltron's Battle Matrix Protocol Modules List

In Ultron's Battle Matrix Protocol, you can upgrade your lineup throughout a match with Modules. They are categorized by Fortress, Onslaught, Reboot, and Equilibrium.

Note that this was populated with pre-release info so we will update everything ASAP after release.

What are Modules?

Similar to augments in Teamfight Tactics, Modules allow you to upgrade and augment your team comp in Ultron's Battle Matrix Protocol. To purchase Modules, you need to spend Tokens.

There are four main types that affect the different hero roles:

  • Protocol: Fortress = Vanguard Modules
  • Protocol: Onslaught = Duelist Modules
  • Protocol: Reboot = Strategist Modules
  • Protocol: Equilibrium = Multi-Role Modules

modules explained

Each Module type also has rarities, designated by the Blue (Common), Pink (Rare), and Yellow (Epic) Stars. You can increase the rarity by upgrading modules.

rarity stas

In this guide, we'll cover how Modules work and list all known Modules in Ultron's Battle Matrix Protocol.

If you're looking for "Strengthen Modules", explore all heroes here.

Round Process Instructions

Based on the in-game, text, here's how Module gameplay works:

  1. Each round consists of a Module draw phase, a deploy phase, and a battle phase.
  2. During the Module draw phase, players can spend Tokens to purchase Modules to enhance their lineup, which takes effect at the start of the battle phase. In the battle phase, players can also purchase Modules, but their effects will be delayed until the next battle phase.
  3. During the deployment phase, players can arrange the positions where heroes will be generated.

Player VS. Galacta Bot Battle Rounds

In these rounds, players fight against Galacta Bots and earn Modules according to the result of the battle.

Protocol: Fortress Modules (Vanguards)

Module

Rarity

Effect

Attack Speed Enhancement

Common

Increase Vanguard Primary Weapon Firing Rate and Magazine Capacity by 4%/8%/12%/16%/20%/28%.

Damage Enhancement

Common

Increase Vanguard Damage Done by 12%/16%.

Health Expansion

Common

Increase Vanguard Maximum Health by 90/180/270/360/450/630.

Defensive Shell

Common

Reduce Vanguard Damage Taken by 6%/12%/18%/24%/30%/42%.

Charge Acceleration

Common

Increase Vanguard Ultimate Ability Energy Gain Efficiency by 20%/40%/60%/80%/100%/140%.

Health Suppression

Common

For Each Vanguard, Reduce Enemy Maximum Health by 1%/2%/3%/4%/5%/7%.

Damage Interference

Common

For Each Vanguard, Reduce Enemy Damage Output by 1%/2%/3%/4%/5%/7%.

Healing Suppression

Common

For Each Vanguard, Reduce Enemy Healing Amount by 1%/2%/3%/4%/5%/7%.

Health Increment

Rare

Increase Vanguard Maximum Health by 10%/20%/40%.

Reserve Armor

Rare

Vanguards Gain 150/300/600 Bonus Health at Round Start.

Precharged Energy

Rare

Vanguards Gain 10%/20%/40% Ultimate Ability Energy at Round Start.

Last Stand Damage Enhancement

Rare

Increase Vanguard Damage Done by 2%/4%/8% per 200 Health Lost.

Steady Recovery

Rare

For Each Vanguard, Restore 1.5%/3%/6% of Lost Health Per Second.

Critical Damage Shell

Epic

Vanguards Gain 80% Damage Reduction for 3s When Health Drops Below 30% (First Trigger).

Backup Rebirth

Epic

Vanguards Revive with 30% Health Upon First KO.

Infinite Drive

Epic

Vanguards Have a 40% Chance Not to Consume Energy with Ultimate Ability Use.


Protocol: Onslaught Modules (Duelists)

Module

Rarity

Effect

Attack Speed Enhancement

Common

Increase Duelist Primary Weapon Firing Rate and Magazine Capacity by 8%/16%/24%/32%/40%/56%.

Damage Enhancement

Common

Increase Duelist Damage Done by 8%/16%/24%/32%/40%/56%.

Health Expansion

Common

Increase Duelist Maximum Health by 30/60/90/120/150/210.

Defensive Shell

Common

Reduce Duelist Damage Taken by 2%/4%/6%/8%/10%/14%.

Charge Acceleration

Common

Increase Duelist Ultimate Ability Energy Gain Efficiency by 20%/40%/60%/80%/100%/140%.

Health Suppression

Common

For Each Duelist, Reduce Enemy Maximum Health by 1%/2%/3%/4%/5%/7%.

Damage Interference

Common

For Each Duelist, Reduce Enemy Damage Output by 1%/2%/3%/4%/5%/7%.

Healing Suppression

Common

For Each Duelist, Reduce Enemy Healing Amount by 1%/2%/3%/4%/5%/7%.

Initial Damage Enhancement

Rare

Increase Duelist Damage Output by 20%/40%/80% for 10s at Round Start.

Reserve Armor

Rare

Duelists Gain 50/100/200 Bonus Health at Round Start.

Precharged Energy

Rare

Duelists Gain 10%/20%/40% Ultimate Ability Energy at Round Start.

Vulnerability Mark

Rare

Duelists Apply 1 Stack of 1%/2%/4% Vulnerability When Dealing Damage.

Life Steal

Rare

Duelists Gain 4%/8%/16% Lifesteal When Dealing Damage.

Annihilator Fury

Epic

Duelists Enter a Rampage State After Final Hit: Fully Restore Health, Gain 40% Increased Attack Speed and Lifesteal.

Backup Rebirth

Epic

Duelists Revive with 40% Health Upon First KO.

Infinite Drive

Epic

Duelists Have a 40% Chance Not to Consume Energy with Ultimate Ability Use.

Protocol: Reboot Modules (Strategists)

Module

Rarity

Effect

Attack Speed Enhancement

Common

Increase Strategist Primary Weapon Firing Rate and Magazine Capacity by 8%/16%/24%/32%/40%/56%.

Damage Enhancement

Common

Increase Strategist Healing Amount by 8%/16%/24%/32%/40%/56%.

Health Expansion

Common

Increase Strategist Maximum Health by 30/60/90/120/150/210.

Defensive Shell

Common

Reduce Strategist Damage Taken by 2%/4%/6%/8%/10%/14%.

Charge Acceleration

Common

Increase Strategist Ultimate Ability Energy Gain Efficiency by 20%/40%/60%/80%/100%/140%.

Health Suppression

Common

For Each Strategist, Reduce Enemy Maximum Health by 1%/2%/3%/4%/5%/7%.

Damage Interference

Common

For Each Strategist, Reduce Enemy Damage Output by 1%/2%/3%/4%/5%/7%.

Healing Suppression

Common

For Each Strategist, Reduce Enemy Healing Amount by 1%/2%/3%/4%/5%/7%.

Initial Healing Enhancement

Rare

Increase Strategist Healing Amount by 15%/30%/60% for 10s at Round Start.

Reserve Armor

Rare

Strategists Gain 50/100/200 Bonus Health at Round Start.

Precharged Energy

Rare

Strategists Gain 10%/20%/40% Ultimate Ability Energy at Round Start.

Overflow Recharge

Rare

Convert Strategist Overflow Healing to 15%/30%/60% Bonus Health.

Deadly Healing

Rare

Strategist Healing Abilities Deal 10%/20%/40% Damage to Enemies.

Double Heal

Epic

40% Chance to Trigger Healing Effect Again.

Backup Rebirth

Epic

Convert Damage Taken to Healing for 3s When Near-Death (First Trigger).

Infinite Drive

Epic

40% Chance Not to Consume Energy with Ultimate Ability Use.

Protocol: Equilibrium Modules (Multi-Role)

Module

Rarity

Effect

Attack Speed Enhancement

Common

For Each Unique Role, Increase Allies' Firing Rate/Magazine by 2%/4%/6%/8%/10%/14%.

Damage Enhancement

Common

For Each Unique Role, Increase Allies' Damage/Healing by 2%/4%/6%/8%/10%/14%.

Health Expansion

Common

For Each Unique Role, Increase Allies' Max Health by 15/30/45/60/75/105.

Defensive Shell

Common

For Each Unique Role, Reduce Allies' Damage Taken by 1%/2%/3%/4%/5%/7%.

Charge Acceleration

Common

For Each Unique Role, Increase Allies' Ultimate Energy Gain by 6%/12%/18%/24%/30%/42%.

Health Suppression

Common

For Each Unique Role, Reduce Enemy Max Health by 2%/4%/6%/8%/10%/14%.

Damage Interference

Common

For Each Unique Role, Reduce Enemy Damage Output by 2%/4%/6%/8%/10%/14%.

Healing Suppression

Common

For Each Unique Role, Reduce Enemy Healing by 2%/4%/6%/8%/10%/14%.

Initial Dual Enhancement

Rare

Increase Allies' Damage/Healing by 5%/10%/20% for 10s at Round Start.

Reserve Armor

Rare

Allies Gain 25/50/100 Bonus Health per Role at Round Start.

Precharged Energy

Rare

Allies Gain 3%/6%/12% Ultimate Energy per Role at Round Start.

Health Increment

Rare

Increase Allies' Max Health by 2.5%/5%/10% per Role.

Last Stand Dual Enhancement

Rare

Increase Allies' Damage/Healing by 1%/2%/4% per 400 Health Lost.

Cumulative Dual Enhancement

Epic

Increase Allies' Damage/Healing by 1% Every Second per Role.

Backup Rebirth

Epic

Allies Revive with 10% Health per Role Upon First KO.

Infinite Drive

Epic

10% Chance per Role Not to Consume Energy with Ultimate Ability Use.