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Marvel RivalsUltron's Battle Matrix Protocol Modules List
In Ultron's Battle Matrix Protocol, you can upgrade your lineup throughout a match with Modules. They are categorized by Fortress, Onslaught, Reboot, and Equilibrium.
Note that this was populated with pre-release info so we will update everything ASAP after release.
Similar to augments in Teamfight Tactics, Modules allow you to upgrade and augment your team comp in Ultron's Battle Matrix Protocol. To purchase Modules, you need to spend Tokens.
Each Module type also has rarities, designated by the Blue (Common), Pink (Rare), and Yellow (Epic) Stars. You can increase the rarity by upgrading modules.
In this guide, we'll cover how Modules work and list all known Modules in Ultron's Battle Matrix Protocol.
Based on the in-game, text, here's how Module gameplay works:
Each round consists of a Module draw phase, a deploy phase, and a battle phase.
During the Module draw phase, players can spend Tokens to purchase Modules to enhance their lineup, which takes effect at the start of the battle phase. In the battle phase, players can also purchase Modules, but their effects will be delayed until the next battle phase.
During the deployment phase, players can arrange the positions where heroes will be generated.
Player VS. Galacta Bot Battle Rounds
In these rounds, players fight against Galacta Bots and earn Modules according to the result of the battle.
Protocol: Fortress Modules (Vanguards)
Module
Rarity
Effect
Attack Speed Enhancement
Common
Increase Vanguard Primary Weapon Firing Rate and Magazine Capacity by 4%/8%/12%/16%/20%/28%.
Damage Enhancement
Common
Increase Vanguard Damage Done by 12%/16%.
Health Expansion
Common
Increase Vanguard Maximum Health by 90/180/270/360/450/630.
Defensive Shell
Common
Reduce Vanguard Damage Taken by 6%/12%/18%/24%/30%/42%.
Charge Acceleration
Common
Increase Vanguard Ultimate Ability Energy Gain Efficiency by 20%/40%/60%/80%/100%/140%.
Health Suppression
Common
For Each Vanguard, Reduce Enemy Maximum Health by 1%/2%/3%/4%/5%/7%.
Damage Interference
Common
For Each Vanguard, Reduce Enemy Damage Output by 1%/2%/3%/4%/5%/7%.
Healing Suppression
Common
For Each Vanguard, Reduce Enemy Healing Amount by 1%/2%/3%/4%/5%/7%.
Health Increment
Rare
Increase Vanguard Maximum Health by 10%/20%/40%.
Reserve Armor
Rare
Vanguards Gain 150/300/600 Bonus Health at Round Start.
Precharged Energy
Rare
Vanguards Gain 10%/20%/40% Ultimate Ability Energy at Round Start.
Last Stand Damage Enhancement
Rare
Increase Vanguard Damage Done by 2%/4%/8% per 200 Health Lost.
Steady Recovery
Rare
For Each Vanguard, Restore 1.5%/3%/6% of Lost Health Per Second.
Critical Damage Shell
Epic
Vanguards Gain 80% Damage Reduction for 3s When Health Drops Below 30% (First Trigger).
Backup Rebirth
Epic
Vanguards Revive with 30% Health Upon First KO.
Infinite Drive
Epic
Vanguards Have a 40% Chance Not to Consume Energy with Ultimate Ability Use.
Protocol: Onslaught Modules (Duelists)
Module
Rarity
Effect
Attack Speed Enhancement
Common
Increase Duelist Primary Weapon Firing Rate and Magazine Capacity by 8%/16%/24%/32%/40%/56%.
Damage Enhancement
Common
Increase Duelist Damage Done by 8%/16%/24%/32%/40%/56%.
Health Expansion
Common
Increase Duelist Maximum Health by 30/60/90/120/150/210.
Defensive Shell
Common
Reduce Duelist Damage Taken by 2%/4%/6%/8%/10%/14%.
Charge Acceleration
Common
Increase Duelist Ultimate Ability Energy Gain Efficiency by 20%/40%/60%/80%/100%/140%.
Health Suppression
Common
For Each Duelist, Reduce Enemy Maximum Health by 1%/2%/3%/4%/5%/7%.
Damage Interference
Common
For Each Duelist, Reduce Enemy Damage Output by 1%/2%/3%/4%/5%/7%.
Healing Suppression
Common
For Each Duelist, Reduce Enemy Healing Amount by 1%/2%/3%/4%/5%/7%.
Initial Damage Enhancement
Rare
Increase Duelist Damage Output by 20%/40%/80% for 10s at Round Start.
Reserve Armor
Rare
Duelists Gain 50/100/200 Bonus Health at Round Start.
Precharged Energy
Rare
Duelists Gain 10%/20%/40% Ultimate Ability Energy at Round Start.
Vulnerability Mark
Rare
Duelists Apply 1 Stack of 1%/2%/4% Vulnerability When Dealing Damage.
Life Steal
Rare
Duelists Gain 4%/8%/16% Lifesteal When Dealing Damage.
Annihilator Fury
Epic
Duelists Enter a Rampage State After Final Hit: Fully Restore Health, Gain 40% Increased Attack Speed and Lifesteal.
Backup Rebirth
Epic
Duelists Revive with 40% Health Upon First KO.
Infinite Drive
Epic
Duelists Have a 40% Chance Not to Consume Energy with Ultimate Ability Use.
Protocol: Reboot Modules (Strategists)
Module
Rarity
Effect
Attack Speed Enhancement
Common
Increase Strategist Primary Weapon Firing Rate and Magazine Capacity by 8%/16%/24%/32%/40%/56%.
Damage Enhancement
Common
Increase Strategist Healing Amount by 8%/16%/24%/32%/40%/56%.
Health Expansion
Common
Increase Strategist Maximum Health by 30/60/90/120/150/210.
Defensive Shell
Common
Reduce Strategist Damage Taken by 2%/4%/6%/8%/10%/14%.
Charge Acceleration
Common
Increase Strategist Ultimate Ability Energy Gain Efficiency by 20%/40%/60%/80%/100%/140%.
Health Suppression
Common
For Each Strategist, Reduce Enemy Maximum Health by 1%/2%/3%/4%/5%/7%.
Damage Interference
Common
For Each Strategist, Reduce Enemy Damage Output by 1%/2%/3%/4%/5%/7%.
Healing Suppression
Common
For Each Strategist, Reduce Enemy Healing Amount by 1%/2%/3%/4%/5%/7%.
Initial Healing Enhancement
Rare
Increase Strategist Healing Amount by 15%/30%/60% for 10s at Round Start.
Reserve Armor
Rare
Strategists Gain 50/100/200 Bonus Health at Round Start.
Precharged Energy
Rare
Strategists Gain 10%/20%/40% Ultimate Ability Energy at Round Start.
Overflow Recharge
Rare
Convert Strategist Overflow Healing to 15%/30%/60% Bonus Health.
Deadly Healing
Rare
Strategist Healing Abilities Deal 10%/20%/40% Damage to Enemies.
Double Heal
Epic
40% Chance to Trigger Healing Effect Again.
Backup Rebirth
Epic
Convert Damage Taken to Healing for 3s When Near-Death (First Trigger).
Infinite Drive
Epic
40% Chance Not to Consume Energy with Ultimate Ability Use.
Protocol: Equilibrium Modules (Multi-Role)
Module
Rarity
Effect
Attack Speed Enhancement
Common
For Each Unique Role, Increase Allies' Firing Rate/Magazine by 2%/4%/6%/8%/10%/14%.
Damage Enhancement
Common
For Each Unique Role, Increase Allies' Damage/Healing by 2%/4%/6%/8%/10%/14%.
Health Expansion
Common
For Each Unique Role, Increase Allies' Max Health by 15/30/45/60/75/105.
Defensive Shell
Common
For Each Unique Role, Reduce Allies' Damage Taken by 1%/2%/3%/4%/5%/7%.
Charge Acceleration
Common
For Each Unique Role, Increase Allies' Ultimate Energy Gain by 6%/12%/18%/24%/30%/42%.
Health Suppression
Common
For Each Unique Role, Reduce Enemy Max Health by 2%/4%/6%/8%/10%/14%.
Damage Interference
Common
For Each Unique Role, Reduce Enemy Damage Output by 2%/4%/6%/8%/10%/14%.
Healing Suppression
Common
For Each Unique Role, Reduce Enemy Healing by 2%/4%/6%/8%/10%/14%.
Initial Dual Enhancement
Rare
Increase Allies' Damage/Healing by 5%/10%/20% for 10s at Round Start.
Reserve Armor
Rare
Allies Gain 25/50/100 Bonus Health per Role at Round Start.
Precharged Energy
Rare
Allies Gain 3%/6%/12% Ultimate Energy per Role at Round Start.
Health Increment
Rare
Increase Allies' Max Health by 2.5%/5%/10% per Role.
Last Stand Dual Enhancement
Rare
Increase Allies' Damage/Healing by 1%/2%/4% per 400 Health Lost.
Cumulative Dual Enhancement
Epic
Increase Allies' Damage/Healing by 1% Every Second per Role.
Backup Rebirth
Epic
Allies Revive with 10% Health per Role Upon First KO.
Infinite Drive
Epic
10% Chance per Role Not to Consume Energy with Ultimate Ability Use.