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Marvel Rivals Guide

Ultron's Battle Matrix Protocol Explained

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Battle Matrix
Updated on Jul 8, 2025
Jul 8, 2025

Overview

Ultron's Battle Matrix Protocol is a new limited-time Auto-Battler mode coming to Marvel Rivals. In this mode, six players will compete against each other throughout various rounds, choosing and strengthening their Heroes, and battling it out until one remains victorious.

"UBMP" is announced as an experimental game mode and will launch on June 6th, 2025 as part of the Season 2.5 update. While it isn't intended to remain forever, perhaps that could change if it's well received by the community.

In this guide we'll cover everything we know so far, along with some speculation about some of its mechanics!

UPDATE: As of July 2025, the Marvel Rivals devs have not made any announcements for the future of Ultron's Battle Matrix Protocol. We'll update you as soon as we hear more.

Release Time and Availability

Ultron's Battle Matrix Protocol releases on June 6th, 2025 at 9:00 AM UTC, and ends on June 23rd, 2025 at 9:00 AM UTC.

What We Know So Far

Each player will begin the game by selecting a six Hero lineup from a random assortment of Heroes, then dive into combat throughout many PvP and PvE (Galacta Bot) rounds.

In PvP rounds, players will be matched up evenly to battle. Those who lose the round will have some health deducted, as well as any players who end up in a tie. When a player reaches zero health points, they are eliminated and receive a rank based on the amount of players left in the round.

When an odd number of players remain, one player will be matched against a random mirrored lineup. If they lose, their health points decrease. However, if the mirrored lineup loses, the mirrored opponent does not lose health.

marvel rivals ultron's battle matrix protocol

Similarly to other popular Auto-Battlers like Teamfight Tactics, players will be able to modify and upgrade the stats of their Heroes. From what we've seen so far, it appears that right from the beginning of the game you'll select and purchase "Base Modules" to improve specific attributes.

There are various types of Base Modules which apply bonuses to each category of Hero (Vanguard, Duelist, Strategist). Additionally, there are Base Modules which provide stats based on the amount of Unique Roles.

marvel rivals ultron's battle matrix protocol modules

Looking at the star icons and their percentages, this indicates the rarity drop system. Acquiring more Base Modules of the same role will increase your odds of finding rarer Modules of that kind, as well as provide more stat bonuses as the "Protocol Level" improves.

So far, we know Modules have effects such as:

Base Module

Description

Attack Speed Enhancement (Vanguard)

Increase Vanguard Primary Weapon firing rate and magazine capacity by 4.0%.

Charge Acceleration (Unique)

For Each Unique Role, Increase Ally Heroes' Ultimate Ability Energy Acquisition Efficiency by 6.0%.

Damage Enhancement (Vanguard)

Vanguard Damage Done increased by 4.0%.

Defensive Shell (Duelist)

Duelist Damage Taken reduced by 2.0%.

Healing Enhancement (Strategist)

STRATEGIST Healing Done increased by 8.0%.

Health Suppression (Unique)

For Each Unique Role, Reduce Enemy Maximum Health by 2.0%.

You will have the option to purchase as many Base Modules as you like and can afford, while also being able to Reroll for more options. Finding and purchasing the same Base Module will upgrade it to the next tier (indicated by the stars).

Players can purchase Base Modules at any time, including during battle. However, anything purchased while in-combat won't be applied until the next round.

marvel rivals ultron's battle matrix protocol modules activated

Credit: Marvel Rivals Merchant

Clicking on the "Activated" tab will show the Base Modules you've purchased, and also give you the ability to sell them. So far we can see that Base Modules are sold for 4 Tokens each (perhaps more for higher tiers?), meaning you will only be -1 Token for every Base Module that is bought and eventually sold.

marvel rivals ultron's battle matrix protocol change hero

Credit: Marvel Rivals Merchant

Players will also have the ability to swap out their Heroes during a match (known as a Replacement Module). This can be done by clicking on the "Change Hero" tab from the Base Module screen, and then paying the cost for the replacement.

marvel rivals ultron's battle matrix protocol hero swap

The Heroes available will be random within a chosen category, meaning you do have at least some level of agency in case you're looking for a particular Hero. If you happen to replace a Hero that's equipped with a Strengthen Module (see more details below), it will be randomly replaced with a different Strengthen Module that's applicable to one of your Heroes.

marvel rivals ultron's battle matrix protocol positioning round

Positioning looks to be a key part of this mode, seeing that there's an entire round dedicated to it. Players familiar with the Auto-Battler genre already know how important this can be when it comes to winning a fight.

marvel rivals ultron's battle matrix protocol battle round

Much is still unknown about the mechanics, but one very unique feature is the player-controlled aspect of combat. You will have the ability to aim and target the enemies manually with your "Ultron Robot".

From what we've see so far, it looks to be mostly supplementary damage compared to your Auto-Battler comp. However, it is a way to help focus down certain targets or pick off weak enemies.

marvel rivals ultron's battle matrix protocol battle round close-up

It will certainly add a whole new dynamic to the Auto-Battler genre, since there's now an active element to each battle. We can also see icons for a couple of abilities, meaning there may be additional ways to impact the fight.

Ultimately, we'll have to wait and see how it all works. The damage, cooldowns, and precise abilities are yet to be determined.

marvel rivals ultron's battle matrix protocol strengthen modules

At the end of the round we can see a new type of modifier called "Strengthen Modules". These look to be Hero-specific, allowing players a much deeper level of customization to really benefit their team. Strengthen Modules are obtained by defeating Galacta Bots, which are the PvE rounds of the game.

Here are some of the revealed Strengthen Modules we know so far:

Strengthen Module

Description

Applause (Luna Snow)

Reduce Ice Arts cooldown by 10s, increase ice shards' firing speed by 50% and width by 1m.

Best Guardian (Invisible Woman)

Increase Guardian Shield radius by 2m, maximum health by 750, and recovery speed by 100 per second, while enhancing the slowdown effect on enemies passing through the Guardian Shield.

Better Webs (Spider-Man)

Reduce Web Cluster cooldown by 1.5s. Hitting an enemy additionally applies a binding effect for 0.5s.

Captain Shield Throw (Captain America)

Increase Sentinel Strike attack frequency by 80%, and transform it into a fully throwable shield ability.

Chongming Heritage (Human Torch)

Reduce Blazing Blast cooldown by 1s and increase Flame Field maximum duration by 4s.

Dance of Pain (Magik)

Reduce the cooldown of Stepping Discs by 2s for each time you take damage. Gain 200 Bonus Health upon unleashing Stepping Discs.

Endless Rend (Black Panther)

Increase Sprint Rend base damage by 40 and each Sprint Rend hit reduces the remaining cooldown of Spear Toss and Spinning Kick by 3s.

Enjoy the Thunder (Thor)

During Awakening Rune, increase firing speed by 80% and grant Arc Wave piercing ability.

Field of Spider-Nests (Peni Parker)

Reduce Bionic Spider-Nest cooldown by 12s.

Final Illusion (Loki)

Reduce Doppelganger cooldown by 9s, increase the maximum number of illusions to 2, and boost healing coefficient by 50%.

Forge to Revive (Adam Warlock)

Increase Ultimate Ability post-revival health by 100 and Invincible duration by 2s.

Full-Time Medic (Rocket Raccoon)

Increase Repair Mode fire rate and magazine capacity by 40%, extend Repair Mode duration by 3s, and raise healing limit to 10 times.

Gamma Shield Bomb (Hulk)

Each Indestructible Guard shield triggers an area explosion upon ending.

Great Ironwood Wall (Groot)

Reduce Ironwood Wall cooldown by 10s and passive trigger interval by 0.5s; Increase Ironwood Wall Health by 400 and max count by 1.

Greater Kraken Impact (Winter Soldier)

Increase Ultimate Ability slam range by 3m.

Guaranteed Survival (Venom)

Reduce Symbiotic Resilience cooldown by 7s, increase the extra health coefficient by 0.3, and restore 30% of lost health upon activation.

Last Stand (Iron Man)

Gain 250 Bonus Health and 600 Ultimate Ability Energy each time a teammate is KO'd.

Martial Art Master (Iron Fist)

Reduce Dragon's Defense cooldown by 6s, and replace Yat Jee Chung Kuen with the Ultimate Ability version of Yat Jee Chung Kuen.

Mega Evolution Slingshot (Squirrel Girl)

Increase Burst Acorn firing speed and magazine capacity by 30%. Acorns hitting map edges trigger bounces.

Mercy of Denak (Doctor Strange)

Increase Daggers of Denak fire rate and magazine capacity by 80%, and fire 2 additional projectiles.

Microchip Implant (The Punisher)

Increase Adjudication fire rate and magazine capacity by 50%, fire 2 additional projectiles, and gain Pierce.

Monstro Spawns Army (Namor)

Reduce Aquatic Dominion cooldown by 9s, increase Monstro Spawns Limit by 4, health by 50, and maximum duration by 8s.

Natural Protection (Mantis)

Grant an additional Unstoppable effect to the target when unleashing Healing Flower, Allied Inspiration, or Natural Anger.

On the Offense (Emma Frost)

Gain 40% Ultimate Ability Energy at round start.

One for All (Ultron)

Reduce Giant Drone's base healing efficiency; when releasing Imperative: Patch, all allies gain a Giant Drone.

Pure Chaos (Scarlet Witch)

Chaos Control can attack 3 targets simultaneously.

Quenchless Rage (Wolverine)

Reduce Feral Lea cooldown by 8s and increase the percentage of extra damage from Berserk Claw Strike by 3%.

Quick Draw (Hawkeye)

Accelerate Piercing Arrow charge speed by 0.3s and Archer's Focus concentration accumulation speed by 100%.

Random Items Goll!! (Moon Knight)

Increase Crescent Dart and Moon Blade maximum bounces by 3 and reduce damage decay per bounce by 10%.

Red Room Rifle 2099 (Black Widow)

Increase Red Room Rifle firing speed and magazine capacity by 80%.

Rubber Boxer (Mister Fantastic)

Each Stretch Punch hit in normal state increases its range by 1m and boosts its damage by 10% in Inflated state.

Shin Dance of the Butterfly (Psylocke)

Increase Ultimate Ability base damage by 50, and reduce the interval between slashes by 0.2s.

Soul Reaper (Hela)

Increase Nightsword Thorn fire rate and magazine capacity by 70%.

Split Water Columns (Jeff the Land Shark)

Joyful Splash fires two additional water columns.

Unfading Starlight (Star-Lord)

During Blaster Barrage, refresh additional duration for every 300 damage dealt.

Veil of Sky (Cloak & Dagger)

Reduce Light Explosion and Terror Cape cooldown by 9s, and increase the width of Light Curtain and Dark Curtain by 4m.

Wind Power Generator (Storm)

Each Wind Blade hit has a 30% chance to trigger Chain Lightning.

Wrath of Magneto (Magneto)

Increase the Ultimate Ability's maximum duration by 2s and Damage absorption limit by 800.

Yancy Street Rampage (The Thing)

Increase Yancy Street Charge maximum duration by 5s, and stun targets for 1s upon collision.

marvel rivals ultron's battle matrix protocol round 15-3

Looking at some of the numbers leaves us to believe there could be multiple (but likely shorter) rounds in a single game. We can see an example of a round reaching 15-3. We'll have to wait and see what this means in terms of gameplay, but we're excited to jump in and find out soon!

Cosmetic Rewards

Ultron's Battle Matrix Protocol launches with a mini "Battle Pass-like" challenge, rewarding players a Spray and Emojis for completing matches and earning enough points. If this limited-time game mode is as fun as it looks, I imagine it'll be easy enough for anyone to unlock and enjoy!

marvel rivals ultron's battle matrix protocol cosmetic rewards

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