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Marvel Rivals Guide

The Best Marvel Rivals Team-Ups Ranked

Guides
Updated on Aug 20, 2025
Aug 20, 2025

Overview

Marvel Rivals' Team-Up Abilities in Season 3.5 vary greatly in strength, from game-changing to barely noticeable.

This Marvel Rivals Team-Up Ability Tier List ranks every ability from most to least impactful and breaks down the value it adds to your hero, and is based on the 8/8/25 Season 3.5 Balance Post

Understanding which Team-Ups are the best will help guide your decision making when forming team comps. Let's look at how each Team-Up stacks up against one another, starting with those that have the highest impact in raising the hero's power level.

Quick Rankings

High Impact

Jeff-Nado, Vibrant Vitality, Primal Flame, Mental Projection, Gamma Monstro, Arcane Order

Medium Impact

Ragnarok Rebirth, Fantastic Four, Duality Dance, Rocket Network, Chilling Assault, Stark Protocol, Symbiote Shenanigans, Operation: Microchip, Lunar Force, Dimensional Shortcut

Low Impact

Stars Aligned, First Steps, Fastball Special, Ever-Burning Bond, Planet X Pals


High Impact: Jeff-Nado (Storm + Jeff)

"When Storm activates Omega Hurricane and Jeff the Land Shark's It's Jeff is ready, they can unleash a powerful Team-Up Ability. During this period, Storm's Omega Hurricane merges with Jeff to form a Jeff-nado"

Jeff's is ult not very good on its own, but when combined with Storm’s, Jeff-Nado is one of the most powerful attacks in Marvel Rivals. Against defensive ults like Cloak's, it's the perfect counter. Jeff-Nado is very difficult to survive, and can instantly win team fights.

High Impact: Vibrant Vitality (Mantis + Groot / Loki)

"Mantis enhances Groot's wooden walls and Loki's Rune Stones with life energy. Groot can additionally unleash a Flower Wall, which, when in Flora Colossus state, restores health to random nearby allies and grants them Damage Reduction. Loki's Rune Stones grant allies within Regeneration Domain a Damage Boost."

Groot gets a 4th Wall he can use purely for healing, which has proven to be very strong. Groot's hide the wall because it gives more value healing than as a barrier. Loki's larger immortailty rune AoE makes saving allies easier and more consistent as well as the added benefit of the damage boost that stacks with Mantis' standard damage boost!

High Impact: Primal Flame (Phoenix + Wolverine)

This Lifesteal Team-Up instantly made Wolverine the most banned hero in Season 3. On top of its power and difficulty of killing Wolverine during Primal Flame, the ability is currently bugged, and he can have the Team-up infinitely.

High Impact: Mental Projection (Emma Frost + Magneto / Psylocke)

"Emma Frost can form a mental link with Magneto and Psylocke, calling on her to create illusory projections. When together, Emma Frost will create a Mental Projection of Magneto and Psylocke, forming a Duplicate Illusion in the enemy's perspective that confuses foes by moving and casting abilities on its own."

How can doubling yourself not be impactful? Magneto brings extra survivability to his team with double shields and bubbles. Even though the Illusion damage was nerfed to 20%, Magneto and Psylocke both still have Team-Up specific one-shot combos they can't do without it. Plus, all 3 featured heroes are meta this season.

High Impact: Gamma Monstro (Hulk + Namor)

"Hulk charges Namor with gamma radiation. When Namor receives the radiation, he will summon an extra Gamma Monstro which will continuously fire gamma rays at locked-on enemies. The longer the rays hit, the higher the damage."

Namor swapped out his ice turret for a Gamma Monstro spawn. The higher damage Gamma-infused turret controls the pace of fights and shuts down enemy flankers with ease.

High Impact: Arcane Order (Doctor Strange + Scarlet Witch)

"Doctor Strange shares his arcane mastery, replacing Scarlet Witch's Chthonian Burst with Mystic Burst upon activation. Hold down the attack button to unleash a rapid, relentless salvo of magical missiles in the target direction."

Scarlet Witch not only gets increased fire rate and infinite ammo of her right-click, but she can also keep shooting her primary fire simultaneously as well. With only 20 seconds of effective downtime, Arcane Order magically transforms Wanda into one of the scariest backline assassins in all of Marvel Rivals.

Medium Impact: Ragnarok Rebirth (Hela + Thor)

"When Hela lands a final hit in defeating an enemy, she can instantly resurrect Thor in the respawn phase, or grant them Bonus Health if they are still alive."

Hela's long-range hitscan weapon excels at getting final hits from any range. Being given a 10-second window to resurrect one of her allies may seem like a tight window, but the impact of instantly bringing Thor back into the fight cannot be overstated. The Bonus Health also increases of their survivability if they aren't dead.

Medium Impact: Fantastic Four (Invisible Woman + The Thing / Mister Fantastic / Human Torch)

"The Invisible Woman taps into her powers, channeling Psionic Might to fortify Mr.Fantastic. This formidable force bolsters Mr.Fantastic, granting damage resistance. Once activated, they can continually generate Bonus Health, making up for lost Health."

Every member of the Fantastic Four wants to position forward near the enemy. Sometimes this gets them cut off from their team's healing resources. Giving any of them a self-healing ability significantly raises their survivability in crucial moments. The fact that three heroes on one team can simultaneously benefit makes this a good Team-Up.

Medium Impact: Duality Dance (Adam Warlock + Luna Snow)

"Adam Warlock imparts his mastery of quantum energy to Luna Snow, awakening her new ability Light & Shadow Karma. When Luna uses Light & Shadow Karma, she links to nearby enemies. Any damage she deals to linked enemies is converted into Light Energy, which is then transferred to Luna through the link, healing her Health"

Luna's link converts 100% of the damage she deals to linked enemies into healing until the link breaks or the damage reaches 250. Allows her to hold ult, and makes her virtually unbeatable in a 1v1.

Medium Impact: Rocket Network (Rocket + Peni Parker / Star-Lord)

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"Rocket Raccoon upgrades his B.R.B. by integrating the Bionic Spider-Nest effect. Now, the beacon creates Cyber-Webs when placed and periodically spawns Arachno-Mines and Spider-Drones, and can be linked with Peni Parker’s current Cyber-Webs. The beacon has a lower possibility of generating armor packs and generates extra Arachno-Mines"

ARMORIZED SPIDER-NEST

"Enhanced by Rocket Raccoon, Peni Parker’s Bionic Spider-Nest regularly generates strengthened armor packs. Each armor pack grants bonus health to the hero who picks up the pack. Peni Parker can deploy Bionic Spider-Nest and Armored Spider-Nest at the same time"

Astral Jump

"Star-Lord gets a teleport to its deployment point from anywhere on the map

Giving Peni a second Spider-Nest is every melee hero's worst nightmare! Peni can split the placement of her nests, which makes having to destroying both very difficult. Additionally, your team can grab the armor packs mid-fight, and after connecting the webs together, the sheer amount of mines targeting enemies within the webs is insane.

Astral Jump helps Star-Lord to set up flank attacks and ults, or he can use the tp as a get out of jail free card when in danger.

Medium Impact: Chilling Assault (Luna Snow + Hawkeye / Iron Fist)

"Luna Snow grants Winter's Chill to Hawkeye and Iron Fist. Hawkeye is imbued with the ice energy, allowing him to fire Ice Arrows that stun and pierce through enemies! When Iron Fist activates Harmony Recovery, he can heal nearby allies with Lunar Chi."

Freezing an enemy gives Hawkeye enough time to fully charge a Piercing Arrow for a super-easy headshot KO. Every 20 seconds, you pretty much get a guaranteed elim. Iron Fist's AoE healing is useful when peeling for allies and taking some of the burden off of Strategists.

Medium Impact: Stark Protocol (Iron Man + Ultron / Squirrel Girl)

"Iron Man uses nanotechnology to upgrade Ultron's arsenal, enhancing his Encephalo-Ray to Nano-Ray. During its active phase, Ultron fires an unstoppable Nano Ray straight ahead that pierces through all characters, delivering massive damage to enemies while simultaneously restoring health to allies."

The Nano Ray pierces across the entire map and through both enemies and allies as it simultaneously heals and damages. Furthermore, each use can generate massive amounts of ult charge. Squirrel Girl can help deal with fliers or the homing Squirrel for a guaranteed hit when going for a final blow.

Medium Impact: Symbiote Shenanigans (Venom + Jeff / Hela)

"Venom shares a part of his symbiotes with Jeff the Land Shark. When using the Team-Up Ability in either his normal state or during Hide and Seek, Jeff extends symbiote tendrils to nearby allies, linking with them. Linked teammates receive continuous healing. When the ability reaches its maximum duration, all linked allies gain a large burst of healing, with excess healing being converted into Bonus Health."

Jeff's Team-Up healing and Bonus Health were buffed for Season 3, and Hela has been added. While their playstyles don't synergize particularly well, the extra healing and CC from the Symbiote is great to have.

Medium Impact: Operation: Microchip (The Punisher + Black Widow)

"The Punisher upgrades Black Widow's arsenal, adding a Pulse Mode to her Red Room Rifle. While the ability is active, using Straight Shooter fires a pulse beam that deals piercing damage."

When she manages to find lined up enemies, Natasha can farm a lot more ult charge by using Pulse Rifle over her standard ADS shots. However, landing headshots is kind of the whole point of playing Black Widow, so activating the Team-Up is technically a nerf to her lethality. Black Widow is also best positioned on off angles and soft flanks, where the enemy can be caught by surprise. Her positioning and target prioritization don't put her in many situations where she can line up multiple enemies.

Medium Impact: Lunar Force (Cloak & Dagger + Moon Knight)

"Cloak & Dagger can inject light and dark energy into Moon Knight and Blade to create a Light & Dark Realm where Moon Knight and Blade can become invisible and gain Healing Over Time. Blade can unleash Swift Strike toward a targeted enemyoff-angle."

Healing and invisibility help to enable Moon Knight's off-angle playstyle. He's normally quite vulnerable to dive, but Lunar Force helps to give him a better chance of survival in these matchups. The same can be said for Blade, who also gains acess ot a special lock-on dash out of the Dark Realm.

Medium Impact: Dimensional Shortcut (Magik + Black Panther)

"When Magik is on the field, Black Panther can tap into Limbo to rewind a few seconds back to a previous position; after passing through Limbo, Black Panther will gain Bonus Health based on missing health."

The ability to rewind time allows Black Panther to dump all his cooldowns in an attack, and still get out alive. Magik and Panther make for a lethal dive duo, but suffer from sharing the same weaknesses and counters. Additionally, the Bonus Health is temporary and quickly decays.

Low Impact: Stars Aligned (Captain America + Winter Soldier)

"Inspired by Captain America's resolve, Winter Soldier can leap to the aid of a designated ally, slamming the ground with his mechanical arm to damage nearby foes and grant Bonus Health to allies within range. Captain America and Winter Soldier can interact with each other once both parties confirm. The duo then collides and unleashes a shockwave that damages and slows enemies."

The multiple qualities of Stellar Impact make it both powerful and versatile. Bucky gets movement and AoE damage while also inflicting a slow debuff on enemies and granting Bonus Health to all allies in range. He can use it for his own survival and help peel for his allies.

Low Impact: First Steps (Human Torch + The Thing

"Human Torch can lift The Thing into the air and slam him down, dealing damage, launching enemies, and creating a zone that disables mobility abilities"

The Thing can fly in with Johnny and create his charge slam AoE, which disables enemy mobility, and still have his Yancy Charge to chase and extend the effects duration. Human Torch has full control of landing, and the flight feels difficult to be precise with; otherwise, the ability can be very useful.

Low Impact: Fastball Special (Wolverine + Hulk / The Thing)

"Wolverine and The Thing or Hulk can interact with each other. Once both parties confirm, The Thing and Hulk can lift Wolverine and press the key to hurl him forward."

The throw trajectory can be inconsistent. Being able to launch Wolverine with a free Berserk Claw does have situational usefulness. Hulk and Thing just have to be very careful not to instantly kill their ally, Wolverine. Duos who practice throw tech and timing see a good amount of success from Fastball.

Low Impact: Ever-Burning Bond (Human Torch + Spider-Man)

"Human Torch stores Pyrokinetic Energy in Spider-Man's suit, enabling him to unleash an Inferno Blast that sprays a fiery web while performing a backflip to create distance. The flames damage enemies and apply a Burn-Tracer. Detonating these Burn-Tracers inflicts Damage Over Time"

After spending a season with no Team-Up combos, Spidey's new knockback ability ignites and attaches a tracer. New combos have opened up and allowed greater burst damage. Click on Spider-Man for the how-to!

Low Impact: Planet X Pals (Groot + Jeff / Rocket)

"Jeff the Land Shark and Rocket Raccoon can ride on Groot's shoulders, receiving Damage Reduction."

Jeff and Rocket already have great survivability and rarely benefit from jumping on Groot's shoulders. Neither of them want to be positioned on the frontline with Groot.