Day 1
Guardian has the highest base HP in the game, so don’t hesitate to play aggressively and stay up close to absorb pressure. Still, it’s important to stick with your team early on; getting downed too soon can derail your pathing and waste precious time. A clean, optimized Day 1 sets the tone for a strong run.
Your top priority is to gain as many levels as possible and hit every church you encounter to boost your flask charges.
Open the map overview and flag locations with Madness, Holy, Fire, Frost, Rot, Bleed, or Poison elements, listed by effectiveness against Libra. These zones offer the best chances of securing high-impact damage options.
If you’ve picked the relic effect that grants permanent attack power for each Evergaol prisoner defeated, prioritize clearing cathedrals and Evergaols. Every cathedral chest contains a guaranteed Stonesword Key, giving you reliable access to more Evergaols.
Once you’ve found a solid weapon and reached level 4 or higher, head for the central castle. Begin in the basement, which only has one boss, and yields both a boss reward and a guaranteed talisman from the chest beyond. If time allows, use a nearby grace to level up and push into the upper floors for extra rune farming.
When you come across a weapon with a valuable passive, equip it right away. Scoop up everything as you go, and sort through your loot while moving between locations to avoid wasting time.
Day 2
At this stage, you should have strong enough gear and levels to start tackling Limveld’s more dangerous zones with confidence.
If you’re running the Evergaol relic, aim to clear at least two additional Evergaols today, especially if they’re along your route. The passive bonus from this relic stacks with each one completed, making it a highly efficient investment that pays off quickly.
If a Shifting Earth event is active, make it your top priority. These zones offer some of the best loot in the game and enough enemies to reliably reach level 15 by the end. If you come across a field boss while en route, don’t skip it; these fights often reward significant upgrades that can boost your damage or survivability for the rest of the run.
If there’s no Shifting Earth, shift your focus to field bosses instead. With more of them now spawning, they’re one of the most rewarding ways to earn powerful gear and large rune hauls outside of the Night Boss itself.
If you haven’t yet cleared the central castle, now’s the ideal time. The basement and rooftop bosses are manageable with your current setup, and the rewards, both in runes and gear, are well worth the effort.
After defeating the Night Boss, feel free to farm any nearby areas if you still need more levels or flask charges. Environmental damage is low at this point, and with nearby graces and resources, you can safely squeeze in a bit more progression before pushing forward.
Day 3
Once you arrive, start by checking the merchant’s inventory; you may find rare items like Wending Graces, which are invaluable for surviving a full team wipe during Night Boss or Lord encounters.
If nothing notable is available, spend any leftover runes on leveling up, then grab any critical consumables. Don’t forget to discard any unused keys or upgrade materials; you won’t be able to use them in the final fight.
Buy
Warming Stones! These are especially useful for the Guardian. Since you’ll often be standing your ground and blocking rather than dodging, the passive healing will get maximum uptime and can keep you in the fight longer.
If you're running with a Revenant and have extra runes to spare, grab a few Starlight Shards for them; these will dramatically improve their total casts given their limited FP pool.
Choosing Your Deal:
When prompted at the start of the fight, strongly consider these two:
“I wish for eventual greatness”
- This reduces your HP, FP, and Stamina by 30% for 2 minutes, but once it wears off, each stat gets a permanent +20% boost based on its original value. It's a risky opener, but a very strong long-term benefit.
“I want resistance to ailments”
- This grants +150 resistance to every status effect, including Madness, in exchange for a 10% reduction in Stamina. It’s a worthwhile trade-off, especially against Libra’s barrage of debilitating effects.