Libra's Everdark Sovereign fight features a new phase, changing the dynamic of the fight drastically.
The boss starts off in its regular phase until it reaches about 75% health, where it will begin channeling and then enter its Everdark phase, which combines the Frenzy and Golden phases and allows it to summon NPC invaders.
Having access to ranged sources of damage, like spells, bows, or ranged Ashes of War, will allow players to hit Libra much more frequently during the fight, as it moves around often. Applying Poison or Scarlet Rot is also a good strategy to chip away at its health. Libra retains its weakness to Madness and Holy damage, so aiming for weapons and spells with those affinities will make the fight easier.
Everdark Phase Transition
Upon reaching 75%, Libra will begin channeling for about 15 seconds. Players are free to hit it for about 10 seconds, but a light pillar will appear around Libra at the end of the channel. Using ranged attacks and spells during the phase transition is safer.
Everdark Libra retains the same moveset as the regular phase, but some of its madness projectiles are buffed to be like in its Golden phase. Using Madness on the boss will have it enter its Frenzy state for a short period of time like the regular version does. Overall, the moveset stays the same, and players should use the same strategies as with the regular Libra, focusing on not being too greedy with their attacks.
However, the fight has many new mechanics to watch out for, and players will need to maintain focus on Libra, the NPC invaders, and the curse that is currently active.
NPC Invaders
Periodically during the fight, Libra will summon Condemned invaders, NPCs that mimic the Nightfarers in the party. These Condemned come with pre-determined loadouts and focus on certain moves: Guardian will often stay guarding with shields, Ironeye will stay at a distance, throwing arrows, etc.
Libra will continue throwing out madness projectiles and other attacks while staying in the center of the area, so players need to watch out for those moves aswell.
In some cases, Libra will summon double the number of Nightfarers, making the fight even more difficult.
Curses / Challenges
During the Everdark phase, and after summoning NPCs, Libra will throw a random curse, making the fight harder. These will persist until all Invaders are defeated:
- Reducing player HP by 50%
- Constant madness buildup. Players will need to find and collect yellow stones on the ground to reduce Madness.
- Losing a level every time a flask is used
- Allies are invisible
- Reduced evasion on dodges
- Creating perpendicular light walls that cause damage on hit
Players need to adjust their playstyle and strategy on the fly to avoid the chaos of fighting Libra and invaders while dealing with the random curse.