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Diablo 4 Build

Poison Stinger - Stingerborn

presentationSpiritborn
Season 14
End Game
Speed Farm
Infernal Hordes
Melee
Beginner Friendly
Controller Friendly
Imortilize
Verified
Updated on Jun 25, 2026
Jun 25, 2026

Build Overview

This Centipede Endgame Build focuses on optimising the Damage from Stinger whilst staying tanky enough to beat all end game content.

Check the How It Works Section and FAQ below to learn how the Stinger Spiritborn blasts all Endgame Content.

  • 👾 Follow Live Gameplay, Ask Questions and Join The Fun on Twitch, YouTube and Kick
  • 🎬 Find Build Guides and Additional Info on YouTube


Levelling Guide: Stinger - Stingerborn / Others: Tier List + Endgame Guides

Strengths and Weaknesses

  • High Damage Output
  • Good Clearance
  • Easy Playstyle
  • Average Mobility
  • Single Target Lacks In High End

Build Variants

This is the Best in Slot variant for Farming Content incorporating the Seasonal Mechanics carrying on directly from the Endgame Variant.

This requires the following Mythics Items:

  • Ring of Starless Skies

If you have everything this required be sure to check out the Pushing Variant for Next Steps.

Equipment

2
HelmHarmony of Ebewaka
6
Chest armorAspect of Debilitating Toxins
3
GlovesHesha e Kesungi
8
PantsAspect of Interdiction
5
BootsPath of the Emissary
7
AmuletAspect of Supremacy
9
Ring 1Aspect of Redirected Force
4
Ring 2Ring of Starless Skies
1
WeaponRod of Kepeleke
Equipment Priority
+9

Transfigurations

Weapon

    • Poison Damage
    • Dexterity
    • All Stats
    • Quality

Amulet (Kullean Tuning Prism)

    • Aspect of Apprehension

Other

    • Poison Damage %[x]
    • Dexterity
    • All Stats
    • Cooldown Reduction
    • Maximum Life %
    • Movement Speed

Unique Items

If you happen to come across any of the following Unique Items whilst levelling they will greatly boost the build:

Rod of Kepeleke

    • Boss Drops: Astaroth
    • Converts Core Skills to Basic Skills
    • Big Critical Damage scaled by Maximum Resource

Harmony of Ebewaka

    • Boss Drops: The Beast In The Ice
    • Big damage
    • Unlocks Triple Spirit Hall Tech

Hesha e Kesungi

    • Boss Drops: Butcher
    • Big damage on using The Protector
    • Can use The Protector at range
    • The Protector Cooldown
    • Gorilla Skill Ranks

Path of the Emissary

    • Boss Drops: Butcher
    • Core Skill Ranks
    • Activates Primary Spirit Hall Core Skill after moving X Metres in game
    • Core Skill Dash when Ravager is active

Iconic Mythic Unique Items

Ring of Starless Skies

    • 50% Damage on Spending Resource
    • 50% Resource Cost Reduction on Spending Resource

Runes

Poc + Tzic

    • Auto-Cast Concussive Stomp
    • Generates Barrier

Cir + Mot

    • Generate Dark Shrouds for extra Resistances and Damage Reduction

Talisman

Talisman Priority
+7

Seal

Multitude

    • +1 Charm Slot
    • Critical Damage
    • Damage
    • Centipede Skill Damage
    • Jaguar Skill Damage
    • Gorilla Skill Damage
    • Eagle Skill Damage

Charms

    • Jaguar Skills
    • Centipede Skills
    • Eagle Skills
    • Gorilla Skills
    • All Stats
    • Fire Resistance
    • Lightning Resistance
    • Physical Resistance
    • Cold Resistance
    • Poison Resistance
    • Shadow Resistance
    • Maximum Life

Skills & Rotation

Primary
1
15
Secondary
7
15
15
1
Primary Spirit
Secondary Spirit

Spirit Halls

  • Jaguar Primary Spirit Hall is taken for the 15%[x] Damage
  • Eagle Secondary Spirit Hall for the 20% Vulnerable Damage

Build Rotation

  • Cast Ravager for Mobility, Cooldown Reduction and Vigor Generation
  • Cast Toxic Skin for Additional Armour, Vigor Generation and Weakness Application
  • Cast Scourge for Damage Reduction, Vigor Generation and apply Vulnerable to Enemies
  • Cast Armored Hide for Additional Block Chance, Vigor Generation and grants Unstoppable
  • Cast The Protector for Barrier Generation, Pull In and Defensive Measures
  • Cast Stinger liberally around other skills

Repeat each step as necessary

Skill Tree

Available0 (0)
Spent69 (14)

Stinger

    • Deals 50%[x] Damage to Poisoned Enemies
    • Draws from Surrounded Poisoned Enemies to Increase Primary Area Damage (Bug)

Rake

    • Auto-Cast via Path of the Emissary
    • Generates Ferocity
    • Generates Resolve
    • Grants 0.5s Cooldown Reduction to Longest Cooldown

Ravager

    • Grants Minimum Ferocity passively (+5% Attack Speed per stack)
    • Increases Cooldown Rate
    • Increases Maximum Ferocity
    • Grants 50% Vigor Generation

Toxic Skin

    • Grants Unhindered
    • Apples Weakness
    • Grants Additional Armour

Armored Hide

    • Grants Additional Block Chance
    • Grants Unstoppable
    • Grants Resolve

Concussive Stomp

    • Auto-Cast via Tzic Rune
    • Knocks Down Enemies
    • Generates Barrier

Counterattack

    • Passively granted via Ring of the Midnight Sun
    • Grants 20% Damage Reduction to Damage Over Time

Scourge

    • Grants Damage Reduction
    • Applies Weakness
    • Applies Vulnerable

The Protector

    • Generates Barrier
    • Generates Resolve
    • Grants Unstoppable
    • Slows Enemies & Projectiles in area

Paragon Board

Paragon

Focus on rushing the Legendary Nodes on your Paragon Boards to start with as these will grant Huge Immediate Bonuses:

  1. Prodigy's Tempo
  2. In-Fighter
  3. Convergence
  4. Viscous Shield

Mercenaries

Raheir (Primary)

We take Raheir as our Primary for the Extra All Resistance and Bonus Damage from Inspiration.

Aldkin (Secondary)

We take Aldkin as our Secondary for the 40% Slow Movement and 20% Damage Reduction on affected enemies.

Frequently Asked Questions

Build Overview

This Stinger Spiritborn focuses on optimising the damage from the Rod of Kepeleke whilst staying tanky enough to beat all End Game Content. It does this through the following:

  • The Rod of Kepeleke allows Stinger to be a Basic and Core skill
  • Stinger Drawing Damage from Surrounded Poisoned Enemies via Potent Sting Stinger
  • Utilising Gorilla, Jaguar, Eagle and Centipede via the Multitude Talisman Set
  • All Four Spirit Halls for Harmony of Ebewaka via the Multitude Talisman Set
  • Additional Block Chance using Armored Hide
  • Scourge for Crowd Control, Damage Reduction and apply Weakness and Vulnerable to Enemies
  • The Protector for Barrier Generation, Pull In and Defensive Measures
  • Maxing Attack Speed through Aspects, Equipment, Paragon and Ferocity
  • Various Damage Multipliers
  • Barrier for extreme defence

Check out the In-Depth Explanations below for further details on the build.

Extra Details

With the correct gear this build should easily beat all the Hardest Content In The Game without issue.

Masterworking

Check out the Masterworking Guide for full information on how Masterworking functions.

Boss Drops

Check out the Boss Loot Table for full information on where to farm Uniques for your builds.

FAQ

If you have any questions about this guide feel free to reach out to me whilst live on Twitch, YouTube, Kick or X or contact me offline via my Discord.

How much Resource Generation Do I need?

With the reduction of Resource Generation Sources across the board it has now become more difficult to enable you to activate the Rod of Kepeleke on Every Single Hit which is where our Big Damage comes from.

The Easiest way to achieve this is to use the Ring of the Midnight Sun which escaped the Resource Source Nerfs and can still Restore 50% Resource Spent in the Last 2 Seconds on a Critical Strike. The pairs excellently with the Rod of Kepeleke because this will spend 100% when at Maximum Resource to guarantee a Critical Strike.

This means that we need to achieve 100% Resource Generation on the build along with a Maximum Rolled Ring of the Midnight Sun at 50% to enable a 100% Activation Rate when attacking with the Rod of Kepeleke.

You can obtain the Resource Generation required from various sources including:

    • Intelligence
    • Resource Generation Affixes
    • Resource Generation Tempers
    • Vigor Generation Ravager

How Much Attack Speed Do I Need?

Aim for 100% Attack Speed from the following sources:

    • Ferocity
    • Equipment Affixes
    • Offensive Temper Affixes
    • Paragon Nodes
    • Varyana Primary Mercenary (if you're struggling)

Changelog

25th June 2026 / v4.0

  • Updated for Season 14

25th March 2026 / v3.2

15th March 2026 / v3.1

9th March 2026 / v3.0

  • Updated for Season 12

6th December 2025 / v2.0

  • Updated for Season 11

October 7th 2025 / v1.0

  • Added build for Season 10

Video

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