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Diablo 4 Build

Poison Stinger - Stingerborn

presentationSpiritborn
Season 14
End Game
Speed Farm
Infernal Hordes
Melee
Beginner Friendly
Controller Friendly
Imortilize
Verified
Updated on Jul 8, 2026
Jul 8, 2026

Build Overview

This Centipede Endgame Build focuses on optimising the Damage from Stinger whilst staying tanky enough to beat all end game content.

Check the How It Works Section and FAQ below to learn how the Stinger Spiritborn blasts all Endgame Content.


Levelling Guide: Stinger - Stingerborn / Others: Tier List + Endgame Guides

Strengths and Weaknesses

  • High Damage Output
  • Good Clearance
  • Easy Playstyle
  • Average Mobility
  • Single Target Lacks In High End

Build Variants

This variant is designed to get you started towards getting to T4 Content straight from Levelling.

You ideally have a Rod of Kepeleke andRing of the Midnight Sun by this point which makes the build functional.

Everything else is Optional but very nice to have.

If you have everything this requires be sure to check out the Endgame Variant for Next Steps.

Equipment

5
HelmAspect of Might
3
Chest armorAspect of Debilitating Toxins
8
GlovesInsatiable Aspect
7
PantsAspect of Disobedience
9
BootsAspect of Apprehension
4
AmuletAspect of Supremacy
6
Ring 1Aspect of the Moonrise
2
Ring 2Ring of the Midnight Sun
1
WeaponRod of Kepeleke
Equipment Priority
+9

Unique Items

If you happen to come across any of the following Unique Items whilst levelling they will greatly boost the build:

Rod of Kepeleke

    • Boss Drops: Astaroth
    • Converts Core Skills to Basic Skills
    • Big Critical Damage scaled by Maximum Resource

Ring of the Midnight Sun

    • Boss Drops: Astaroth
    • Allows Rod of Kepeleke to activate every attack when 100% Resource Generation is attained.
    • Cooldown Reduction
    • Grants the Counterattack passive

Runes

Poc + Tzic

    • Auto-Cast Concussive Stomp
    • Generates Barrier
    • Grants Resolve

Cir + Que

    • Auto-Cast Earthen Bulwark to generate Barrier

Talisman

Talisman Priority
+6

Seal

Multitude

    • +1 Charm Slot
    • Critical Damage
    • Damage
    • Centipede Skill Damage
    • Jaguar Skill Damage
    • Eagle Skill Damage
    • Gorilla Skill Damage

Charms

    • Jaguar Skills
    • Centipede Skills
    • Eagle Skills
    • Gorilla Skills
    • All Stats
    • Fire Resistance
    • Lightning Resistance
    • Physical Resistance
    • Cold Resistance
    • Poison Resistance
    • Shadow Resistance
    • Maximum Life

Skills & Rotation

Primary
1
15
Secondary
1
15
15
1
Primary Spirit
Secondary Spirit

Spirit Halls

  • Eagle Primary Spirit Hall is taken for the 40% Cap 2 Movement Speed
  • Jaguar Secondary Spirit Hall for the Ferocity Generation

Build Rotation

  • Cast Ravager for Cooldown Reduction and Vigor Generation
  • Cast Toxic Skin for Additional Armour, Vigor Generation and Weakness Application
  • Cast Scourge for Damage Reduction, Vigor Generation and apply Vulnerable to Enemies
  • Cast Withering Fist for Mobility and to Generate Resource and Poison Enemies
  • Cast Stinger liberally around other skills

Repeat each step as necessary

Skill Tree

Available8 (0)
Spent69 (6)

Withering Fist

    • Mobility
    • Poison Enemies
    • Grants Resource
    • Applies Weakness

Stinger

    • Deals 50%[x] Damage to Poisoned Enemies
    • Draws from Surrounded Poisoned Enemies to Increase Primary Area Damage (Bug)

Vortex

    • Grants Damage Reduction
    • Pulls in Enemies
    • Knocks Down Enemies

Ravager

    • Grants Minimum Ferocity passively (+5% Attack Speed per stack)
    • Increases Cooldown Rate
    • Increases Maximum Ferocity
    • Grants 50% Vigor Generation

Toxic Skin

    • Grants Unhindered
    • Applies Weakness
    • Grants Additional Armour

Armored Hide

    • Grants Ferocity on Being Hit via Ferocious Meal Armored Hide

Concussive Stomp

    • Auto-Cast via Tzic Rune
    • Knocks Down Enemies
    • Generates Barrier

Counterattack

    • Passively granted via Ring of the Midnight Sun
    • Grants 20% Damage Reduction to Damage Over Time

Scourge

    • Grants Damage Reduction
    • Applies Weakness
    • Applies Vulnerable

The Protector

    • Generates Barrier
    • Generates Resolve
    • Grants Unstoppable
    • Slows Enemies & Projectiles in area

Paragon Board

Paragon

Focus on rushing the Legendary Nodes on your Paragon Boards to start with as these will grant Huge Immediate Bonuses:

  1. Prodigy's Tempo
  2. In-Fighter
  3. Convergence

Mercenaries

Raheir (Primary)

We take Raheir as our Primary for the Extra All Resistance and Bonus Damage from Inspiration.

Aldkin (Secondary)

We take Aldkin as our Secondary for the 40% Slow Movement and 20% Damage Reduction on affected enemies.

Frequently Asked Questions

Build Overview

This Stinger Spiritborn focuses on optimising the damage from the Rod of Kepeleke whilst staying tanky enough to beat all End Game Content. It does this through the following:

  • The Rod of Kepeleke allows Stinger to be a Basic and Core skill
  • Stinger Drawing Damage from Surrounded Poisoned Enemies via Potent Sting Stinger
  • Utilising Gorilla, Jaguar, Eagle and Centipede via the Multitude Talisman Set
  • All Four Spirit Halls for Harmony of Ebewaka via the Multitude Talisman Set
  • Scourge for Crowd Control, Damage Reduction and apply Weakness and Vulnerable to Enemies
  • The Protector for Barrier Generation, Pull In and Defensive Measures
  • Maxing Attack Speed through Aspects, Equipment, Paragon and Ferocity
  • Various Damage Multipliers
  • Barrier for extreme defence

Check out the In-Depth Explanations below for further details on the build.

Extra Details

With the correct gear this build should easily beat all the Hardest Content In The Game without issue.

Masterworking

Check out the Masterworking Guide for full information on how Masterworking functions.

Boss Drops

Check out the Boss Loot Table for full information on where to farm Uniques for your builds.

FAQ

If you have any questions about this guide feel free to reach out to me whilst live on Twitch, YouTube, Kick or X or contact me offline via my Discord.

Why Is This Build An S Tier Build?

The reason this build is in S-Tier is because there is a bug with Potent Sting Stinger which allows it to do Drastically More Damage when there are Increasing Poisoned Enemies when attacking with Stinger.

What I believe has happened is Potent Sting Stinger is the old Rampant Stinger Upgrade from before Lord of Hatred was released except re-purposed with it's new functionality.

What is happening is the Tooltip states Potent Sting Stinger will now always hit Surrounding Enemies and deal Increased Damage to them if they are Poisoned.

Rampant Stinger used to switch this to draw from Poisoned Enemies to increase the Base Damage of Stinger inside it's Original Hit Area.

This somewhat causes double dipping because I believe this is also gaining the benefit of Potent Sting Stinger and then being applied, creating far greater damage numbers than expected.

Since I have seen no previous reports of this and I only discovered it myself near the end of Season 13, this is unlikely to be fixed on Day 1 of Season 14.

It will probably be fixed at some point, but for now it will nuke all content except potentially pushing super high in the Tower. (Due to requiring mobs for the boss, which the Tower doesn't really provide)

How much Resource Generation Do I need?

With the reduction of Resource Generation Sources across the board it has now become more difficult to enable you to activate the Rod of Kepeleke on Every Single Hit which is where our Big Damage comes from.

The Easiest way to achieve this is to use the Ring of the Midnight Sun which escaped the Resource Source Nerfs and can still Restore 50% Resource Spent in the Last 2 Seconds on a Critical Strike. The pairs excellently with the Rod of Kepeleke because this will spend 100% when at Maximum Resource to guarantee a Critical Strike.

This means that we need to achieve 100% Resource Generation on the build along with a Maximum Rolled Ring of the Midnight Sun at 50% to enable a 100% Activation Rate when attacking with the Rod of Kepeleke.

You can obtain the Resource Generation required from various sources including:

    • Intelligence
    • Resource Generation Affixes
    • Resource Generation Tempers
    • Vigor Generation Ravager

How Much Attack Speed Do I Need?

Aim for 100% Attack Speed from the following sources:

    • Ferocity
    • Equipment Affixes
    • Offensive Temper Affixes
    • Paragon Nodes
    • Varyana Primary Mercenary (if you're struggling)

Do You Have A Loot Filter?

Yes, you can find the loot filter I'm currently using over at Diablo Filter.

Be sure to sign up and subscribe to me over there for updated filters on future builds.

Changelog

6th July 2026 / v4.0.5

Mythic

  • Replaced Locran's Talisman with Sepazontec as it breaks the Rod of Kepeleke + Ring of the Midnight Sun resource loop.

Pushing

  • Replaced Locran's Talisman with Sepazontec as it breaks the Rod of Kepeleke + Ring of the Midnight Sun resource loop.

4th July 2026 / v4.0.4

Starter

  • Replaced Aspect of Glynn's Anvil with Aspect of Might for more consistent Damage Reduction
  • Replaced Maximum Resolve Tempers with Maximum Life Tempers for more Defence
  • Replaced Colossal with Innate as we aren't Resolve Stacking in this Variant anymore
  • Replaced Fester with Canny for more consistent damage on Bosses

Endgame

  • Replaced Aspect of Glynn's Anvil with Aspect of Might for more consistent Damage Reduction
  • Replaced Maximum Resolve Tempers with Maximum Life Tempers for more Defence
  • Replaced Colossal with Innate as we aren't Resolve Stacking in this Variant anymore
  • Replaced Fester with Canny for more consistent damage on Bosses

Mythic

  • Replaced Aspect of Glynn's Anvil with Aspect of Might for more consistent Damage Reduction
  • Replaced Maximum Resolve Tempers with Maximum Life Tempers for more Defence
  • Replaced Colossal with Innate as we aren't Resolve Stacking in this Variant anymore
  • Replaced Fester with Canny for more consistent damage on Bosses

Pushing

  • Replaced Fester with Headhunter for more consistent damage on Bosses

3rd July 2026 / v4.0.3

Starter

  • Replaced Aspect of Redirected Force with Aspect of the Moonrise for smoother progression

Endgame

  • Replaced Aspect of Redirected Force with Aspect of the Moonrise for smoother progression

All Variants

  • Replaced Armour with Resource Cost Reduction on Chest Armour
  • Updated Kullean Transfigurations

1st July 2026 / v4.0.2

Starter

  • Replaced Vortex with Withering Fist for more consistent Mobility and Build Synergy

All Variants

  • Added Armored Hide + Ferocious Meal Armored Hide as we get it Passively via Multitude Talisman Set
  • Updated all Broken or Missing Affixes on Uniques and Mythics
  • Fixed Boss Drop Locations
  • Updated Helm Affixes
  • Updated Ring Affixes

30th June 2026 / v4.0.1

  • Added Loot Filter for GA Ancestrals and above

25th June 2026 / v4.0.0

  • Updated for Season 14

25th March 2026 / v3.2.0

15th March 2026 / v3.1

9th March 2026 / v3.0.0

  • Updated for Season 12

6th December 2025 / v2.0.0

  • Updated for Season 11

October 7th 2025 / v1.0.0

  • Added build for Season 10

Loot Filter

Video

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