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Borderlands 4 Build

Incarnate Blood Drunk ( End Game / Leveling ( OLD, NEW Build in Build Overview)

presentationVex
presentationIncarnate
Leveling
End Game
Creator
Updated on Sep 24, 2025
Sep 24, 2025

Build Overview

This Is a Kill Skill & Action Skill focus build

Optimized to keep Kill Skill Stacks High, even in Boss Fights.

NO CRIT KNIFE NEEDED

( This Build Version is OUT OF DATE., Click the Hyper Link Below for the UPDATED GUIDE. )

Incarnate Blood Drunk ( End Game / Leveling ) - Borderlands 4 Build Guide

Skill Tree

Points Spent 0 / 49
LMB Allocate
RMB Unallocate
Incarnate
3/5
2/5
2/5
5/5
3/3
5/5
5/5
5/5
3/3
2/5

Gear to look out for

( Every Explicit on Gear & Weapons are listed from Highest Priority to Least. )

  • When Leveling don't worry about Ars Arcana & Heartpiercer
  • Put 1 Point in Bloodletter and the other in Grave Quickening and use Vibe Check


  • Class Mod: (End Game) { Suspected to Change }
  • +1 Leeching Attunement, +3 Bloodletter, +2 Material Components , +1 Drink Full
    • Maximum Health Capacity
    • Action Skill Duration
    • Damage Reduction or +40% Kinetic Damage


  • Shield: Timekeeper's New Shield | Rarity: Legendary | Farm: Timekeeper
    • Bininu - Grants +7436 Maximum Health, +372 Health Regen/s & Reduces Damage Taken by 33%


  • Enhancement: Guided Binger | Rarity: Legendary | Farm: Timekeeper
    • Short Circuit - Reloading an Empty Magazine, Guns With Ripper-Licensed parts have 30% Chance to increase the next magazine/s Fire Rate +100%
    • High Roller - Guns With Ripper-licensed parts increase Gun Damage by 2% for Each Consecutive shot fired, for a Maximum 25 Stacks. ( +50% Increased Damage )
    • *Gun Damage Increased by +25%
    • *Gun Magazine Size is Increased by +50%


  • Repkit: Shiny War Paint | Rarity: Legendary | Farm: Vial Lictor
    • Chrome - on use, Grants +30% Fire Rate and Movement Speed for 15s, reduces Repkit Cooldown by 2s each time damage is taken.
    • Elemental Affinity - On use, Grants increased Elemental Damage Dealt by +25% for 15s

Weapons to Look Out for

  • God-Roll: ??N/A?? | Type: Assault Rifle | Element: Kinetic
  • Brand: Vladof - Rarity: Purple
    • Extra Barrel - Enables a Secondary Barrel, Increasing Fire Rate by 75%
    • Ripper-Licensed Magazine - Gun Charges before Full Auto Firing
    • Jakobs-Licensed Accessory - Critical Hits Ricochet Projectiles to nearby enemies


  • Primary Weapon: (Boss/Mobs) First Impression | Type: Assault Rifle | Element: Kinetic
    • Firm Hand Shake - Crit Chance based on targets Health Percentage
    • ( !!!CAN BE FARMED FOUND OUTSIDE OF PRE-ORDER, I FOUND ONE IN A RANDOM CHEST!!! )
    • I Found it with Jakobs-Licensed Accessory Critical Hits Ricochet Projectiles to nearby enemies!


  • Secondary Weapon: (Boss/Mobs) Boomslang | Type: Sniper Rifle | Element: Kinetic
  • Rarity: Legendary | Farm: Driller Hole
    • Bullet Pollinator - After Reload, First Critical hit Ricochets a Sticky Projectile to 3 nearby enemies.
    • Torgue-Licensed impact magazine - Fires Gyrojets that explode on impact.
    • Jakobs - Critical hits will Ricochet Projectiles to nearby enemies.


(Use What ever Ordnance you like., I just like this one.)

  • Ordnance Weapon: (Boss) Turbulent Blastpipe | Type: Mini-Gun | Element: Kinetic
  • Brand: Vladof - Rarity: Purple
    • Devil's Snare - Every 6th Shot Deals +100% Damage
    • Additional Barrel - Adds 1 Additional barrel, Increases Fire Rate by 56%
    • Mag Size* or Two Shot- fires 2 projectiles at a time.

Notes

Stats Overview

(Without Gear)

+120% Gun Damage (Ramp) { Grave Implements + Grave Power }

+50% Chance to apply Bleed { Bloodletter }

  • +24% Bleed Status Effect of Gun Damage Per Sec

+65% Maximum Health (Ramp) { Grave Vitality + Grave Power }

  • Maximum Health Increases Heartpiercer Damage & Healing
  • 26.5% of Max Health Regens { Grave Vitality + Sanguine Fiends }

+84% Action Skill Cooldown { Grave Quickening + Grave Power }

+115% Status Effect Damage { Portents of Suffering + Energy Vampire + Grave Power }

+16% Lifesteal { Leeching Attunement + Essence Leech }

  • 26% Lifesteal ( Action Skill Active )

+17% Reload Speed { Leeching Attunement }

+30% Fire Rate (Ramp) { Drink Full }

+5% Chance to Trigger Kill Skills on Crit hit { Mortal Terror }

  • Every 100 Bullets Proc 5 Kill Skill Stacks.
  • (100 × 0.05 = 5) However since this is a probability the actual number could vary slightly due to randomness but on average you’d see around 5 procs in 100 hits.


How To Play

Build Best used Up Close and Personal

Run in GUNS BLAZING! Kill Skills will ramp up quickly, needing only 6 stacks to get most online, i.e., Grave Implements and Grave Quickening. By this time, all other Kill Skills will have half of their maximum stacks acquired, like Grave Vitality and Energy Vampire. Other Ramping Skills, i.e., Drink Full and Bloodletter, will ramp based on damage done rather than kills. Once your Kill Skills are stacked to your desired amount, activating the Action Skill Incarnate grants you a Bleed Aura, Energy Vampire, dealing Status Effect Damage over time to nearby enemies. In addition, it grants a Kill Skill giving you +80% Status Effect Damage after only 8 kills, affecting Energy Vampire as well as Bloodletter. Using Heartpiercer will sacrifice 20% of maximum health to throw out a Piercing Wave that heals allies and deals bonus damage to enemies for 150% of sacrificed health. With Grave Vitality and Sanguine Fiends active, you won’t have to worry about your health too much. After the Action Skill Incarnate ends, it won’t be long before you can reactivate Incarnate. With Grave Quickening + Grave Power, you will have a 105% increased Action Skill cooldown, giving Incarnate a 26.8-second cooldown.

(Quick Cooldown Math)

  • Original cooldown duration = 55 seconds
  • 100% + 105% = 205% of the original rate., In other words, the cooldown rate is multiplier is 2.05
  • Cooldown rate is inversely proportional to cooldown duration. The cooldown rate increases, the cooldown duration decreases.
  • The formula to calculate this is Original Cooldown Divided By Cooldown rate Multiplier
  • 55 ÷ 2.05 = 26.83

Bossing

5pts in Mortal Terror will give 5% chance to Trigger Kill Skills on Critical Hit ( Shooting Weak Spot )

Boss Weak Spots are a Guaranteed Critical Hits

This means every 100 Bullets that hit the Weak Spot is a Near Guaranteed 5 Kill Skill Stacks

  • (100 × 0.05 = 5) However since this is a probability the actual number could vary slightly due to randomness but on average you’d see 5 Stacks every 100 Bullet hits.

Fire rate being increased by 30% with Drink Full will achieve this with ease having a already High Fire rate Assault rifle and SMG.


+23 Point level Cap Increase

( Suspected to Change )

Green Tree + 8

+5 Material Components - 5/5

+1 Bloodletter - 5/5

+2 Leeching Attunement - 5/5


Blue Tree + 5

+5 Fell Inscriptons - 5/5


Red Tree + 10

+5 Enchantment - 5/5

+5 Grave Sustenance - 5/5


Video V2

Table of Contents

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