Stats Overview
(Without Gear)
+120% Gun Damage (Ramp) {
Grave Implements +
Grave Power }
+50% Chance to apply Bleed {
Bloodletter }
- +24% Bleed Status Effect of Gun Damage Per Sec
+65% Maximum Health (Ramp) {
Grave Vitality +
Grave Power }
- Maximum Health Increases
Heartpiercer Damage & Healing - 26.5% of Max Health Regens {
Grave Vitality +
Sanguine Fiends }
+84% Action Skill Cooldown {
Grave Quickening +
Grave Power }
+115% Status Effect Damage {
Portents of Suffering +
Energy Vampire +
Grave Power }
+16% Lifesteal {
Leeching Attunement +
Essence Leech }
- 26% Lifesteal ( Action Skill Active )
+17% Reload Speed {
Leeching Attunement }
+30% Fire Rate (Ramp) {
Drink Full }
+5% Chance to Trigger Kill Skills on Crit hit {
Mortal Terror }
- Every 100 Bullets Proc 5 Kill Skill Stacks.
- (100 × 0.05 = 5) However since this is a probability the actual number could vary slightly due to randomness but on average you’d see around 5 procs in 100 hits.
How To Play
Build Best used Up Close and Personal
Run in GUNS BLAZING! Kill Skills will ramp up quickly, needing only 6 stacks to get most online, i.e.,
Grave Implements and
Grave Quickening. By this time, all other Kill Skills will have half of their maximum stacks acquired, like
Grave Vitality and
Energy Vampire. Other Ramping Skills, i.e.,
Drink Full and
Bloodletter, will ramp based on damage done rather than kills. Once your Kill Skills are stacked to your desired amount, activating the Action Skill
Incarnate grants you a Bleed Aura,
Energy Vampire, dealing Status Effect Damage over time to nearby enemies. In addition, it grants a Kill Skill giving you +80% Status Effect Damage after only 8 kills, affecting
Energy Vampire as well as
Bloodletter. Using
Heartpiercer will sacrifice 20% of maximum health to throw out a Piercing Wave that heals allies and deals bonus damage to enemies for 150% of sacrificed health. With
Grave Vitality and
Sanguine Fiends active, you won’t have to worry about your health too much. After the Action Skill
Incarnate ends, it won’t be long before you can reactivate
Incarnate. With
Grave Quickening +
Grave Power, you will have a 105% increased Action Skill cooldown, giving
Incarnate a 26.8-second cooldown.
(Quick Cooldown Math)
- Original cooldown duration = 55 seconds
- 100% + 105% = 205% of the original rate., In other words, the cooldown rate is multiplier is 2.05
- Cooldown rate is inversely proportional to cooldown duration. The cooldown rate increases, the cooldown duration decreases.
- The formula to calculate this is Original Cooldown Divided By Cooldown rate Multiplier
- 55 ÷ 2.05 = 26.83
Bossing
5pts in
Mortal Terror will give 5% chance to Trigger Kill Skills on Critical Hit ( Shooting Weak Spot )
Boss Weak Spots are a Guaranteed Critical Hits
This means every 100 Bullets that hit the Weak Spot is a Near Guaranteed 5 Kill Skill Stacks
- (100 × 0.05 = 5) However since this is a probability the actual number could vary slightly due to randomness but on average you’d see 5 Stacks every 100 Bullet hits.
Fire rate being increased by 30% with
Drink Full will achieve this with ease having a already High Fire rate Assault rifle and SMG.
+23 Point level Cap Increase
( Suspected to Change )
Green Tree + 8
+5
Material Components - 5/5
+1
Bloodletter - 5/5
+2
Leeching Attunement - 5/5
Blue Tree + 5
+5
Fell Inscriptons - 5/5
Red Tree + 10
+5
Enchantment - 5/5
+5
Grave Sustenance - 5/5