NO CRIT KNIFE NEEDED.
This Build Focus on Bleed Build-Up through High Fire Rate on Critical Hits
The Only Real Con is Ammo Consumption. you will need to Resupply between boss fights.
NO CRIT KNIFE NEEDED.
This Build Focus on Bleed Build-Up through High Fire Rate on Critical Hits
The Only Real Con is Ammo Consumption. you will need to Resupply between boss fights.














Leeching Attunement, +3
Bloodletter, +2
Material Components , +1
Drink FullYou Can Swap between using
Energy Vampire and
Witchy Trigger Finger depending on your preference both are good.








The Whiskey Foxtrot is the Best Legendary AR for this build with it already high fire Rate. with the Ripper-licensed Mag will give you a fire rate of 18.5 before any additional increases to fire rate through Enhancements and
Oscar Mikes 3/3. making this a best in slot for any bleed build.
Fisheye)
First Impression is good for dealing mass bleed damage to all enemies around you. just be sure to use the alt fire mode to not use up your AR ammo.(Use What ever Ordnance you like., I just like this one.) ( No Crit Knife Needed for This Build. )
Leeching Attunement, +3
Bloodletter, +2
Material Components , +1
Drink Full
Contamination - Critical Hits will increase Bleed Application up to 100%
A Honed Mind - Action Skills Gain 5% Chance to Critical hit and +50% Critical hit Damage
Energy Vampire,
Heartpiercer
I Am A Gun - 50% of total Increases to Gun Damage apply to all Skill Damage
Energy Vampire,
Heartpiercer
Bullet Train - Allows Hipfire while Sprinting, + 15% increased Gun Damage while Walking
Bullet Train Can Be Swapped with
Overkill if you prefer.
Build Best used Up Close and Personal
Run in GUNS BLAZING! Kill Skills will ramp up quickly, needing only 6 stacks to get most online, i.e.,
Grave Implements and
Grave Quickening. By this time, all other Kill Skills will have half of their maximum stacks acquired, like
Grave Vitality and
Energy Vampire. Other Ramping Skills, i.e.,
Drink Full and
Bloodletter, will ramp based on damage done rather than kills. Once your Kill Skills are stacked to your desired amount, activating the Action Skill
Incarnate grants you a Bleed Aura,
Energy Vampire, dealing Status Effect Damage over time to nearby enemies. In addition, it grants a Kill Skill giving you +80% Status Effect Damage after only 8 kills, affecting
Energy Vampire as well as
Bloodletter. Using
Heartpiercer will sacrifice 20% of maximum health to throw out a Piercing Wave that heals allies and deals bonus damage to enemies for 150% of sacrificed health. With
Grave Vitality and
Sanguine Fiends active, you won’t have to worry about your health too much. After the Action Skill
Incarnate ends, it won’t be long before you can reactivate
Incarnate. With
Grave Quickening +
Grave Power, you will have a 105% increased Action Skill cooldown, giving
Incarnate a 26.8-second cooldown.
(Quick Cooldown Math)
5pts in
Mortal Terror will give 5% chance to Trigger Kill Skills on Critical Hit ( Shooting Weak Spot )
Boss Weak Spots are a Guaranteed Critical Hits
This means every 100 Bullets that hit the Weak Spot is a Near Guaranteed 5 Kill Skill Stacks
Fire rate being increased by 30% with
Drink Full will achieve this with ease having a already High Fire rate Assault rifle and SMG.
(Without Gear)
+120% Gun Damage (Ramp) {
Grave Implements +
Grave Power }
+50% Chance to apply Bleed {
Bloodletter }
+65% Maximum Health (Ramp) {
Grave Vitality +
Grave Power }
Heartpiercer Damage & Healing
Grave Vitality +
Sanguine Fiends }+84% Action Skill Cooldown {
Grave Quickening +
Grave Power }
+115% Status Effect Damage {
Portents of Suffering +
Energy Vampire +
Grave Power }
+16% Lifesteal {
Leeching Attunement +
Essence Leech }
+17% Reload Speed {
Leeching Attunement }
+30% Fire Rate (Ramp) {
Drink Full }
+5% Chance to Trigger Kill Skills on Crit hit {
Mortal Terror }
( Suspected to Change )
+3
Material Components - 5/5
+1
Bloodletter - 6/5
+2
Leeching Attunement - 5/5
+1
Strike Me Down - 1/1
+5
Fell Inscriptons - 5/5
+1
Grave Quickening - 5/5
+5
Enchantment - 5/5
+5
Grave Sustenance - 5/5
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