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Borderlands 4 Build

Incarnate Blood Drunk ( UVH5 / Leveling )

presentationVex
presentationIncarnate
End Game
Leveling
Creator
Updated on Oct 6, 2025
Oct 6, 2025

Build Overview

NO CRIT KNIFE NEEDED.

This Build Focus on Bleed Build-Up through High Fire Rate on Critical Hits

The Only Real Con is Ammo Consumption. you will need to Resupply between boss fights.

Strengths And Weaknesses

  • UVHM 5
  • Tank
  • DPS
  • Support Healer
  • Mob Clearing
  • Bossing
  • Loot Luck, like every good build.
  • Ammo Consumption.

Build Variants

Skill Tree

Points Spent 0 / 49
LMB Allocate
RMB Unallocate
Incarnate
3/5
2/5
2/5
5/5
3/3
5/5
5/5
5/5
3/3
2/5
  • Class Mod: Purple | Farm: Idolator Sol { Suspected to Change }
  • +1 Leeching Attunement, +3 Bloodletter, +2 Material Components , +1 Drink Full

You Can Swap between using Energy Vampire and Witchy Trigger Finger depending on your preference both are good.

Equipment

Weapons
Repkit & Ordnance
Utilities

Weapons

Primary Weapon

  • Primary Weapon #1: Prosperous Extolled Schema | Type: Assault Rifle | Element: Kinetic
  • | Farm: Driller Hole
  • Brand: ORDER- Rarity: Purple
    • Ripper-Licensed Magazine - Gun Charges before Full Auto Firing
    • ( Explained in Video )


  • Primary Weapon #2: (Boss/Mobs) Whiskey Foxtrot | Type: AR | Element: Kinetic
  • Rarity: Legendary
    • *Ripper magazine - 0.35 sec charge before firing Full-Auto
    • Jakobs - Critical hits will Ricochet Projectiles to nearby enemies. (Harder to Find With Ripper)

The Whiskey Foxtrot is the Best Legendary AR for this build with it already high fire Rate. with the Ripper-licensed Mag will give you a fire rate of 18.5 before any additional increases to fire rate through Enhancements and Oscar Mikes 3/3. making this a best in slot for any bleed build.

Secondary Weapon

  • Secondary Weapon #1: (Mobbing) San Saba Songbird | Type: Pistol | Element: Kinetic
  • Rarity: Legendary
    • Ripper-licensed Magazine - 0.35 sec charge before firing Full-Auto
    • Jakobs-licensed Accessory - Critical hits will Ricochet Projectiles to nearby enemies.


  • Utility Weapon: (Mobbing) First Impression | Type: Assault Rifle | Element: Kinetic
    • Firm Hand Shake - Crit Chance based on targets Health Percentage
    • Jakobs-licensed Accessory
    • *Ripper-licensed Magazine
    • ( !!!CAN BE FOUND OUTSIDE OF PRE-ORDER, As a World Drop form events Like the Fisheye)
  • First Impression is good for dealing mass bleed damage to all enemies around you. just be sure to use the alt fire mode to not use up your AR ammo.


Ordnance

(Use What ever Ordnance you like., I just like this one.) ( No Crit Knife Needed for This Build. )

  • Ordnance Weapon: (Boss) Turbulent Blastpipe | Type: Mini-Gun | Element: Kinetic
  • Brand: Vladof - Rarity: Purple
    • Devil's Snare - Every 6th Shot Deals +100% Damage
    • Additional Barrel - Adds 1 Additional barrel, Increases Fire Rate by 56%
    • Mag Size* or Two Shot- fires 2 projectiles at a time.

Gear


  • Class Mod: Rending Psion | Rarity: Purple | Farm: Idolator Sol { Suspected to Change }
  • +1 Leeching Attunement, +3 Bloodletter, +2 Material Components , +1 Drink Full
    • Maximum Health Capacity
    • Action Skill Duration
    • Damage Reduction or +40% Kinetic Damage


  • Shield: Timekeeper's New Shield | Rarity: Legendary | Farm: Timekeeper
    • Bininu - Grants +7436 Maximum Health, +372 Health Regen/s & Reduces Damage Taken by 33%


  • Enhancement: Guided Binger | Rarity: Legendary | Farm: Timekeeper
    • Short Circuit - Reloading an Empty Magazine, Guns With Ripper-Licensed parts have 30% Chance to increase the next magazine/s Fire Rate +100%
    • High Roller - Guns With Ripper-licensed parts increase Gun Damage by 2% for Each Consecutive shot fired, for a Maximum 25 Stacks. ( +50% Increased Damage )
    • *Gun Magazine Size is Increased by +50%
    • *Gun Damage Increased by +25%


  • Repkit: Shiny War Paint | Rarity: Legendary | Farm: Vial Lictor
    • Chrome - on use, Grants +30% Fire Rate and Movement Speed for 15s, reduces Repkit Cooldown by 2s each time damage is taken.
    • Elemental Affinity - On use, Grants increased Elemental Damage Dealt by +25% for 15s

Firmware

Repkit & Ordnance
Repkit FirmwareHeating Up
Ordnance FirmwareRisky Boots
Utilities
Class Mod FirmwareOscar Mike
Shield FirmwareOscar Mike
Enhancement FirmwareOscar Mike
  • Firmware - 3/3 Oscar Mike | 1/3 Heating Up | 1/3 Risky Boots
    • Oscar Mike
    • Gun Reload Speed +10%
    • Gun Damage increases up to +20% based on how empty Magazine is.
    • After Reloading, Gun Fire Rate is increased by +30% for 4s


    • Heating Up
    • Gun Reload Speed +20%


    • Risky Boots
    • When health is less than 35%, gain a 30 Damage Reduction.

Specialization

Specialization 1Contamination
Specialization 2I Am A Gun
Specialization 3A Honed Mind
Specialization 4Bullet Train

Contamination - Critical Hits will increase Bleed Application up to 100%

A Honed Mind - Action Skills Gain 5% Chance to Critical hit and +50% Critical hit Damage Energy Vampire, Heartpiercer

I Am A Gun - 50% of total Increases to Gun Damage apply to all Skill Damage Energy Vampire, Heartpiercer

Bullet Train - Allows Hipfire while Sprinting, + 15% increased Gun Damage while Walking

Bullet Train Can Be Swapped with Overkill if you prefer.

Gameplay

How To Play

Build Best used Up Close and Personal

Run in GUNS BLAZING! Kill Skills will ramp up quickly, needing only 6 stacks to get most online, i.e., Grave Implements and Grave Quickening. By this time, all other Kill Skills will have half of their maximum stacks acquired, like Grave Vitality and Energy Vampire. Other Ramping Skills, i.e., Drink Full and Bloodletter, will ramp based on damage done rather than kills. Once your Kill Skills are stacked to your desired amount, activating the Action Skill Incarnate grants you a Bleed Aura, Energy Vampire, dealing Status Effect Damage over time to nearby enemies. In addition, it grants a Kill Skill giving you +80% Status Effect Damage after only 8 kills, affecting Energy Vampire as well as Bloodletter. Using Heartpiercer will sacrifice 20% of maximum health to throw out a Piercing Wave that heals allies and deals bonus damage to enemies for 150% of sacrificed health. With Grave Vitality and Sanguine Fiends active, you won’t have to worry about your health too much. After the Action Skill Incarnate ends, it won’t be long before you can reactivate Incarnate. With Grave Quickening + Grave Power, you will have a 105% increased Action Skill cooldown, giving Incarnate a 26.8-second cooldown.

(Quick Cooldown Math)

  • Original cooldown duration = 55 seconds
  • 100% + 105% = 205% of the original rate., In other words, the cooldown rate is multiplier is 2.05
  • Cooldown rate is inversely proportional to cooldown duration. The cooldown rate increases, the cooldown duration decreases.
  • The formula to calculate this is Original Cooldown Divided By Cooldown rate Multiplier
  • 55 ÷ 2.05 = 26.83

Bossing

5pts in Mortal Terror will give 5% chance to Trigger Kill Skills on Critical Hit ( Shooting Weak Spot )

Boss Weak Spots are a Guaranteed Critical Hits

This means every 100 Bullets that hit the Weak Spot is a Near Guaranteed 5 Kill Skill Stacks

  • (100 × 0.05 = 5) However since this is a probability the actual number could vary slightly due to randomness but on average you’d see 5 Stacks every 100 Bullet hits.

Fire rate being increased by 30% with Drink Full will achieve this with ease having a already High Fire rate Assault rifle and SMG.

Notes

Stats Overview

(Without Gear)

+120% Gun Damage (Ramp) { Grave Implements + Grave Power }

+50% Chance to apply Bleed { Bloodletter }

  • +24% Bleed Status Effect of Gun Damage Per Sec

+65% Maximum Health (Ramp) { Grave Vitality + Grave Power }

  • Maximum Health Increases Heartpiercer Damage & Healing
  • 26.5% of Max Health Regens { Grave Vitality + Sanguine Fiends }

+84% Action Skill Cooldown { Grave Quickening + Grave Power }

+115% Status Effect Damage { Portents of Suffering + Energy Vampire + Grave Power }

+16% Lifesteal { Leeching Attunement + Essence Leech }

  • 26% Lifesteal ( Action Skill Active )

+17% Reload Speed { Leeching Attunement }

+30% Fire Rate (Ramp) { Drink Full }

+5% Chance to Trigger Kill Skills on Crit hit { Mortal Terror }

  • Every 100 Bullets Proc 5 Kill Skill Stacks.
  • (100 × 0.05 = 5) However since this is a probability the actual number could vary slightly due to randomness but on average you’d see around 5 procs in 100 hits.


+23 Point level Cap Increase

( Suspected to Change )

Green Tree + 8

+3 Material Components - 5/5

+1 Bloodletter - 6/5

+2 Leeching Attunement - 5/5

+1 Strike Me Down - 1/1


Blue Tree + 5

+5 Fell Inscriptons - 5/5

+1 Grave Quickening - 5/5


Red Tree + 10

+5 Enchantment - 5/5

+5 Grave Sustenance - 5/5

Video Guide

Boss Showcase

Table of Contents

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