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Borderlands 4 Build

Slip N' Dip Amon Lvl 70

presentationAmon
End Game
Verified
Trending
Updated on Sep 11, 2026
Sep 11, 2026

Overview

AmonSlip N' Dip Amon Amon

"Amon cant use guns well" is utter nonsense - and gets repeated all over the community. But the sentiment has held despite several iterations of this build being used by multiple different creators.

This build is True UVH7 Raid ready!

Slip N Dip is the proud owner of some of the World's Fastest Raid Boss Kills!!


Interested in learning? Speedrunning? Testing? Click this Link to join my Discord Server

Key Gameplay aspects:

  • Enormous burst damage through Force of Nature. Deal a high damage shot, use your Forge Skill to set off the detonation and obliterate anything on the receiving end.
  • Berserk and Damned allow for a very flexible weapon array
  • An engaging gameplay loop with high action skill uptime
  • Huge cryo bonus damage that will overpower any heath bar you see
  • Additional Fire Damage on tap to deal with Elemental Eaters
  • SHOOT - PUNCH - SWING A GIANT SWORD - live out your fantasy of being an elemental paladin in Borderlands

AMON DAMAGE FORMULA

GENERAL DAMAGE FORMULA

Cheat Sheet to understanding the Girthese

  • Soup - the additive bucket most buffs go into. Gun, Skill, Elemental, Debuff, Crit, and many other buffs are soup and simply add together in the formula. Meaning this category can easily get diminished.
  • Good Soup - when a buff gets used in a way that makes it stronger than it would insinuate, or is simply a good value per point spent
  • Double/Triple Dip - when an instance of damage is based on a previous instance of damage and your formula is applied twice, or 3 times. This is where Amon's big power comes from.
  • Rain Dance - the multiple steps that Amon sometimes has to do before damage is easily available. In opposition to how Vex tends to simply drop in and shoot.
    • Many more terms and explanations can be found in the guide linked below:

THEORYCRAFTING RESOURCES AND LINKS

Strengths And Weaknesses

  • Fast paced mobbing
  • Fundamental build mechanics that allow you to expand on weapon choice
  • Skill based build. The better you are the more fun it gets.
  • HUGE bossing damage.
  • "Min Maxed for 1 shot" versions of this build can hit for 10s of billions - you can confidently say you're running the strongest build in Borderlands 4
  • Your Fish are patricidal
  • cryo elemental eaters slow the pace of the fight down
  • All versions have their preferred weapon type.

Build Variants

This is Gun Amon in its fullest - level 70 has combined both methods of damage into one full spec giving Slip N Dip all the flexibility needed to simply slot in what ever Class Mod you want.

Build up Force of Nature, detonate it, set the target on fire with Raging Inferno and follow up with a cryo infused Groundbreaker strong enough to send raid bosses cowering in fear.

Skill Tree

Points Spent 0 / 69
LMB Allocate
RMB Unallocate
Onslaughter
5/5
1/3
4/5
1/1
4/5
5/5
2/5
3/3
2/3
5/5
5/5

Calamity

Onslaughter


Force of Nature

  • This is where the bossing damage comes from on Amon gun builds. This skill is the most well made one in Borderlands 4. It works by storing 10 individual hits and then turning them into 1 Action Skill Damage Explosion

Stormcutter

  • Stormcutter allows for Onslaughter maintenance and regen. Hit 4 enemies with it at once and you'll have your action skill back.


  • Hoarcleave will count bosses as Frozen and if you know what you're doing you can use it to add 100% soup to Groundbreaker. It is quite a sweat to pull off and realistically most weapons that deliver their payload in a short enough time for you to take advantage of will already end the fight quickly regardless.

TOP TREE

What Burns Within

  • This skill will provide Incendiary Soup. This soup gets double dipped on Dragons Breath shots into Force of Nature and Triple Dipped when Raging Inferno is specced. Good Soup.

Gut Punch

  • Provides Weaken - which is a unique status effect that is identical to All Damage Dealt stat in formula, but this Status Effect will also trigger Primal Surge. Good Soup.

Tritanium Knuckles

  • Skill Soup for Berserk, Onslaughter, and Detonations

Forged In Steel

  • Immunity allows Amon to do his Bossing Rain Dances comfortably. It also makes him a tank when you focus on Hoarcleave/Stormcutter spam. This skill is instrumental in proper use

Bullet Storm

  • Provides gun soup for Amon. While the number is small he has very little to begin with so it has some impact

The Best Defense

  • 1 point wonder that gives overshield on Slippy & Forgeskill hits to get Watts rolling as well as keep you alive

LEFT BRANCH

Berserk

  • Force of Nature is the cornerstone to the bossing of this build and Berserk is the foundation. This bonus Element is what makes this build so potent. It applies to guns and melee damage as it is but the main aspect we need is that it gets buffed by There Is Only Red. At 10/5 its only 60% skill damage on what it accompanies. But TIOR buffs that up to 420% before formula!

Bloodlust

  • Just for moving down the tree, but it does help survive a bit in bossing

There Is Only Red

  • A Kill Skill that increases the value of Berserk from 6% per point up to 42% per point.

My Touch Is Death

  • The glue holding the pieces of this build together. This skill allows Slippy to trigger all of your kill skills. Including There Is Only Red, meaning you can have the full Berserk value up almost immediately in bossing despite it calling for 10 kills.

RIGHT BRANCH

Catastrophe

  • Provides global crit chance as well as crit soup
    • NOTE - the shock aspect is currently bugged an cannot build multiple stacks on one target. You are only ever getting 5% crit chance vs bosses before mobs appear to be shocked.
    • The Fire portion of the skill works fine and provides good crit soup.

Fists of Stone

  • FoS allows you loop Stormcutter with Slippies by regenning its cooldown when melee damage is dealt.
    • Stormcutter activates Berserk -> Slippy regens Stormcutter -> Stormcutter regens Onslaughter -> Gameplay loop cycles

Cybernetics

TOP TREE

Executioner

  • This Skill is what's called "Skill Crit". All Skill Crit is actually 2x what the listed value is. Meaning if it says 10% its actually 20% soup. Outside of that Crit Damage is identical to debuff or any other soup formula-wise. Both are on hit and apply to anything when the condition is met.
    • Slippy will meet the conditions to double Executioner's value
    • Listed 20% becomes 40%, in formula that's actually 80% soup that can be double/triple dipped. Good Soup.

Gathering Storm

  • Regular elemental soup. Gets Double Dipped on Force of Nature and applies to the Berserk on the Triple Dipped Groundbreaker. Good Soup.

Tempered Pyre

  • Forgedrones are excellent at utility and will help you with Executioner, Fists of Stone, and My Touch Is Death

Tempered Ice

  • A 2nd drone to help keep things rolling

MIDDLE BRANCH

Blast Furnace

  • All Damage and will get triple dipped on Raging Inferno. Good Soup.

Armor of Contempt

  • Provides OS for Watts

RIGHT BRANCH

Raging Inferno

  • This is Amon's most potent skill. Whenever ANY Action Skill Damage crits it will create a double dipped DOT. In the case of Force of Nature it becomes a triple dip.

Reactive Armor

  • This gives Amon shield and Ordnance refund every time he causes a Detonation. This translates to survivability and Amp uptime.
  • 5 points is 35% shield refill which equals out to more than a full refill everytime you fire your amp shield.

Vengeance

The Thrill

  • Solid Healing that does a great job at keeping Amon alive without being so overpowered it feels cheap


READ THIS FOR FLESH BOSSES!!!!!!

Dragon's Breath

  • A powerful skill at just 1 point. This skill converts your bullet to Incendiary Gun & Skill Damage
    • The damage portion is Amp and adds with other sources, which is why only 1 point is specced
    • Converting the bullet to be Gun & Skill damage allows you to double dip Skill soup on Force of Nature and Triple Dip it on Groundbreaker
    • Bonus Damage that gets both Gun and Skill will get 2x skill soup on these converted shots. This is a game-wide mechanic. In Amon's case - Bolt Action would get it if specced.

I AM UNSPECCING THIS FOR TUVH7

At this point the only time Dragons Breath is exceptionally helpful is flesh raid bosses, otherwise most enemies start with shield. If you're farming Bloomreaper run back and respec, otherwise element matching is much more important than having the option of big damage on flesh.

In UVH5 it did not matter, nor did it in UVH6. True UVH6 Mode began to show the bad matches vs Radix and Timekeeper.TUVH7 makes the issue of bad match more apparent.

Use as needed, just pull 1 point from Catastrophe. The days of 1 beam tosser for everything are over.

Equipment

Weapons
Repkit & Ordnance
Utilities

Shields

Watts 4 Dinner for permanent shock bonus damage and HUGE survivability

Protean Cell is the perfect option for weapons that don't benefit from Amp such as Tediore Reloads

Little Sister a less META pick but good for mobbing with Tediores

Repkit

Triple Bypass - the effects you choose for mobbing are inconsequential. to the point where I typically leave my amp repkit on. However if you wish to push Onslaughter uptime a Triple Bypass with accelerator on it can have you back in seconds WITHOUT the need for mobs.

  • A purple with Amp & and either Enrage or Elemental Damage is ideal for bossing
    • Stickies, Tediore Reloads, and high ROF weapons get little to no benefit out of Amp

Kill Spring Best in slot Repkit for the takedown

Ordnance

Slippy procs My Touch Is Death and is a cornerstone of the build. This is non negotiable for bossing

Countermeasure can be Force of Nature'd since the flairs are gun damage.

Crit Knife is used to (nearly) guarantee a Raging Inferno DOT from your Detonation

Firmware

Repkit & Ordnance
Repkit FirmwareSkillcraft
Ordnance FirmwareSkillcraft
Utilities
Class Mod FirmwareHigh Caliber
Shield FirmwareHigh Caliber
Enhancement FirmwareHigh Caliber

The above is the generalist loadout. Skillcraft 2 and High Cal 3 will handle most things before min-maxxing.

FIRMWARE COMBOS:

High Caliber 3/3 + Skillcraft 2/3

  • Between synergy with Air Burst and Splash Damage bossing - High Cal 3 is probably the top all around firmware in the game. It allows you to make the most out of Air Burst by allowing your bullets to pass through the enemies and cause phantom explosions as they do. Densely packed groups get obliterated.
  • Splash Damage shots can be doubled up on by shooting through the boss and downward. The shot will hit once then again when it explodes on the ground.

Skillcraft 3 + High Caliber 2/3

  • Berserk and Dragon's Breath shots being skill damage means this Firmware puts in A LOT of work. Despite being the generalist loadout it can clear all content. High Cal 2 being the most effective 2/3 we can pull for a generalist outlook. If the weapons don't benefit from the other firmware specifically this is probably your best bet.

Atlas Infinum 3/3 + Skillcraft 2/3

  • Atlas Infinum is one of the most underrated Firmware sets out there, between the On Shot buff and the Fire Rate buff simply having 2/3 is a nice boon to any Atlas parted weapon. The 3rd bit allows for a comfy an easy raindance rather than trying to squeeze DPS (and amp - Trackers consume an amped shot) into a short window.

Get Throwin 1/3 + Heating Up 1/3 + Skillcraft 3/3

  • This is for Tediore chuckin'. Put the Get Throwin' Firmware on your Banger enhancement since the only time you'll want it is for Tediore Reloads. Heating Up 1/3 is 20% reload speed which does affect the speed you throw your gun. Skillcraft 3 soup is nice but really 2 is the main draw for crit chance on the Detonation and Groundbreaker

Active Fire 3/3 + Skillcraft 2/3

  • For use with weapons such as Solar Temper, Draupner, and Crow Sourced. Active Fire 1&3 are what's known as On Shot Gun Damage, which Amon has NONE of in tree. Active Fire gives a total of 110% of this stat and is easily the best pick when it actually applies.



Specialization

Specialization 1A Honed Mind
Specialization 2Riddle You This
Specialization 3I Am A Gun
Specialization 4Groundbreaker

Riddle You This

This skill is generic gun damage, something that Amon lacks. Despite the value being low, his lack of Gun Damage in tree means the impact is large.

Riddle You This will be stacked by any Bonus Damage that gets Gun Damage as well. IE Watts4Dinner or Protean Cell on your bullets. Having those shields active will give 2 stacks per bullet.

Generic gun damage also funnels into Skill Damage through I Am A Gun.

  • Note that Enhancement Gun Damage or any other form of "On Shot" Gun Damage does NOT apply to I Am A Gun. Most base game Legendary Effects are On Shot Gun Damage. DLC weapons tend to have pure mults and Pearls provide "On Shot Soup". Yeah, that's a thing too. Join Soup Kitchen if you're curious because it's too much to explain here.
  • Things that multiply gun damage do NOT pass that trait onto the converted Skill Damage. IE The Bod's 5x gun damage does NOT apply to I Am A Gun
  • Specific Weapon Type Boosts on Classmods are Soup like generic but do NOT funnel into I Am A Gun

What this Translates to is that most Generic Gun Damage boosts are good soup.


Groundbreaker

Groundbreaker as a Skill is at its best on a Shatterwight set up. Berserk will apply to it so getting extra points in it is a substantial bump in damage.

This skill stores all Gun, Ordnance, and Action Skill damage that Amon dealt in the last 5 seconds. A melee strike will then deliver 20% of that stored damage as a separate Melee/Skill instance of damage.

  • Force of Nature stores the 10 strongest gun hits. Sets them off as Action Skill Damage.
  • Groundbreaker stores all applicable damage in 5 seconds.
  • Both Gun Damage AND Action Skill Damage are applicable to Groundbreaker as stored damage.
  • Store Gun Shot impacts as FON
  • Set off FON
  • If those 2 things are done in a quick enough succession the gun shots will be store by both Force of Nature AND Groundbreaker. The Force of Nature explosions ALSO stored those same gunshots - but then applied to Groundbreaker too.
  • Your Groundbreaker is both a double dip and a triple dip AT THE SAME TIME in this situation
  • Since Groundbreaker is Melee now we apply over 1000% bonus cryo damage to that instance after formula.
  • At full tilt these numbers get too big to be measured by the target dummies. The Berserk on your Groundbreaker can hit for well into the billions.
  • Slamming with Source Adopting Bonus Damage will allow you to deliver multiple Groundbreakers. Since Amon doesn't have any naturally he must get it from Watts 4 Dinner
  • Protean Cell would work too but your turn it off by slamming so it will never be active when you deliver the slammed GB.

A Honed Mind

This skill is simply crit damage and chance for Berserk and Force of Nature Detonations. Its free damage.


I Am A Gun

This is probably the least impactful skill in the specialization rank and could be swapped out for Bullet Train or Overkill. Any generic gun damage you have will be funneled into skill damage at 50% effectiveness. If you have 100% generic gun damage then you also have 50% skill damage through I Am A Gun @

CLASS MODS

All of these class mods can be slotted in with 0 changes to spec


Damned • BL4 – Amon Class Mod | Lootlemon

Damned

Damned is a perfect balance of comfort and power. It allows you to auto-detonate your Force of Nature stacks without using your Forgeskil. This peaks lower in bossing since it does not have points in Raging Inferno but clears mobs MUCH more comfortably than Furnace does.

God Roll(s)

+5 Fists of Stone and +2 Executioner with Skill Damage or Skill Crit Chance

+5 Executioner and +2 Fists of Stone with Skill Damage or Skill Crit Chance

Notes:

This is Amon's "use any gun" Class Mod. While it doesn't peak as high as Furnace does due to only having 5/5 Raging Inferno, its effect auto triggering Force of Nature detonations allows you to step away from high burst or single shot weapons


Furnace • BL4 – Amon Class Mod | Lootlemon

Furnace

Furnace provides points in Raging Inferno for you to hit Amon's peak bossing with. Funnel your gunshots into a Detonation with Force of Nature. If that Detonation crits it will apply an Incendiary DOT that will kill whatever has had the misfortune of of seeing you. A single point in Dragon's Breath is either appreciated, or can ruin the whole COM. It depends on who you're fighting.

God Roll(s)

+5 Raging Inferno, +1 Mortal Flare, +1 Maiming Strike and Skill Damage or Skill Crit Chance

+5 Raging Inferno, +2 Dragon's Breath and Skill Damage or Skill Crit Chance

Notes

This is Gun Amon's peak bossing damage Class Mod. 10/5 Raging Inferno procs off of Force of Nature allows an optimized set up to 1 shot anything in the game with a decent range of hard hitting weapons. However due to needing to manually detonate you must focus on weapons that deal their damage in 10 hits or less. Ideally all with 1 repkit amp.


Shatterwight • BL4 – Amon Class Mod | Lootlemon

Shatterwight

Shatterwight provides points in Berserk, pushing the skill to 420% base at 10/5 and 10 stacks of There Is Only Red. The static Cryo passive then applies to that 420%. Skill damage is the ideal 2nd passive.

God Roll(s)

+5 Berserk, +2 Age of Ice, and a skill damage passive

Notes

A comfy mobbing com if you dont want to contantly be using your Forgeskill. The large bonus damage applies to Groundbreaker meaning its damage is still enough to kill anything in the game if youre quick enough. It is only limited by enemies who cant be slammed easily. It does not demand weapons that deal damage in 1 shot as much as Furnace does but it does want the damage to be dealt in about 3 seconds so you can detonate and slam to cram all of it AND the detonation into the Groundbreaker

Simply put you need to hustle for peak bossing performance, but when you do the pay off is a flashy kill with overwhelming damage.


Lamplighter • BL4 – Amon Class Mod | Lootlemon

Lamplighter

Lamplighter allows for permanent Onslaughter uptime - which translates to comfy, extended mobbing. The Action Skill duration refund mechanic is not free but with some careful play it can be EXTREMELY potent. One Onslaughter can be held through an entire Hadron Takedown. It's bossing damage isn't great since its secondary mechanic takes nearly a minute to fully ramp, but it stands out as an excellent mobbing classmod for both Guns and Heavy Ordnance.

God Roll(s)

+5 Blast Furnace and +2 Eternal with an Action Skill Duration passive

Notes

Its Action Skill duration refund mechanic is tied directly to the actual duration of your action skill. If you do not have any sort of Action Skill duration buffs than the amount of refund you receive from a gun crit is noticeably less.

Works with ANY gun damage. Heimdahl + Watts 4 Dinner is essentially infinite uptime in the takedown. Just don't go down >:)

Until you are able to find one with a duration passive then points in eternal are a good alternative. However 5/5 Blast Furnace providing a whopping 56.25% all damage is hard to beat. Some passive amounts will beat out points in Blast Furnace however it being all damage provides a bigger impact to Amon's double dips and bonus damage, which are present on ALL builds.


There are no purple class mods that bring enough to the table to justify using on an Amon gun build. The only standout would be a +3 My Touch Is Death Outlaw, but the gained 4 skill points do not make up the loss in damage from dropping any of the COMs above or the utility from Lamplighter


Enhancements

Enhancements

Enhancement choices are HUGELY IMPACTFUL in how well the gun in your hands performs!!! DO NOT SLEEP ON THEM!!!! You can make almost any gun work on UVH7 by equipping the right Enhancement.

    • I am aware that this isn't ideal for Inventory reasons. But for Peak Optimizations you'll want to swap around depending on the situation. We're in the business of doing damage, 1 size fits all means less optimal. If you are not concerned about peak optimizations, then Jakobs Piercer and Torgue Airburst are your workhorses. Tediore Banger, Banger + Digi Divider if you're lucky.

This Framework will allow you to slot in whatever Enhancement is best for the situation at hand. Gear power is immensely impactful in Borderlands 4, Amps and Enhancements being the most obvious examples

TORGUE AIR BURST + HEADRINGER

Pumper • BL4 – Legendary Enhancement | Lootlemon

Competes for BIS at dense mobbing and some specific bosses

This Enhancement use in combination with High Caliber at 3/3 is one of the most powerful combinations for mobbing in Borderlands 4. Broken Wings, Shalashaska, Truck, and many other weapons benefit greatly from the combo. The more Torgue Gyrojets in the air the better.

High Cal 3 piercing projectiles that work with Airburst will create phantom explosions as they pass by a target. Typically the projectile would stop here. When used with High Cal 3 it continues on and will actually create these explosions.

This same interaction can be used to effectively neutralize Ordonite/Vile Crystals as well. This strategy was responsible for the first Stone Demon 1 shot.

Weapons to use with Air Burst:

Shalashaska, Broken Wings, Truck, T.K's Wave, Boomslang, Birt's Bees, Anarchy, Eradication, Kaos, Shoals, Spread Launcher



JAKOBS PIERCER

Good all-around with emphasis on Bossing 1 shots

A straight forward effect, the 20% chance to autocrit is appreciated anywhere. The piercer effect is "On Shot Crit Chance" meaning when it procs it will also force ALL bonus damage applied to that bullet to crit as well. This is extremely potent when the bonus damage is as large as Berserk can be.

The 20% chance holds it back from being best in slot but its also extremely flexible and applicable in any situation. Best as an extra effect on a Bounce Pass or Sequencer

The crit chance behaves strangely with Underbarrels that hit multiple times. It does not force every needle tick on Rooker to crit, for example. You only get the first 2 as auto crits. In typical BL4 fashion this is pure benefit to Spread Launcher though. Common Splauncher W.

Weapons to use with Piercer:

ANYTHING Jakobs or Jakobs parted can make good use of this. Lower ROF weapons do turn into gambling, but the damage increase on a proc is substantial for any build that doesn't have 100% crit chance for guns and skills both.


JAKOBS BOUNCE PASS + LEAPER

Blind Box • BL4 – Legendary Enhancement | Lootlemon

The other competitor for BIS mobbing and also works well on some specific builds for bossing

The additional ricochets can turn an already powerful effect into an oppressive flurry of bullets. On top of the obvious benefits from extra ricochets in mobbing this can also be leveraged in bossing.

If no other targets are present Jakobs ricochets shoot straight downward and can damage the initial target with enough radius. Bounce pass helps with an extra ricochet in the mix. This isn't applicable on all bosses depending on size or mobility but can be fun when it is allowed to play.

Weapons to use with Blind Box:

Lockjaw, Kickballer, Complex Root, Hot Slugger, Flash Cyclone, Darkbeast, Goalkeeper, Seventh Sense, Complex Root, Eradication, Kaos, Spread Launcher - ANY SOLID MOBBING WEAPON WITH JAKOBS WILL DO WELL!!!!


ATLAS TRACKER ANTENNA + PROTRACTOR

Y-Z Nexus • BL4 – Legendary Enhancement | Lootlemon

Bossing DPS

Almost entirely for bossing, however once acquired the effects provides can drastically increase DPS in your rotation making its niche use and difficult acquisition WORTH IT. This build lacks in meaningful rate of fire buffs so anything adding is an instant jump in power. Coupled with ammo regen this Enhance is shockingly potent when used in Amon's raindance.

Weapons to use with Y-Z Nexus:

T.K's Wave, Complex Root, any weapon that has slow projectile speed, a strange pattern, or stickies can benefit from this combo. This combo will take a T.K's Wave and propel it to warcrime territory.


TEDIORE BANGER + DIGI DIVIDER

Hydrator • BL4 – Legendary Enhancement | Lootlemon

Bossing

Tediores are funny lil guns that do WAY more damage than most people realize. Their delivery profile synergizes perfectly with Amon's Force of Nature in the same way that burst-y 1 shot underbarrels do. Throw your gun, throw your sword, throw yourself. EZPZ boss blips. Banger and Get Throwin are huge formula for your Tediore reloads. Always run this enhance with 1 in Get Throwin'. These 2 fall into the same category and together are pure mult to Tediore Chucks.

IT DOESNT HAVE TO BE BOTH BANGER AND DIGI DIVIDER!!!!!

If you find a god roll banger and a poorly rolled Hydrator - stick with the Banger

Digi Divider ADDS 1 PROJECTILE

  • This means on any reload that makes multiple Digistructed Guns you're getting reduced gains. The more projectiles - the less effective Digi Divider is.
  • Ruby's Grasp goes from 4 to 5 guns, and gun with Replicator on it goes from 2 to 3.
  • There are situations where a purple Banger Enhancement is the optimal roll
  • Digi Divider also means you need ALL projectiles to hit as opposed to 1, and it's not a straight double in damage. 1 projectile from a Digi Divider does less damage than 1 projectile normally.
  • So if one of them misses you're doing LESS damage than without it!

Weapons to use with Banger:

All with Shooting/Shooting Replicator when available:

Laser Disker, Inscriber, Mantra, Murmur, Ruby's Grasp, Chuck, Hair Trigger


TEDIORE BANGER + RECYCLER

Quencher • BL4 – Legendary Enhancement | Lootlemon

Mobbing ammo conservation

Instead of adding a projectile to your chucks this simply helps you conserve ammo. Other than that change in behavior it will function the same.

Weapons to use with Recycler:

Ruby's Grasp, Mantra (shoot it!), Chuck


READ THESE NOTES ON TEDIORE WEAPONS

  • 2 Types of Tediore Reloads stand head and shoulders above the rest when its an option -
    Shooting Reload & Shooting Replicator Reloads.
  • These 2 types of reloads get 3x to all generic gun damage bonuses on the reload impact. The bullets they shoot out are just normal bullets that get On Shot and On Hit buffs but not Amp.
  • Mantra bullets on a shooting reload are melee but the impact is not. The reload damage is average but it shooting melee DURING flight allows Amon to cycle his Forgeskills. You can also use a simliar strategy if youre lucky enough to find a shooting Mantra with legs. Throw it out and it will cycle Fists of Stone and My Touch Is Death for you.
  • Daedalus switch damage multipliers apply to the Tediore Reload impacts.
  • Daedalus switch can be abused with recycler for infinite ammo.
  • The bullets shot by a weapon's Tediore Reload will behave like its parent. IE Complex Root and T.K's Wave turrets and shooty reloads will shoot the same bullets you do when firing them.
  • Tediore Reload impacts get On Shot Gun Damage from Enhancement but NOT AMP


Gameplay

Bossing with a DAMNED


This is Amon's easiest time for bossing. It doesn't peak as high as Furnace but it does allow for a much wider range of weapons, including higher ROF guns.

- Your weapon choice will affect the optimal shield in play. If you opt to use a higher rate of fire weapon as opposed to something that will kill in 1 amped shot then a Protean Cell is a MUCH stronger option for Bossing DPS. It does take careful use of Forged In Steel though and as far as Takedowns are concerned the extra DPS isn't worth the not being able to survive. Protean is too dangerous to reliably use in the Child of Terra fight.

  1. Do any pre boss fight. IE Amp or Protean Slam.
  2. Activate Onslaughter
  3. Forgeskill Boss for weakness application and Forged In Steel
  4. Throw Crit Knives
  5. Shoot Boss
    1. Depending on weapon choice either keep firing or amp again. You have 10 seconds of the COMs effect after using your Forgeskill or Action Skill. Fists of Stone and your Forgedrones should be able to get your Forgeskill back. If you need to squeeze out some more time wait to activate your action skill until RIGHT before you fire, its Animation is MUCH shorter than a Forgeskill.

Damned gives you a 10% chance per each instance of gun damage to trigger a Forgeskill Damage Pyre on the enemy. These Pyres are full double dips and can be decently strong in their own right, but they also trigger Force of Nature Detonations, which is their main attraction.


BOSSING WITH FURNACE OR SHATTERWIGHT

The loop longer but still simple. Melee hits proc My Touch is Death to build up Berserk so you have damage.

  1. Activate Onslaughter
  2. Use Forgeskill to activate Berserk
  3. Throw Slippies at the enemy. These Trigger My Touch Is Death, Executioner, There Is Only Red, and Fists of Stone
  4. Shoot the enemy
  5. Use your Forgeskill again to set off your Force of Nature
  6. Rocket Punch over to finish, for peak Groundbreaker slam the boss. If W4D's bonus damage is up you will get 2 Groundbreakers on the Slam. This ONLY WORKS ON SLAMS!!

PRE BOSS FIGHT OPTIONS:

1. Use amp and Slam for Protean if you need. If you're using a Purple Repkit you may want to hold off on amping to get use out of the 2nd perk.

2. ATLAS TRACKER DARTS CONSUME AMP!!!! So if you're using them with say a Complex Root make sure you amp after you dart.

3. Protean doesn't always need to be used BEFORE dropping in but it does often make it easier. Activating Onslaughter negates the shield drain entirely.


MOBBING

Use your Forgeskill once then begin killing. If you run into a bad ass just throw some slippies at him for a quick bump.

Stormcutter in conjunction Slippy & Reactive Armor work in tandem to maintain the loop. As long as you're throwing these Swords and Fish your skills will stay up and your DPS will maintain. Even without maintaining Onslaughter you can still clear quickly and efficiently with just Slippy spam and Berserk.

Having trouble? Practice fishing!

Getting good fish throws is the key to fast bossing. You need There Is Only Red up at 10 stacks to maximize your Berserk damage.

Throw your Fish UNDER OR INSIDE THE BOSSES when possible. You want them to hit in cracks and crevices so the bounces happen rapidly.

Slippy Fish will move until the either reach height or contact something. By reducing the amount of headroom they have to bounce you speed up the delivery of their hits. Faster hits means faster stacks means smoother rain dance. Learning to place your fish either underneath the boss or in a location where they bounce quickly is a huge gain to this builds performance.

Examples:

Inceptus - Throw the fish underneath him when he does his tail stab move

Timekeeper Phase 2 - Throw them at his ankle where hes gets hit by both the ground explosion and the bounces.

Radix - Throw them either in the crook of his knee or armpit. They hit, bounce up then down almost immediately, then fall down to the ground.

Changelog

Updated on 11/3/2025 to Slip N Dip V2

Updated on 12/21/2025 to Slip n Dip V3

- Slight changes to skill tree

- Change to COM choice - Furnace now secondary

- Expanded weapon choice

Updated on 3/31/26

- adding variants and alt specs

Updated 4/10/26

- updated for video

Updated 6/4/2026

-updated for TUVH7 and Thol/Subjugator

Updated 8/26/2026

- updated for lvl 70 and added Damned + God Rolls

Updated 9/6/26
- cleaned up gear guides and expanded Damned sections

Comments

Video Guide