The Non-Negotiables
Trunk Skills
Calamity Tree:
Discombobulate as the
Hour of the Hammer augment deals melee damage, we're picking discombobulate up in order to boost the chance of our hammers critting and dealing extra damage.
Gut Punch - since we're going to be making good use of the
Slippy, especially when killing bosses, being able to boost our damage through the extra damage buff from
Gut Punch is going to synergise very well with our burst damage capability. We're also going to be spawning a forgedrone from
Tempered Pyre that will be doing melee damage to enemies on the field too, proccing weakness on them as well which continues the debuff loop.
Tritanium Knuckles is next up and we pick this as the forge-hammers scale based of both action skill damage AND melee damage, so we pick up this to boost the damage that bit further.
Forged In Steel is next picked and this is because we're going to be spamming our forge-skill (Double - Edge) constantly, so being able to maintain a decent uptime of invulnerability helps with overall surivability,.
The Best Defense - since we're using the
Slippy and dealing melee damage through forge-skill and hammer throwing spam, we're able to maintain a strong level of overshield for surivability. As an even more involved synergy, we also make use of the
Watts 4 Dinner shield. Since we're maintaining our overshield, this means that we'll be dealing extra shock damage as well which helps to do mare damage to shielded enemies.
Branch 1
Berserk - Source of additional elemental damage
There Is Only Red - further boosts the damage output of
Berserk by scaling our cryo damage up exponentially
My Touch Is Death - Once again, using
Slippy means we can maintain our stacks of kills skills i.e.
There Is Only Red very consistently, and without much additional effort. Also guarantees a damage bonus during boss fights as well if trash mobs arent spawning as frequently as you would like.
We also sink a couple points into
Bloodlust for added survivability (as well as to make sure we can get down to
My Touch Is Death)
Cybernetics
Gathering Storm - fairly obvious skill to pick up here. Amons damage sauce draws a lot from elemental damage, so we boost this stat where we can.
Destruction Engine - more detonation damage means more AoE mob clearing capability. This build makes a huge focus on detonation and AoE damage so boosting this where we can is critical.
We then have
Bellows to give us a boost to our gun damage which in turn will give us added bonus from specialisations as well like
Bear Arms and
I Am A Gun. And because we're going to be using our forge-skill a lot, we'll be garnering bonuses from those specialisations almost always.
We then round out the skill tree with
Blast Furnace - which gives us a bonus to our overall damage dealt after detonation (which we'll be doing a lot off). However you can also sink these points into
Raging Inferno if you so choose. The only reason I've avoided doing that for now is because the skill is currently bugged :)
Augment + Capstone:
Mobbing
For mobbing, we use the
Hour of the Hammer for obvious reasons. This capstone gives us throwable hammers that do AoE damage, melee damage AND action skill damage, giving us a lot of ways to boost the damage of this through creative skill synergies and specialisation pick ups. There is also NO capstone for this build, because quite frankly - we don't need it.
Bossing
For bossing, we swap
Hour of the Hammer for
Endless War which now gives us a significant damage boost to our
Oscar Mike space laser once we've primed the enemy with 8-10 stacks (which is made possible due to the extra charges of axes we get from our
Viking class mod)