Teamfight TacticsItems

TFT Set 2: New Mechanics, Origins, and Classes

What’s New in Teamfight Tactics Set 2?

The newest TFT set is finally arriving and with it comes brand new champions, origins, classes, and even brand new board mechanics.

Overall, its theme focuses on being able to adapt your play to the different elements Set 2 presents.

In this article, we’ll be focusing on the new board mechanics and synergies. Check out our separate guide that covers all the champions and be sure to check out our item tier list, champion tier lists, and best TFT team comps to help you keep up with the new meta!

Elemental Hexes

TFT’s second set is titled, Rise of the Elements. This refers to the four elements: Inferno, Mountain, Ocean, and Wind (very similar to the elemental Dragons from Summoner’s Rift). At the beginning of each match, everyone in the game will have to play around one of these four elements (decided at random).

Based on the element that is chosen, elemental hexes will appear on the board that grant buffs to the units that are positioned on them. Here is a quick TLDR of their effects:

  • Inferno Hex + 30% Attack Speed
  • Mountain Hex + 30 HP per round permanently for rest of game
  • Ocean Hex + 30 Starting Mana
  • Wind Hex + 30% Dodge Chance

In the in-depth infographic below, we’ll cover how all four of the elemental hexes work and the champions we recommend to place on them.

Elemental Hex infographic

Bigger Board

The TFT board is now 4 rows of seven instead of the usual 3. In combination with the new elemental hexes and the removal of Hextech, this makes positioning even more complex and nuanced. Having more space makes AoE slightly harder to pull off and makes all melee comps more viable.

Bigger board

Early on in Set 2’s cycle be sure to experiment and get a new feel for how to position to get the most from your units. Be sure to revisit our guide on TFT positioning to sharpen your fundamentals.

New Origins

There are 14 origins in TFT’s Set 2 – they are:

  • Cloud
  • Crystal
  • Desert
  • Electric
  • Glacial
  • Inferno
  • Light
  • Ocean
  • Mountain
  • Poison
  • Shadow
  • Steel
  • Woodland
  • Variable

In the sections below, we’ll be covering what each origin does as well as the units that are included.

Cloud (2 Units)

Set 2 Cloud

Crystal (3 Units)

Set 2 Crystal

Desert (4 Units)

Set 2 Desert

Electric (3 Units)

Set 2 Electric

  • Electric units shock nearby enemies when they deal or receive critical hits.

Glacial (5 units)

Set 2 Glacial

Inferno (6 units)

Set 2 Inferno

Light (6 units)

Set 2 Light

Mountain (2 units)

Set 2 Mountain

  • At the start of combat, Mountain causes a random ally gains a stone shield with 1500 HP.

Ocean (5 nits)

Set 2 Ocean

Poison (4 units) Set 2 Poison

Shadow (5 units)

Set 2 Shadow

Steel (2 units)

Set 2 Steel

Variable (2 units)

Set 2 Variable

  • Variable transforms an origin is dependent on conditions met in game.
    • Variable units
      • Qiyana (3-cost)
        • Assassin + Variable
          • Qiyana’s origin matches the elemental hex on the board. If the board is Inferno, her origin will be Inferno, and so on.
      • Lux (7-cost)
        • Avatar + Variable
          • Ten copies of Lux will appear in each game: Glacial, Cloud, Electric, Woodland, Ocean, Crystal, Steel, Inferno, Shadow, or Light.
          • When you buy a Lux, all other copies of Lux in your shop will match that particular element.

Woodland (4 units)

Set 2 Woodland

New Classes Summary

Alchemist (1 unit)

Set 2 Alchemist

  • Alchemists ignore unit collision and never stop running.
  • Alchemist units

Assassin (6 units)

Set 2 Assassin

Avatar (1 unit)

Set 2 Avatar

  • An Avatar’s origin element is counted twice for trait bonuses.
    • Lux (7-cost)
      • Avatar + Variable
        • Ten copies of Lux will appear in each game: Glacial, Cloud, Electric, Woodland, Ocean, Crystal, Steel, Inferno, Shadow, or Light.
        • When you buy a Lux, all other copies of Lux in your shop will match that particular element.

Berserker (6 units)

Set 2 Berserker

Blademaster (4 units)

Set 2 Blademaster

Druid (3 units)

Set 2 Druid

Mage (6 units)

Set 2 Mage

Mystic (4 units)

Set 2 Mystic

Predator (4 units)

Set 2 Predator

Ranger (6 units)

Set 2 Ranger

Summoner (6 units)

Set 2 Summoner

  • Summoners buff their summoned units with increased health and duration.
    • Summoner units
      • Zyra (1-cost)
        • Inferno + Summoner
      • Malzahar (2-cost)
        • Shadow + Summoner
      • Azir (3-cost)
        • Desert + Summoner
      • Annie (4-cost)
        • Inferno + Summoner
      • Yorick (4-cost)
        • Light + Summoner
      • Zed (5-cost)
        • Assassin + Electric + Summoner

Warden ( 7 units)

Set 2 Warden

Thanks for reading our TFT Set 2 mechanics guide! Be sure to check out site for recommended team comps, champ tier list, and item tier list to help you stay on top of the new meta.

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