Set 14 has been revealed! See all new champs, mechanics, and synergies now.

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Champion cost 5
Warlord
Warlord
Keeper
Keeper
Emperor
Emperor
s

Azir

coins icon5

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Ability

Warlord's Divide

Warlord's Divide

Azir charges foward with a wall of soldiers, dealing magic damage, knocking up enemies for 1.5 seconds, and slowing them for 3 seconds.

Damage:

225/375/18888

Azir Stats

Health

950 / 1710 / 3078

Damage

70 / 126 / 227

DPS

60 / 107 / 193

MR

20

Armor

30

Speed

0.85

Mana

75 / 150

Range

Azir Synergies

WarlordWarlord

Warlords have bonus Health and Spell Power. Each victorious combat they've participated in increases this bonus by 10%, stacking up to 5 times.

3

250 Health and 25 Spell Power

6

400 Health and 40 Spell Power

9

700 Health and 70 Spell Power

11

888 Health and 88% Spell Power. Combat Start: The Warlord's army joins the fight.

KeeperKeeper

At the start of combat, Keepers grant themselves and all nearby allies a shield for a few seconds. This shield is 50% stronger on Keepers.

2

150 Shield for 8 Seconds

4

200 Shield for 10 Seconds

6

250 Shield for 12 Seconds

8

500 Shield for 12 seconds

EmperorEmperor

Emperors deploy with two additional units that can be moved separately. These shieldbearers do not move or attack, and die when their Emperor dies.

1

Emperor is present

Popular Azir team comps

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