Teamfight Tactics: Best TFT Team Comps (Patch 10.2)

Teamfight Tactics: Best TFT Team Comps (Patch 10.2)

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With an entirely new cast of champions and abilities, we’ve spent a good amount of time on the PBE playtesting and figuring out what seems to be good. If you’re brand new to Set 2, be sure to check out our new mechanics and synergies guide.

UPDATED (Patch 10.2): 

Patch 10.1 was probably the fastest meta of set 2 as Sivir and Azir were such potent carries that the meta had to react to keep up with 3 star carries. Builds that relied on late game units fell in popularity while things like rangers, berserkers, and shadow saw some more play. With the nerfs to blademasters and the hefty nerf to Sivir, the meta may slow down again, resulting in more comps running high tier units.

Patch 10.2 also brings assassins back into light with the buff to 6 assassins. If this buff is enough, we may see a decline in the number of ranger players as assassins wreck the backline. Many things will be figured out over the next few days, but for now, here are our tier updates.

Be sure to bookmark our site where we have the most updated information for our TFT champion tier list and all TFT items recommended for all champions. We also have a TFT Items tier list here, similar to this article.

TFT tier list banner comps article

Methodology

We evaluate compositions based on 3 key factors:

  • Consistency: How well does this comp perform from game to game and how reliably can you build towards it given a reasonable start?
  • Overall strength: If you do successfully complete the comp, how does it match up against other comps, especially those most prevalent in the meta?
  • Flexibility: Can you make tweaks and adjustments to the comp while events unfold differently in game? These events include item luck, roll luck, and enemy units.

The combination of these three factors allows us to define team compositions as S, A, or B. The ones that have all three will lean toward S, those that are pretty good but may be lacking in some areas will lean towards B.

This article discusses the main concept for every team comp and their status in the meta. For recommended items, gameplan for the game phases, and tips and tricks, just hit the [How to Play] button to head to our TFT team comps feature.

blender azir banner

Best TFT Comps for Patch 10.2

Rainbow Rush: S-tier

Rainbow rush updated

Rainbow Rush was removed initially with the meta speeding up to react to strong 3 cost carries, but with the Sivir nerf, the meta may become slow enough again to play Lux based comps without high rolling.

Team comp description:

This comp is similar to many previous comps that utilize good starts to transition into powerful late game teams. This comp seeks to utilize the high value abilities of late game wardens combined with mystic to protect your main carry in Lux. With such an emphasis on late game units, this comp can be quite difficult to force unless you have a good understanding of items and units to carry you through the early and midgame.

[How to Play Rainbow Rush]

When to make:

This comp is quite difficult to force as it relies on many late game units, but in general, if you have a good start and can make a lot of gold without losing health, you can look to try and build a Lux based comp. When you rush to level 8, you should have a backup plan like looking for Singed or Zed, but if you find a good Lux, that’s the time to commit to this comp.

Blender Azir: S-tier

Blender Azir comp

This comp may survive through the Sivir nerfs as Azir was not touched in patch 10.2. With this, blademasters may survive, but with the nerfs to blademasters, it may fall further.

Team comp description:

With the nerfs and bugfix to Nocturne, as well as the buffs to Azir in 10.1, players have decided to use Azir as one of their main carries over Nocturne. Even without Blade of the Ruined King, Sivir can also become your main carry in this 4 blademaster comp.

[How to play Blender Azir]

When to make:

If you are able to get an early Spatula, Blademaster Azir can be a solid transition over Blender Nocturne. Both comps play very similarly, but depending on which units you find you can play either comp.

Malphon Brando: S-tier

Malphon Brando updated

Brand based comps have always fluctuated in popularity and strength, but even last patch with many Sivir players, this comp managed to produce solid results. As such, it’ll always be a safe pick for players to force.

Team comp description:

Compared to 6 mages, 3 mage comps are much more reliable and Brand is the natural carry for any 3 mage build. Using 3 mages also allows you to use transition units to hold items for Brand.

[How to play Malphon Brando]

When to make:

The comp can transition quite easily, but Brand requires lots of Needlessly Large Rods to become a potent late game carry. Starting out with early ocean and inferno units will also helps ease the transition.

Slam Berserkers: A-tier

updated Slam Berserkers

Slam Berserkers has slowly declined in play as many teams overpower it in the late game. With the nerf to Olaf, this build definitely took a hit, but it will likely remain strong, just not overpowered.

Team comp description:

This comp makes use of the added 25 AD to all berserker units to deal immense splash damage to enemy teams. The comp revolves around running Olaf as your main carry and using Locket of the Iron Solari to buff up your berserker units which are all melee.

[How to play Slam Berserkers]

When to make:

This comp has it’s best start when you can find 3 berserkers and electric early. It’s also quite important to get Locket early so you can win streak or find an early Olaf to put ideal items on Olaf instead. Since 6 berserkers comes somewhat late in the game, you can wait off on making Berserker’s Axe after all the Blender players take Spatula.

Sums Sins: A-tier

Sum Sins

Sum Sins has always been a core of the game, and while it may not be forced every game by players, it revolves around strong core units which will always make this build a contender in the meta.

Team comp description:

Sum Sins has been a staple comp of set 2 almost never completely dying out. There are so many variations to the comp, and it transitions very similarly to other comp such as Blender Azir or Sivir’s Hurricane (old comp). As such, players can have a hard time mastering the ins and outs of this build, but it can pay off very well once you do. For our formation, we simply have added in mystic as possible 7th and 8th units.

[How to play Sum Sins]

When to make:

This comp can work with almost any early game, as it revolves around powerful 3 and 4 cost units. If you are able to find Azir or Qiyana early and upgraded, you can transition into the late game easily with them as your carry.

Lunar Rangers: A-tier

Lunar Rangers

Lunar Rangers is a simple 2 ranger variant that relies on crit items for Twitch. This comp plays very similarly to Statikk Rangers, but provides more flexibility mid game as long as you find your Ashe and Twitch.

Team comp description:

With the nerfs to Blender, assassins are less prevalent in the meta, and rangers are now able to shine. Combining the buffs to Twitch’s ability and the addition of lunar, Twitch can now become a crit monster in the late game.

[How to play Lunar Rangers]

When to make:

If you find a lot of early predator units, you can go for this build, but try to ensure that you also get Sparring Gloves as crit items are key to this build.

Electric Wardens: A-tier

Electric Wardens updated

Electric Wardens has not changed much at all, and while it remains a high roll build, it can still be a strong choice and will be very strong late game if you hit all your units.

Team comp description:

Electric Wardens has remained a solid option as the addition of lunar allows your electric units to crit more often, resulting in more electric damage. While not an easy build to pilot, as you heavily rely on finding Zed, this comp can still be a powerhouse late game.

[How to play Electric Wardens]

When to make:

This comp transitions simply compared to many builds, but the ideal start would be Volibear and Ornn start. Items are quite flexible as general good defensive items can be used early on units like Nasus or Braum.

Hyperroll Predators: A-tier

updated Hyperoll Predators

Hyperroll predators sees reasonable success and with Luden’s Echo buff, Kog’Maw may become a carry machine gun. However, with similar item components for Kindred, many players opt to run the more consistent Shadow Summoners instead.

Team comp description:

By using items like Red Buff and Ionic Spark, this comp makes great use of the Predator passive. At level 7 you simply run the best units you can, and at level 8 you can look to add Mystic. Priorities to 3 star are Kog’Maw and Skarner.

[How to play Hyperroll Predators]

When to make:

When you start with a lot of early predators units.

6 Inferno: A-tier

6 Inferno

6 Inferno saw declining play in a faster meta that punished in the midgame, but with the Sivir nerfs and the small Inferno buff, we may see this comp rise up again.

Team comp description:

6 Inferno became largely popularized in patch 9.24B, and has stuck around a solid option when you find many defensive items. 6 Inferno will do immense damage over team, so finding lots of defensive items will ensure your team stays alive long enough for the enemy to burn.

[How to play 6 Inferno]

When to make:

When you find a lot of defensive items, or are able to find early Inferno units such as Kindred or Zyra.

Shadow Summoners: A-tier

Shadow Summoners team comp

Shadow Summoners has seen some play in patch 10.1, but with a small buff to shadow and Malzahar, this build is definitely a strong meta pick as Kindred has remained a solid carry throughout set 2.

Team comp description:

3 shadow comp that uses Kindred for maximum damage output, may lose out to late game teams unless you find 3 star units. Summoners, inferno, and ranger are all used to beef up your Kindred who is the main carry.

[How to play Shadow Summoners]

When to make:

Kindred needs both Seraph’s Embrace and Rabadon, don’t play this comp if you don’t start with good items for it. Having many tears is a good indicator that you can winstreak with Seraph’s or Shojin for Malzahar.

6 Assassins: A-tier

6 Assassins comp

6 Assassins is the new comp on the block with the 10.2 buff to 6 assassins. The exact formula for this build hasn’t been optimized yet, so stay on the lookout for any changes.

Team comp description:

With the buffs in patch 10.2, assassins may have enough damage to support 6 assassins. While Zed may be hard to find, getting a Youmuu’s Ghostblade can help ensure you hit 6 assassins in the midgame.

[How to play 6 Assassins]

When to make:

If you find lots of early assassin units like Diana or Leblanc and also have lots of BF Swords. If you have an early spatula, this build can be a strong option to force with Youmuu’s Ghostblade.

Statikk Rangers: B-tier

Statikk Rangers

Statikk Rangers is a small variation to Lunar Rangers and it remains a viable option for players who roll the right units and items, but it likely won’t be a powerhouse late game.

Team comp description:

With Senna’s ability damage being nerfed, Senna Rangers has phased out of the meta while a new age of 4 rangers + 4 wardens has become popularized by Agon. Statikk Shiv stacking on Ashe deals consistent damage and crystal buys a lot of time for your team.

[How to play Statikk Rangers]

When to make:

When you transition from the early game with lots of rangers or Kindred specifically. Having the items to make Statikk Shiv will also help the early game as well as your transition.

Wood Roll: B-tier

Wood Roll

3 star Neeko has shown some promise, but not enough promise to warrant a higher rating in the meta. With the addition of 6 woodlands, this build may see more play, but it requires you to be very lucky and find woodland Lux.

Team comp description:

Woodland hyper roll is back once again, as the buffs to Neeko have made her an extremely strong carry if you are able to 3 star her. For additional frontline, we also hyperroll for Leona and eventually add Karma for lunar, as well as the additional mystic unit at 7.

[How to play Wood Roll]

When to make:

You can either hyper roll for this build if you get a lot of woodland units early, or make insane eco by Krugs that you can hyperroll without having found many units naturally.

Soulbound Light: B-tier

Soulband Light

The Lucian hotfix last patch has shown to be enough to push this build way further down the meta. While it can still be strong, it won’t be oppressive like it was on 10.1 release.

Team comp description:

The old 6 light has been revamped to include soulbound as well. Soulbound is extremely powerful and Lucian is a very capable late game carry to build around. Hyperrolling is still an option with this comp, but be careful since you still have to find Lucian for your late game team. Having Senna as a light unit can also help transition into 6 light when you are behind on levels.

[How to play Soulbound Light]

When to make:

When you open with a lot of light units and also have good items for Lucian and Senna.

One Punch Veigar: B-tier

One Punch Veigar comp image

3 star Veigar has always been a fun build to play, but some players even force it in challenger with reasonable success, so it’s only natural to add this comp. Instead of the 6 mage dream, it’s much more natural to run 3 shadow with ocean instead.

Team comp description:

This comp revolves around Veigar’s powerful ability to one shot units that are lower star level than him. As such, Veigar is a priority to 3 star. While 6 mages might be better, it requires you to high roll more and shadow will provide a much-needed boost to your midgame.

[How to play One Punch Veigar]

When to make:

This comp is somewhat unreliable as it relies on a 3 star Veigar, but with Neeko’s Help and a strong mage start, it can be quite feasible. Mountain Taliyah is also a big help to run this build as an early mountain buff can help the early to mid game while you save up eco to find 9 Veigar.

That’s it for now! We’ll be making more team comp recommendations every week and for future patches. Let us know in the comments if we missed anything and good luck in your TFT matches!


  • Sam

    Thanks! this helped me get a good idea on what to pick

    • Uthgar

      Your welcome. Count on us continuing to update this as the game changes!

  • Lucia

    Thanks a lot! I just got my first win with the Noble + Glacial comb. The game is thousand thimes more enjoyable if you know what combs to build :D.

    • Uthgar

      Absolutely. You can count on us continuing to update this as the meta shifts!

  • Lucali

    Ive found it hard to complete these unless you get the right roles.
    Kinda annoying but they are good overall. Are there any other comps you
    see that are good now?

    • Uthgar

      There are a few like Sorcs but they are even less reliable to complete. Did the gameplan not help you with transitions?

  • Beep Boop

    Oof I tried two of these comps and I got some of my worst placings in a while lol, they’re great in theory but when the RNG is not in your favor and your item cheat guide mislabels what goes into red buff, as well as literally everyone is hogging the Vaynes and Lulus, well… unfortunate.

    My wins have been with noble comps. Personally I think that is overall the most consistent to win on, if you can get it.

    • Beep Boop

      OH and I randomly had someone hogging trist on my gunslinger try too, like good golly. I have negative luck I swear 😛 I seem to have done best when I don’t try to follow a guide and just go with my gut, but at the same time I’ve also totally failed that way too xd

  • tankiu

  • Aaro Eagling

    trash

  • pavle

    6 yordels plus shapeshifters is gg

  • Dat Le

    What do you think about blademaster with strong CC?