Best TFT Comps for Patch 12.9
- 6 Arcanist = 6 Arcanist
- Ashe Reroll = 5 Syndicate, 2 Sniper
- Renata Bruisers = 6 Bruiser, 2 Scholar
- Jhinnovator = 5 Innovator, 2 Sniper
- Syndra Scholars = 4 Scholar, 3 Debonair
- Omnivamp Mutants = 5 Mutants, 2 Colossus
- Trinity Senna = 4 Enchanter, 2 Socialite
- Reroll Trynd = 5 Chemtech, 2 Challenger
- Sivir Strikers = 4 Striker, 4 Scrap
- Draven and Friends = 3 Syndicate, 2 Challenger
- Socialite Jinx = 3 Socialite, 2 Scrap
- Jhin and Friends = 2 Sniper, 2 Bodyguard
- Hextech Sivir = 6 Hextech
- Kha and Friends = 2 Assassin, 2 Socialite
- Warwick Reroll = 5 Chemtech, 4 Challenger
- Talon Reroll = 3 Debonair, 4 Assassin
- Synaptic Mutants = 5 Mutant, 2 Colossus
- Syndicate Ahri = 5 Syndicate, 2 Arcanist
- Twitch Reroll = 5 Innovator, 3 Chemtech
- 6 Scrap = 6 Scrap, 2 Striker
- Scrap Irelia = 4 Scrap, 2 Striker
- Tesla in Orbit = 2 Debonair, 2 Sniper
- Dark Star Mutants = 5 Mutant, 2 Challenger
- Strikers = 4 Striker 3 Socialite
- Dr. Doom = 3 Chemtech, 2 Scholar
- Brand Reroll = 3 Debonair, 3 Syndicate
- Trinity Sharpshooters = 3 Sharpshooter, 3 Enchanter
- 6 Yordles = 6 Yordle
My name is Alan and I’ve peaked Challenger in multiple TFT sets and I constantly work with top Challenger players like Ace of Spades to analyze the meta.
Set 6.5: Neon Nights is finally here, and with that, comes a brand new tier list. We don’t have too many comments for this week, as everything is essentially new.
There are some familiar comps carrying over, but we have mostly new comps for our best comps.
NOTE: These team comps will be accurate when we publish at the beginning of the patch but are constantly updated by our experts. If you visit in between patch releases, there may be a slight lag time for when the blog is updated to match it so be sure to check our official website’s TFT team comp page for the most up-to-date info.
6 Arcanist: S-tier
Very strong option if you have good items and augments.
Team Comp Description:
This comp is a simple 8 Arcanist comps that revolves around Ahri as the main carry and Vex as the main tank. You will need either an Emblem or an Augment for this comp to reach 8 Arcanist.
When to make:
Go for this comp if you have good AP items and a start with Yordles.
Ashe Reroll: S-tier
Ashe has stood out last patch as a strong slow roll carry, and this patch will likely continue that.
Team Comp Description:
This comp revolves around Ashe as the main carry of a Syndicate comp. You have 3 good targets to slow roll for with Ashe, Zyra, and Morgana.
When to make:
Go for this comp if you have good Ashe items and have a good start with Syndicates or have a lot of Ashes.
Renata Bruisers: S-tier
Bruisers and Renata will likely still be a solid comp in 12.9.
Team Comp Description:
This comp focuses on Renata who deals a lot of damage over time. Bruisers are there to soak up damage and stall for Renata to whittle away at enemy units.
When to make:
Go for this comp if you have good items for Renata and have a good start with Bruiser units.
Jhinnovator: S-tier
Team Comp Description:
This comp is another take on the Innovator team comp except with Jhin as the main carry. This is a strong option if you have a lot of attack damage items rather than magic damage items for Seraphine.
When to make:
Go for this comp if you have a good start with Innovators, or find something like an Innovator Heart or Emblem.
Syndra Scholars: S-tier
Team Comp Description:
This comp revolves around a VIP Syndra and the 4 Scholar trait. Syndra and Renata are the main damage dealers, and the mana gain from Scholars empowers this comp. Having the Lifelong Learning Augment is also a huge bonus for this comp.
When to make:
Go for this comp if you find a VIP Syndra and/or the Lifelong Learning augment.
Omnivamp Mutants: S-tier
Team Comp Description:
This comp looks to run the Mutant trait with the Omnivamp bonus. This will provide the team with healing on all damage dealt. You will definitely want a 3 star Cho’Gath with this comp, but you will also need to hit level 8.
[How to play Omnivamp Mutants]
When to make:
Go for this comp when the Mutant trait is Omnivamp.
Trinity Senna: S-tier
With the changes in this patch, Senna looks to be a strong comp once again.
Team Comp Description:
This comp focuses on defensive traits like Enchanter and Bodyguard. Tri Force is the Augment that empowers this comp as the main carries are 3-cost units.
When to make:
Go for this comp if you have good AD carry items and find lots of Sennas. Having Tri Force is also ideal.
Reroll Trynd: S-tier
Tryndamere is a very snowball type comp. If you get going early, it’s very strong, but it can be hard to come back with.
Team Comp Description:
This comp revolves around Tryndamere as the main slow roll carry of the team. Since he is a 3-cost unit, you will be slow rolling at level 7 for Tryndamere. Chemtech is the main trait of the comp, with Bruisers and Challengers splashed in.
When to make:
Go for this comp if you find a good amount of Tryndameres early, and/or if you have good Tryndamere items.
Sivir Strikers: A-tier
Sivir and Strikers in general are still very solid and very flexible.
Team Comp Description:
This is yet another version of Strikers that focuses on Sivir as the main carry over Irelia. You can play very flexibly with all of the different Striker variations depending on your items and what units you find.
When to make:
Go for this comp if you have good items for Sivir and a good start with Striker / Scrap units.
Draven and Friends: A-tier
Draven is still a solid carry in this patch.
Team Comp Description:
This comp revolves around Draven as the main attack damage carry and a flexible supporting cast of utility and frontline.
[How to play Draven and Friends]
When to make:
Go for this comp if you have good items for Draven or are able to find a VIP Draven.
Socialite Jinx: A-tier
This comp is one of the many late game 5-cost boards. Jinx is a go to carry for many, but lots of high-cost end game boards will win games.
Team Comp Description:
This is a late game comp centered around powerful 5-cost units like Jinx, Viktor, Galio, Silco. Getting to this comp can be quite difficult, so make sure to keep your board strong and don’t just lose streak all the way to level 8. You can also play Mercenaries into this comp if you want.
When to make:
Go for this comp if you have a strong economy and want to transition your board into a late game capped board.
Jhin and Friends: A-tier
With the changes to Enforcer, Jhin needs a new comp to surround himself with.
Team Comp Description:
As the name suggests, this is simply a Jhin focused comp with the rest of the units providing utility and traits. This comp lives or dies based on how good Jhin is in the meta.
[How to play Jhin and Friends]
When to make:
Go for this comp if you find Jhin easily and have good items for him.
Hextech Sivir: A-tier
Hextech Sivir is slightly less favorable now than other Striker comps.
Team Comp Description:
This comp uses Sivir as the main carry and simply goes deep into the Hextech trait. The only unit that isn’t a Hextech unit is Vi.
When to make:
Go for this comp if you have good Sivir items and have a good start with Hextech units.
Kha and Friends: A-tier
Kha’Zix saw some time in the light in 12.7, and he’s still decent.
Team Comp Description:
This comp revolves around Kha’Zix as the main carry and simply uses strong units to surround him. No large traits in Mutants or Assassins, just a strong overall comp. This makes flexing into Kha’Zix very easy as you can stay open with generally strong units.
When to make:
Go for this comp if you have strong AD items and find Kha’Zix on your rolldown.
Warwick Reroll: A-tier
Warwick has been gutted quite hard.
Team Comp Description:
This comp revolves around Warwick and Quinn as the dual carries of this comp. Warwick is a great frontline damage dealer, while Quinn is great for CC and backline damage. If you can’t find Quinn 3, you can prioritize Warwick and itemize Renata also.
When to make:
Go for this comp if you have good items, augments, or find copies of Quinn/Warwick early.
Talon Reroll: A-tier
Not as strong after the nerfs, but decent.
Team Comp Description:
As the name suggests, this comp centers around Talon as the main carry. Assassins and Debonairs are the main trait for this comp, and getting a VIP Talon shouldn’t be too hard since you are slow rolling at level 6.
When to make:
Go for this comp if you have find Talon early or have good items for Talon.
Synaptic Mutants: A-tier
Malzahar got nerfed very hard last patch. Other mutations might still be strong, but this version of the comp will need some help.
Team Comp Description:
This comp is very similar to what we’ve seen in Set 6 with Mutants. Cho’Gath and Malzahar are still the two main carries of the comp, and are the units you also want to 3 star. You can choose to slow roll at 7 for these units, but you can simply level normally and look for 3 star units at level 8.
When to make:
Go for this comp if you find an early Cho’Gath. This will let you build up feast stacks.
Syndicate Ahri: A-tier
The vertical Arcanist comp is more popular than the Syndicate Ahri comp right now.
Team Comp Description:
This comp is a very basic comp that revolves around Ahri as the main carry and Syndicate as the main trait to build around. For this comp, we build Ahri not as a pure damage carry, but a mix between damage and tanky with items like Warmog’s and Quicksilver.
When to make:
Go for this comp if you have a good start with Syndicate units and good items for Ahri.
Twitch Reroll: A-tier
Even with the nerfs to Twitch, we still expect him to be reasonable.
Team Comp Description:
This comp revolves around Twitch as the main carry and builds into Innovator 5 for utility and frontline. Many of the units on the team are low cost, giving you multiple targets to 3 star.
When to make:
Go for this comp if you find a lot of Twitchs early.
6 Scrap: A-tier
This is a solid option if you have a Scrap Emblem, otherwise, it may not be so strong.
Team Comp Description:
This is a comp you should go for if you are able to get a Scrap Emblem either from an Augment or something like Tome of Traits. The comp plays very similarly to Scrap Irelia, except with 6 Scrap, there are a few adjustments and it also allows you to build into Jinx very easily.
When to make:
Go for this comp if you have a Scrap Emblem.
Scrap Irelia: A-tier
Irelia is still a great carry, and flexible with what you surround her with.
Team Comp Description:
This comp revolves around Irelia as the main carry and uses the Scrap trait to buff up the team. Instead of going too deep into traits like Striker or Scrap, this comp goes into 3 Socialite instead to further buff up Irelia.
When to make:
Go for this comp if you have good Irelia items. Having a good Socialite spot for Irelia is also ideal, but not a requirement.
Tesla in Orbit: A-tier
Zeri is a powerful late game carry, but getting to this point isn’t consistent enough.
Team Comp Description:
This comp is our take on a Fast 8 comp that uses lots of 5-cost units. Zeri is the main late game carry of the team comp, and this comp caps out at level 9.
When to make:
Go for this comp if you have a really strong win streak and can comfortably go Fast 8. You can also lose streak for economy, or have a strong Augment for economy like Rich get Richer, etc.
Dark Star Mutants: S-tier
Team Comp Description:
This comp looks to use the Dark Star variant of Mutants in order to buff up powerful carries like Kha’Zix and Kai’Sa. Zz’Rots are important for this comp for the Dark Star Buff, and a 1 star Kai’Sa with perfect items will carry hard.
[How to play Dark Star Mutants]
When to make:
When the Mutant variant is Dark Star.
Strikers: A-tier
Team Comp Description:
This comp looks to use Sivir and Irelia as the main DPS carries. Irelia and Sivir are both Attack Damage carries, making this comp great if you have lots of Swords, Bows, and Gloves.
When to make:
Go for this comp if you have a lot of good Attack Damage items.
Dr. Doom: A-tier
Viktor and Silco are still a strong combo even if it’s not broken anymore.
Team Comp Description:
This comp revolves around Viktor as the main damage carry and uses Silco to allow Viktor to cast his ability quickly. The comp uses a lot of late game units, so going Fast 8 is recommended for this comp.
When to make:
Go for this comp if you have enough gold to Fast 8 and have good Viktor items. Finding Silco and Viktor at level 8 is also important.
Brand Reroll: B-tier
This comp is great not only as a reroll, but it allows you to also stick with Brand 2 and try to go Fast 8.
Team Comp Description:
This comp focuses on Brand as the main carry and builds around the Debonair and Syndicate trait. There are a lot of options that you can add in at level 8 like two more Debonair units or strong late game units like Enchanters or Socialite, etc.
When to make:
Go for this comp if you find VIP Brand and have good items for him.
Trinity Sharpshooters: B-tier
This comp has a very high ceiling, but also a very low floor.
Team Comp Description:
This comp looks to use the Tri Force augment to buff up a lot of 3-cost units. Sharpshooters are the main carries in this comp with Gangplank and Lucian. Gangplank will use mostly Attack Damage items, while Lucian can use Ability Power items.
[How to play Trinity Sharpshooters]
When to make:
Go for this comp if you have Tri Force or a good start with Sharpshooter units.
6 Yordles: B-tier
Yordles have good potential, but are very inconsistent.
Team Comp Description:
This comp looks to use the Yordle trait to build up a team of 3-star units. Corki is the main damage carry of the team, while Poppy is the main tank of the team.
When to make:
Go for this comp if you have a good start with Yordle units and good items for Corki.
Methodology
We evaluate compositions based on 3 key factors:
- Consistency: How well does this comp perform from game to game and how reliably can you build towards it given a reasonable start?
- Overall strength: If you do successfully complete the comp, how does it match up against other comps, especially those most prevalent in the meta?
- Flexibility: Can you make tweaks and adjustments to the comp while events unfold differently in game? These events include item luck, roll luck, and enemy units.
The combination of these three factors allows us to define team compositions as S, A, or B. The ones that have all three will lean toward S, those that are pretty good but may be lacking in some areas will lean towards B.
More TFT Resources
Be sure to bookmark our site where we have the most updated information for our TFT champion tier list and all TFT items recommended for all champions. We also have a TFT Items tier list here, similar to this article.
That’s it for now! We’ll be making more team comp recommendations every week and for future patches. Let us know in the comments if we missed anything and good luck in your TFT matches!