Teamfight Tactics: Best TFT Team Comps (Patch 9.24)

Teamfight Tactics: Best TFT Team Comps (Patch 9.24)

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UPDATED (Patch 9.24): 

This week’s patch comes as a relief to many people who became tired of Patch 9.23 where players simply tried to get Zed or Singed to hard carry the game. Hyperroll woodlands and Renekton was also seen as a problem by many players even though in the higher elo’s there was less and less play of that build. With so many new changes as well as new champions coming to Patch 9.24, we expect the meta to shake up quite a bit.

The main differences in this patch with the old comps are the changes to light and shadow comps. With the addition of Lucian and Senna, as well as the change to the shadow element, these builds will need slight adjustments to match up with the patch. Furthermore, the huge nerf to Phantom Dancer will definitely result in the rise of assassin comps, and namely Blender Nocturne.

Be sure to bookmark our site where we have the most updated information for our TFT champion tier list and all TFT items recommended for all champions. We also have a TFT Items tier list here, similar to this article. For the most up-to-date comps, be sure to follow our TFT team comps feature.

TFT tier list banner comps article

Methodology

We evaluate compositions based on 3 key factors:

  • Consistency: How well does this comp perform from game to game and how reliably can you build towards it given a reasonable start?
  • Overall strength: If you do successfully complete the comp, how does it match up against other comps, especially those most prevalent in the meta?
  • Flexibility: Can you make tweaks and adjustments to the comp while events unfold differently in game? These events include item luck, roll luck, and enemy units.

The combination of these three factors allows us to define team compositions as S, A, or B. The ones that have all three will lean toward S, those that are pretty good but may be lacking in some areas will lean towards B.

Best TFT Comps for Patch 9.24

Newest Team Comps

Soulbound Light: A

Soulband Light

[How to play Soulbound Light]

Team comp description:

The old 6 light has been revamped to include soulbound as well. Soulbound is extremely powerful and Lucian is a very capable late game carry to build around. Hyperrolling is still an option with this comp, but be careful since you still have to find Lucian for your late game team. Having Senna as a light unit can also help transition into 6 light when you are behind on levels.

When to make:

When you open with a lot of light units and also have good items for Lucian and Senna.

Gameplan:

  • Early game: Pick all the lights and all the 1 cost pairs you can and don’t level up if you plan to hyperroll. Use whatever early synergies you can to build up a win streak for early economy.
  • Mid game: Before Wolves, if you haven’t found 3 star units but you’re close, roll more before leveling up to 6. After that, econ back up to catch up in levels with the rest of the lobby and look for Lucian and Yorick.

General tips:

  • Guardian Angel can be a priority item on your Senna as enabling your Lucian to live for 3 extra seconds will sometimes win you a round you should’ve lost.
  • Remember to position your Senna and Lucian so that you make use of Senna’s ability and the soulbound trait.]

Recommended items:

  1. Lucian: Jeweled Gauntlet, Infinity Edge, Giant Slayer
  2. Senna: Guardian Angel, Talisman of Light

Zombie Senna: A-tier

Zombie Senna

[How to play Zombie Senna]

Team comp description:

3 shadow comp that uses Kindred for maximum damage output. It may lose out to late game teams unless you find 3 star units. Shadow now requiring only 3 units makes for more interesting flexibility without having to run Veigar or praying for Master Yi.]

When to make:

Kindred needs both Seraph’s Embrace and Rabadon’s Deathcap for this build to succeed, don’t play this comp if you don’t start with good items for it.

Gameplan:

  • Early game: You can open with lights, rangers, infernos, or even woodland. Inferno can help early with Varus and Kindred before you find the rest of your shadow units.
  • Mid game: By the midgame, you should try to have your 4 shadow buff up along with inferno and ranger buff. You can upgrade Veigar if you have the gold, but look out for Master Yi to replace him. If you found or are close to Zyra 3, replace Annie or Yorick.

General tips:

  • Look to 3 star Kindred, Sion, and Malzahar. 3 star units will be imperative to place first in your lobby. Prioritize items for Kindred as she will provide the best powerspike midgame, but itemize based on the units you find or are close to 3 starring.
  • While we have mostly offensive items, scout your lobby to see if you might need a Dragon’s Claw to counter enemy teams.

Recommended items:

  1. Kindred: Seraph’s Embrace, Rabadon’s Deathcap
  2. Malzahar: Spear of Shojin

Older Team Comps

The 8th Alchemist: S-tier

8th Alchemist

[How to play the 8th Alchemist]

Team comp description:

This comp requires careful planning of your economy to ensure you hit level 8 before Raptors and before other players roll for 5 cost units. This comp absolutely destroys the end game once it’s complete, and if Qiyana is ocean, this comp is even stronger.

When to make:

This comp is most safely played when you have a good early and mid game start and you’re able to build a strong economy without losing health to hyper roll teams. If you are on a losing streak, this comp can also be a saving grace if you rack up enough gold while sacrificing health.

Gameplan:

  • Early game: Anything goes for the early game, you simply need to build the strongest possible early game without spending too much gold.
  • Mid game: Find units that can make good use of Zed and Singed items while looking for your summoner and assassin units to put in.

General tips:

  • Zed, Singed, and Nami are crucial for this comp in the late game, and Neeko’s Help will greatly help.
  • If you are able to hit level 8 with 30+ gold before Raptors, it might be a good idea to level and roll early to ensure better chances of finding these units.
  • Yorick and Annie are interchangeable as well as Soraka and Janna, with Yorick and Soraka, you can make Zed a light unit as your 3rd item after PD and DClaw.
  • Also, note that Zyra is a great unit to hold items like Morello’s for Singed before you find him.]

Recommended items:

  1. Singed: Dragon’s Claw, Morellonomicon, Phantom Dancer
  2. Zed: Dragon’s Claw, Phantom Dancer, Redemption

The 8th Ocean: S-tier

8th Ocean

[How to play the 8th Ocean]

Team comp description:

This comp requires careful planning of your economy to ensure you hit level 8 before raptors and before other players roll for 5 cost units. Similar to The 8th Alchemist, this comp simply transitions out of ocean mages and runs 4 ocean instead of assassins. This will allow your Zed to multiply even more.

When to make:

This comp is most safely played when you have a good early and mid game start and are able to build a strong economy without losing health to hyper roll teams. If you are on a losing streak, this comp can also be a saving grace if you rack up enough gold while sacrificing health.

Gameplan:

  • Early game: Anything goes for the early game, you simply need to build the strongest possible early game without spending too much gold.
  • Mid game: Finding Nautilus and Thresh will allow your Zyra to proc early and possibly multiple times. Don’t underestimate the importance of ocean for your summoners. You can also trade out your woodland units for more summoners or other units you may find in the meantime.

General tips:

  • Zed, Singed, and Nami are crucial for this comp in the late game, and Neeko’s Help will greatly help.
  • If you are able to hit level 8 with 30+ gold before Raptors, it might be a good idea to level and roll early to ensure better chances of finding these units.
  • Prioritize defensive items like Dragon’s Claw and Phantom Dancer for your Zed and use them on early game units. Morellonomicon is also a great start on Zyra to win streak.
  • Zyra is a great unit to hold Morellonomicon for Annie, or if you find Zyra 3, stick with that instead.
  • If you’re lucky enough to find Singed 2, consider dropping 4 ocean for Morellonomicon Singed.

Recommended items:

  1. Zed: Dragon’s Claw, Phantom Dancer, Redemption
  2. Zyra: Morellonomicon, Spear of Shojin

Golden Army: A to B-tier

Golden Army formation

Golden Army, or as some players call “Egg Roll”, was heavily abused early in Patch 9.23. This comp saw less and less play as it became outmatched in the late game, but many parts of this build were heavily nerfed in patch 9.24. We have it as a B tier comp right now, but don’t be surprised if it’s removed from the site.

[How to play Golden Army]

Team comp description:

This comp is purely based on hyperrolling some of the best early game units in Renekton and Diana and pairing them with woodland for an oppressive early game. Renekton, with ideal items, will be a monster even through the late game. Do note, however, that this build can somewhat fall prey to summoner builds since you have less units and lack of AoE damage. Even still, this comp will fare well against many other comps.

When to make:

As with other hyperroll comps, this build requires a good start. Try to make sure you have at least 2 components of Phantom Dancer and Dragon’s Claw for Renekton as well as a strong economy after Krugs to roll down.

Gameplan:

  • Early game: Unlike other builds, this build requires that you have a specific start to ensure you hit your 3-star units. Renekton and woodlands are required and Diana is a secondary priority.
  • Mid game: Use LeBlanc instead of Neeko as this will allow you to put in 3 assassins at level 6 along with desert. Your build will start to power ahead if you hit all your units and items.

General tips:

  • If you’re having consistency issues, it’s likely because you haven’t scouted enough to ensure that you will find your units when you hyperroll.
  • If you make it to Krugs without 50+ gold or only a 2-star Renekton, look to pivot into other builds that don’t require hyperrolling.
  • Prioritize items for Renekton, while using any other good items on Diana or Kha’Zix.

Recommended items:

  1. Renekton: Dragon’s Claw, Phantom Dancer, Warmog’s Armor
  2. Kha’Zix: Thief’s Gloves, Seraph’s Embrace
  3. Diana: Thief’s Gloves

Malphon Brando: S to A-tier

Malphon Brando team comp image

Malphon Brando was a slightly different variation of a Brand based comp that used Malphite instead of summoners. With the nerfs to Brand, this comp is definitely weaker, but it wins out against summoner based comps as the summoner units in patch 9.24 will almost all be very contested.

[How to play Malphon Brando]

Team comp description:

Compared to 6 mages, 3 mage comps are much more reliable and Brand is the natural carry for any 3 mage build. Using 3 mages also allows you to use transition units to hold items for Brand.

When to make:

The comp can transition quite easily, but Brand requires lots of Needlessly Large Rods to become a potent late game carry. Starting out with early ocean and inferno units will also helps ease the transition.

Gameplan:

  • Early game: Early game you can use whatever units you find to transition.
  • Mid game: Since this comp relies on an upgraded Brand carry, you will need to build your economy in the early and midgame using good early units like woodland, while holding onto your units that will make the endgame comp. After level 7, roll down to find your Brand.

General tips:

  • Before you find Nami, you can use Syndra to keep 4 ocean buff, and remember if Qiyana is mountain you can use her along with Taliyah to win some early rounds.

Recommended items:

1. Brand: Spear of Shojin, Rabadon’s Deathcap, Morellonomicon

Blender Nocturne: S-tier

Blender Nocturne formation

Desert blademaster comps became very popular toward the end of Patch 9.23 as players innovated better items to put on Nocturne and Sivir. What’s even more surprising is that many components of this build was buffed for patch 9.24. This comp is definitely going to be spammed on day 1 of patch 9.24.

[How to play Blender Nocturne]

Team comp description:

This comp is extremely offense-oriented and is meant to burst the enemy team before they can respond. Combining desert, assassin, and blademaster make for a great attack damage comp. Cloud and mystic will also provide solid survivability for your team.

When to make:

This comp transitions similarly to Sivir and Azir based desert comps, but the main factor is if you are able to make Blade of the Ruined King early on with a spatula. If so, this build can be a powerhouse to transition into.

Gameplan:

  • Early game: Play whatever upgraded unit you can, but it will be more advantageous to run low cost assassins like Diana or Leblanc so they can hold items until you find Nocturne and Kha’Zix.
  • Mid game: By the midgame, if you were unable to make a BotRK, you can still run this comp, but it won’t be as strong as you are forced to run Aatrox at level 8 and your assassins won’t be as strong. You can also decide to go down to 2 blademasters or pivot to an Azir based comp instead (see Sand Clone Army).

General tips:

  • Both Nocturne and Kha’Zix are good units to put your Blade of the Ruined King on. At level 8 you have many options to add in such as a Lux or Rek’Sai for steel, etc.

Recommended items:

  1. Kha’Zix: Blade of the Ruined King, Infinity Edge, Seraph’s Embrace
  2. Nocturne: Blade of the Ruined King, Guinsoo’s Rageblade, Infinity Edge

Brand Waiting Room: S to B-tier

Brand Waiting Room

Mages were seeing less and less play toward the end of last patch as comps that were able to fit Zed and Singed became much stronger in the late game. This coupled with the fact that Brand was nerfed slightly has reduced this comp down to B.

[How to play Brand Waiting Room]

Team comp description:

Compared to 6 mages, 3 mage comps are much more reliable and Brand is the natural carry for any 3 mage build. Using 3 mages also allows you to use transition units to hold items for Brand.

When to make:

The comp can transition quite easily, but Brand requires lots of Needlessly Large Rods to become a potent late game carry. Starting out with early ocean and inferno units will also helpe ease the transition.

Gameplan:

  • Early game: Early game you can use whatever units you find to transition, but if you find lots of Zyra, Diana, and Vladimir, it will be even easier to transition.
  • Mid game: Since this comp relies on an upgraded Brand carry, you will need to build your economy in the early and midgame using good early units like woodland, while holding onto your units that will make the endgame comp. After level 7, roll down to find your Brand.

General tips:

  • You can hyperroll for Vladimir, Zyra and Diana if you open with a lot of them. If you get 3 star Diana, simply don’t play the wardens as you will likely not have the gold to reach level 8 because of the hyperroll. Stop at level 7 and play with 1 extra infernal.
  • If you make it to level 8 in the very late game, add in more damage or frontline depending on your needs.

Recommended items:

  1. Brand: Jeweled Gauntlet, Rabadon’s Deathcap, Spear of Shojin
  2. Yorick: Guardian Angel, Redemption

Glacial Berzerkers: B-tier

Glacial Berserkers formation

Glacial Berserkers saw less and less play during Patch 9.23 and with patch 9.24, not many things were buffed of changed for this build, so it still remains as B.

[How to play Glacial Berzerkers]

Team comp description:

This comp can have multiple threats with Kog’Maw 3 star, Olaf, or Singed as your carries. Because of this, transitioning throughout the game can be quite easy with multiple threats online.

When to make:

When you start with predators and find berserkers in your mid game. Also, if you planned on hyper-rolling, but couldn’t find your predator units and instead found more berserker units.

Gameplan:

  • Early game: You don’t need to 3 star Kog’Maw, but if you see an opportunity go for it. Either way, save up your economy early if you can.
  • Mid game: Berserkers are really strong in the mid game, especially Olaf. He is incredible even as a 1 star if you have 4 glacials.

General tips:

  • Start building items for either Kog’Maw or Olaf, depending on whether you want to try and 3 star Kog’Maw or not. If you are close, you can prioritize more items for Kog’Maw or use a transition unit until you find Olaf.
  • Remember that predators are very strong in the early game so take the opportunity to save money and get to where you need to go.

Recommended items:

  1. Olaf: Guinsoo’s Rageblade, Bloodthirster
  2. Kog’Maw: Runaan’s Hurricane, Red Buff
  3. Singed: Frozen Heart, Morellonomicon

Hyperroll Predators: A-tier

Hyperroll predators has seen some innovation utilizing crystal and poison over assassins, and this comp mainly was used to counter mage builds who relied on mana. With a new meta, Hyper roll Predators may no longer have a favorable matchup, but we will still leave it as A tier.

[How to play Hyperroll Predators]

Team comp description:

By using items like Red Buff and Ionic Spark, this comp makes great use of the Predator passive.

When to make:

When you start with a lot of early predators units.

Gameplan:

  • Early game: Predators make for a great early game, Red Buff is a great item with the Predator passive, and it’s also a good early game item, it’s the perfect start.
  • Mid game: You can replace Kha’Zix with Azir to get an early desert passive. If you happen to find an early Singed, poison can also be an alternative to assassins.

General tips:

  • The comp does it’s best work when you can get your 1 cost units to 3 star, so we would suggest only playing this comp when you have a good start for it and not forcing it.]

Recommended items:

  1. Kog’Maw: Runaan’s Hurricane, Red Buff
  2. Rek’Sai: Ionic Spark

That’s it for now! We’ll be making more team comp recommendations every week and for future patches. Let us know in the comments if we missed anything and good luck in your TFT matches!


  • Sam

    Thanks! this helped me get a good idea on what to pick

    • Uthgar

      Your welcome. Count on us continuing to update this as the game changes!

  • Lucia

    Thanks a lot! I just got my first win with the Noble + Glacial comb. The game is thousand thimes more enjoyable if you know what combs to build :D.

    • Uthgar

      Absolutely. You can count on us continuing to update this as the meta shifts!

  • Lucali

    Ive found it hard to complete these unless you get the right roles.
    Kinda annoying but they are good overall. Are there any other comps you
    see that are good now?

    • Uthgar

      There are a few like Sorcs but they are even less reliable to complete. Did the gameplan not help you with transitions?

  • Beep Boop

    Oof I tried two of these comps and I got some of my worst placings in a while lol, they’re great in theory but when the RNG is not in your favor and your item cheat guide mislabels what goes into red buff, as well as literally everyone is hogging the Vaynes and Lulus, well… unfortunate.

    My wins have been with noble comps. Personally I think that is overall the most consistent to win on, if you can get it.

    • Beep Boop

      OH and I randomly had someone hogging trist on my gunslinger try too, like good golly. I have negative luck I swear 😛 I seem to have done best when I don’t try to follow a guide and just go with my gut, but at the same time I’ve also totally failed that way too xd

  • tankiu

  • Aaro Eagling

    trash

  • pavle

    6 yordels plus shapeshifters is gg

  • Dat Le

    What do you think about blademaster with strong CC?