
TFT’s New Set 17: Space Gods
Space Gods is the latest Set for Teamfight Tactics, where gods replaced Carousel Rounds and are looking for worship! Choose your god and get rewarded with divine Boons and Blessings!
The new Set will be on PBE soon!
Space Gods
Carousel gone? - NEW Mechanic, Augments, Items, and more.
With Set 17 - Space Gods, you’ll have a mechanic that will take you to The Realm of Gods at stage 2-4. 3-4 and 4-4 - replacing the usual Carousel round. You will have to make a wise decision which god to pick during these stages to be deemed worthy and gain a special God Boon as reward!
New Game Mechanic: Space Gods
See Space God Loot Table
Ahri
Aurelion Sol
Ekko
Evelynn
Kayle
Soraka
Thresh
Varus
YasuoNew Set 17 Augments
See All Augments
Flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain a random Radiant item and a Reforger.

Gain a Bloodthirster. On Stage 4-1, gain a Zed. After receiving Zed, he can then appear in your shops.Zed is a 5-cost Attack Fighter that creates clones of himself.

Gain a Champion Duplicator, 18 Shop rerolls, and 10 gold.

Your 4 cost champions and Jhin gain 204 Health and 14% Attack Speed. Gain a Jhin.

At the start of each stage, the first champion you buy from a specific tier is 2-star. Gain a 2-star 1-cost champion and 2 gold now.Stage 2: 2-costStage 3: 3-costStage 4: 4-costStage 5: 5-cost

Gain 30 gold worth of random champions. (At least one 5-Cost guaranteed!)
New Set 17 Traits
See All SynergiesOrigins
Anima
After losing a player combat, gain 15 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.
Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.
3
Start Researching!
6
Gain a loot Orb upon win
Arbiter
Scribe a unique divine law, allowing you to choose an effect to apply to Arbiters when a chosen cause occurs.
2
Choose a cause and effect for your law
3
Effects are stronger.
Bulwark
Summon a placeable relic. At the start of combat, it grants adjacent allies a 18% max Health shield and 20% Attack Speed.
1
Bonus Effect
Commander
Sona gives you a random Command Mod every 2 rounds which allows you to alter the way an ally behaves during combat. Command Mods last 2 player combats even if they are not equipped.
1
Bonus Effect
Dark Lady
Allies take 5% less damage from abilities, increased to 10% while Morgana is in Dark Form.
1
Bonus Effect
Dark Star
Summon a Black Hole.
2
Dark Stars create a black hole that consumes enemies at 10% max health.
4
AND they gain 30% AD & AP.
6
AND the strongest Dark Star unit goes supermassive, gaining 100% effectiveness from Dark Star, and creates 2 minor Black Holes.
9
All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
Divine Duelist
You heal for 15% of player damage you deal. Fiora always wins a one on one duel.
1
Bonus Effect
Doomer
Combat Start: Mark all enemies with Doom. The first time enemies are damaged each combat, their Doom is consumed, stealing 8% Attack Damage and Ability Power from them and granting it to your strongest Vex.
1
Bonus Effect
Eradicator
Enemies have 14% less Armor and Magic Resist.
1
Bonus Effect
Factory New
After participating in combat, open an armory to purchase a permanent upgrade for your strongest Graves. Every 3 upgrades, future upgrades will take an additional round.
1
Bonus Effect
Galaxy Hunter
Zed is obtained from the Invader Zed augment. While at least one clone is alive, Zed gains 40% bonus Attack Damage.
1
Bonus Effect
Gun Goddess
When you field Miss Fortune, choose between Channeler Mode, Challenger Mode, and Replicator Mode. Miss Fortune has a unique ability based on her mode and gains the associated trait.
1
Bonus Effect
Mecha
Innate: Mecha units can transform into their Ultimate form, upgrading their ability and gaining 60% Health. Transformed Mechas take up two team slots and count twice for the Mecha trait.
3
Energy Cells: Mechas gain 20% AD & AP.
4
Overclocked Cells: Increased to 35% AD & AP.
6
Precision Engineering: +1 max team size
Meeple
Astronauts attract Meeps that empower Astronaut abilities in meepy ways. They also gain bonus Health.
Cloning time = Champion cost
3
2%, 125 Health
5
3%, 250 Health
7
4%, 400 Health. Create a Cloning Slot on your bench. Gain gold and a 1-star copy of the champion placed there when cloning completes.
10
6%, 1000 Health. SUMMON THE FOUR MEEPLORDS!
N.O.V.A.
- Aatrox: Ally Damage 30% Shred and Sunders enemies
- Caitlyn: Grant allies 20% Attack Speed
- Akali: Allies gain Precision
- Maokai: Allies heal 15% max Health
- Kindred: Shield the strongest Tank for 800
- Emblem: Allies deal 10% stacking bonus true damage
2
6 seconds into combat, N.O.V.A. grant a power surge to allies based on champions.
5
Gain a Striker selector. The chosen N.O.V.A. activates their Strike during the power surge.
Oracle
Every 3 rounds, Tahm Kench grants a reward!
1
Bonus Effect
Party Animal
Once per combat, after falling below 45% percent Health, become untargetable and repair 15% max Health per second. Upon reaching full Health, or when no other allies remain, return to combat. If fully healed, for the rest of combat Blitzcrank is in The Groove and Party Crasher's passive fires bolts four times as fast.
1
Bonus Effect
Primordian
Spawn swarmlings. 8% of damage taken contributes to damage dealt.
2
Dealing damage spawns Swarmlings based on Primordian star level.
3
Spawn even more Swarmlings! Each round, gain a random 1 or 2-cost champion.
Psionic
Gain Psionic items that can be equipped to any ally.
2
Gain the Psionic item 1
3
Gain the Psionic item 2 , Psionic items gain extra effects on Psionic units
Redeemer
For each non-unique trait you have active, your team gains 2%/3%/4% Attack Speed, and 2/3/4 Armor and Magic Resist.
1
Bonus Effect
Space Groove
Enter the Groove.
1
Groovians can enter the Groove. While in it, they gain Attack Speed and max Health Regen, increased per Groovian on your team.
3
All Groovians start combat in the Groove for 3 seconds.
5
Each second spent in the Groove grants 3% stacking Attack Damage and Ability Power.
7
Increase these effects by 20%!
10
the Groove.
Stargazer
Stargazers chart a different constellation every game.
- The Serpent = Allies in empowered hexes gain Durability. Stargazers in empowered hexes gain more and poison enemies, repeating a portion of damage dealt as magic damage.
- The Mountain = Every 5 player combat, gain a Stargazer emblem. Stargazers in empowered hexes gain various bonuses.
- The Altar = When ANY unit dies, they are sacrficed to the altar. Allies in empowered hexes gain health and attack speed.
- The Medallion = Allies in empowered hexes gain %damage amp, which increases by % for each 3 star on your team.
- The Fountain = Allies in empowered hexes gain 1 mana regen. Stargazers in empowered hexes gain more and heal the lowest Health ally with their abilities.
- The Boar = Gain gold on win. Allies in empowered hexes gain % health, attack damage, and ability power. Stargazers gain more.
More hexes reveal at each player level.
3
Stargazer Effect
5
Stargazer Effect
7
Stargazer Effect
Timebreaker
Timebreakers give free rerolls or XP.
2
When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage).
3
AND Allies gain 15% Attack Speed.
4
AND Timebreakers gain an additional 50% Attack Speed.
Classes
Bastion
Your team gains 12 Armor and Magic Resist.
Bastions gain more, and the value doubles in the first 10 seconds of combat.
2
16 Armor & MR
4
35 Armor & MR
6
55 Armor & MR; Non-Bastions gain an additional 20 Armor & MR.
Brawler
Your team gains 7% Health. Brawlers gain more.
2
+25% maximum Health
4
+45% maximum Health
6
+65% maximum Health
Challenger
Your team gains 10% Attack Speed. Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.50 seconds.
2
15% AS
3
22% AS
4
30% AS
5
40% AS
Channeler
Innate: Channelers gain 20% additional Mana from all sources.
Your team gains Mana Regen, increased for Channelers.
2
1% Mana Regen | 3% Mana Regen
3
1% Mana Regen | 4% Mana Regen
4
2% Mana Regen | 6% Mana Regen
5
2% Mana Regen | 7% Mana Regen
Fateweaver
Innate: Fateweavers have Precision.
2
Chance effects on abilities are Lucky.
4
Gain 20% Crit Chance and 10% Crit Damage. Critical strikes are also Lucky.
Marauder
Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.)
2
5% Omnivamp, 20% AD
4
7% Omnivamp, 30% AD
6
10% Omnivamp, 40% AD
Replicator
Replicator abilities occur a second time at reduced effectiveness.
2
25% strength
4
50% strength
Rogue
Rogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks.
2
15% AD AP
3
30% AD AP
4
45% AD AP
5
60% AD AP
Shepherd
Shepherds summon the Bond of the Stars to aid them in battle.
Bia and Bayin's power are increased by the total star level of Shepherd.
3
Summon Bia
5
Summon Bayin
7
Bia and Bayin's bond grows deeper
Sniper
Snipers gain Damage Amp, increased against targets farther away.
2
18% DA; +2% DA per hex
3
24% DA; +3% DA per hex
4
28% DA; +4% DA per hex
5
32% DA; +5% DA per hex
Vanguard
Vanguards gain 5% Durability while Shielded.
Combat start and 50% Health: Gain a max Health Shield for 10 seconds.
10% DR while Shielded
2
16% max Health
4
28% max Health
6
40% max Health;
Voyager
Combat Start: Your Tanks and Fighters gain a Shield for 15 seconds. Your other allies gain Damage Amp. Voyagers gain double.
2
175 Shield; 9% DA
3
250 Shield; 15% DA
4
350 Shield; 18% DA
5
500 Shield; 22% DA
6
700 Shield; 27% DA
New Set 17 Champions
See All Champions




Ultra Friendly Object
Bard summons a flying saucer over the current target that lasts X seconds. Each second it deals (AP) magic damage to the target, plus (AP) magic damage split between all enemies within X hex. The saucer deals % increased damage to Tanks.
If an enemy under the UFO dies, Bard has a X% chance to abduct them and create a 1-star copy on your bench.
Meep bonus: On combat start, grant the nearest Astronauts an additional Meep.





Party Crasher
Passive: Every X seconds, Blitzcrank calls down a bolt on the highest Health nearby enemy that deals (AP) magic damage.
Active: Summon a disco ball at the largest clump of enemies, then uppercut the current target dealing (AP) magic damage and knocking up. They crash down into the disco ball dealing (AP) magic damage in a three hex radius. Enter The Groove for X second per enemy hit.





Perfect Bladework
Passive: Every X attacks, reveal a Vital on the target. If a Vital exists, dash to attack it dealing (AD) bonus true damage and heal for % of the damage dealt.
Active: Fiora reveals Vitals on the target and quickly attack them all. If the target dies, remaining Vitals transfer to the nearest enemy. Upon striking the final Vital, create a two hex aura that heals allies within X for (AP) over X seconds.





Collateral Damage
Passive: Attacks fire projectiles in a cone that deal physical damage each.
Active: Graves fires an explosive shell that deals (AD) physical damage to the target, and (AD & AP) physical damage to all enemies in a one hex radius.





Space Opera
Passive: Jhin has a fixed attack speed of X and converts every % of bonus Attack Speed into bonus Attack Damage.
Active: Summon X spectral hands that fire alongside Jhin for the next attacks. Each hand deals (AD) physical damage per shot and removes Armor. The final shots deal % more damage and pierce through the most enemies in a line, dealing % reduced damage per target hit.




Dark Form
Morgana transforms into Dark Form for X seconds, gaining (AP) Shield for the duration.
While in Dark Form, tether the nearest enemies, dealing (AP) magic damage per second to each one and healing for % of damage dealt. At the end of the transfomation, deal (AP) to all tethered enemies.





Power Suit: Full Charge
Shen shields (AP) for 4 seconds. The next 3 attacks deal bonus true damage.
Shield:
400/475/575
True Damage:
0.8 /1.2/1.85 (MR)





Psionic Crush
Sona hurls a chunk of magnetic debris at the nearest target without one, dealing (AP) magic damage and sticking it to them. If an enemy with debris dies, it passes to the nearest enemy without one.
Every X casts, instead rip off all debris dealing (AP) magic damage, then crush all the debris onto the target, dealing (AP) magic damage and briefly stunning them.




Lend Me a Hand, Shadow!
Passive: Every time Vex attacks, Shadow strikes a nearby enemy, dealing (AP) magic damage. Whenever an enemy is struck times by Shadow, Shadow strikes them again.
Active: Shadow launches empowered strikes, dealing (AP) magic damage instead.
New Set 17 Team Comps
See All Team CompsNew Set 17 Item Changes
See All Items




Other Set 17 Changes
What happened to Carousel?
How Space Gods manipulate Carousel rounds
- PvE rounds now have a comeback mechanic to help balance this out.
- PvE loot will be based on your placement - meaning you will get better loot the lower your placement (e.g. anvils over components)
- Once you chose to worship a god at least twice - they will always return to your board during Carousel rounds and offer you a variety of items and loot





