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Augments

All TFT Augments in Set 19 organized into three tiers. Choosing the right augments can really impact the course of your game. Make sure to know how they work and the order they may appear.
Augment
Tier
Augment Bonus
t1
3/4 Time
1

Gain gold, player Health, and rerolls now, then gain a random champion after a delay.

t1
4/4 Time
1

Gain gold, player Health, and rerolls now, then gain a random champion after a delay.

powerup_i
Augmented Power
1

Your next augment is one tier higher.

backup-bows
Backup Bows
1

Gain a Recurve Bow. After your champions attack, gain additional Recurve Bows.

bandofthieves1
Band of Thieves
1

Gain Thief's Gloves.

t1
Beltsmith
1

Gain random completed items that build from Giant's Belt.

t1
Bite Marks
1

Gain an Elise. Your strongest Elise becomes a Magic Assassin, and her bite recasts on low-Health enemies when she gets a kill.

t1
Blind Box
1

Gain a random Gold Augment, but lose gold.

boxing-lessons
Boxing Lessons
1

Your team gains Health for each ally that starts combat in the front row.

branching-out-i
Branching Out
1

Gain a random Emblem.

branching-out-i
Branching Out+
1

Gain a random Emblem and a Reforger.

t1
Bundle o' Shrooms
1

Gain mushrooms; each grants either rerolls, XP, or Tactician Health. Mushrooms have a small chance to be huge and grant double loot.

called-shot
Called Shot
1

Set your win streak and gain gold.

capital-gains-i
Capital Gains I
1

Store gold equal to the interest you earn. On a stage-round, gain a portion of the stored gold. Gain gold now.

caretakers-ally
Caretaker's Ally
1

Gain a random 2-cost champion now, and gain that same champion again each time you level up.

carve-a-path
Carve a Path
1

Gain a B.F. Sword. After your champions deal physical damage, gain more.

t1
Caster Apprentice
1

Gain a Tear of the Goddess. After player combats, gain a Needlessly Large Rod.

celestialblessing1
Celestial Blessing I
1

Your team gains Omnivamp. Excess healing is converted into a shield, up to a maximum.

champ-delivery
Champ Delivery
1

Gain champions, then gain more champions after a delay.

champ-delivery
Champ Delivery+
1

Gain champions, then gain more after a delay.

champ-delivery
Champ Delivery++
1

Gain cost-based champions. After a delay, gain more.

t1
Cheat Code
1

Get a new cheat code now and at the start of each stage. The first time you perform that exact sequence of actions, gain a reward.

componentbuffet
Component Buffet
1

Whenever you would get a component, gain a component anvil instead. Gain a random component.The anvil offers 4 choices.

corrosion_i
Corrosion
1

Enemies in the first two rows periodically lose Armor and Magic Resist.

craftedcrafting_i
Crafted Crafting
1

Whenever you craft a completed item, you gain rerolls.

t1
Crit Rune
1

Gain gold. Your team gains Critical Strike Chance.

t1
Crit Rune+
1

Gain gold. Your team gains Critical Strike Chance.

dummify_i
Dummify
1

Lose all champions on your board and bench. Gain a Training Dummy with health based on their combined health; it gains additional health each stage. Gain a random non-tank 2-star 2-cost champion.

electrocharge1
Electrocharge I
1

After an ally takes enough attacks, they deal magic damage to nearby enemies, with a cooldown between activations.

tft_augment_expedition
Expedition
1

At the start of every round, lose the champion in the rightmost bench slot. After losing enough gold value in champions this way, gain a powerful reward. Gain a 3-cost champion now.

extra-buckles
Extra Buckles
1

Gain a Giant's Belt. After your champions take damage, get more.

tft_augment_feelinglucky
Feeling Lucky
1

Gain gold, then flip a coin. If it lands heads, gain additional gold.

t1
Feeling Lucky+
1

Gain gold, then flip a coin; if heads, gain additional gold.

t1
Fighter Apprentice
1

Gain Sparring Gloves. After waiting through player combats, gain a Chain Vest.

t1
Fighter Flight
1

Your Fighters and Assassins move faster and gain Attack Speed. Both bonuses are doubled while they are below the health threshold.

find-your-center
Find Your Center
1

The champion that starts combat in the center of the front row gains Damage Amp and max Health.

flowing-tears
Flowing Tears
1

Gain a Tear of the Goddess. After your champions spend Mana, gain more rewards.

focused-fire
Focused Fire
1

Your team gains Attack Damage and gains more Attack Damage periodically.

t1
Forge a Friend
1

The next champion you buy is a star-ranked champion. Gain gold.

future-focused
Future Focused
1

Your Tactician loses Health, then gains 4-cost champions and gold after player combats.

glasscannon_i
Glass Cannon I
1

Allies that start combat in the back row begin combat at a Health level and gain Damage Amp.

good-for-something-i
Good For Something I
1

Champions that aren't holding items have a chance to drop gold when they die.

tft_augment_grouphug1
Group Hug I
1

At combat start, allies grant Armor and Magic Resist to other adjacent allies. This effect stacks.

healing-orbs-i
Healing Orbs I
1

When an enemy dies, a nearby ally is healed.

iron-assets
Iron Assets
1

Gain a component anvil and gold.

item-grab-bag-1
Item Grab Bag
1

Gain 1 random completed item.

t1
Keeping Tempo
1

After winning player combat, gain a free Shop reroll.

tft_augment_kickstart
Kick Start
1

Gain a random champion and gold.

kingslayer_i
Kingslayer
1

After winning player combat, gain gold; if your opponent had more health than you, gain a different amount instead. You also gain gold.

t1
Knowledge Download
1

Gain XP.

lategamespecialist1
Late Game Specialist
1

When you reach a level, gain gold.

latentforge1
Latent Forge
1

Gain an Artifact Anvil after player combats.

makeshift
Makeshift Armor I
1

Champions without items equipped gain Armor and Magic Resist.

t1
Marksman Apprentice
1

Gain a Recurve Bow. After player combats, gain a B.F. Sword.

missed-connections-i
Missed Connections
1

Gain a copy of each 1-cost champion.

one-two-five-i
One, Two, Five!
1

Gain a random component, 2 gold, and a random 5-cost champion.

onetwosthree1
One Two Three
1

Gain 2 1-cost champions, 2 2-cost champions, and 1 3-cost champion.

t1
Pandora's Bench
1

At the start of each round, champions in the rightmost bench slots transform into random champions of the same cost. Gain gold.

pandora
Pandora's Items I
1

At the start of each round, items on your bench are randomized. Gain random component items.

ascension1
Partial Ascension
1

Once combat has been underway for a while, your units gain Damage Amp.

patience-is-a-virtue
Patience is a Virtue
1

Gain rerolls now. Each round, gain a free reroll if you did not buy a champion last round.

quick-streaks
Quick Streaks
1

You gain twice as much progress toward win and loss streaks. Gain gold.

recombobulator1
Recombobulator
1

Champions on your board permanently transform into random champions 1 cost tier higher, up to 5 cost. Gain Magnetic Removers and free rerolls.

t1
Reunion Show
1

Gain champions that all share a trait.

rolling-for-days-1
Rolling For Days I
1

Gain free Shop rerolls.

silver-destiny
Silver Destiny
1

Gain a random Silver Augment and gold.

silver-destiny
Silver Destiny+
1

Gain a random Silver Augment and gold.

silver-destiny
Silver Destiny++
1

Gain a random Silver Augment and gold.

silver-spoon-i
Silver Spoon
1

Gain 10 XP.

tft_augment_sliceoflife
Slice of Life
1

Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.

slightly-magic-roll
Slightly Magic Roll
1

Roll a die. Gain rewards based on the number rolled.

small-grab-bag
Small Grab Bag
1

Gain 2 random item components.

t1
Staffsmith
1

Gain random completed item(s) that build from Needlessly Large Rod.

t1
Stats On Stats
1

Gain stat-boosting consumables now and at regular intervals thereafter.

t1
Strange Duet
1

Allies that start combat isolated in pairs gain Durability and Damage Amp.

t1
Swordsmith
1

Gain random completed items that build from B.F. Sword.

t1
Tank Apprentice
1

Gain a Giant's Belt. After player combat, gain a Negatron Cloak.

building-an-army-i
Team Building
1

Gain a Lesser Champion Duplicator, then gain another after player combats.

t1
The Drop
1

After a delay in combat, your team heals for a portion of its max Health, and enemies take true damage based on their max Health.

tft_augment_thetower
The Tower
1

Gain a giant Training Dummy. At regular intervals, it zaps the nearest enemies, dealing true damage based on their max Health.

twin-guardians
Twin Guardians
1

When your first row meets the exact ally-count condition, those allies gain Health, Armor, and Magic Resist.

verticality-i
Verticality I
1

Champions gain Attack Damage, Ability Power, Armor, and Magic Resist for each ally that shares a trait with them.

t1
World Tour
1

Gain a completed item anvil periodically after player combats.

young-and-wild-and-free-i
Young and Wild and Free
1

You can always move freely on Carousel rounds and gain gold.