Augments
All TFT Augments in Set 19 organized into three tiers. Choosing the right augments can really impact the course of your game. Make sure to know how they work and the order they may appear.
Gain Gold. Your next augment is one tier lower.

Gain Gold. Your next augment is one tier lower.

For each of your first purchases of a unique unlockable 5-cost champion, gain a recommended item for that champion.

Choose a gold-generating Artifact and gain a Magnetic Remover.

Choose a gold-generating Artifact. Gain a Magnetic Remover and gold.

After an initial delay in combat, stun the enemy team; repeat this after another delay in combat. (TFT Macao Open, 2024)

Gain a Hextech Gunblade. Your Gunblades' ally heal also applies to a second target.

Gain a Training Dummy equipped with Thief's Gloves. It always rolls Tank items.

After a delay in combat, your units gain Damage Amp.

Gain a 3-cost non-Tank champion and an Emblem that matches their class.

When you have enough active Bands, your team gains Attack Damage and Ability Power.

Gain 1 random completed item that builds from Giant's Belt now, and another in a later round.

Your Heartsteel Biases gain more of all active Heartsteel bonuses. Gain Heartsteel champions.

Gain a random champion. At a later level, gain a random item component; at a subsequent level, gain another random champion. (Inkborn Fables Tactician's Crown, 2024)

Gain a random Prismatic Augment, but lose gold.

Allies gain Armor and Magic Resist, with the bonuses increasing per player level. (Gizmos & Gadgets Championship, 2022)

Start with gray loot orbs. Whenever you open a loot orb, you have a chance to gain gray loot orbs.

Whenever you open a loot orb, you may gain a gray loot orb. Start with gray loot orbs.

Gain random champions, including at least one guaranteed champion.

Gain random champions, including at least one champion of a guaranteed cost.

Gain random champions, including at least one champion from a guaranteed cost tier.

Gain mushrooms that each grant either a reroll, XP, or Tactician Health. Mushrooms have a small chance to be HUGE and grant double loot.

After losing your combat, gain gold and a free Shop reroll.

Store gold equal to the interest you earn. At a later stage and round, gain a percentage of the stored gold. Gain gold immediately.

Gain a component anvil when you reach level 5, 6, 7, and 8.

Your team gains Omnivamp, and excess healing converts into a shield up to a maximum.

Gain a Chalice of Power, an item that grants Ability Power and Mana Regen to its holder and allies in the same row.

At the start of combat, allies gain bonus Attack Speed temporarily. On takedown, they dash to their next target and gain this bonus again.

Gain champions, then gain more after a delay. After each airdrop, the delay and number of champions increase.

Get a new cheat code now and at the start of each stage. The first time you perform its exact sequence of actions, gain a reward.

If you have no champions on your bench at the end of player combat, gain XP.

Gain champions now. If your bench is full at the end of player combat, gain XP.

Gain gold, champions with star levels and costs, XP, and Shop rerolls.

At the start of each turn, allies holding a Frying Pan or Spatula item grant the nearest champion permanent Health. Gain a Frying Pan.

Gain gold. Each time you 3-star a champion, gain additional gold for each 3-star champion you have.

Gain a Tear of the Goddess. Your team gains Mana Regen, which increases after a period in combat.

Your champions holding an item gain Health and Attack Damage. Gain a B.F. Sword.

Champions holding an item gain Health and Mana Regen. Gain a Tear of the Goddess.

When you win combat, each surviving champion has a chance to drop gold. This chance increases for each Choreographer you field. Gain 2 Choreographers.

Every set of takedowns by Rock champions or the Infernal Idol permanently grants him Health, Attack Damage, and Ability Power. Gain 3 Rock champions.

After Swiftstriker attacks, gain a Completed Item Anvil and Gold. Gain a Ziggs and a Yunara.

Your Jazz champions gain increased Health and Damage Amp from the Jazz trait. Gain a Lucian and a Galio.

When you field exactly 2 copies of a champion, both gain Attack Damage and Ability Power, plus Armor and Magic Resist. When you 3-star, gain a 2-star copy.

Gain 2 random 5-cost champions and 2 copies of a random component.

Your team gains Attack Damage and Ability Power, with the bonus increasing after each player combat. 1-cost champions gain double.

Whenever an ally has been attacked enough times, they deal magic damage to nearby enemies; the effect has a cooldown.

When you level up, gain Shop rerolls. (Runeterra Reforged Championship, 2023)

Gain XP and free rerolls now and at the start of every stage.

Gain XP and free rerolls now and at the start of every stage.

Gain a Recurve Bow. Your team gains Attack Speed, which increases after combat has been underway for a while.

Gain a Lucky Item Chest, a Magnetic Remover, and gold.

Your Fighters and Assassins move faster and gain Attack Speed. Both bonuses are doubled while they are below a health threshold.

Your Ionic Spark champions gain Attack Damage and Ability Power; these bonuses permanently increase each time fans reach another gift milestone. Gain 3 Ionic Spark champions.

Gain a random 4-cost champion. For each item equipped to that champion, your team gains health.

Gain a 2-star, 1-cost Tank champion and an Emblem matching their class.

Gain 21 gold.

Gain gold.

Pentakill champions permanently gain Health each time the Pentakill trait executes an enemy. Gain 3 Pentakill champions.

Gain two 5-cost champions. If you field at least one 5-cost champion, your 1- to 4-cost champions gain Durability. (K.O. Coliseum Tactician's Crown, 2025)

Allies that start combat in the back row have their starting Health adjusted and gain Damage Amp.

Gain a random Gold Augment, along with gold.

Gain a random Gold Augment and gold.

Open a shop of 2-star 4-cost champions. You can buy only 1. Gain gold.

At combat start, allies grant Armor and Magic Resist to other adjacent allies. This effect stacks.

You cannot choose your Carousel rewards. Each Carousel round, gain additional player health and gold. If you do not pick a Carousel reward, you receive an unpicked champion and the item it carries.

When an enemy dies, a nearby ally is healed.

Steadfast Heart repeatedly gains permanent max Health as its holder survives combat.

Gain 2 Lesser Champion Duplicators and gold.

Gain 2 Lesser Champion Duplicators and gold.

Gain 2 Lesser Champion Duplicators and gold.

Renegade kills have a chance to drop loot, with the chance scaling with Critical Strike Chance. The loot value can also critically strike, granting even more loot. Gain a Qiyana.

You no longer gain interest (extra gold earned from saved gold), but gain gold at the start of every player combat round. Gain gold now.

The first allies to die each combat become statues. When the statues die, they Captivate adjacent enemies. Gain a Katarina and a Renata Glasc.

Gain gold now, then gain an Infinity Force. Infinity Force gives allies in the same row a Health-based shield. (Monsters Attack Championship, 2023)

Your champions gain permanent max health for each interest you earn. Gain gold now.

Gain a championship hex in the bottom-right corner. The champion in it gains Damage Amp and Attack Speed, and drops gold every set number of takedowns. (Lore & Legends Tactician's Crown, 2026)

Gain XP.

Gain XP at the start of player combat rounds. Your 5-cost champions gain Health and Attack Speed. (Cyber City Tactician's Crown, 2025)

Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain Health and Attack Speed. (Reckoning Championship, 2021)

Periodically, the highest-Health enemies take magic damage based on their max Health, with additional damage for each Ionic Spark champion you have fielded. Gain 3 Ionic Spark champions.

Roll 3 dice and gain rewards based on their total.

Champions without items equipped gain Armor and Magic Resist.

Gain free Shop rerolls. Upon reaching a level threshold, gain more free Shop rerolls and a Champion Duplicator. (Galaxies Championship, 2020 ruleset)

Gain gold now, then gain gold at the start of every stage. Picking up gold makes your Tactician larger.

Gain gold now, then gain gold at the start of every stage. Picking up gold makes your Tactician larger.

Champions that fight in player combat cannot be benched or sold. After player combat, your champions gain Health, Attack Damage, and Ability Power.

Whenever Ionic Spark champions collectively spend Mana, they each gain a temporary shield based on their max Health. Gain 3 Ionic Spark champions.

At the start of each round, items on your bench are randomized. Gain random components and gold.

After player combat, gain XP based on whether you won or lost.

Each round, gain a 1-star copy of the first champion you killed last combat. The first time the total gold value of champions gained this way reaches the threshold, gain Thief's Gloves.

Gain a Training Dummy with Giant's Belts. Your Training Dummies drop 1 gold for every damage they take.

Your team gains Armor and Magic Resist. After falling below a health threshold, these stats increase for the rest of combat.

Choose 1 of 4 Artifacts. Artifacts are more powerful items with unique effects.

Gain a Protector's Vow, which grants its holder increased Mana from all sources and increased maximum Health.

Gain a Randuin's Omen, which grants Armor and Magic Resist to its holder and nearby allies.

Your team gains Health and Attack Speed for each unique unlockable champion fielded.

Choose 1 of 3 components. Gain a copy of that component over the next few rounds.

At the start of every stage, including this one, gain free rerolls, plus additional free rerolls based on your Hyperpop Hype. Gain a 2-star Ziggs.

Gain champions, all of whom share a trait.

Rock champions gain Attack Damage and Ability Power. For every interval the Infernal Idol remains alive, they gain more. Gain 3 Rock champions.

At Combat Start, your strongest K/DA champions below the item threshold each receive a temporary recommended item and bonus Health. Gain a Neeko and a Lillia.

Gain a Training Dummy. While it lives, all damage your champions would take is redirected to it.

Gain 1 random completed item now, then gain 1 component after player combats. Selling champions breaks completed items into components, excluding Tactician's items and Emblems.

Gain 1 random completed item now, then gain 1 component after player combats. Selling champions breaks completed items into components, excluding Tactician's items and Emblems.

Gain an Archangel's Staff. It grants its holder additional Mana Regen if they meet the Ability Power threshold.

Gain gold. After each player combat, if there are no items on your bench other than consumables, gain XP.

Gain gold and XP now. After each player combat, gain XP if there are no items on your bench other than consumables.

When you field a limited number of Heartsteel champions, increase their bonuses. Gain Heartsteel champions.

For a limited number of upcoming combats, your team size is restricted, but the champion you field has massively increased stats. They gain XP for each kill. Afterward, gain item components.

Gain a Gargoyle Stoneplate. Allies holding a Gargoyle Stoneplate gain bonus Max Health if they start combat alone in their row.

Gain a Guinsoo's Rageblade. Gain gold after a threshold number of players are eliminated. (Fates Championship, 2021)

Gain a Spirit Visage. Periodically, it heals nearby allies based on their missing Health.

Gain a random Emblem. After combats, gain another.

Gain random Emblems and gold.

Gain a random completed item that builds from Needlessly Large Rod now, then gain another in a later round.

Gain 2 additional Manager hexes. Managers placed in Manager hexes gain max Health and an additional share of hex bonuses. Gain a Leona after a round-based delay.

Gain 2 additional Manager hexes. Managers placed in Manager hexes gain max Health and increased hex bonuses. Gain a Leona.

When you 2-star a K/DA champion, gain a free K/DA champion. Gain a Lillia and a Neeko.

Gain stat-boosting consumables now and again at regular intervals.

Allies who start combat isolated in pairs gain Durability and Damage Amp.

Allies gain Attack Damage and Ability Power each second they spend in the center 4 rows of the battlefield.

Gain a random completed item that builds from B.F. Sword now and another in a later round.

After a delay in combat, your team heals for a portion of its maximum Health, and enemies take true damage based on their maximum Health.

Gain a Mogul's Mail. Champions holding Mogul's Mail take up additional team slots but gain Health and Durability. Mogul's Mail grants gold as well as combat power. (Dragonlands Championship, 2022)

Your Shop is disabled temporarily; afterward, you gain XP.

Your team gains Health, Attack Damage, Ability Power, Armor, Magic Resist, Attack Speed, and Mana.

Gain a Shop reroll every round and gain gold.

Gain a Shop reroll every round and gain gold.

Gain a Spatula. Champions holding Spatula or Frying Pan items gain Attack Speed and Mana Regen.

Champions gain Attack Damage, Ability Power, Armor, and Magic Resist for each ally that shares a trait with them.

Gain a 2-star 2-cost champion. After dealing player damage, gain a chest of high-cost champions and items.

The first time you 3-star a champion, gain a copy of them each round for the rest of the game. 3-starring that champion again grants additional copies. Gain a Lesser Champion Duplicator.

Gain a random 1-cost champion, then gain another copy of that champion at the start of each round for the rest of the game.

Gain a random item component. As your champions spend Mana, gain additional components at recurring Mana-spent intervals, up to a maximum.

Gain a Zeke's Herald, which grants Attack Speed to the holder and allies in the same row within its range.

Gain a Zz'Rot Portal, an item that summons a large Voidspawn.