Augments
All TFT Augments in Set 19 organized into three tiers. Choosing the right augments can really impact the course of your game. Make sure to know how they work and the order they may appear.
Gain an Arcanist Emblem, a Tear of the Goddess, and an Ahri.

Gain an Arcanist Emblem, a Jeweled Gauntlet, and Swain.

Gain Thief's Gloves, then gain another after player combats.

Gain Thief's Gloves, then gain another after player combats.

Gain Thief's Gloves, then gain another after player combats.

Gain a random Tank item. After a delay in combat, your team gains bonus Attack Damage and Ability Power every second for the rest of combat. (TFT Paris Open, 2025)

Gain a Beach Pop Emblem, Sparring Gloves, and Graves.

Gain a Beach Pop Emblem, a Blue Buff, and a Syndra.

Gain Giant's Belts. Your Giant's Belts grant bonus Health.

Gain a 2-star champion and gold each time you level up. The champion's cost tier is below your level and capped at a maximum.

Gain a pack of champions now and at the start of upcoming stages. At least one holographic is guaranteed!

Gain a random champion and gold.

Gain a random item component now and at the start of the next rounds.

Gain a powerful, random reward.

Your team gains Omnivamp. Excess healing is converted into a shield, up to a maximum shield size.

Now and at the start of each stage, gain a new cheat code. The first time you perform that exact sequence of actions, gain a reward.

Gain a Choreographer Emblem, a Giant's Belt, and a Garen.

Gain a Choreographer Emblem, an Adaptive Helm, and a Syndra.

Gain a Classical Emblem, a B.F. Sword, and a Jhin.

Gain a Classical Emblem, a Spirit Visage, and a Nasus.

After each player combat, gain a copy of a random champion on your board. If your board has few unique champions, you may instead gain gold.

Your team gains Health and Attack Speed for each point of player Health you’re missing.

Gain free Shop rerolls immediately and each round for the rest of the game.

Gain a random component and gold. The next 7 times you win a player combat, gain a different random component. Afterwards, gain gold.

The next champion you buy is upgraded to a star level. Gain gold.

Increase your maximum team size, but take double player damage when you lose a player combat.

Gain a Deathblade. Deathblades permanently gain Attack Damage each time their holders score a takedown.

Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant Mana Regen and permanently gain Ability Power whenever their holders score a takedown.

Gain Champion Duplicators. You can no longer 3-star champions.

Immediately and at the start of the next 2 stages, roll 3 dice and gain rewards based on their total.

Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains Health for each Emblem they are holding.

Gain a random Artifact. When you drop below a Health threshold, gain more random Artifacts, a random completed item, and random components. (Remix Rumble Championship, 2023)

Your team becomes large, gaining Health and maximum Health.

Gain gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain Completed Item anvils.

Gain gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain Completed Item anvils.

Gain gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain Completed Item anvils.

Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait whose cost matches the current Stage, up to 5, and 3 gold.

Gain a Heartsteel Emblem, Sparring Gloves, and Yone.

Gain a Heartsteel Emblem, a Steadfast Heart, and K'Sante.

Gain gold. Your maximum interest is increased to 10.

Gain a Hitmaker Emblem, a B.F. Sword, and a Xayah.

Gain a Hitmaker Emblem, an Infinity Edge, and Senna.

Allies in your back 2 rows gain Ability Power and Attack Damage for each ally that starts combat in your front row.

Gain an Illbeats Emblem, a Tear of the Goddess, and a Draven.

Gain an Illbeats Emblem, a Gargoyle Stoneplate, and a Braum.

Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold you have above 50, up to 80 gold.

Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50, up to a maximum of 80 gold.

Your champions gain permanent max health per interest you earn. Your maximum interest increases, and you gain gold now.

Gain an Ionic Spark Emblem, a Needlessly Large Rod, and an Aurora.

Gain an Ionic Spark Emblem, an Ionic Spark, and Annie.

Gain a Jazz Emblem, a Recurve Bow, and a Bard.

Gain a Jazz Emblem, a Spear of Shojin, and a Lucian.

Gain a K/DA Emblem, a Needlessly Large Rod, and Leona.

Gain a K/DA Emblem, a Guinsoo's Rageblade, and a Kai'Sa.

Whenever you buy XP, gain additional XP, and gain XP immediately.

Gain an Artifact Anvil now, then again at recurring player-combat intervals.

Thief's Gloves always give your champions ideal items. Gain Sparring Gloves and gold.

Thief's Gloves will always give your champions ideal items. Gain Sparring Gloves now, then gain another after player combats.

Gain a package containing a champion and a 2-star champion, plus gold. At the start of each of the following stages, gain the package again.

Each ally randomly becomes either huge or tiny. Huge units gain max Health, Attack Damage, and Ability Power; tiny units gain Durability and Attack Speed.

Gain a Manager Emblem. When champions gain bonuses from Manager, you have a chance to gain gold. After collecting gold from the Manager trait, gain a 2-star Dr. Mundo and Warmog's Armor.

Gain a Manager Emblem, a Chain Vest, and a Leona.

Gain a Golden Item Remover, 4 random components, and gold.

Gain gold now and every round for the rest of the game.

Gain an Artifact Anvil. Open it to gain a Component Anvil, then open that to gain gold.

Gain an Artifact Anvil. After opening it, gain a Component Anvil. After opening that, gain gold.

Gain a Red Buff, a Blue Buff, and a Champion Duplicator.

On the A-Side, True Damage champions gain Attack Speed and Health for each Bling collected. On the B-Side, gain Gold after losing combat. Gain 3 True Damage champions.

Champions on your board permanently transform into random champions one cost tier higher, up to a maximum of 5 cost. Then, reforge all your items and gain a random Gold augment and a random completed item.

At the start of each round, items on your bench are randomized. Gain Radiant items.

Gain a Pentakill Emblem, a Negatron Cloak, and Yorick.

Gain a Pentakill Emblem, a Giant Slayer, and a Viego.

Gain a random Prismatic Augment and gold.

Gain a random Prismatic Augment and gold.

Each time your shop is rerolled, you may gain a free reroll.

Gain Radiant Thief's Gloves, which equips two random Radiant items every round.

Choose 1 of 5 Radiant Items. Gain a Magnetic Remover.

Gain a Renegade Emblem, Sparring Gloves, and Aurora.

Gain a Renegade Emblem, a Hand of Justice, and a Qiyana.

Gain a Rock Emblem, a Needlessly Large Rod, and a Locke.

Gain a Rock Emblem, a Hand of Justice, and a Camille.

Gain a Tactician’s Crown. Gain gold every round for the rest of the game.

Gain a Gambler's Blade, then gain a Mogul's Mail after player combats.

When you level up, gain Shop refreshes based on your level. Gain gold.

Gain a Slayer Emblem, a Chain Vest, and a Yone.

Gain a Slayer Emblem, a Titan's Resolve, and a Briar.

At combat start, your team gains Attack Damage and Ability Power each second. At max stacks, it deals bonus true damage.

Gain a non-Tank champion and an Emblem for one of their traits. At a later stage, gain more copies of that champion.

Allies that start combat isolated in pairs gain Durability and Damage Amp.

Gain an Artifact anvil. Your team gains Health for each item equipped to a champion.

Gain a Swiftstriker Emblem, a Recurve Bow, and a Bard.

Gain a Swiftstriker Emblem, a Hextech Gunblade, and a Bard.

Gain BF Swords. Your BF Swords grant Attack Speed.

Gain a random Emblem. After a round-based delay, gain a Tactician's Cape.

Gain a golden egg that eventually hatches and grants a huge amount of loot. Winning player combat advances its hatch timer by one turn.

Gain a Xayah, a Spear of Shojin, and gold.

Gain random Emblems and gold.

Gain random Emblems, a Reforger, and gold.

For each of your next player-combat losses, gain a 5-cost champion and components. (Space Gods Tactician's Crown, 2026)

Your team gains Health, Attack Damage, Ability Power, Armor, Magic Resist, Attack Speed, and Mana.

Gain a random emblem. In a player combat, field non-unique traits to earn a reward; the trait requirement and reward size then increase.

Gain a True Damage Emblem, a Giant's Belt, and Ekko.

Gain a True Damage Emblem, an Infinity Edge, and a Senna.

After player combat, each unique Beach Pop champion empowered by a Beach Pop instrument has a chance to uncover loot. Gain a Taric, a Zoe, and a Renekton.

Buying XP costs less. Gain Health and Shop rerolls whenever you level up.

Gain Spatula, random components, and gold.

Champions gain Attack Damage, Ability Power, Armor, and Magic Resist for each ally that shares a trait with them.

Gain Needlessly Large Rods. Your Needlessly Large Rods grant Attack Speed.

Gain an Emblem for a random trait and a completed item anvil. Allies with that trait gain Attack Speed. (Into The Arcane Tactician's Crown, 2025)

Gain 2 copies of a random 2-cost champion, then gain another copy of that champion at the start of each round for the rest of the game.