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Unlock Condition
Have enemies spend X seconds Captivated by Classical.
Ability
Dark Passage (Reprise)
Passive: Periodically Captivate the farthest enemy who isn’t already Captivated. Active: Heal, then drain max Health from nearby enemies over time. While draining, gain Durability. Captivated enemies grant bonuses to Classical champions.
Thresh Stats
Mana
40 / 100
Thresh Synergies
Classical
Classical champions Captivate enemies in unique ways. They gain Damage Amp, increased by X every X seconds an enemy is Captivated.
2
DA; the Captivated deal X% reduced damage.
4
DA; the Captivated throw roses on death, healing a Classical champion for X%
6
DA; the Captivated have a X% chance to join your bench on death.







