There are many ways to play Hunter depending on your level of expertise and mechanical prowess, which makes Hunter a low skill floor, high skill cap class. You can play it as a ranged turret with a pet, or by melee weaving and juggling your focus on many different targets.
You get to play the way you want to and no matter what it will be effective.
Mana Management
Damage per Mana is a very important thing to consider, as you will go oom if you cast every single ability on cooldown.
You want to prioritize what spell to cast based on how efficient it is and try to use as few spells as possible. Your goal is to never be at 0 or 100% mana.
Volley 4+ targets.
Hunter's Mark Main target.
Explosive Trap 2+ targets if the enemies will survive for most of its duration.
Multi-Shot 3 targets.
Immolation Trap If the enemy will survive for most of its duration.
Multi-Shot 2 targets.
Mongoose Bite
Serpent Sting If the enemy will survive for most of its duration.
Arcane Shot
Raptor Strike
Aimed Shot If you don't need to move for the next 2 seconds. Scales well with ranks.
Multi-Shot 1 target.
If you ever have to drink, you can send in your pet to attack and keep drinking while it fights.
Before you get
Bestial Discipline, it is important to understand that mana only really regenerates in combat if you stop casting abilities for 5 seconds.
Ranged
-
Aspect of the Hawk Make sure you swap from
Aspect of the Cheetah when fighting. -
Hunter's Mark Don't cast on enemies that will die soon. - Attack with Pet Send in pet before you
Auto Shot as it has to travel to the mob.
Auto Shot
Serpent Sting Only use on enemies that will survive for most of its duration.
Arcane Shot
Multi-Shot Always cast on 2+ targets.
Raptor Strike When the mob is going to die soon, walk in and end it with melee.
When your Pet has established enough threat on the primary target, you can send it to pull another mob. This enables
Multi-Shot to hit two targets and
Serpent Sting to tick for the full duration on the primary target.
Ideally, you want to move in between
Auto Shot casts in the direction you have to go towards. For information on how, check out Auto Shot Mechanics.
Practical Use
- Level 1-3
-
Auto Shot
Raptor Strike to finish them off
- Level 4-5:
-
Auto Shot +
Serpent Sting
Raptor Strike to finish them off
- Level 6-17:
-
Auto Shot +
Hunter's Mark +
Arcane Shot
Serpent Sting when you have excess mana or killing mobs that will survive the duration
Raptor Strike to finish them off
Concussive Shot is useful level 8-9 to kite before you get
Tame Beast.
- Level 18+:
Auto Shot +
Hunter's Mark +
Arcane Shot
Serpent Sting when you have excess mana or killing mobs that will survive the duration
Multi-Shot when you have excess mana or hitting 2+ targets
Raptor Strike to finish them off
Melee Weaving
The ranged and melee swing timers don't affect each other. This was bugged when the beta ended, but is supposed to be fixed by launch. If it is still bugged, you will have to pay attention to your ranged timer and only melee after your
Auto Shot goes off. If you melee too early, you will reset your entire
Auto Shot timer.
Melee weaving allows you to kill two mobs at once, one with your melee swings and abilities and the other with your ranged autos and abilities. It will practically double your kill speed.
-
Hunter's Mark Cast on the target your Pet will tank. - Attack with Pet The goal is to always tank a mob far away from you with your Pet.
Auto Shot To help pull the mob to your Pet or start pulling a different mob to you.
Raptor Strike/Melee When the second mob gets to you.
Immolation Trap This is your strongest DPM ability.
Mongoose Bite If it procs off a Dodge/Parry.
Auto Shot/Melee Alternate between melee and ranged when their swing timers are up.- Follow the previously stated ranged skill priority.
When skilled, you can kill three mobs at once by having your Pet also pull another mob once it has established enough threat.
Pet Management
You can micro pet Attack,
Growl and
Bite casts all the time, but I feel that adds unnecessary cognitive load while leveling.
For simplicity,
Growl and
Bite should always be toggled on auto in different scenarios.
While in the open world, keep
Growl on and
Bite off. The dps increase you get for micromanaging
Bite +
Growl is tiny.
While in a dungeon group, keep
Growl off and
Bite on. This will give you maximum dps.
Pet behavior changes when you alternate between having it on Aggressive, Assist and Passive.
- Aggressive: your pet automatically seeks hostile enemies near you.
- Use this when you really want to turn your brain off or can safely use it to chain pull.
- Assist: your pet automatically attacks whatever you are attacking.
- Use this as your default mode if there's almost no risk of pulling unwanted mobs.
- Defensive: your pet automatically attacks whatever is attacking you or your pet.
- Use this as your default mode.
- Passive: your pet only attacks if you command it to.
- Use this mode inside dungeons, small caves, etc. Basically, anywhere where accidental overpulling can be catastrophic.
- You will have to /petattack every single time a mob dies. Even if it died while it was already on its way to a new target.
Use the pet mode that suits you best, Assist/Defensive mode should probably be your default.
Use
Mend Pet proactively, it takes time to heal your pet back up. If you wait until your pet is too low, he might die from an unlucky crit or spell cast before you get the chance to heal him back up.
Mend Pet is a channeled spell it will not let you
Auto Shot while channeling. If you have spare mana, you can cancel it when your
Auto Shot is up, to weave it in, and then re-cast
Mend Pet.