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PoE Build

Bleed Eviscerate/ Vaal Earthquake Gladiator - Walking Simulator - Final Update - Nov 29th

SSF
3.27 KotF
Creator
Starter
End Game
presentationDuelist
presentationGladiator
Updated on Dec 4, 2025
Dec 4, 2025

Path of Building Code

Build Overview

A SSF friendly bleed build to get you started for 3.27. Very tanky with decent clear. Using Vaal Earthquake for clear and Eviscerate for bossing. A very healthy balance to make up for weaknesses of both skill. The build is pretty much a walking simulator with Vaal Earthquake.

Got any questions regarding the build? feel free to comment on youtube or talk to me directly when i m live on twitch, always happy to help.

Build Idea/Concept: https://www.youtube.com/watch?v=K22Vc8fMm6s
Leveling Guide: https://www.youtube.com/watch?v=0Ee29gsc9xg&t
Day 1 Update: https://www.youtube.com/watch?v=WDAWUz63Z0E&t
Bleed Axe Crafting Guide: https://www.youtube.com/watch?v=k7OWWbctTLI
Budget Version: https://www.youtube.com/watch?v=WZlSE5IixBQ&t

Strengths and Weaknesses

  • SSF Friendly
  • Satisfying Bleed Pops
  • Walking Simulator
  • Max Block
  • Bleed Capped
  • All content Viable
  • OFF Meta
  • Not Ranged
  • Can die from one shots which are not blocked ,until min maxed!
  • A bit awkward play style for bossing
  • Cant do Less Block, Physical reflect maps

Build Variants

Final Min-Maxed version of build, all of the gear has either been changed or upgraded to a better version in this update. Now the build easily handles hardest content path of exile has to offer, it face tanks most ubers and absolutely obliterates them and is even capable of deep delving now! As we now have reached the bleed cap, you wont be lacking damage while doing any content!

The only place where this build lacks is in blight encounters and "void" valdos maps, which you should not be attempting any ways!

Equipment

Reaver Axe
Coral Ring
Wyvernscale Gauntlets
Haunted Bascinet
Conquest Lamellar
Stygian Vise
Stranglegasp
Ruby Ring
Crusader Buckler
The Tempest Rising
Spiking Uulgraft
Hardening Uulgraft
Eternal Life Flask
Divine Mana Flask
Amethyst Flask
Blood Sap Tincture
Quicksilver Flask
Megalomaniac
Megalomaniac
Armageddon Scar
Behemoth Shard
Empyrean Desire
Honour Desire
Forbidden Flame
Forbidden Flesh
Impossible Escape
The Light of Meaning
Watcher's Eye

All of the gear in build has either been changed or upgraded to a better version.

Lets start with the replacement of Venopuncture ring with a rare synthesised ring which grants onslaught on hit which is a huge quality of life!

The other "Warlord influenced" ring has also been replaced with a rare synthesised ring which grants vulnerability on hit, making it much easier to craft the ring as the vulnerability modifier is always present in implicit on this synthesised ring.

The body armor has also been upgraded to a better version of Conquest Lamellar which even gives us spell suppresion now and has far better implicits then it had previously. Make sure to have atleast 1 prefix open on armor to craft ailment avoidance chance.

Now we have also upgraded to a end game elder axe which boosts our damage by a crazy amount, you can check out the full axe crafting guide by following the link in build overview.

The shield we were using has also been changed to a shaper + crusader influence shield which now grants % life recover on block, spell suppresion, damage per block chance and still gives us lots of ailment avoidance. Preferred base for the shield should be Crusader Buckler as the implicit gives us movement speed. Crafting a shield like this can be very hectic as the suffixes can only be done by recombinating double influenced shields several times, so i would suggest you just use a shaper influenced base only for % life recover on block and look for similar suffixes.

Gloves and Helmet have been also been upgraded as they both also provide spell suppresion now and have far better implicits then before. Prefered base for crafting are Haunted Bascinet and Wyvernscale Gauntlets.

Now for belt we are using a elder influenced Stygian Vise as we can roll increased maximum life and global physical damage on it. This can be done by recombinating for prefixes. Then use veiled exalted orb to unveil a hybrid resistance suffix and beast craft level 30 aspect of the spider skill on belt using beast crafting, lastly craft whatever modifier you need. The main reason for using this specific base is that we are gonna use a small abyss jewel in it which will grant us phasing on kill, something which is extremely important for this build.

Lastly our rare amulet has also been replaced with Stranglegasp, which can be anointed upto 4 times instead of just 1. Anoint Sovereignty, Charisma, Safeguard and Last Rites on it. AnointingLast Rites is my personal choice and is not mandatory, so if you prefer you can anoint any other node you like!


For Grafts use Spiking Uulgraft and Hardening Uulgraft look for damage over time multiplier modifier on both of them.

Dont use Battering Uulgraft as this will absolutely mess up your bossing!


For Tincture use Blood Sap Tincture with damage over time multiplier and reduced mana burn rate.


You might notice i m still using a Divine Mana Flask in build, i have rolled enduring modifier on this flask which prevents it from turning off even when my mana is full. I use this flask to use the tincture much more comfortably without running out of mana all the time. If you dont wanna use this you can use aQuartz Flask for permanent phasing while mapping or even Soul Ripper for permanent uptime on your Vaal Earthquake, aim to get 21 to 30 charges on flask.


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Theres something which you cant see here and will only be visible in POB, that this build uses a weapon swap for bossing. In our weapon swap we use the new Bitter Instinct Shield, which allows us to use our retaliate skills Eviscerate and Crushing Fist without needing to block. And if you place these same skills in your weapon or shield in weapon swap they will activate and can even be supported byExpert Retaliation Support for one instance of use.

So all you need to do is place Bitter Instinct along side a compatible weapon in your weapon swap and once your retaliate skill becomes active swap back to your main setup and use your retaliate skill.




Passive Tree

main:
123
123
ascendancy:
8
8
Keystones
Versatile Combatant
-10% to maximum Chance to Block Attack Damage -10% to maximum Chance to Block Spell Damage +2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage
Iron Reflexes
Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating
Unwavering Stance
Cannot Evade enemy Attacks Cannot be Stunned
Resolute Technique
Your hits can't be Evaded Never deal Critical Strikes
Masteries
Block Mastery (2)
+2% to maximum Chance to Block Spell Damage
+2% to maximum Chance to Block Attack Damage
Life Mastery (2)
+30 to maximum Life
15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
Mana Mastery (1)
12% increased Mana Reservation Efficiency of Skills
Fortify Mastery (1)
10% reduced Damage over Time Taken while you have at least 20 Fortification
Axe Mastery (1)
Bleeding you inflict deals Damage 15% faster
Retaliation Mastery (1)
80% increased Duration of Ailments inflicted by Retaliation Skills
Shield Mastery (1)
20% chance to Avoid Elemental Ailments while holding a Shield
Damage Over Time Mastery (1)
10% less Damage Taken from Damage over Time
Armour Mastery (1)
You take 30% reduced Extra Damage from Critical Strikes

In this update i have added another 8 passive physical damage Large Cluster Jewel to the build which also has Master the Fundamentals and Battle-Hardened.

I have also added new megalomaniac jewels to build which grant Elegant Form, Exploit Weakness, Mortifying Aspect, Enduring Composure, Advance Guard , Master the Fundamentals.

Mortifying Aspect and Master the Fundamentals are not mandatory nodes you they can be skipped or even replaced with any other node available.

The build now also uses two medium physical damage over time Medium Cluster Jewel, both of them have Flow of Life and Wound Aggravation. If you want more damage instead of life you can consider replacing Flow of Life with Wasting Affliction. Make sure the jewel is only 4 or 5 passive so you can skip one node.

Place a The Light of Meaning (Physical Damage) in jewel socket near Stamina this will give lots of physical damage, as we allocated alot of nodes in that radius.

The forbidden flesh and flame jewels have also been replaced, now instead of Inspirational they grant Fortitude which is a huge defensive layer and i definitely recommend switching to it as we are already bleed capped on damage in build.

We are also using a Impossible Escape jewel for Precise Technique to allocate Entrench, Thick Skin and Freedom of Movement.

Lastly i have added a Watcher's Eye to build which grants increased physical damage while using pride and faster bleeding while using malevolence. You can even use a watcher's eye that grants damage over time multiplier instead of faster bleeding while using malevolence for a bit more damage but that that watcher's eye is much more expensive.

Skills

Victory Skin
Conquest Lamellar
Eviscerate
Awakened Melee Physical Damage
Awakened Deadly Ailments
Awakened Brutality
Awakened Swift Affliction
Hypothermia
Hate Hand
Wyvernscale Gauntlets
Summon Skitterbots
Enlighten
Malevolence
Pride
Spirit Halo
Haunted Bascinet
Vaal Earthquake
Less Duration
Crushing Fist
Maim
The Tempest Rising
Goliath Greaves
Immortal Call
More Duration
Cast when Damage Taken
Lifetap
Eviscerate
Crushing Fist
Expert Retaliation
Onslaught Barrier
Crusader Buckler
Enduring Cry
Lifetap
Second Wind
Vortex Slayer
Reaver Axe
Shield Charge
Faster Attacks
War Banner
Shield Charge
Faster Attacks
Wrath Turn
Ruby Ring
Vulnerability

The major change to gems in this update is that Vaal Earthquake is longer supported by Increased Area of Effect Support instead it now is supported by Maim Support. Similarly Crushing Fist no longer is supported by Fortify Support or Expert Retaliation Support
instead is now the part of same setup as Vaal Earthquake.

Seismic Cry has been removed from the build and is replaced with Enduring Cry.

Now that Venopuncture has been removed form the build we use Summon Skitterbots to inflict element ailments on our targets so we can aggravate bleeding using The Tempest Rising

And to make sure we have enough mana reservation, i m using Enlighten Support level 3 with Pride, Malevolence and Summon Skitterbots.

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You might notice there are a few gems which are not present in any equipment, these gems are the gems we have in our weapon swap and will be much more clearly visible in POB only.

Heres what they are in Axe in weapon swap we have Shield Charge linked to Faster Attacks Support

And in Bitter Instinct Shield in weapon swap we have Eviscerate, Crushing Fist linked to Expert Retaliation Support


Changelog

28th Oct: Created the Guide for league start.
Added Concept/Idea Video.

29th Oct: Updated Leveling

31st Oct: Replaced the Concept Video with Leveling Guide. If you still want to see concept video you can
still find it in Build Overview or if you are feeling too lazy heres the link -> Concept

3rd Nov: Updated POB and Tweaked Leveling for much smoother Leveling Experience

Replaced Leveling guide with Day 1 video temporarily, you can still find the link to leveling guide
in Build Overview or by clicking this link -> Leveling

6th Nov: Updated POB and added budget version of build, video guide coming soon!

9th Nov: Replaced Day 1 Update Video with Budget Version, if you sitll wanna see the day 1 update,
you can find it in Build Overview or by clicking this link -> Update

14th Nov: Added a Crafting Guide Video link for End Game Bleed Axe in Build Overview and also here
-> Axe

29th Nov: Updated the Build to Final Min-Maxed Version and replaced the Budget Version video with Full Build Guide and Showcase video. You can still find the Budget Version in Build Overview or simply here
-> BudgetVr

Video Guide

Stats

Stats are displayed for the "Min-Maxed Final Vr" Variant only
Character
Attributes
172 / 
159 / 
143
Movement Speed
182%
Bandits
Kraityn
Pantheon Major
Arakaali
Pantheon Minor
Ralakesh
Charges
Endurance Charges
5
Frenzy Charges
3
Power Charges
3
Defensive
Life
4,441
Energy Shield
0
Mana
741
Armour
21,167
Evasion Rating
0
Block
91%
Resistances
76% / 
75% / 
75% / 
75%
Simulated
Effective Health Pool
∞
Max Hit
74K / 
53K / 
51K / 
51K / 
30K
Skill DPS Estimation
Eviscerate
36M

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