menu
MobalyticsUse your favourite features in-game with our Desktop App
PoE Build

Void Shockwave Cyclone Slayer League Starter to Endgame Guide - Beginner Friendly

Starter
End Game
Creator
3.28 Mirage
presentationDuelist
presentationSlayer
Updated on Apr 4, 2026
Apr 4, 2026

Path of Building Code

Build Overview

Here's my guide for my Cyclone Slayer League Starter to Endgame Build for Patch 3.28 Mirage!

If you have any Questions - Come by my Twitch Here and I'll Help you out!

---------------------------------------------------------------------------------------------------------------------

🚨Work in Progress, be sure to come by the Twitch Stream for the Newest Skill Tree and Gems as I'm changing it to test new things!🚨

---------------------------------------------------------------------------------------------------------------------.

In 3.27 Cyclone, Cyclone of Tumult, and Vaal Cyclone all got a 20% MORE Damage Buff which took the already solid build up another notch! It has great Clear Speed thanks to the AoE from , Great Defenses thanks to Lucky Attack/Spell Block + Life/Armor Stacking, and Good Bossing Damage to allow you to do nearly everything the game has to offer!

The build is great for League Starting as it performs really well early on with little to no investment! What's even better is that it continues to scale really well into Endgame with some more Investment. The more currency, the higher it'll scale (duh)!

Mapping/Bossing -

Mapping and Bossing will be handled by Cyclone of Tumult which is a bigger and better version of Cyclone. Tumult has larger AoE and a higher DPS ceiling but has the drawback of reducing your Movement Speed drastically. We'll mitigate this Movement issue early on with The Stampede / Replica Stampede and eventually transition into Mageblood with Quicksilver Flask + Onslaught + Tailwind + Elusive Boots.

We'll also use General's Cry + Autoexertion + Double Strike / Ground Slam of Earthshakingfor some additional Clear Speed and Damage. The Autoexertion Tech will Auto-Summon Mirage's which will use Double Strike / Ground Slam of Earthshaking automatically when there are corpses nearby. If there isn't any corpses, we'll use Desecrate to create corpses for us to use in scenarios like boss fights. This is a great Single Target and Map Clear increase! Use Ground Slam of Earthshaking if you want More Clear Speed, use Double Strike if you want More Single Target DPS.

Defenses -

Our Defenses revolve around Life/Armor Stacking, Leeching Life, and Capped Lucky Attack and Spell Block. We'll stack around 4.5-5K Life and 30-40K Armor thanks to our Gear, Flask, Jewels, and Passive Tree Nodes.

We'll use Versatile Combatant to allow Over capped Attack Block to turn into Spell Block. So we'll stack tons of Attack Block by using Nodes like Enigmatic Defence, Steelwood Stance, and Whirling Barrier alongside Tattoo's of the Valako Shieldbearer to reach 65% Attack and Spell Block. Combine this with More Than Skill from the Forbidden Flesh and Forbidden Flame Jewels and you'll have a 87.75% Chance to Block Attack and Spell Damage!

Brutal Fervour from the Slayer Ascendancy will keep our Leech and Leech effects running 24/7 to mitigate small hits as long as we keep spinning. We'll eventually combo this with Vaal Pact for instant Leech. We'll also have Overlord for 24/7 Fortification, tons of PDR, Ailment Immunity with Purity of Elements, 6 Endurance Charges, and big hit mitigation with Molten Shell for a very Tanky Spin-2-Win Build!

Useful Links -

Crafting a Warstaff -> Here or Here

Crafting Giga Endgame Boots -> Here

Crafting Giga Endgame Body Armor -> Here

Must Know Vendor Recipes -> Here

Beginner Guide for New Players -> Here or Here or Here

Perma Buffs -

Bandits - Kill All Bandits (+1 Passive Skill Tree Points)

Major God - Soul of Arakaali

Minor God - Soul of Shakari

Credit to Sanavixx as I originally based this builds design heavily back in Settlers. Be sure to check out his Twitch and YouTube as he helped me learn my 1st PoE League.

Strengths and Weaknesses

  • 360° Huge AoE Clear
  • Smooth and Easy Bossing
  • Decently Tanky
  • Very Easy League Starter
  • Immune to Phys/Ele Reflect
  • Just Spin
  • Not Giga Fast Movement Speed until Mageblood
  • Need Currency for Uber Scaling

Build Variants

This is a Min-Max version of the build that uses gear that I've crafted this league. This is going to be too difficult for many to follow so I recommend following the LvL 95-100 Mageblood Swap unless you have extensive game knowledge on crafting these pieces!

We'll swap Ground Slam of Earthshaking for Double Strike + Awakened Enhance Support for a HUGE Single Target DPS Increase. Since Void Shockwave Support is so good at clearing along with our Devastator + Oriath's End we can go more Single Target oriented here for Uber Bossing!

We're also now Ailment Immune by using Purity of Elements which frees up a Jewel Slot on our Passive Tree and makes it easier to cap resistances. Shoutout Sanavixx for the tech!

This version of the build will use 2 Cogwork Ring allowing us to utilize the Suffixes our Rings to the fullest. This allows us to get Vulnerability on Hit, x2 Crit Strike Multiplier, and get tons of Accuracy so we can drop Precision.

We then use the new Exceptional Rogue Exile Drop Only Modifier on the Helmet to make enemies take Increased Damage per Fortification we have. Combo this with the Reservation Efficiency from a Deafening Essence of Loathing and this opens up the Eater of Worlds Implicit for Phys Taken as Fire for a Phys Max Hit Increase.

I'll also use a Delve Drop Only Modifier to increased the Effect of our Non-Curse Aura's which is one of the best DPS increases on the Glove Slot. We'll craft on Damage while Leeching to maximize the Damage we can get out of the Gloves.

We'll craft some Devastator Large Cluster Jewel so we can improve our clear alongside Void Shockwave Support, and then mix in Oriath's End to ensure Enemies are Exploding when Killed. This is a huge Clear Speed increase but could be swapped out for more Single Target oriented Jewels if wanted to use as a Bosser.

Lastly, I'll craft a Quad-Influenced Body Armor using my latest Crafting Guide so we can Apply an Additional Curse (Assassin's Mark + Vulnerability), get Frenzy Charges on Hit, Increase our Aura Effects, and Increase our Base Critical Strike Chance. You can also use a Veiled Exalted Orb to try for the Block Prefix so we can get Double Block to save us some money on Tattoo of the Valako Shieldbearer.

Equipment

Ezomyte Staff
Cogwork Ring
Leviathan Gauntlets
Conquest Helmet
Astral Plate
Mageblood
Onyx Amulet
Cogwork Ring
Fugitive Boots
Oriath's End
Basalt Flask
Granite Flask
Quicksilver Flask
Diamond Flask
Blight Desire
Empyrean Vessel
Forbidden Flame
Forbidden Flesh
Lethal Pride
The Light of Meaning
Watcher's Eye
Ghoul Heart
Loath Branch

Weapon:

You're going to need a G-R-R-R-R-B 6L for Cyclone and a G-G-R-R-R-R 6L for General's Cry + Autoexertion + Double Strike.

You're going to want an Ezomyte Staff, Maelstrom Staff, or Judgement Staff for the Base 25% Block Chance!

The Best Mods to look for will be -

- % Increased Physical Damage

- % Increased Physical Damage/Accuracy Hyrbid

- Adds # to # Physical Damage to Attacks

- % Increased Attack Speed

- +% to Global Critical Strike Multiplier / Chance

- % Chance to Deal Double Damage

Crafting a Warstaff -> Here or Here

Body Armor:

You're going to need a G-R-R-R-R-B 6L for and a G-G-R-R-R-R 6L for General's Cry + Autoexertion + Double Strike.

For this variant, we'll be using a Redeemer-Hunter Influenced Body Armor Craft to get a 10% Chance to Gain a Frenzy Charge on Hit and You can Apply an Additional Curse. This will save us 6 points on the Skill Tree AND an anoint on our Stranglegasp! See my Crafting Guide Here.

The Best Mods to look for will be -

- 10% Chance to Gain a Frenzy Charge on Hit

- You can Apply and Additional Curse

- Attacks have +% to Critical Strike Chance

- % Increased Effect of Non-Curse Aura's (Very Min-Max, will have to use LOTS of Beast Locks)

- T1 Res / Attribute / Block / PDR

Gloves:

Prioritize Life, Resistances, Attributes, Attack Speed, Accuracy, and Armor for Gloves. Don't bother with Added Damage to Attacks.

Influence your Gloves with Searing Exarch and Eater of Worlds, watch Here if you don't know what that means.

  • For Eater of Worlds Influence, go for Increased Chance to Impale
  • For Searing Exarch Influence, go for Increased Attack Speed

The Best Mods to look for will be -

- + to Maximum Life

- + or % Increased Armor

- T1 Res / Attribute

- % Increased Damage while Leeching

- % Increased Effect of Non-Curse Aura's (Delve Drop Only, will have to Fracture to craft, very Min-Max)

- % Increased Attack Speed

- + Accuracy

Helmet:

Prioritize Life, Resistances, Attributes, Accuracy, and Armor for Helmet.

Influence your Helmet with Searing Exarch and Eater of Worlds, watch Here if you don't know what that means.

  • For Eater of Worlds Influence, go for % of Physical Damage taken as Fire, we get the Mana Reservation Efficiency from the Essence of Loathing when crafting Helmet now (Very Min-Max)
  • For Searing Exarch Influence, go for Reduced Mana Cost of Attacks

I went with the new Exceptional Rogue Exile Drop Only Modifier that gives us Increased Damage against Enemies for each Fortification we have. I fractured this mod then re-rolled on the Harvest Bench.

The Best Mods to look for will be -

- + to Maximum Life

- + or % Increased Armor

- T1 Res / Attribute

- Nearby Enemies take 1% Increased Physical Damage per Two Fortification on You (Exceptional Rogue Exile Drop Only, will have to Fracture to craft, very Min-Max)

- % Increased Mana Reservation Efficiency (Essence of Loathing, can always just use Eater Influence Instead, very Min-Max)

- + Accuracy

Boots:

Now that we have Mageblood, we can take advantage of a Quicksilver Flask, Onslaught, Elusive, and Tailwind Boots to out speed the Movement Speed Penalty on Cyclone of Tumult!

Use Boots with 35% Increased Movement Speed, Chance to gain Onslaught on Kill, and Chance to gain Elusive and Tailwind on Crit Strike. This allows us to achieve anywhere from 200-250% Movement Speed. You can also choose to get Veiled Movement Speed which is a solid option depending on the cost of the Veiled Exalted Orb.

See how to craft them Here!

The Best Mods to look for will be -

- % Increased Movement Speed

- + to Maximum Life

- % Chance to Gain Onslaught on Kill

- % Chance to Gain Elusive on Critical Strike

- % You have Tailwind if you have Dealt a Critical Strike Recently

- % Increased Effect of Tailwind on You

- % Increased Attack, Cast, and Movement Speed while You have Onslaught

- T1 Res / Attribute / 4th Influenced Mod

Belt:

We'll be swapping over to Mageblood for Flask Automation which provides a ton of QoL and power increase. Expensive but for all the right reasons. Just make sure its a 4 Flask and try to get good Resistances and Attributes.

Amulet:

Once you have your Attributes and Resistances handled, you'll swap off a Rare Amulet to Stranglegasp. This Amulet can be Anointed 4 times and provides More Offense and Defense than almost every other Amulet for the build (Outside of Mirror tier).

I've anointed with Enigmatic Defence, Serpent Stance and Steelwood Stance for Block / DPS then Charisma for Mana Reservation Efficiency.

You can Corrupt a Stranglegasp for a Small Chance to turn into a Quad Anointed Rare Amulet (What I have Equipped). If it turns into a Rare Amulet that's bad, feel free to use a Tainted Mytic Orb to try to turn it into a Quad Anointed Astramentis, Carnage Heart, Hinekora's Sight (Or Delete it LOL).

What I've mentioned above is VERY Min-Max and should only be done if you have tons of currency to blow, otherwise just keep your normal Quad Anointed Stranglegasp.

Rings:

Use your Ring Slots to fill out whatever needs to you may have. The only Required Affix is Channeling Skills have -3 to Total Mana Cost which can be crafted on from the Crafting Bench.

I've chosen the Cogwork Ring as this removes 1 Prefix, but gives us 1 Additional Suffix. This allows us to get extra Attributes, Resistances, Crit, and Curse on Hit. The Prefix on Rings outside of Max Life and - Mana Cost are pretty bad so this Ring is perfect for the build!

The Best Mods to look for will be -

- -3 Mana Cost of Channeling Skills

- + to Maximum Life

- + to Global Critical Strike Multiplier

- + to Accuracy

- T1 Res / Attribute

- Curse Enemies with Vulnerability on Hit

Jewels:

The most important thing for the Jewels at this stage is getting a solid Lethal Pride (Kaom Strength of Blood) and Large Cluster Jewel! There's tons of variations of Lethal Pride (Kaom Strength of Blood) that are good, just use the Find Timeless Jewel Tool provided in my PoB file or come by my stream and ask.

For the Large Cluster Jewel, get one with Overlord so we can have Fortification. Make sure it Adds no more than 8 Passive Skills and good Notables like Martial Prowess, Feed the Fury, Fuel the Fight, Devastator, Brutal Infamy, Surefooted Striker, etc....

You'll want a Forbidden Flesh and Forbidden Flame with More Than Skill. The combo of these 2 Jewels give us Lucky Block for a HUGE EHP increase! These become more expensive as the league goes on so I try to buy early.

Next we'll use a Watcher's Eye Prismatic Jewel with Buffs when using Pride and Purity of Elements. I've gone with % Chance to Deal Double Damage, Impales Last 2 Additional Hits, and + Chaos Res. Increased Critical Strike Multiplier, Increased Physical Damage, and Increased Attack Speed are also really good so pick a 2 or 3 combo Jewel that's within your price range.

A Jewel that we're using this league that I didn't use last league is the The Light of Meaning (Physical Damage) for the massive Physical Damage spike. Be sure to put it as shown in the planner.

Flasks:

  • I'll use 1 Quicksilver Flask with 25% Increased Effect and Increased Movement Speed During Effect. Make sure to Craft on with an Enkindling Orb "70% Increased Effect"
  • I'll use 1 Diamond Flask for Critical Hit Chance with Reduced Effect of Curses to make us Immune to all Curses
  • I'll use 1 Granite Flask for Armor and Additional Elemental Resistances during Effect to help cap our Resistances
  • I'll use 1 Basalt Flask for More Armor and Increased Armor during Effect to raise our Phys Max Hit
  • I'll use 1 Oriath's End for tons of clear speed but can optionally be swapped for either Progenesis / Bottled Faith / The Writhing Jar (Leech in Boss Fights)

Passive Tree

main:
123
123
ascendancy:
8
8
Keystones
Versatile Combatant
-10% to maximum Chance to Block Attack Damage -10% to maximum Chance to Block Spell Damage +2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage
Unwavering Stance
Cannot Evade enemy Attacks Cannot be Stunned
Vaal Pact
Life Leech from Melee Damage is Instant Cannot Recover Life other than from Leech
Masteries
Two Hand Mastery (2)
10% increased Armour per Red Socket on Main Hand Weapon
10% increased Evasion Rating per Green Socket on Main Hand Weapon
40% increased Damage with Hits against Rare and Unique Enemies
Life Mastery (2)
+30 to maximum Life
15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
Rage Mastery (1)
Nearby Enemies are Intimidated while you have Rage
Staff Mastery (1)
3% increased maximum Life per Red Socket on equipped Staff
5% increased maximum Mana per Blue Socket on equipped Staff
Mana Mastery (1)
12% increased Mana Reservation Efficiency of Skills
Physical Mastery (1)
10% more Maximum Physical Attack Damage
Critical Mastery (1)
+25% to Critical Strike Multiplier against Unique Enemies
Impale Mastery (1)
10% chance on Hitting an Enemy for all Impales on that Enemy to last for an additional Hit

Make sure to use the Runegraft of Treachery so you get the 15% Mana Reservation Efficiency to fit all the Aura's!

We'll be using Tattoo's of the Valako Shieldbearer to help raise our Attack and Spell Block to 87.75%, so use as many as needed. If you have extra Dex/Int, you can use Tattoo's of the Tasalio Scout for Increased Effect of Marks and Tattoo of the Rongokurai Turtle for reduced Extra Damage taken from Critical Strikes against you.

I've included a more in-depth explanation for the passive tree choices in the earlier variants if wanted. I proactively swap my nodes and have been testing so its too much to keep up with in this variant.

Skills

Agony Pillar
Ezomyte Staff
Double Strike
Awakened Enhance
General's Cry
Autoexertion
Melee Physical Damage
Brutality
Overexertion
Rapture Curtain
Astral Plate
Cyclone of Tumult
Infused Channelling
Void Shockwave
Pulverise
Melee Physical Damage
Brutality
Increased Critical Damage
Damnation Ward
Conquest Helmet
Purity of Elements
Enlighten
Flesh and Stone
Pride
Mind Spur
Fugitive Boots
Assassin's Mark
Mark On Hit
Lifetap
Foe Clutches
Leviathan Gauntlets
Automation
Molten Shell
More Duration
Mind Spur
Fugitive Boots
Desecrate
Mind Spur
Fugitive Boots
Frostblink
Foe Clutches
Leviathan Gauntlets
Blood Rage
Foe Clutches
Leviathan Gauntlets
Blood and Sand
Grim Finger
Cogwork Ring
Vulnerability

For Bossing, you'll need to Cast Desecrate to Spawn Corpses for General's Cry to Summon your Mirage Warriors!

General's Cry will Auto-Summon Mirage's to use Double Strike to deal big damage when Autoexertion is Enabled

In Patch 3.28, they've introduced a new item called the Coin of Power/Coin of Skill/Coin of Knowledge. This item will Corrupt a Level 20 Skill Gem and give it a random LvL 1 Strength/Dex/Int Support Gem. This is why I have LvL 1 Supports on Cyclone of Tumult, Molten Shell, Double Strike, and Assassin's Mark.

  • For Cyclone of Tumult
    Void Shockwave Support for tons of AoE and DPS
    Pulverise Support is for DPS and AOE
    Melee Physical Damage Support for DPS
    Brutality Support is for Phys DPS and Immunity to Ele Reflection Map Mod
    Infused Channelling Support is for a Damage and Hit Pool Increase
    LvL 1 Increased Critical Damage Support from Coin of Knowledge for DPS
  • For General's Cry
    Autoexertion is to automate the Warcry
    Double Strike for Single Target DPS
    Awakened Enhance Support for Quality (Increases Double Damage % on Double Strike)
    Melee Physical Damage Support for DPS
    Brutality Support is for Phys DPS and Immunity to Ele Reflection Map Mod
    LvL 1 Overexertion Support from Coin of Power for DPS
  • Molten Shell with Automation will automate the Damage Reduction from the skill to provide us with a larger Hit Pool. Try to get the imbued More Duration Support to make the Molten Shell buff last longer.
  • Assassin's Mark with Mark On Hit Support will automate the mark to give us Power Charges and More Critical Hit Chance. Try to get the imbued Lifetap Support so it no longer uses Mana.
  • Frostblink will STAY AT LEVEL 1!!!! This is for Movement only
  • Blood Rage is for an Attack Speed Increase and Frenzy Charge Generation
  • Purity of Elements for Ailment Immunity and Elemental Resistances
  • Pride is for More Physical Damage
  • Blood and Sand and Flesh and Stone in Blood Stance is great for a DPS Increase
  • Desecrate to Spawn Corpses for Bossing to activate your Mirages from General's Cry. Also keep this at Level 1!

How it Plays

Spin with Cyclone of Tumult to kill things, the corpses will then turn into Mirage Warriors thanks to General's Cry and Autoexertion which will use Ground Slam of Earthshaking / Double StrikeAutomatically for us. Void Shockwave Support will Auto-Proc on hit for extra damage and clear speed. Use Blood Rage for Attack Speed and Frenzy Charges. Be sure to keep moving as much as possible and use Frostblink to move while still spinning.

In Boss Fights, use Desecrate to spawn corpses for Autoexertion and General's Cry so we can get extra damage from Ground Slam of Earthshaking / Double Strike. Use Blood Rage in the Boss Fight to refresh the buff for Increased Attack Speed.

Changelog

4/2/26 - Added Link to new update video

4/1/26 - Updated Endgame Variants in preparation for new Video, added Links to my own Crafting Videos and added some more descriptions for some gear pieces. Fixed broken link

3/19/26 - Massively Updated Endgame Variants to use new Purity of Elements tech and a lot of the Uber Crafted gear I made this league. Update video to follow soon!

3/11/26 - Updated PoB file and guide text to match 3.28 changes/additions

3/4/26 - Updated Guide to include new Void Shockwave Support Gem

3/3/26 - Updated Guide to remove War Banner and replace it with Enlighten Support at later stages to save Skill Tree points and an anoint

3/2/26 - Updated Guide to match 3.28 Changes, new video coming soon

11/28/25 - Updated Video link and variants to match new changes

11/19/25 - Updated the 95 Crit and Uber Variants to reflect league changes. Uber Variant is now my Live Gear that I've been using. Added Info to How it Plays Segment and Added More detail to many sections of the guide. Video Update coming by end of week showcasing Uber Boss kills and Level 100 Variant

11/12/25 - Added more Information about Grafts and other skill choices

11/8/25 - Added Grafts to use for build

Video Guide

Stats

Stats are displayed for the "LvL 100 Giga Investment" Variant only
Character
Attributes
245 / 
163 / 
164
Movement Speed
338%
Pantheon Major
Arakaali
Pantheon Minor
Shakari
Charges
Endurance Charges
6
Frenzy Charges
4
Power Charges
3
Defensive
Life
4,747
Energy Shield
51
Mana
948
Armour
41,963
Evasion Rating
1,354
Block
87.75%
Resistances
76% / 
75% / 
75% / 
75%
Simulated
Effective Health Pool
659K
Max Hit
29K / 
71K / 
68K / 
68K / 
61K
Skill DPS Estimation
Double Strike
76M
General's Cry
76M
Autoexertion
76M

Table of Contents

Featured Builds

Void Shockwave Cyclone Slayer League Starter to Endgame Guide - Beginner Friendly
Updated on Apr 4, 2026
[3.28] Holy Sweep Juggernaut - Huge AOE Tank Build! - Final Update 4th April
Updated on Apr 4, 2026
15D EXPLODEY BV Chieftan (Scales Insanely With Currency)
Updated on Apr 4, 2026
[3.28] Woolie's HOLY HAMMER SLAMMER
Updated on Apr 3, 2026
Immortal Explody Blade Vortex Tickster
Updated on Apr 3, 2026

Become a Creator

Want to earn rewards by sharing your builds with your community?