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Cyclone Slayer League Starter to Endgame Step by Step Guide - Beginner Friendly

3.27 KotF
Starter
End Game
Creator
presentationDuelist
presentationSlayer
Updated on Nov 29, 2025
Nov 29, 2025

Path of Building Code

Build Overview

Here's my guide for my Cyclone Slayer League Starter to Endgame Build for Patch 3.27 Keepers of the Flame!

If you have any Questions - Come by my Twitch Here and I'll Help you out!

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🚨Work in Progress, be sure to come by the Twitch Stream for the Newest Skill Tree and Gems as I'm changing it to test new things!🚨

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In 3.27, Cyclone, Cyclone of Tumult, and Vaal Cyclone all got a 20% MORE Damage Buff which took the already solid build up another notch! It has great Clear Speed thanks to the AOE from Cyclone of Tumult, great Defenses thanks to Lucky Attack/Spell Block + Life/Armor Stacking, and great Bossing Damage to allow you to do nearly everything the game has to offer!

The build is great for League Starting as its great early on with little to no investment! What's even better is that it continues to scale really well into Endgame with some more Investment.

Mapping and Bossing will be handled by Cyclone of Tumult + Shockwave Support which will create mini earthquakes on Melee Hit for Extra Damage and Clear. We'll also use General's Cry + Autoexertion + Sunder / Ground Slam of Earthshaking for some additional Clear Speed and Damage. The Autoexertion Tech will Auto-Summon Mirage's which will use Sunder / Ground Slam of Earthshaking Automatically when there are corpses nearby. If there isn't any corpses, we'll use Desecrate to create corpses for us to use in scenarios like boss fights.

We'll buff our Damage and Defenses up with these Aura's/Supports -

Blood Rage for Frenzy Charges, Precision for Accuracy and Critical Hit Chance, Pride for More Physical Damage Dealt, Blood and Sand for More Area Damage, Flesh and Stone for More Physical Damage, Molten Shell + Cast when Damage Taken Support for Defense, Infused Channelling Support for Damage and Defense, War Banner for Accuracy/AOE/Damage, and Assassin's Mark + Mark On Hit Support for Power Charges/Crit.

Useful Links -

Crafting a Warstaff -> Here or Here

Beginner Guide for New Players -> Here or Here or Here

Crafting In General -> Here

How to League Start -> Here

How to Get/Farm a 6-Link -> Here

Must Know Vendor Recipes -> Here

Crafting your Flask -> Here

Perma Buffs -

Bandits - Help Alira (15% to All Elemental Resistances) until Endgame

Bandits - Kill All Bandits (+1 Passive Skill Tree Points) once Resistances are Over-Capped

Major God - Soul of Arakaali

Minor God - Soul of Ralakesh

Major God (Uber Variant) - Soul of Lunaris

Minor God (Uber Variant) - Soul of Gruthkul

Credit to Sanavixx as I based this builds design heavily on what I learned from him. Be sure to check out his Twitch and YouTube as he helped me learn my 1st POE League.

Strengths and Weaknesses

  • 360° Huge AOE Clear
  • Smooth and Easy Bossing
  • Decently Tanky
  • Very Easy League Starter
  • Scales to Ubers
  • Immune to Phys/Ele Reflect
  • Not Giga Fast Movement Speed until Mageblood
  • Need Currency for Uber Scaling

Build Variants

This is my Live Variant of the build showing the gear I have equipped currently.

We'll use Cyclone of Tumult over Cyclone since Tumult scales Damage and AOE much better. This will limit our Movement Speed so you'll either need The Stampede for 150% Movement Speed or you can Invest into Tailwind + Elusive Boots with MS to get around 275-300% Movement Speed.

We'll uses Mageblood to automate our Flask and Increase the Effects of them. This will nearly Double the Effects from our Flask allowing us to be Immune to Shock, have TONS of Resistance's, and get enough Movement Speed to switch off of The Stampede once we make this swap.

We also use the Forbidden Flame and Forbidden Flesh Jewels with More Than Skill to give us Lucky Block for 88% Chance to Block Attack/Spell Damage. This will let us negate most small hits and let us tank some big hits for free.

The Progenesis is great for tanking very big hits if you see them coming. Very expensive, but for a good reason.

This variant swaps off of the The Stampede Boots and use a pair of Boots with Tailwind and Elusive on Critical Hit so we can achieve higher Movement Speed. This upgrade will be VERY expensive, roughly 30-60 Divine but necessary if you want to blast maps as fast as possible.

Equipment

Ezomyte Staff
Amethyst Ring
Martyr Gloves
Giantslayer Helmet
Royal Plate
Mageblood
Agate Amulet
Vermillion Ring
Fugitive Boots
Molten Xophgraft
Impaling Uulgraft
Silver Flask
Diamond Flask
Quicksilver Flask
Granite Flask
Progenesis
Oblivion Creed
Forbidden Flame
Forbidden Flesh
Lethal Pride
Stormshroud
Watcher's Eye
Kraken Joy

Remember to utilize the CRAFTING BENCH to fill one empty Affix slot on an item!

Weapon:

You're going to need a G-R-R-R-R-B 6L for Cyclone of Tumult and a R-R-R-R-R-R 6L for General's Cry + Autoexertion + Ground Slam of Earthshaking.

You're going to want an Ezomyte Staff, Maelstrom Staff, or Judgement Staff for the Base 25% Block Chance!

Increased Physical Damage, Added Physical Damage, Attack Speed, Accuracy, Critical Hit Chance, and Critical Strike Multiplier are going to be the most important stats to look for. Remember that we use Brutality Support so we deal ZERO Elemental Damage! There are a few special crafts that can go on a Warstaff but it's too complicated/intricate to explain here. See the crafting video.

Crafting a Warstaff -> Here or Here

Body Armor:

You're going to need a G-R-R-R-R-B 6L for Cyclone of Tumult and a R-R-R-R-R 6L for General's Cry + Autoexertion + Sunder.

You'll want to get the Highest Armor, Additional Physical Damage Reduction, and Block Chance Body Armor that you can. This is IMPORTANT if you want to have a solid Max Phys Hit Pool.

Influence your Body Armor with Searing Exarch and Eater of Worlds, watch Here if you don't know what that means.

  • For Eater of Worlds Influence, go for Melee Hits have a Chance to Fortify so you don't have to buy a Overlord Cluster Jewel. This will save you Currency and let you get different Mods on the Large Cluster Jewel for more Damage.
  • For Searing Exarch Influence, go for Increased Effect of Non-Curse Aura's to make Pride, Flesh and Stone, Precision, and Blood and Sand stronger. Other options are Increased Global Physical Damage, Critical Strike Multiplier for Attack Damage, To All Max Resistances, and Increased Flask Effects

Gloves:

Prioritize Life, Resistances, Attributes, Attack Speed, Accuracy, and Armor for Gloves. Don't bother with Added Damage to Attacks.

Influence your Gloves with Searing Exarch and Eater of Worlds, watch Here if you don't know what that means.

  • For Eater of Worlds Influence, go for Increased Chance to Impale. Other options are Increased Damage per Strength, Chance to Maim on Hit, Chance to Ignore Phys Damage Reduction, and Accuracy Per Frenzy Charge.
  • For Searing Exarch Influence, go for Increased Critical Hit Chance or Global Accuracy Rating. Other options are Attack Speed, Added Physical Damage to Attacks and # to Max Cold Resistance.

Helmet:

Prioritize Life, Resistances, Attributes, Accuracy, and Armor for Helmet.

Influence your Helmet with Searing Exarch and Eater of Worlds, watch Here if you don't know what that means.

  • For Eater of Worlds Influence, go for Increased Mana Reservation Efficiency. This is needed if you want to run all of our Aura's!!!! Other options are % of Physical Damage Taken as Ele/Chaos Damage or Increased Attack Damage
  • For Searing Exarch Influence, go for Reduced Mana Cost of Attacks. Other options are Increased Damage per Power Charge, Increased AOE, or # to Max Lightning Res

Boots:

I've swapped off of The Stampede so I can have More Movement Speed for faster Mapping. This is an Expensive Upgrade that is excessive unless you plan to play this build as your Map Blaster. I'm using Boots with 35% Increased Movement Speed and Chance to gain Elusive and Tailwind on Crit Strike. This allows us to achieve anywhere from 250-300% Movement Speed while running and 125-150% Movement Speed while Spinning.

We'll be using The Stampede as these Boots are the only way to Increase our Movement Speed in Cyclone of Tumult. You can Anoint these Boots and I go with Enigmatic Defence for the Block Chance or Serpent Stance for Crit/Block.

You can go for a Corrupt +1 to Maximum Endurance Charges or +2 Level of Aoe/Aura Gems on your The Stampede for Min Max.

Belt:

We'll be swapping to Mageblood as nearly every Uber Endgame Build uses it. This will give you your Flask Effects 24/7 which allows us to put 70% Increased Effect of Flask for our Instilling Orb Crafts instead of Used when Charges reach Full. This allows us to make our Flask Effects nearly Double giving us tons of Movement Speed, Crit Chance, Armor, Elemental Resistances, Immune to Elemental Ailments, Corrupted Blood/Bleeding, Poisons, etc....

Amulet:

I've gone with an Amulet with as many Attributes as possible. This allows you to get Resistances on other pieces of gear. Global Critical Strike Multiplier, Level of All/Phys Gems, and Damage while Leeching are great bonuses for More Damage if you can get them. Try to get + or % Max Life and % Increased Armor for some extra Defense.

I've Anointed with Whispers of Doom now since we have a Curse Enemies with Vulnerability on Hit. This is necessary since Assassin's Mark is considered a Curse so we have to increase our Curse Limit from 1 to 2. This is HUGE for a Damage Increase so get this when you can, otherwise anoint with Serpent Stance or Enigmatic Defence.

Rings:

Preferably use the Vermillion Ring Base for % Increased Maximum Life. Make sure to get the Channeling Skills have -3 to Total Mana Cost on ONE Ring so you can try to get a 0 Mana Cost Cyclone of Tumult.

At this point you should be getting a Curse Enemies with Vulnerability on Hit Ring for a HUGE single target damage boost. Just make sure to have Whispers of Doom Anointed or do the Warlord/Hunter Influence Body Armor Craft.

Prioritize Resistances, Attributes, Life, and Mana. Added Physical Damage to Attacks is NOT worth at this point here.

Jewels:

I've taken a Large Cluster Jewel with Surefooted Striker, Feed the Fury, and Martial Prowess. This is better than a Megalomaniac Medium Cluster Jewel since we get 2 Jewel Sockets to use to our advantage.

Next we'll use a Watcher's Eye Prismatic Jewel with Buffs when using Pride and Precision. I've gone with % Chance to Deal Double Damage, % Increased Critical Strike Multiplier, and % Increased Attack Damage. Impales Last 2 Additional Hits, Increased Physical Damage, and Increased Attack Speed are also really good so pick a 2 or 3 combo Jewel that's within your price range.

I paid 35 Divine for mine after waiting with a live search for a day or two so be vigilant on a specific 3 Mod Roll. 2 Mod Rolls are 1-2 Divine.

The Forbidden Flame and Forbidden Flesh Jewel's are going to be the BEST Defense increase we can get. If you get them both with Allocates More Than Skill and socket them both, we will get this Ascendancy Node to give us Lucky Block boosting our Block Chance from 65% to 88%. These Jewel's are also VERY expensive.

I use the Lethal Pride (Kaom Strength of Blood) placed right beside Stamina for a HUGE DPS Increase. This Jewel will give an additional Bonus to all Nodes within radius. I'm using one currently with 15099 Warriors under Kaom but 17310 would be the Best in Slot Roll for this Jewel. There's TONS of rolls for as cheap as 20 Chaos that are Huge so use the Tool on Path of Building to search for one of come by my Stream and ask how to search for one.

Lastly we'll use Stormshroud which will give us Immunity to Elemental Ailments thanks to our Flask Buffs and Mageblood.

Flasks:

  • Use a Diamond Flask with 25% Increased Effect and Immune to Bleeding and Corrupted Blood. Craft on the Bench 70% Increased Effect with Instilling Orbs.
  • Use a Quicksilver Flask with 25% Increased Effect and 14% Increased Movement Speed during Effect with Instilling Orbs.
  • Use a Silver Flask with 25% Increased Effect and 55% Chance to Avoid Being Shocked. This provides the Elemental Ailment Immunity with Stormshroud. Craft on the Bench 70% Increased Effect with Instilling Orbs.
  • Use a Granite Flask with 25% Increased Effect and 60% Increased Armor during Effect. Craft on the Bench 70% Increased Effect with Instilling Orbs.
  • Use a Progenesis for a big Hit Pool Increase. Use this when you're about to take a big hit to help mitigate it. Craft on Used when you take a Savage Hit.

Grafts:

Use a Impaling Uulgraft with the Highest Implicit and Prefix Chance to Impale to help us get to as close to 100% Chance to Impale as possible. The Violent Desire skill will provide Increased Impale Effect and Chance to Inflict an Additional Impale, you can get a Suffix on this graft to provide Increased Attack Speed during Effect and +4 Level of Skill.

Use a Molten Xophgraft with Increased Armor Implicit for a HUGE Hit Pool Increase. The Heart of Flame Skill will provide an extra Hit Pool layer and you can get Increased Armor during effect and Increased Attack Damage. These Grafts are providing a 15-25% Damage and Hit Pool Increase.

Tattoo's:

To reach the 88% Block Chance Cap you'll need to use Tattoo of the Valako Shieldbreaker. Use as many as it takes to reach the 88% Block Chance, I had to use 15 of them myself with this variant.

Passive Tree

main:
123
123
ascendancy:
8
8
Keystones
Versatile Combatant
-10% to maximum Chance to Block Attack Damage -10% to maximum Chance to Block Spell Damage +2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage
Unwavering Stance
Cannot Evade enemy Attacks Cannot be Stunned
Masteries
Staff Mastery (2)
30% increased Defences while wielding a Staff
3% increased maximum Life per Red Socket on equipped Staff
5% increased maximum Mana per Blue Socket on equipped Staff
Two Hand Mastery (2)
40% increased Damage with Hits against Rare and Unique Enemies
10% increased Armour per Red Socket on Main Hand Weapon
10% increased Evasion Rating per Green Socket on Main Hand Weapon
Mana Mastery (2)
12% increased Mana Reservation Efficiency of Skills
10% reduced Mana Cost of Skills
Rage Mastery (1)
Nearby Enemies are Intimidated while you have Rage
Impale Mastery (1)
10% chance on Hitting an Enemy for all Impales on that Enemy to last for an additional Hit
Leech Mastery (1)
5% of Leech is Instant
Physical Mastery (1)
10% more Maximum Physical Attack Damage
Life Mastery (1)
15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
Critical Mastery (1)
+25% to Critical Strike Multiplier against Unique Enemies

We'll grab Master of the Arena, Bravery, and Art of the Gladiator. Grab Spirit of War and the 10% Reduced Mana Cost Mana Mastery. Go for Martial Experience for DPS and 40% Increased Damage against Rare's/Unique's Two-Handed Mastery. Grab Unwavering Stance so we can't be stunned and the Jewel Socket nearby. Grab Hard Knocks or Proficiency if needed.

Take the Cluster Jewel Socket for Surefooted Striker, Feed the Fury, and Martial Prowess. Grab Wrecking Ball for Damage and Attack Speed and the Two-Hand Mastery for 10% Increased Armor per Red Socket on Main Hand Weapon.

Grab Bastion Breaker and the 10% More Max Phys Damage Physical Mastery. Go for Hematophagy for the Leech and the 5% of Leech is Instant Leech Mastery Node. Then grab Brutal Skewering for Impale DPS and the Impale Mastery for 10% Chance for Impales to last an Additional Hit.

Take Versatile Combatant so we can Cap our Attack and Spell Block at 88% for a big Hit Pool increase. Then grab Golem's Blood and Cloth and Chain.

We'll grab Bloodless and pick the 15% Max Life Mastery IF you DON'T have a Life Modifier on the Body Armor, otherwise skip. We'll path to Cannibalistic Rite and grab the Mana Mastery for Reservation Efficiency. Then grab Juggernaut for Life/Armor and Harpooner for Impale DPS. Grab the Jewel Socket, Stamina for Endurance Charges, and Barbarism for Life/Res.

Take Disemboweling for Crit Chance/Multiplier and the Critical Mastery +25% Crit Multiplier. Grab Battle Trance and Rage Mastery with the Intimidate Mastery Node. Grab the Jewel Socket nearby as well.

Grab Whirling Barrier for Block Chance and Smashing Strikes for Crit/Damage. Be sure to take the Staff Mastery for 3% Max Life per Red Socket on Staff for a big Life Increase. Take Devotion for Max Life. Grab Steelwood Stance for Block Chance and 30% Increased Defenses Staff Mastery or Recover 2% Life on Block. Grab the Last Jewel Socket up by Endurance.

Your 1st Ascendancy Points should be spent on Bane of Legends. Your 2nd Ascendancy Points should be spent on Headsman. Your 3rd Ascendancy Points can be spent on either Impact or Brutal Fervour. Your 4th Ascendancy Points can be spent on whichever of the two you didn't pick from above.

Skills

Morbid Mantle
Royal Plate
Cyclone of Tumult
Awakened Melee Physical Damage
Infused Channelling
Awakened Brutality
Shockwave
Pulverise
Pandemonium Bane
Ezomyte Staff
Autoexertion
General's Cry
Awakened Melee Physical Damage
Ground Slam of Earthshaking
Pulverise
Awakened Brutality
Tempest Goad
Fugitive Boots
Blood Rage
Pride
Precision
Skull Talons
Martyr Gloves
Molten Shell
Cast when Damage Taken
Skull Talons
Martyr Gloves
Flesh and Stone
Blood and Sand
Loath Corona
Giantslayer Helmet
War Banner
Desecrate
Loath Corona
Giantslayer Helmet
Assassin's Mark
Mark On Hit
Tempest Goad
Fugitive Boots
Frostblink
Rune Knot
Amethyst Ring
Vulnerability

For Bossing, you'll need to Cast Desecrate to Spawn Corpses for General's Cry to Summon your Mirage Warriors!

General's Cry will Auto-Summon Mirage's to use Sunder / Ground Slam of Earthshaking to deal big damage when Autoexertion is Enabled

  • For Cyclone of Tumult
    Shockwave Support is causing Damaging Shockwaves for Extra DPS
    Pulverise Support is for DPS and AOE
    Awakened Melee Physical Damage Support is for DPS
    Awakened Brutality Support is for Phys DPS and Immunity to Ele Reflection Map Mods
    Infused Channelling Support is for a Damage and Hit Pool Increase
  • For General's Cry
    Autoexertion is to automate the Warcry
    Ground Slam of Earthshaking replaces Sunder for better clear and same DPS
    Awakened Melee Physical Damage Support is for DPS
    Pulverise Support is for DPS and AOE
    Awakened Brutality Support is for Phys DPS and Immunity to Ele Reflection Map Mods
  • Molten Shell with Cast when Damage Taken Support will automate the Damage Reduction from the skill to provide us with a larger Hit Pool
  • Assassin's Mark with Mark On Hit Support will automate the mark to give us Power Charges and More Critical Hit Chance.
  • Frostblink will STAY AT LEVEL 1!!!! This is for Movement only
  • Blood Rage is for an Attack Speed Increase and Frenzy Charge Generation
  • Precision is for Accuracy and Critical Strike Chance. Keep this around LEVEL 10!!!!
  • Pride is for More Physical Damage
  • Blood and Sand in BLOOD STANCE is great for a DPS Increase
  • Flesh and Stone ONLY IF YOU HAVE THE MANA RESERVATION!!!! You'll need the Body Armor Craft to Run this
  • War Banner for More DPS and AOE
  • Desecrate to Spawn Corpses for Bossing to activate your Mirages from General's Cry
  • IF you can get an Unset Ring, you can use Portal for Quality of Life

How it Plays

Spin with Cyclone of Tumult to kill things, the corpses will then turn into Mirage Warriors thanks to General's Cry and Autoexertion which will use Ground Slam of Earthshaking Automatically for us. Shockwave Support will Auto-Proc on hit for extra damage and clear speed. Use Blood Rage for Attack Speed and Frenzy Charges. Be sure to keep moving as much as possible and use Frostblink to move while still spinning.

In Boss Fights, use Desecrate to spawn corpses for Autoexertion and General's Cry so we can get extra damage from Ground Slam of Earthshaking. Drop War Banner at the Bosses feet and stick close to it for a HUGE DPS Increase. Use Blood Rage in the Boss Fight to refresh the buff for Increased Attack Speed.

Changelog

11/28/25 - Updated Video link and variants to match new changes

11/19/25 - Updated the 95 Crit and Uber Variants to reflect league changes. Uber Variant is now my Live Gear that I've been using. Added Info to How it Plays Segment and Added More detail to many sections of the guide. Video Update coming by end of week showcasing Uber Boss kills and Level 100 Variant

11/12/25 - Added more Information about Grafts and other skill choices

11/8/25 - Added Grafts to use for build



Video Guide

Stats

Stats are displayed for the "Lvl 100 - Uber Crit Live Variant" Variant only
Character
Attributes
293 / 
168 / 
132
Movement Speed
348%
Pantheon Major
Lunaris
Pantheon Minor
Gruthkul
Charges
Endurance Charges
5
Frenzy Charges
3
Power Charges
3
Defensive
Life
4,839
Energy Shield
254
Mana
798
Armour
55,024
Evasion Rating
377
Block
87.75%
Resistances
76% / 
75% / 
75% / 
75%
Simulated
Effective Health Pool
894K
Max Hit
46K / 
94K / 
90K / 
90K / 
74K
Skill DPS Estimation
Cyclone of Tumult
57M

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