Remember to utilize the CRAFTING BENCH to fill one empty Affix slot on an item!
Weapon:
You're going to need a G-R-R-R-R-B 6L for
Cyclone of Tumult and a R-R-R-R-R-R 6L for
General's Cry +
Autoexertion +
Ground Slam of Earthshaking.
You're going to want an
Ezomyte Staff,
Maelstrom Staff, or
Judgement Staff for the Base 25% Block Chance!
Increased Physical Damage, Added Physical Damage, Attack Speed, Accuracy, Critical Hit Chance, and Critical Strike Multiplier are going to be the most important stats to look for. Remember that we use
Brutality Support so we deal ZERO Elemental Damage! There are a few special crafts that can go on a Warstaff but it's too complicated/intricate to explain here. See the crafting video.
Crafting a Warstaff -> Here or Here
Body Armor:
You're going to need a G-R-R-R-R-B 6L for
Cyclone of Tumult and a R-R-R-R-R 6L for
General's Cry +
Autoexertion +
Sunder.
You'll want to get the Highest Armor, Additional Physical Damage Reduction, and Block Chance Body Armor that you can. This is IMPORTANT if you want to have a solid Max Phys Hit Pool.
Influence your Body Armor with Searing Exarch and Eater of Worlds, watch Here if you don't know what that means.
- For Eater of Worlds Influence, go for Melee Hits have a Chance to Fortify so you don't have to buy a
Overlord Cluster Jewel. This will save you Currency and let you get different Mods on the
Large Cluster Jewel for more Damage. - For Searing Exarch Influence, go for Increased Effect of Non-Curse Aura's to make
Pride,
Flesh and Stone,
Precision, and
Blood and Sand stronger. Other options are Increased Global Physical Damage, Critical Strike Multiplier for Attack Damage, To All Max Resistances, and Increased Flask Effects
Gloves:
Prioritize Life, Resistances, Attributes, Attack Speed, Accuracy, and Armor for Gloves. Don't bother with Added Damage to Attacks.
Influence your Gloves with Searing Exarch and Eater of Worlds, watch Here if you don't know what that means.
- For Eater of Worlds Influence, go for Increased Chance to Impale. Other options are Increased Damage per Strength, Chance to Maim on Hit, Chance to Ignore Phys Damage Reduction, and Accuracy Per Frenzy Charge.
- For Searing Exarch Influence, go for Increased Critical Hit Chance or Global Accuracy Rating. Other options are Attack Speed, Added Physical Damage to Attacks and # to Max Cold Resistance.
Helmet:
Prioritize Life, Resistances, Attributes, Accuracy, and Armor for Helmet.
Influence your Helmet with Searing Exarch and Eater of Worlds, watch Here if you don't know what that means.
- For Eater of Worlds Influence, go for Increased Mana Reservation Efficiency. This is needed if you want to run all of our Aura's!!!! Other options are % of Physical Damage Taken as Ele/Chaos Damage or Increased Attack Damage
- For Searing Exarch Influence, go for Reduced Mana Cost of Attacks. Other options are Increased Damage per Power Charge, Increased AOE, or # to Max Lightning Res
Boots:
I've swapped off of
The Stampede so I can have More Movement Speed for faster Mapping. This is an Expensive Upgrade that is excessive unless you plan to play this build as your Map Blaster. I'm using Boots with 35% Increased Movement Speed and Chance to gain Elusive and Tailwind on Crit Strike. This allows us to achieve anywhere from 250-300% Movement Speed while running and 125-150% Movement Speed while Spinning.
We'll be using
The Stampede as these Boots are the only way to Increase our Movement Speed in
Cyclone of Tumult. You can Anoint these Boots and I go with
Enigmatic Defence for the Block Chance or
Serpent Stance for Crit/Block.
You can go for a Corrupt +1 to Maximum Endurance Charges or +2 Level of Aoe/Aura Gems on your
The Stampede for Min Max.
Belt:
We'll be swapping to
Mageblood as nearly every Uber Endgame Build uses it. This will give you your Flask Effects 24/7 which allows us to put 70% Increased Effect of Flask for our Instilling Orb Crafts instead of Used when Charges reach Full. This allows us to make our Flask Effects nearly Double giving us tons of Movement Speed, Crit Chance, Armor, Elemental Resistances, Immune to Elemental Ailments, Corrupted Blood/Bleeding, Poisons, etc....
Amulet:
I've gone with an Amulet with as many Attributes as possible. This allows you to get Resistances on other pieces of gear. Global Critical Strike Multiplier, Level of All/Phys Gems, and Damage while Leeching are great bonuses for More Damage if you can get them. Try to get + or % Max Life and % Increased Armor for some extra Defense.
I've Anointed with
Whispers of Doom now since we have a Curse Enemies with
Vulnerability on Hit. This is necessary since
Assassin's Mark is considered a Curse so we have to increase our Curse Limit from 1 to 2. This is HUGE for a Damage Increase so get this when you can, otherwise anoint with
Serpent Stance or
Enigmatic Defence.
Rings:
Preferably use the
Vermillion Ring Base for % Increased Maximum Life. Make sure to get the Channeling Skills have -3 to Total Mana Cost on ONE Ring so you can try to get a 0 Mana Cost
Cyclone of Tumult.
At this point you should be getting a Curse Enemies with
Vulnerability on Hit Ring for a HUGE single target damage boost. Just make sure to have
Whispers of Doom Anointed or do the Warlord/Hunter Influence Body Armor Craft.
Prioritize Resistances, Attributes, Life, and Mana. Added Physical Damage to Attacks is NOT worth at this point here.
Jewels:
I've taken a
Large Cluster Jewel with
Surefooted Striker,
Feed the Fury, and
Martial Prowess. This is better than a Megalomaniac
Medium Cluster Jewel since we get 2 Jewel Sockets to use to our advantage.
Next we'll use a Watcher's Eye
Prismatic Jewel with Buffs when using
Pride and
Precision. I've gone with % Chance to Deal Double Damage, % Increased Critical Strike Multiplier, and % Increased Attack Damage. Impales Last 2 Additional Hits, Increased Physical Damage, and Increased Attack Speed are also really good so pick a 2 or 3 combo Jewel that's within your price range.
I paid 35 Divine for mine after waiting with a live search for a day or two so be vigilant on a specific 3 Mod Roll. 2 Mod Rolls are 1-2 Divine.
The Forbidden Flame and Forbidden Flesh Jewel's are going to be the BEST Defense increase we can get. If you get them both with Allocates
More Than Skill and socket them both, we will get this Ascendancy Node to give us Lucky Block boosting our Block Chance from 65% to 88%. These Jewel's are also VERY expensive.
I use the
Lethal Pride (Kaom Strength of Blood) placed right beside
Stamina for a HUGE DPS Increase. This Jewel will give an additional Bonus to all Nodes within radius. I'm using one currently with 15099 Warriors under Kaom but 17310 would be the Best in Slot Roll for this Jewel. There's TONS of rolls for as cheap as 20 Chaos that are Huge so use the Tool on Path of Building to search for one of come by my Stream and ask how to search for one.
Lastly we'll use
Stormshroud which will give us Immunity to Elemental Ailments thanks to our Flask Buffs and
Mageblood.
Flasks:
- Use a
Diamond Flask with 25% Increased Effect and Immune to Bleeding and Corrupted Blood. Craft on the Bench 70% Increased Effect with Instilling Orbs. - Use a
Quicksilver Flask with 25% Increased Effect and 14% Increased Movement Speed during Effect with Instilling Orbs. - Use a
Silver Flask with 25% Increased Effect and 55% Chance to Avoid Being Shocked. This provides the Elemental Ailment Immunity with
Stormshroud. Craft on the Bench 70% Increased Effect with Instilling Orbs. - Use a
Granite Flask with 25% Increased Effect and 60% Increased Armor during Effect. Craft on the Bench 70% Increased Effect with Instilling Orbs. - Use a
Progenesis for a big Hit Pool Increase. Use this when you're about to take a big hit to help mitigate it. Craft on Used when you take a Savage Hit.
Grafts:
Use a
Impaling Uulgraft with the Highest Implicit and Prefix Chance to Impale to help us get to as close to 100% Chance to Impale as possible. The
Violent Desire skill will provide Increased Impale Effect and Chance to Inflict an Additional Impale, you can get a Suffix on this graft to provide Increased Attack Speed during Effect and +4 Level of Skill.
Use a
Molten Xophgraft with Increased Armor Implicit for a HUGE Hit Pool Increase. The
Heart of Flame Skill will provide an extra Hit Pool layer and you can get Increased Armor during effect and Increased Attack Damage. These Grafts are providing a 15-25% Damage and Hit Pool Increase.
Tattoo's:
To reach the 88% Block Chance Cap you'll need to use Tattoo of the Valako Shieldbreaker. Use as many as it takes to reach the 88% Block Chance, I had to use 15 of them myself with this variant.