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[3.28] Woolie's HOLY HAMMER SLAMMER

Starter
End Game
3.28 Mirage
Verified
presentationTemplar
presentationInquisitor
Updated on Mar 17, 2026
Mar 17, 2026

Path of Building Code

Build Overview

THE NEW BEST SLAM IN PoE

Holy Hammers is a new Slam skill that becomes MUCH more powerful when you consume a Power Charge on use.

I will be updating this guide constantly - CHECK MY STREAM FOR LIVE UPDATES / ASK QUESTIONS

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SKILL ROTATION

CLEARING

1) Leap Slam & Frostblink to enemy packs
be sure to "animation cancel" Leap Slam by using Frostblink at Leap Slam's apex
*2) Rallying Cry (OPTIONAL - only use on tanky Rare enemies)
3) Holy Hammers

do NOT use your Tincture while clearing - it will annihilate your mana!

SINGLE TARGET

Holy Hammers is able to OVERLAP its damage on a single target - to do this consistently:

!! STAND AWAY FROM THE TARGET !!

your initial hit's AoE will deal damage AND spawn another hammer ("Cascade") to also hit

once you have perma Power Charges, you should also AIM OFF-CENTER of the target - your initial slam will still hit but, now, the "extra" Hammer that spawns (via Power Charge consume) will also hit
this "extra" Hammer has better overlap than a Cascade from your Slam

ENSURE THAT YOU HAVE "Always Attack Without Moving" TOGGLED ON FOR Holy Hammers
Left Click Holy Hammers' icon > toggle the option ON at the top

*1) Static Strike (w Power Charge On Critical Support)
*this is only necessary pre- Ashes of the Stars
2) Rallying Cry
3) pop Tincture (if you have one)
3) Holy Hammers spam

refresh Rallying Cry (and Static Strike) as needed

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LEVELING

Holy Hammers requires level 28 and is acquired after killing Gravicius in Act 3

use Ground Slam until level 12 then swap to Sunder (after entering Cavern of Wrath)
you must BUY BOTH GEMS FROM NESSA as a Templar (for whatever reason lol)

at level 28, you can either swap to Holy Hammers (after killing Gravicius) or continue using Sunder
they are very similar at this point

HOWEVER, once you acquire a Romira's Banquet AND reach level 60, DEFINITELY swap over to Holy Hammers
Holy Hammers clear is 3x better when consuming a Power Charge

if you need more details for Sunder leveling, I have an ENTIRELY SEPARATE SUNDER LEVELING GUIDE written for Marauder that should fill in the gaps (USE THIS GUIDE'S PASSIVE TREE, though!)

BANDITS

help Alira or kill all

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VARIOUS ENDGAME INFO

MAP MODS

Regex of Map mods to avoid:
"!s rec|er,|f ph|eche|acl|tal d|gen"

  • Both types of Reflect
  • Less Recovery Rate
  • No Leech
  • No Regen
  • Monsters steal Charges

LV1 SUPPORT GEM CORRUPTS (new "Coins")

There are quite a few options for a Level 1 support on Holy Hammers (via the new "Coins") - I suggest doing Coins of Power (red) but Coins of Knowledge (blue) are alright too

best reds are: Endurance Charge on Melee Stun Support, Inspiration Support, Overexertion Support, Melee Physical Damage Support, Pulverise Support, Lifetap Support
best blues are: Physical to Lightning Support, Power Charge On Critical Support, Increased Critical Damage Support

PANTHEON

Brine King (capture all additional via Divine Vessels!) & Garukhan / Gruthkul

CRAFTING YOUR GEAR

once you have 10-15div liquid, I suggest crafting a Staff and Body Armor. details are in the "HYPER Endgame" variant's Equipment section

HYPER ENDGAME STUFF

Forbidden Flesh & Flame Unwavering Crusade is great if you want to focus more on Bossing than "normal juiced" stuff
I don't run them, personally, but they're like ~30% more dmg if you want it

Strengths and Weaknesses

  • great clear
  • great single target
  • lots of regen (Sanctuary x Pious Path)
  • slamma jamma
  • have to overlap hits for max single target (stand AWAY from enemy!)
  • Large Cluster Jewel required for mana leech (Fuel the Fight)

Build Variants

Holy Hammers requires level 28 and is acquired after killing Gravicius in Act 3

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use Ground Slam until level 12 then swap to Sunder (must BUY FROM NESSA)

at level 28, you can either swap to Holy Hammers or continue using Sunder
they are very similar at this point

if you need more details for Sunder leveling, I have an ENTIRELY SEPARATE SUNDER LEVELING GUIDE

HOWEVER...

once you hit level 60, equip a Romira's Banquet, make sure you are spec'd into Resolute Technique and watch your screen EXPLODE with Holy Hammers

Equipment

Ezomyte Staff
Romira's Banquet

use any 2H weapon (axe pref) until Holy Hammers - then you MUST use either a staff (pref) or mace

Romira's Banquet is ONLY for Holy Hammers
ignore it if you are using Sunder

Passive Tree

main:
123
123
ascendancy:
8
8
Keystones
Resolute Technique
Your hits can't be Evaded Never deal Critical Strikes
Masteries
Rage Mastery (1)
Warcries grant 1 Rage per 5 Enemy Power, up to 5
Warcry Mastery (1)
Warcries have a minimum of 10 Power
Mana Mastery (1)
12% increased Mana Reservation Efficiency of Skills
Two Hand Mastery (1)
40% increased Damage with Hits against Rare and Unique Enemies

PATHING ORDER

  1. Amplify
  2. Born to Fight
  3. Butchery
  4. Heart of the Warrior
  5. Versatility
  6. Kinetic Impacts + mastery
  7. Spirit of War + mastery
  8. Resolute Technique
  9. Battle Trance (NO MASTERY)
  10. Master of the Arena
  11. Destroyer
  12. Art of the Gladiator
  13. Deep Breaths + mastery
  14. take mastery for Battle Trance
  15. Measured Fury

rest is up to you

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ASCENDANCY ORDER

Sanctuary > Pious Path > Righteous Providence

Skills

Sunder / Holy Hammers
Sunder
Fist of War
Melee Physical Damage
Pulverise
Autoexertion
Intimidating Cry
Seismic Cry
Infernal Cry
Leap Slam
Faster Attacks
Lifetap
Rallying Cry
Urgent Orders
Herald of Purity
Blood and Sand
Frostblink

use Ground Slam (BUY FROM NESSA) until you reach level 12 for Sunder (also buy from Nessa)

replace Sunder with Holy Hammers as soon as level 28 but DEFINITELY once you hit level 60 AND have a Romira's Banquet

Changelog

FULL VIDEO GUIDE IS OUT!

I will update this guide as I play a bit more but, safe to say, it's pretty much final - enjoy :)

Video Guide

Stats

Stats are displayed for the "HYPER Endgame {4}" Variant only
Character
Attributes
312 / 
109 / 
220
Movement Speed
151%
Bandits
Alira
Pantheon Major
TheBrineKing
Pantheon Minor
Garukhan
Charges
Endurance Charges
5
Frenzy Charges
3
Power Charges
3
Defensive
Life
4,921
Energy Shield
2,261
Mana
858
Armour
7,657
Evasion Rating
23
Block
75%
Resistances
77% / 
76% / 
76% / 
75%
Simulated
Effective Health Pool
131K
Max Hit
14K / 
41K / 
39K / 
39K / 
23K
Skill DPS Estimation
Holy Hammers
14M

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