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PoE 2 Build

[0.3] 135k EHP Flicker Strike Invoker - DESTROYS All Content

0.3 TTE
presentationMonk
presentationInvoker
Updated on Oct 1, 2025
Oct 1, 2025

Strengths and Weaknesses

  • Most Addicting Build Ive ever Played
  • Flicker Strike Zoom Zoom
  • One Shot Uber Arbiter
  • Destroys Abyssal
  • Immortal
  • Energy Shield + Evasion Go brrrr
  • Flicker Strike Can Be Finnicky At Times (You'll Need Time To Sort Of Feel It Out)
  • Requires Decent Amount Of Investment Into Defensive Stats Due To The Playstyle
  • Has a few gem swaps that are required for T4 Pinnacle Bosses (Not Map Bosses)

Build Variants

POB IMPORT CODE - https://poe.ninja/poe2/pob/d596


Campaign Permanent Bonus Choices

Act 2 - Charm Charges Gained

Act 3 - Stun Threshold

Act 4 - Halls Of The Dead (Resistances) - Prison (Life Flask Recovery)

Interlude Qimah Pillars - Global Defences, Resists Or Movespeed (Up to you really but the global defense is a lot of value for an EV/ES build IMO)

Equipment

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Equipment Priority
+9

The Gear You See Above Is My Current EXACT Setup And Was Used Throughout The Entire Youtube Video, Including The Intro. This Gear Is NOT PERFECT, And This Was INTENTIONAL Because I Want This To Be Proof Of The Fact That This Build Can Absolutely Blast And Be Nearly Immortal WITHOUT Breaking The Bank. The Next Video/Guide Will Be A 100 Div Budget MINIMUM To Showcase Just How Silly This Build Can Get When You Invest That Much Currency.

Priority Stats - (Trade links can be found further down)

To be 100% transparent, not every "priority stat" is 100% mandatory and there are also other good stats besides just the priority stats as well. BUT, these are the things that I would essentially focus on/personally TRY to not buy an item without these.

Quarterstaff - Flat elemental damage (Preferably cold or Lightning or both), +% To Crit Chance, +7 Melee Skills OR +6 Attack Skills from a perfect essence of Battle, Crit damage bonus

Amulet (Anoint Either Stormcharged for more dmg or Tribal Fury for more aoe) ------------------------ +3 Melee Skills, Energy Shield (Either flat or %increased or both is giga ideal), Ele or Chaos Resistance - %increased evasion can also be REALLY good but more expensive if you are combining it with the other priority stats (hence why I dont have it yet cause I wanted to essentially be proof of the fact that you dont have to spend 100 divs on the build for it to blast everything)

Boots - Movespeed obviously (35% is ideal but considering we use Flicker Strike a lot in maps, Id be more than happy with 30% if it meant I could get a cheap pair with really good additional stats), Ele/Chaos Resistances, High ES And Evasion - Deflection Rating Stat Is Also REALLY GOOD here but also more expensive once again as well.

Rings - ONE OF YOUR RINGS or YOUR GLOVES NEEEEEEEEDDDDD TO HAVE Leech %of physical damage as mana, this pairs with Walker of the Wilds to give us infinite mana sustain. Beyond that, you want as much flat damage as possible (Ideally Lightning/Cold but a little bit of fire damage is necessary somewhere if you want to benefit from Echoing Flames on pinnacle bosses, its not needed for maps thanks to Herald of Ash), Ele/Chaos Resistances. You will also need 1 unset ring if you want to have Ghost Dance which does help in the process of becoming nearly immortal.

Gloves - +2 Melee Skills, Flat Damage, Crit damage bonus

Belt - Ele/Chaos Resistances, Life (I currently dont believe that using a unique belt such as Ingenuity or Darkness Enthroned would be a good idea unless you are prepared to spend A LOT of currency on your gear to supplement the resistances elsewhere without compromising your entire character to do so)

Body Armour - HIGH Evasion/Energy Shield, Faster Start Of Energy Shield Recharge (This is the only piece of gear we can get this stat on so I think its REALLY important to get it here if you can), Deflection stat, resistances/attributes (either is fine really, but you will need like 20-40 attributes somewhere on your gear if you dont want to be pulling out your hair)

Helmet - HIGH Energy Shield ONLY (DO NOT GET A HYBRID HELMET BECAUSE OF Subterfuge Mask, IMO this passive node is still really good)

Jewels - There are too many "priority stats" to list here but sapphires with crit damage bonus, crit chance and %max ES are like sort of "the best" until you can afford the Unique jewels. - Highly recommend a From Nothing Diamond with Zealots Oath because its super cheap and gives INSANE damage.

Mana Flask - %increased charges (as much as possible for Ambrosia, more charges equals A LOT more damage)

Charms - Not doing Uber Arbiter (#1 Freeze Charm, #2 Bleed Charm, #3 Ignite Charm - 3rd charm slot is not mandatory but I would at least shoot for 2) ------ Doing Uber Arbiter (#1 Freeze Charm, #2 Ignite Charm, #3 Mmmm shouldnt matter tbh)

Weapon set 2 - Rattling Sceptre (stats dont matter too much but Reduced attributes is very helpful to meet the intelligence requirement, we only need this for the skelly boys before boss fights) - Redblade Banner (this helps out our Infernal Cry)

TRADE LINKS <3 - Estimated Budget if you use my trade links is roughly 15-25 divines NOT INCLUDING Perfect Jewellers orbs and random small stuff like that, specifically just the gear/Jewels. You can GENUINELY build a better character than I did for 25 divines if you use my trade links and put in a small amount of effort to trying to find a good deal I PROMISE YOU. I probably spent 25-30 divines on my exact setup but that is what allowed me to do the testing and develop the understanding of what precisely is important that was required to allow you all to do it for cheaper. Enjoy :) - In the video I had no lvl 21 corrupted skill gems either (which are decently expensive but do provide a significant damage increase)

YOU CAN EXPORT ITEMS FROM THE TRADE SITE INTO POB TO SEE IF ITS WORTH BUYING (Download This Extension - https://chromewebstore.google.com/detail/poe2-trade-item-exporter/kilkeofnehhbhnkdmjbdhhcjgiimojfc) - YOU NEED TO ADJUST THE LEVEL REQUIREMENT AND MAX PRICE YOURSELF, I HAVE SET "DEFAULT" AMOUNTS FOR BOTH OF THESE BUT I DONT KNOW WHAT YOUR BUDGET IS OR WHAT LEVEL YOUR CHARACTER IS :)

Quarterstaff - (Sort By Sum) - (YOU SHOULD GET A SINISTER QUARTERSTAFF IF YOU CAN AFFORD IT BECAUSE IT HAS A HIGHER BASE CRIT, onslaught on kill is a stat you can add in if you have massive amounts of currency) - Example From Trade Link (30k Average Damage Increase compared to my Qstaff for Flicker strike)

Amulet - (Sort By Sum) - Example From Trade Link

Boots - (Sort By Sum) - Example From Trade Link

Mana Leech Ring - (Sort By Sum) - Example From Trade Link (21k Dmg Increase to my mana leech ring)

Regular Ring - (Sort By Sum) - Example From Trade Link (8k Damage increase compared to my unset ring)

Unset Ring - (Sort By Sum) Example From Trade Link (-3k Damage Compared To My Unset Ring, but I paid 5 div for mine)

Gloves - (Sort by bottom sum) Example From Trade Link (-3k Damage compared to my gloves but these are missing a prefix which could be slammed with an abyss thingy for MAX WIN)

Belt - (Sort By Sum, you SHOULD definitely get chaos res on your belt and probably 1 other piece + a chaos res rune in your gloves) - Example From Trade Link

Body Armour - (Sort by sum, ideally look for faster start of ES recharge) - Example From Trade Link

Helmet - (Sort by Sum but pay attention to Total ES as well) - Example From Trade Link

Regular Jewels - (Sort By Sum) - Example From Trade Link

Updated Deep Endgame Sapphire jewels

From Nothing - (Very Cheap And Insane Damage)

Skill Gems

Support Gem Requirements:

Str 55

Dex 95

Int 60

Expand all

Elemental Expression

Elemental Expression
supportcooldownrecoveryplayertwo
supportblindplayertwo
supportelementalfocusplayer
supportnovaprojectilesplayer
supportgambleshotplayer

Flicker Strike

Flicker Strike
supportambrosiaplayer
supportperpetualchargeplayer
supportancestralcallplayertwo
supportrapidattacksplayertwo
supportpinpointcriticalplayer

Storm Wave

Storm Wave
supportelementalarmamentplayertwo
supportrapidattacksplayertwo
supportbranchingfissuresplayertwo
supportrageplayerthree
supportpinpointcriticalplayer

Charged Staff

Charged Staff
supportelementalarmamentplayertwo
supportinnervateplayer
supportclosecombatplayertwo
supportcullingstrikeplayertwo
prolongeddurationsupportplayertwo

Infernal Cry

Infernal Cry
supportragingcryplayer
supportenragedwarcryplayertwo
supportsecondwindplayertwo

Herald of Thunder

Herald of Thunder
supportelementalarmamentplayertwo
supportfreezeplayer
supportoverreachplayer
supportpinpointcriticalplayer
supportdeadlyheraldsplayer

Wind Dancer

Wind Dancer
supportmagnifiedareaplayertwo
supportmaimplayer
supportblindplayertwo
supportcooldownrecoveryplayertwo

Charge Regulation

Charge Regulation

Ghost Dance

Ghost Dance
compresseddurationsupportplayertwo

Reaper's Invocation

Reaper's Invocation
supportboundlessenergyplayertwo
profaneritualplayer
supportchargeprofusionplayertwo
unleashplayer
supportincreaselimitplayer

Herald of Ash

Herald of Ash
supportmagnifiedareaplayertwo
supportfiremasteryplayer

Raise Shield

Raise Shield
supportelementalarmamentplayertwo
supportconcentratedareaplayer
supportoverextendplayer
supportinevitablecriticalsplayer

Skeletal Warrior

Skeletal Warrior

EDIT: Garukhan's Resolve is likely significantly better than Elemental Armament II for the bossing setup, testing this tomorrow morning and will confirm.

If you have any confusion please reference the mapping explanation section of the youtube video guide (link is timestamped) - - If you're still confused, leave a comment on the video with your question or join the discord and @me with your question, I will get back to as soon as possible.

A singular Unset Ring is required to be able to slot in Ghost Dance (Not mandatory but helps in the pursuit of becoming nearly immortal)

Get an Ultimate Mana Flask with % increased charges to make Ambrosia really really strong.

Herald of Ash and Infernal Cry should be kept at a LOW level to avoid having strength requirement issues.

You Effectively NEED 100% Crit Chance On Flicker Strike To Make This Whole Thing Work (This is actually very easy to do though thanks to Flicker Strike getting 20% MORE Crit chance from just adding quality and Charge Regulation giving us another 25% MORE Crit Chance as well. With that in mind, all you need is to take the crit nodes on the passive tree like I did AND have a Quarterstaff with a total of 15% crit chance which is not hard if you get a Sinister Quarterstaff - If you have less crit on your weapon then you just need to invest more points into crit on the passive tree or get %increased crit chance on your helmet or amulet)

General Mapping Playstyle

Our usual gameplay loop is as follows - Start the map by killing the first couple of packs with Storm Wave. This will charge up your Reaper's Invocation meta skill very quickly (usually 1-2 packs and its at 100%) which will allow you to trigger 5 auto-aimed Profane Ritual's all at once with no cast time (this will almost always give you 7 power charges). Use your first set of 7 power charges to cast Charged Staff. Now just repeat that cycle again for an additional 7 power charges and those will be used on Flicker Strike. After using Flicker Strike just use Reaper's Invocation again for another 7 power charges to use another Flicker Strike and you can essentially repeat this process for the whole map. All the while, you should make sure to slap in a use of Charged Staff every once in a while to make sure its always active, it has a very long duration with our setup though so sometimes you only need to do this 3-4 times throughout the entire map.

HOWEVER, you will start to learn this almost IMMEDIATELY that using Flicker Strike is not always the most optimal. If you see a small clump of mobs and can clearly tell that they arent sort of "connected" to another clump of mobs you are genuinely just better off using Storm Wave to clear that pack. Storm Wave is still EXTREMELY strong with our setup, for mapping specifically not bossing, and you could safely and efficiently clear entire maps using only Storm Wave but thats boring as shit compared to Flicker Strike. ALL THAT TO ESSENTIALLY SAY, this build has a bit of a learning curve in regards to knowing when you should use Flicker Strike vs Storm Wave. The simplest explanation for it would be if you know its just a small pack of mobs that arent connected to more packs then its best to just use Storm Wave but if you are in the middle of a breach, walking up to an abyssal area, or just can clearly see that there are just a shit ton of mobs that are somewhat connected to each other then those are the optimal times to just rotate between Flicker Strike, Reaper's Invocation, and followed by another Flicker Strike and just repeat that process.

For Map Bosses, the ideal scenario is that you walk into the boss arena with duration left over on your charged staff and a FRESH set of 7 power charges so that if the boss does any goofy like RP stuff before hes actually attackable your power charges wont run out. Assuming you can pull that off, takes a little bit of practice, all you have to do from that point is whack the boss with one Storm Wave to apply shock/chill/(potentially ignite as well), then use Infernal Cry, followed by Flicker Strike and he will just flop over.

Pinnacle Boss Rotation - PLEASE REFERENCE THE BOSSING VARIANT TO VISUALLY SEE THE REQUIRED SKILL GEM SWAPS (This is ONLY necessary if you want to one shot pinnacle bosses and is NOT necessary for map bosses, assuming you have somewhat decent gear)

BEFORE THE BOSS FIGHT STARTS - Swap out your Herald of Ash and Reaper's Invocation For Sacrifice and Profane Ritual (Reference the bossing showcase section of the video guide to see some tips on how to do this really easily without cluttering up your inventory at all). Additionally, go ahead and swap your support gems on Flicker Strike, I like to keep all of my bossing support gems inside of my Raise Shield skill so that way they dont have to clutter my inventory. Unfortunately, Perpetual Charge doesnt fit in any of our other skills so you have to throw that into your inventory BUT Ancestral Call II can go inside of your quarterstaff strike and both Rapid Attacks II + Pinpoint Critical can just go inside of Raise Shield. Your Flicker Strike's 5 support gems should now be Ambrosia, Elemental Armament II, Overextend, Concentrated Area and Inevitable Critical. EDIT: Garukhan's Resolve is likely significantly better than Elemental Armament II for the bossing setup, testing this tomorrow morning and will confirm.

Next Step is to swap to weapon set 2 so that you have a bunch of Skeletal Warrior's summoned which are coming from your Rattling Sceptre, you can now use Profane Ritual on these skelly boys thanks to Sacrifice to get 7 power charges, go back to weapon set 1 to cast Charged Staff then back to weapon set 2 to get 7 more power charges for Flicker Strike.

Boss Fight Starts -

Storm Wave as many times as it takes to apply chill/shock to the boss (and ignite if you have fire damage on gear and are using Echoing Flames), this should only take 1, 2 or 3 AT MOST uses of Storm Wave. Once those ailments are applied immediately cast Infernal Cry SPECIFICALLY three times in a row, our support gems are what allow us to repeat cast it. After that use Flicker Strike and watch the magic happen.

Spirit Gems/Requirements Explained

If you are using an unset ring and making use of Ghost Dance you will need exactly 200 spirit to mimic my setup (recommended). This is relatively easy to achieve thanks to Lead me through Grace... ascendancy node. If you combine that ascendancy node with a body armour that has 1000+ Evasion AND 400+ Energy shield then you are already good to go, and I guarentee you that if you use my trade link up above you can find one for 3 divines or cheaper. IF YOU ARE ON A BUDGET - I recommend you just forego the unset ring altogether and that makes it so you only need 170 spirit and then you can also get a cheaper chest piece as well, but keep in mind that this build is not exactly "friendly" to the idea of trying to FORCE it to work on a particularly low budget (less than 10 divines). Instead you should farm up some currency with the regular storm wave setup that doesnt rely on crit or the extensive levels of defense that Flicker Strike wants.


Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

THE PASSIVE TREE PRIORITY IS NOT MEANT TO BE FOLLOWED 1:1 (Read Below)

AS LONG AS YOU HAVE EVERYTHING IN THE PASSIVE TREE PRIORITY UP TO Melding YOU SHOULD BE FINE. But I would not try to swap into this build before that. Melding, Immaterial, Echoing Frost, Echoing Flames, and Echoing Thunder are not required to make the build *Function* which is why you can switch before having those.

I Would NOT Recommend Trying To Make This Build Work, Or More Specifically Try To Make Flicker Strike Work Until You Are At Least Level 85 Give Or Take A Few Levels.

If you are making a fresh character then you should reference this guide - https://youtu.be/MiuuWcG6u8g - To Get From Level 65 to 85 simply continue to use the storm wave setup and prioritize regular damage/defensive nodes on the passive tree - essentially everything on the passive tree from the leveling guide + whats on this passive tree EXCLUDING the critical chance and critical damage points those should be swapped into at the same time that you want to swap into the full flicker strike setup.

Atlas Tree

My Current Atlas Tree Setup.

Path of Building Code

Table of Contents

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