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PoE 2 Build

[0.5 Idea] Liminal Coil Blood Mage or Lich

0.4 TLotD
presentationWitch
presentationBlood Mage
Updated on May 13, 2026
May 13, 2026

Build Overview

Not finished setup with Liminal Coil, for this one waiting patchnotes


Theory

  • Liminal Coil is newly added Wand based around applying multiple Curses. It grant Curses you inflict ignore Curse Limit, so you can apply all 5 currently available Curses.
  • But, you wouldn't cast 5 curses manually one by one, so it has to be automated, and for that i suggest using Cast on Critical with 4 Curses of lowest possible level, and Blasphemy with Despair since it's highest level curse that has highest Mana Cost
  • Reason to use Blasphemy is that you always will have atleast 1 Curse on enemies, so that Coiling Bolts Spell from Liminal Coil Wand will Chain and Split, rather than having all 5 Curses on Cast on Critical and having to Crit to Trigger Curse to only then get Chain and Split.
  • Liminal Coil also makes Curses you inflict have no effect, this means using Shackles of the Wretched will reflect that 0% effect Curse you apply back to you, allowing to make use of Warding Fetish to get 120% Increased Damage from 4 Curses applied manually, since Curse from Blasphemy wouldn't work
  • And biggest part of Liminal Coil is gaining 25% of Damage as Extra Physical and Chaos Damage per Curse on target, which mean we getting 125% Extra Damage for each Physical and Chaos, huge amount
  • So that's the base of this setup

Options

  • Since you getting huge amount of Extra Physical and Chaos Damage, most obvious thing is going poison, which should be decent on Pathfinder, hopefully there will be more Poison related stuff for Poison because currently it's mainly Bows
  • You can use Embitter to convert all that Extra Physical and Chaos Damage to Cold and play whatever caster build either stacking Cold Penetration or using Rakiata's Flow
  • You can use Embitter once again to convert all damage to Cold on Blood Mage to use Blood Barbs and go Bleed with Spells

Issues

  • Currently there's lack of things that grant you something for being Cursed like Warding Fetish, hopefully we getting something besides that in 0.5
  • Base duration of Curses is kinda short, it's enough on boss to always have 4 curses on yourself to get that 120% Damage from Warding Fetish, but when clearing it will drop down, so you might have to use Prolonged Duration II in Cast on Critical. That's why Lich is decent option because of Incessant Cacophony that make your curses infinite. But maybe that 120% Increased Damage isn't that much to bother about it when clearing
  • Triggering Curses with Cast on Critical might eat mana, so build might need a bit of mana sustain, or going Blood Mage and taking Sacrificial Blood and Blood Transfusion


Equipment

item
1
item
4
item
3
item
2
item
5
item
6
Equipment Priority
+6

Soul Tether with Cultivation Orb used on it to remove "You lose 5% of maximum Energy Shield per second" on Blood Mage is very strong for Life/ES sustain

Aside of that, Crimson Power with high ES Body Armor is probably way to go, especially in endgame with Atziri's Splendour

Rest of gear is flexible

Skill Gems

Support Gem Requirements:

Str 5

Dex 0

Int 10

1

Bonestorm

Level 20

2

Cast on Critical

Level 20

elementalweaknessplayer
enfeebleplayer
vulnerabilityplayer
temporalchainsplayer
prolongeddurationsupportplayertwo
3

Blasphemy

Level 20

despairplayer
supportmagnifiedareaplayertwo
supportritualisticcurseplayer
4

Sigil of Power

Level 20

Gem Priority
+8

Not sure yet which spells to go for this setup

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Simple tree for Crit/Phys variation, will be changed ofcourse once we get 0.5 one

Changelog

May 9, 2026: Uploaded

Path of Building Code

Table of Contents

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