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PoE 2 Build

[0.5.5] Spin 2 Win Ignite Whirling Slash Gemling

Updated on Sep 28, 2026
Sep 28, 2026

Build Overview

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Overview

My favorite build of all time is back! This is the Spin 2 Win Ignite Whirling Slash Gemling, which uses Whirling Slash to carry the ignite from Flameblast around the map, combining damage and speed into one insanely strong package.

As you probably know, Flameblast has an insane alternate quality with Gemling which makes it extremely powerful with very minimal scaling. On top of that, Whirling Slash also gets a huge attack speed benefit as well from the alternate quality, so these synergies make this build an absolute powerhouse.

How do I tame the beast used in this build?

Here is a video explaining how to farm the correct beast. The video says Trail of Ice but ignore that part and get one with Trail of Fire.

Is this build expensive?

This build is very cheap to start off because it is basically the same as the Oil Grenade + Flameblast Gemling that everyone played as a league start for Patch 0.5.5. It does start getting pricey when you want to scale attack speed and AoE though.

How should I level this build?

To level this build, I would suggest following Fubgun's Oil Grenade Gemling Build until you get to level 70. From there, you get access to the Forgotten Warden, which is required for this build to operate.

Strengths and Weaknesses

  • Extremely fast
  • Huge Damage
  • Very Tanky
  • SO MUCH FUN!
  • Has an annoying setup you need to do at the beginning of every map
  • Takes a bit of time to get used to the movement

Equipment

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Jewels
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Equipment Priority
+10

WEAPON SET I

The best in slot for this build is Saitha's Spear since it essentially doubles our ignite damage. You want to socket it with Soul Core of Quipolatl for attack speed. You should also try to get the chance to aggravate bleeds as high as possible.

WEAPON SET II

Get a staff with +7 to fire spell Levels. After that, focus on getting as high Spell Damage %, Extra Damage as Fire, and Fire Damage as possible. The staff base does not matter.

For the sockets, you want to use Hedgewitch Assandra's Rune of Wisdom and Jiquani's Soul Core of Rippling. If you can get Legacy of Lifesprig, you can use it to replace Hedgewitch Assandra's Rune of Wisdom.

Helmet

As much survivability as possible.

Use a Raven-Touched Shard to annoint Paragon.

The other empty sockets can be filled with Bear Idol for AoE.

Body Armour

Forgotten Warden is required to make this build work. Socket with Fox Idol and Craiceann's Rune of Warding.

Gloves

Prioritize getting as much ES/EV as possible. You also want to have deflect on the gloves for survivability.

If you can get attack speed, that is a bonus.

Feel free to also get % AoE to attacks with a Mystic Alloy.

Use a Cadigan's Epiphany for an extra Rare Jewel.

Boots

Pretty straightforward - as much Energy Shield and Resistances as possible. As high Movement Speed as possible.

Amulet

I prefer to use a Lament Amulet with Ghost Dance because the skill has Int requirement, which messes with our Thaumaturgic Generator. Otherwise, here are the stats you want:

  • + Spell Levels
  • Spirit
  • +5 Quality of Skills (Desecrate with Kurgal)
  • Energy Shield/Evasion

Annoint Thaumaturgic Generator. We need this for Frenzy Charges.

Rings

Blackflame is BiS. Feel free to use 2 if you can afford to lose the attributes/resistances.

Rare Rings

Use a Rare Ring if you need more attributes & resistances.

Belt

Mageblood with Silver and Jade is BiS.

If you can't use a Mageblood, use a Darkness Enthroned (body armour) instead and socket it with Fox Idol instead of having it on your chest armour. The augment you want in there is up to you.

Jewels

Unique Jewels

  • Split Personality for Shadow (this is not required but optimal in my opinion)
  • Megalomaniac with Chakra of Thought at minimum.
  • From Nothing for Oasis

Rare Sapphire Jewels Priority Stats (in order):

  1. Ignite Magnitude
  2. Damaging Ailments Deal Damage % Faster
  3. Max Energy Shield
  4. Area of Effect

Rare Emerald Jewels Priority Stats (in order):

  1. % Increased Attack Speed
  2. % Increased Attack Speed with Spears
  3. % increased Magnitude of Ailments
  4. % Evasion Rating

Skill Gems

Support Gem Requirements:

Str 60

Dex 20

Int 60

1

Flameblast

Level 20

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2

Whirling Slash

Level 1

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3

Whirlwind Lance

Level 18

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4

Despair

Level 18

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5

Spirit Vessel

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6

Companion: {0}

Level 18

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7

Ghost Dance

Level 20

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8

Wind Dancer

Level 18

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9

Bloodhound's Mark

Level 19

10

Charge Regulation

Level 18

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Barrage

Level 19

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Virtuous Barrier

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Gem Priority
+30

TAME BEAST

You will need a Beast with Trail of Fire.

Here is a video explaining how to farm the correct beast. The video says Trail of Ice but ignore that part and get one with Trail of Fire.

Setting Up Your Ignite

At the beginning of the map, lure monsters to you and hit them with Oil Barrage. You can command your wyvern to do so with the keybind that directs your minions. Sometimes your wyvern will not actually use Oil Barrage if you don't do this.

After that, charge up Flameblast to hit the enemy on top of the oil ground (YOU MUST HIT AN ENEMY OR ELSE THE IGNITED GROUND WILL NOT BE CREATED).

Then use Despair until you can use Whirlwind Lance. Then use Whirlwind Lance to pick up the ignited ground.

From here you can just use Whirling Slash to move around and kill enemies. Make sure to stick close to your Tame Beast in order to make the ignite on your Whirling Slash infinite.

One thing to note is that your Tame Beast will not use Trail of Fire unless there are enemies around. So make sure you try to keep enemies around for as much as you can until your Whirling Slash Ignite goes infinite (this takes ~8 seconds to go infinite).

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
+10% to Cold Resistance
Freythorn — The King in the Mists
+30 to Spirit
Ogham Manor — Candlemass, the Living Rite
+20 to maximum Life
The Spires of Deshar — Sisters of Garukhan
+10% to Lightning Resistance
Valley of the Titans — Medallion
30% increased Charm Charges gained
+1 Charm Slot
The Azak Bog — Ignagduk, the Bog Witch
+30 to Spirit
Jiquani's Machinarium — Blackjaw, the Remnant
+10% to Fire Resistance
The Venom Crypts — Venom Draught
30% increased Elemental Ailment Threshold
Abandoned Prison — Goddess of Justice
30% increased Life Recovery from Flasks
Halls of the Dead — Tribal Medicine
Not Specified2 choices
Halls of the Dead — Ngamahu's Test
+5% to Fire Resistance
Halls of the Dead — Tasalio's Test
+5% to Cold Resistance
Halls of the Dead — Tawhoa's Test
+5% to Lightning Resistance
The Khari Crossing — Molten Shrine
5% increased Maximum Life
Qimah — Tabana's Pillar
Not Specified7 choices
Kriar Village — Lythara, the Wayward Spear
+40 to Spirit

Comments

1
S
Shrek•10h ago

feel like im running the setup exactly as is for the ignite and it is not carrying the flameblast ignite..the dmg doesnt kill anything aside causing bleeding...not sure how this is suppose to function. its like im carrying a ignite that is doing zero dmg

0

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