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PoE 2 Build

Hollow Form Martial Artist Monk - Hollow Palm and Whirling Assault - Early League Start Guide For Campaign and Map Progression for 0.5!

presentationMonk
presentationMartial Artist
Starter
0.5 RotA
Creator
Updated on Jun 1, 2026
Jun 1, 2026

Build Overview

In 0.5 Return of the Ancients we are returning to Monk. Monk has been granted a new ascendancy in the form of the Martial Artist! With this new ascendancy and all the new skills this will be an exciting time to experiment.


Updated As of 5/30/26 - Hollow Form Whirling Assault Variation Added , Huge credit to Jungroan for this update his version is cracked. Will be making changes to this to fit my playstyle over the next day or so.

Updated 6/1 to include new helmet and boots and changes/test to the passive tree. Including pounce and rend

Current POB for Hollow Form (as of level 82) - https://pobb.in/blTuVMrjdW3N

How to level this build - https://youtu.be/peWgAF7-FhA

Currently I have 0 skill gems and support gems to cut hence I am literally only using the two below. This will be updated as I get more


Hollow Form Whirling Assault FAQ:

- Yes you must be Martial Artist
- Charges are granted from the gloves and Way of the Stone Fist

- PUT WHIRLING ASSAULT AND GEMS INTO HOLLOW FORM - CHANNEL HOLLOW FORM AND WIN

- Ascendancy Points REQUIRED TO MAKE THIS WORK - Way of the Stonefirst and Hollow Form


NOTE BECAUSE A LOT OF THIS IS ALL NEW UNEXPLORED TERRIROTIY THIS BUILD GUIDE IS ESSENTIALLY EXPERIMENTAL. WHIRLING SLASH/TWISTERS IS A SAFE LEAGUE START APPROACH TO GET CURRENCY AND PROGRESS BUT ASCENDANCY POINTS AND OTHER THINGS WILL BE EXPERIMENTAL PROCEED AT YOUR OWN WILL.

My current plan is either to play and level with this into Whirling Assault or I will play Whirling Slash / Twister. The goal is to get enough currency to buy the new shield from end game breach. Then transition into a build with that. That twister build can be found here: https://mobalytics.gg/poe-2/builds/martial-artist-way-of-the-whirling-slash-twister-travic


The biggest thing to note with this build guide is it is designed to do one very specific thing. It gets you through the campaign and it starts you with early and mid game maps.

When do we Ascend and what Ascendancy Points do we take?

-This becomes a very interesting question with the new Martial Artist and one that I am not a 100% sure on the answer. My current plan is as follows:

Act 2 - Way of the Stonefist - I am choosing this first due to the amount of power that was showcased in the trailer for the Martial Artist. I am hoping this + flat damage on rings will provide all the damage I need for the campaign

Act 3 - This is where things get interesting. We can take Way of the Mountain due to how strong Mountain's Teaching is since we will constantly be immobilizing enemies. The other option here is Runic Meridians. Time and time again GGG has told us to expect a ton of runes throughout the campaign. Knowing this by the time we get to Act 3 we might have access to some insanely powerful runes. Without seeing what we drop and how they affect each slot it becomes a hard call. Either option "SHOULD" be good here.

Ascendance Points 5-8 are a bit trickier. If we stay whirling slash twisters I think there is a huge argument for taking Martial Adept and Martial Masters. I think there could be something insane here with generating combo points and swapping out one of our spears for a quarterstaff to do some crazy bell shenanigans. This is hard to say and will require experimenting. The other option is to take Hollow Focus and Hollow Resonance.

I will update more on the Ascendancy's after experimenting and exploring options

This build will be utilizing both Energy Shield and Evasion and when invested into should give us a very comfy defensive layer.

A big shoutout to GuyThatDies and FGKorbyn21 those guys did an amazing job with both of their builds. I used a lot of their information to help me put this together. The idea was I wanted a really smooth leveling experience and then I wanted a really strong early game mapping experience to get me to where I needed to be.

The videos that inspired this build can be found here:

GuyThatDies: https://www.youtube.com/watch?v=cm55q0M4_V0

FGKorbyn21: https://www.youtube.com/watch?v=x4aUqCJ6FEk

My overall goal is to get the monk through the campaign, farm enough currency to be able to buy the new shield from the breach bosses then make my way into some sort of Spectral Shield Throw build utilizing a lot of the tools Martial Artist provides us.


How To Level This Build:

Starting in Act 1 you will want to pickup any quarterstaff you find and keep it relatively upgraded. We will be using this until the end of Act 1 when we pick up Hollow Palm Technique.

The overall idea is during the campaign we will be using Glacial Cascade + Frozen Locus to provide us with HUGE BURST of damage. When we combine this with Hollow Palm Technique we are pretty much set for the entire campaign. The reason being since Hollow Palm Technique is our weapon once we have it we never need to maintain a weapon again.

In Act 1 as well you are going to want to pick up Frost Bomb and Tempest Flurry these will be providing us with an insane amount of damage throughout the campaign.

The idea with Frost Bomb is it constantly provides us exposure. With Tempest Flurry we are using this to provide MASSIVE SHOCKS. Because of this Tempest Flurry should be the ONLY THING WE HAVE ON WEAPON SET 2. Everything else should be on Weapon Set 1. You will notice in the leveling trees we have points allocated for Shock and Shock magnitudes this is because the amount of extra damage Tempest Flurry provides us with is actually insane.

Once you get through the campaign you have two options. Option one is to stay the current coarse and adjust to skills you want to use. Option two is to swap to Whirling Assault. One of the cool things about Whirling Assault is that it is just a power house of a skill. This skill will be able to get you through early and mid maps to get currency.

With Martial Artist being a play now too we can use some of the new nodes along side Whirling Assault to provide us with insane damage. Hollow Form looks as though it is going to be an amazing skill to play with. We will need to do some testing with it and see how it actually feels but currently on paper it looks amazing.

PLEASE REMEMBER WHEN YOU LOOK AT THE GEAR YOU ONLY NEED A WEAPON IF YOU DO NOT WANT TO PLAY Hollow Palm Technique ANYMORE. WE TRANSITION TO A QUARTER STAFF FOR Whirling Assault IN THE EARLY END GAME.

As far as gearing goes, since this new patch is providing us with a ton of new runes and items the overall plan is the following:

1) Get Life / Energy Shield and Evasion on any piece of gear we can

2) Get resistances to help cap out our resistances

3) Maintain flat damage on both rings. This will be important to keep up our damage throughout the entire play through.

4) Obtain an amulet with spirit to help us get maximum auras going

5) When we swap to a weapon for Whirling Assault we will want to get the biggest damage dealing physical quarterstaff that we can get. Ideally a base with high crit such as a Sinister Quarterstaff. The idea is we want to cap out are crit and just have extremely hard hitting hits.

YOU WILL NOTICE MOST OF THE GEAR LOCATED DOWN BELOW IN THE GEAR SECTION IS EXTREMELY GENERIC -> LIFE /ENERGY SHIELD/ EVASION AND RESISTANCES. YOU DO NOT NEED TO GO CRAZY TO GET THIS BUILD GOING. JUST CAP RESISTANCES AND BLAST.

Ideally we will eventually fine tune our gear into the end game. But the current plan is to just get started, get currency then come up with a solid Mid/End Game plan to transition. This is a League Starter it is not meant to do all content, just enough to get me rich enough to reroll.

Build Variants

Helmet is - Vestige of Darkness

Boots are - Decree of Flight

Equipment

item
1
item
3
item
6
item
5
item
4
item
1
item
7
item
8
item
item
item
item
item
item
Equipment Priority
+8

Skill Gems

Support Gem Requirements:

Str 25

Dex 25

Int 10

1

Rend

Level 19

prolongeddurationsupportplayertwo
supportrapidattacksplayertwo
supportheightenedchargesplayer
2

Hollow Form

Level 19

whirlingassaultplayer
supportarmourbreakplayerthree
supportmeleephysicaldamageplayer
supportheightenedchargesplayer
3

Mana Remnants

Level 15

supportfleetingremnantsplayertwo
4

Pounce

Level 18

supportmarkfordeathplayertwo
supportrapidattacksplayerthree
prolongeddurationsupportplayertwo
5

Charge Regulation

Level 14

6

Ghost Dance

Level 15

supportcooldownrecoveryplayertwo
7

Wind Dancer

Level 14

supportclarityplayertwo
Gem Priority
+13

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Quest Rewards

Check which quests you’ve completed on your character
Ogham Manor — Candlemass, the Living Rite
+20 to maximum Life
Valley of the Titans — Medallion
30% increased Charm Charges gained
+1 Charm Slot
The Venom Crypts — Venom Draught
25% increased Mana Regeneration Rate
Abandoned Prison — Goddess of Justice
30% increased Life Recovery from Flasks
Qimah — Tabana's Pillar
+5% to all Elemental Resistances

Video Guide

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