This is my leveling guide for Poisonburst Pathfinder, swap to the endgame guide after campaign.
You'll be leveling as poison from the very start with this build guide.
Vendor regex: "y: \+|ts: S|\d+% i.+mov|ward|phy.*att.*|quiver"
This is my leveling guide for Poisonburst Pathfinder, swap to the endgame guide after campaign.
You'll be leveling as poison from the very start with this build guide.
Vendor regex: "y: \+|ts: S|\d+% i.+mov|ward|phy.*att.*|quiver"






Early boss kill order for a smooth experience:
Devourer > cold witch > hut witch > rust king
Grab Concentrated Area after killing devourer and Escalating Poison as your 2nd support.
In act 1 it's very important to have gear with flat physical damage to attacks. At lvl 11 you want to get a
Warden Bow, with %phys or flat phys. Any flat ele rune is okay, wont increase your poison dmg but it can add a little bit of boss dmg as you spam
Poisonburst Arrow
Also look at the vendor in town every 1-2 lvls for flat damage gloves, every flat for the build is massive in act 1
Movement speed on boots is also extremely good if you can find them, try to search the vendor every 1-2 lvls. I would never swap out movement speed boots, only replace them with other boots that have movement speed.
Besides that you're just looking for life/resist on gear, but flat damage is the most important on gloves/rings.
!!!!Important!!!!!
Always salvage weapons with quality for whetstones and always salvage items with sockets for artificers orb, this is extremely important for gear upgrades throughout the campaign.
I also personally prefer to vendor all rares for gold to gamble in act 2 and act 3 for better gear.
Support Gem Requirements:
Str 5
Dex 10
Int 10
Poisonburst Arrow
Contagion
Vine Arrow
Withering Presence



Poisonburst Arrow is your main clear for the whole campaign, early on you combo it with
Contagion as it'll spread your poison to all nearby enemies.
Vine Arrow is used for bosses or rare monsters.
Take
Withering Presence as your 1st spirit gem, but you'll want to replace it in act 2 with
Herald of Plague which massively improves your clear. This also allows you to drop
Contagion, saving you 1 less skill to use.
Plague Bearer is also fine to take, but you will still replace it with
Herald of Plague
If you're lacking attributes in act 1 than give up
Vile Wounds for small attribute nodes.
In general just use dexterity for your small attribute nodes. Use strength/int if you need it for gear or support gems.
Ascendancy order:
Overwhelming Toxicity >
Traveller's Wisdom >
Running Assault
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