The below features were showcased but unfortunately were not able to be included with the 0.2.0 patch, we will patch these in as soon as they're ready.
- Added the ability to lock your main hand, off-hand or both, so that you can use the same item(s) between weapon sets.
03-04-2025
Changed notes:
Old:
- Overcharge Support now only increases the magnitude of Shock from hits.
New:
- Overcharge Support no longer causes Supported Skills to have less Shock Duration. It now has "Shocks caused by Supported Skills are reflected back to you".
Old:
- The Ingenuity Unique Belt no longer has 40-80% increased Bonuses gained from Equipped Rings. Instead, it now has 30-50% increased bonuses gained from Equipped Left Ring, and 30-50% increased bonuses gained from Equipped Right Ring. Existing versions of this item are unaffected by these changes.
New:
- The Ingenuity Unique Belt no longer has 40-80% increased Bonuses gained from Equipped Rings. Instead, it now has 20-30% increased bonuses gained from Equipped Left Ring, and 20-30% increased bonuses gained from Equipped Right Ring. It also now has +1-2 Charm Slots, -20-20% increased Charm Charges Gained, and -10-10 reduced Charm Charges Used. Existing versions of this item are unaffected by these changes.
Old:
- Modifiers to curse effect have been changed to instead apply to curse magnitude. This means that they are multiplicative with any other modifiers to the effect of the debuff on the target. For example, curse magnitude and slow magnitude are now multiplicative with each other for Temporal Chains.
New:
- Modifiers to curse effect have been changed to instead apply to curse magnitude. This means that they are additive with any other modifiers to the effect of the debuff on the target. For example, curse magnitude and slow magnitude are now additive with each other for Temporal Chains.
Removed notes:
- Hexblast's damage has been lowered by roughly 17% at all Gem levels. The Explosion radius has also been reduced to 1.2 metres (previously 1.6).
04-04-2025
Changed notes:
Old:
- Ripwire Ballista Bolts now Pins Enemies as though dealing 400% more Damage (previously 250%).
New:
- Ripwire Ballista Bolts now Pins Enemies as though dealing 600% more Damage (previously 250%).
Old:
- Shockchain Arrows can now chain up to 8 metres away (previously 4).
New:
- Shockchain Arrows can now chain up to 8 metres away (previously 4). Shockwaves now also hit the monster from which the Shockwave originated.
Old:
- Considered Casting now has a 115% Cost Multiplier (previously 100%).
New:
- Considered Casting now has a 115% Cost Multiplier (previously 100%), and causes Supported Spells to deal 35% more Damage (previously 40%).
Old:
- Decompose, the Skill granted by the Corpsewade Unique Boots, now causes the Poison Cloud to poison enemies as though dealing Chaos damage equal up to 10-19.5% of Corpse's Maximum Life at Gem levels 1-20 (previously 30-39.5%).
New:
- Decompose, the Skill granted by the Corpsewade Unique Boots, now causes the Poison Cloud to poison enemies as though dealing Chaos damage equal up to 10% of Corpse's Maximum Life at Gem levels 1-20 (previously 30-39.5%).
Old:
- The Corrupted modifier on Helmets and Rings that provides 1-2% of Life Regenerated per Second can no longer roll. It has been replaced with a new Corrupted modifier that provides 1-2% increased Life Regeneration Rate.
New:
- The Corrupted modifier on Helmets and Rings that provides 1-2% of Life Regenerated per Second can no longer roll. It has been replaced with a new Corrupted modifier that provides 15-25% increased Life Regeneration Rate.
New notes:
- Artillery and Ripwire Ballista now have an aggro range of 8 metres (previously 6).
- Artillery Ballista now fires 3 Projectiles (previously 1).
- Lightning Arrow now fires beams at up to 2-4 additional Enemies near the target at Gem levels 1-20 (previously 2 at all levels). Quality now provides 0-40% more chance to Shock (previously fires beams at up to +0-1 additional Enemies near the target).
- Siege Cascade now has 200% more damage against Immobilised enemies (previously 50%). Quality is now +0-80% more damage against Immobilised enemies.
- Wind Dancer's Gale Force has had the Knockback distance reduced.
- Arcane Surge now causes you to gain Arcane Surge for 10 seconds after Spending a total of 100% of your Maximum Mana on Supported Skills (previously 8 seconds).
- Arcane Tempo now causes Supported Skills to have 20% more Cast Speed (previously 25%).
- Break Endurance now provides a 40% chance to gain an Endurance Charge when Supported Skills Fully Break Armour (previously 20%).
- Break Posture now has Daze lasts for 8 seconds (previously 6).
- Bursting Plague's Triggered Plague Burst now has a base Critical Chance of 5%.
- Combo Finisher now causes Supported Skills to lose Combo if you generate no Combo for 4 seconds (previously 8).
- Comorbidity now causes Supported Skills to have 20% less Poison Duration (previously 30%).
- Concentrated Effect now causes Supported Skills to deal 30% more Area Damage (previously 40%).
- Controlled Destruction now has Supported Skills deal 25% more Hit Damage (previously 30%). The description has been updated, but the functionality remains the same.
- Decaying Hex now causes Supported Skills to inflict Decay, dealing 100% of Intelligence as Chaos damage per second for 8 seconds (previously 60%).
- Demolisher now causes Supported Skills to Break 50% more Armor (previously 40%).
- Energy Retention now has a Cost Multiplier of 110% (previously 100%).
- Execute now causes Supported Skills to deal 50% more Damage with Hite against Enemies that are on Low Life (previously 40%).
- Expanse now causes Supported Skills to have +8 seconds to Cooldown (previously +6).
- Extraction now causes Supported Skills to Gain 35% of Damage as extra Chaos Damage (previously 25%).
- Fork now causes Projectiles from Supported Skills to deal 30% less Damage after Forking (previously 50%).
- Frost Nexus now causes Supported Skills to create Chilled Ground for 8 seconds when they Freeze an Enemy (previously 4).
- Ice Bite now has Attacks 35% of Damage as Cold Damage for 5 seconds on Freezing an enemy with Supported Skills (previously 3).
- Impending Doom's triggered Doom Blast now has a base Critical Hit Chance of 7% (previously 5%).
- Innervate now has Attacks gain 35% of Damage as Lightning Damage for 5 seconds on killing a Shocked enemy with Supported Skills (previously 3).
- Inspiration now causes Supported Skills to have 30% less Cost (previously 40%).
- Lasting Shock now has a Cost Multiplier of 100% (previously 120%), and now causes Supported Skills to have 30% less chance to Shock (previously 20%).
- Life Thief now has Leech 8% of Physical Attack Damage from Supported Skills as Life (previously 6%).
- Longshot now causes Supported Skills to deal 30% more Attack Damage to enemies further than 7 metres from you, scaling down to no bonus at 3.5 metres or closer (previously 35%).
- Martial Tempo now causes Supported Skills to have 20% more Attack Speed (previously 25%).
- Minion Pact now causes Supported Skills to remove 100% of your maximum Life from a nearby Minion on use to deal 30% more Damage (previously 40%).
- Pierce now causes Projectiles from Supported Skills to deal 20% less Damage if they've Pierced an enemy (previously 30%).
- Soul Thief now has Leech 8% of Physical Attack Damage from Supported Skills as Mana (previously 5%).
- Stomping Ground's triggered Shockwaves now have a base Critical Hit Chance of 5%.
- Swift Affliction now causes Supported Skills to deal 30% more non-Ailment Damage over Time (previously 35%).
- All sources of Strikes dealing Splash damage to targets now have a radius of 1.5 metres (previously 1.8 metres).
- The Meditate Skill granted by the Faith is a Choice Ascendancy Passive skill now has 0-28% more Energy Shield Recharge Rate at Gem levels 1-20 (previously 40-78%). Quality now provides 0-10% more Energy Shield Recharge Rate (previously 0-15%).
- The Northpaw Unique Gloves now has Base Critical Hit chance for attacks with Weapons is 7% (previously 8%), and this is now an unscalable value. It also now has 10-15% increased Critical Damage bonus (previously 20-30%). Existing items can be made worse with a Divine Orb.
- The Death's Harp Unique Bow now has +30-40% to Critical Damage Bonus (previously +50-70%). Existing items can be made worse with a Divine Orb.
- Warpick One Hand Maces (as well as the newly-named Battle Pick and Strife Pick Maces) now have +10-15% to Critical Damage Bonus (previously +30-40%). Existing items can be made worse with a Divine Orb. These item types also now have a base Critical Hit chance of 7% (previously 8%), and this does affect existing items.