The Abyssal Lich is a modified version of the existing Lich Ascendancy for the Witch. Some of the normal Lich Passives remain, but others have been replaced with new ones!
Small Passives
- 20% increased maximum Energy Shield
- 30% increased Energy Shield if you've consumed a Power Charge recently
- 3% increased maximum Life
- 15% increased Minion Duration
- 15% increased Area of Effect of Curses
- 6% increased Reservation Efficiency of Minion Skills
Umbral Well
Skeletal Minions you would create instead grant you Umbral Souls for each Minion you would have created
Umbral Souls grant buffs in place of the Skeletal Minions you would have summoned:
- Skeletal Warriors grant 15% increased Attack Damage
- Skeletal Snipers grant 15% increased Projectile Speed
- Skeletal Clerics grant 30% increased Energy Shield Recharge Rate
- Skeletal Arsonists grant 15% increased Area of Effect
- Skeletal Storm Mages grant 25% increased Spell Damage
- Skeletal Frost Mages grant 35% increased maximum Energy Shield
- Skeletal Brutes grant 60% increased Stun buildup
- Skeletal Reavers grant 6% increased Skill Speed
Unwilling Offering (requires Umbral Well)
Your Offerings can target Enemies in Culling range
Your Offerings affect you instead of your Minions
Offerings created by Culling Enemies have 1% increased Effect per Power of Culled Enemy
Steward of Kulemak
Grants Skill: Abyssal Apparition
Damaging Spells consume a Power Charge if able to trigger Abyssal Apparition
Crystalline Phylactery
Can Socket one non-Unique Basic Jewel
100% increased Effect of Socketed Jewels
50% more Mana Cost if you have no Energy Shield
Soulless Form
10% of Damage taken bypasses Energy Shield
No inherent Mana regeneration
Regenerate Mana equal to 6% of maximum Life per second
Eternal Life (requires Soulless Form)
Your Life cannot change while you have Energy Shield
Eldritch Empowerment
Sacrifice 5% of maximum Energy Shield when you Cast a Spell
Spells for which this Sacrifice was fully made deal 30% more Damage
Sacrificing Energy Shield does not interrupt Recharge
Rupture the Flesh
Cursed Enemies Killed by you, or by Allies in your Presence, have a 33% chance to Explode, dealing a quarter of their maximum Life as Physical Damage
Incessant Cacophony (requires Rupture the Flesh)
You can apply an additional Curse
Curses you inflict have infinite Duration