A foundational aspect of Path of Exile 2 is that of Attributes
Strength
Dexterity
Intelligence
Much of the game revolves around these Attribute types. Every Skill Gem and has an Attribute Requirement, and character Classes and Defence types revolve around Attributes as well.
Generally speaking
Strength is associated with Life and Armour, high-damage, slower hits and Melee Skills with Maces
Dexterity is associated with Evasion Rating, high Attack Speed, agility and Ranged Skills with Bows and Spears
Intelligence is associated with Energy Shield, Spells, Critical Hits and Summoning abilities. Weapon types include Staves, Wands and Sceptres
But there are also hybrid types that are a blend of these archetypes
Strength/Intelligence - Talismans, Totems, Shapeshifting. A blend of Spells and Melee
Dexterity/Intelligence - Quarterstaves and Critical Hits. A blend of high speed Attacks with a blend of Magic
Strength/Dexterity - Crossbows. Big, slower hits, but often Ranged
All Classes follow this theme, as can be seen in the Character Classes section, but every Skill Gem, Support and Item has an Attribute Requirement, and Defences revolve around this mechanic too.
For example, every Body Armour has 6 base types that revolve around an Attribute, and you can see the associated Defence type
Warlord Cuirass
Corsair Coat
Vile Robe
Wolfskin Mantle
Sleek Jacket
Death Mail
This is true for all item base types such as Boots, Gloves and Helmets
Skill Gems follow a similar theme
Earthshatter
Lightning Arrow
Bonestorm
Arctic Howl
Frozen Locus
Explosive Grenade
Keep this in mind and start paying attention because you'll start noticing that this forms the basis of so much of Path of Exile 2!



















