PoE 2 Warrior - Overview, Skills, and Ascendancies
PoE 2 Warrior Guide
The Warrior, was released as one of 6 playable classes in PoE 2 for the Early Access on December 6th, 2024. PoE 2 plans to have 12 classes, but only 6 were playable on Early Access launch, and the 7th, Huntress, came out in update 0.2.
The Warrior class is a new addition that splits from the Marauder. While the feel may be similar to some Marauder builds from PoE 1, the Warrior will have its own niche to carve out.
If you're interested in builds, check out the following pages:
Warrior Overview
The Warrior class is a new class with the STR attribute. This makes them start at the same location as the Marauder class, with proximity in the Strength portion of the skill tree. (Bottom Left)
The Warrior’s signature weapon is the Mace, which is a weapon type that’s carrying over from PoE 1. In PoE 1, the Marauder starting area was close to many melee weapon nodes like Axes, Maces, Staves, etc.
With PoE 2, the Warrior class will now be your go to if you plan on playing Mace builds. These builds often focus on “Slam” attacks and Warcries. While Slam attacks are often slower than other skills, you deal a massive chunk of damage with each hit, compared to smaller faster attacks.
Stun Mechanic
If you haven’t checked out our Monk Overview yet, you should give that a quick read. In it, we talk about how Path of Exile 2 is changing how CC mechanics work on bosses.
In PoE 1, many bosses were stun/freeze immune as it would trivialize content. With PoE 2, this is going to change.
Overall, bosses can now reliably be CC’d, but not to the point where you can stun lock them. As you use stunning/freezing hits, the boss will have an internal gauge fill up. Once it’s filled, the boss will be CC’d. If they have recently been CC’d, they will require more hits to be CC’d again.
As time passes, the gauge will then lower back to default, where you can build up stun/freeze again.
The Stun mechanic is a core part of Mace attacks, as they often have built in mechanics that synergize with Stun. Since many attacks are also quite slow, you’ll want to Stun an enemy before charging up a large attack to burst them with damage.
Warrior Skill Gems
While these are technically "Mace" skills, these skills match thematically with the Warrior class. This list is updated for Update 0.2:
Earthquake
Boneshatter
Rolling Slam
Shield Charge
Armour Breaker
Shockwave Totem
Infernal Cry
Molten Blast
Resonating Shield
Perfect Strike
Shield Wall
Leap Slam
Earthshatter
Volcanic Fissure
Sunder
Supercharged Slam
Seismic Cry
Stampede
Ancestral Warrior Totem
Hammer of the Gods
Warrior Ascendancy Classes
In PoE 2, every Class will eventually have 3 Ascendancy Classes to further specialize their character. For the Early Access on December 6th, each playable Class will have 2 Ascendancies.
For the Warrior, you can choose to Warbringer to specialize in things like Totems or Warcrys. The Titan looks to specialize in Slam Skills and stunning enemies.
Warbringer

[See Warbringer Ascendancy Page]
The Warbringer has passive nodes that synergize with Totems, Warcrys, and Block. There are also passives that further empower your Shield as one of your main defensive layers.
Titan

The Titan is all about big Slams and stunning enemies. If you want to do slow but powerful attacks, the Titan is for you. There are also a few utility passives such as a larger backpack, more maximum life, more Armour, and more.
Smith of Kitava

[See Smith of Kitava Ascendancy Page]
As part of the Dawn of the Hunt update on April 4 2025, the Warrior released a third ascendancy class, the Smith of Kitava. This Ascendancy grants powerful defensive effects such as Max Life, Max Res, and more.
Wrap Up
This wraps up the basics of the Warrior class in Path of Exile 2.
Overall, the Warrior class isn’t particularly new for Path of Exile. A lot of the skills are returning from PoE 1, and Slam Skills have been in the game for a long time.
The Warrior class is simply separating builds that were Marauders in PoE 1, letting them specialize more towards Maces, Slams, and Totems.
It'll be interesting to see how the Marauder separates itself from the current Warrior class.
Overall, the Warrior class will be perfect for anyone that wants to be a big beefy character with a giant weapon, slamming enemies down with weighty attacks.