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PoE 2 Build

[0.4] Fartfinder - Skadoosh's Corpsewade Pathfinder

presentationRanger
presentationPathfinder
Verified
HC
End Game
Starter
0.4 TLotD
Updated on Jan 10, 2026
Jan 10, 2026

Build Overview

Updates in changelog, my current character

Walk around with Corpsewade creating poison gas clouds via Decompose automatically as you step. Plague Bearer to keep the gas going and create corpses. Weapon swap to target your own Bind Spectre minions instead to gas bosses. Easily walk (or sprint) through all content

Explanation of Decompose (Corpsewade) and build: How It Works section

Leveling strategy (1 to 58)

- Please check out my Full Pathfinder Leveling Guide with step-by-step sections to help gearing, selecting passives, and new player tips

- Corpsewade can be bought at a low level requirement and used early if you want

- Venoms(Quest reward): Stun threshold, Tattoos: 5% resistances

- Level 58 is required before you can start following the Starter variant of this build. Sacrifice unlocks at 58 and is mandatory

- Travel to the first zone in Act 3 (Sandswept Marsh), and find the Rootdredge boss. Wait for him to summon minions and use Bind Spectre on a corpse of a Bogfelled Commoner (WITHOUT an axe and 5000 base maximum life at level 13) Video guide for spectre here

Please read the guide and FAQ

If you still have questions, you can contact me via Skadoosh_C twitch dm's, Youtube comment, or SkadooshFarted in-game.

Strengths and Weaknesses

  • One button
  • Slow immune
  • Slow nearby enemies to a crawl
  • Fill the screen with gas
  • Chain kill enemies off-screen
  • Ignore mana/life flask
  • Tanky and Untouchable
  • Minion respawn timer
  • Boots with 10% movement speed

Build Variants

This is the SPEED Uber Endgame variant that mirrors the Uber Endgame one. Sacrifices some defense for speed and clear

T15 Map speed clear demo

Uber Arbiter

Using Herald of Plague and Wind Dancer by replacing the buckler with a one-handed mace

140%+ un-interrupted sprint speed

Equipment

item
7
item
9
item
2
item
10
item
4
item
8
item
item
5
item
6
item
1
item
item
item
item
item
item
item
item
Equipment Priority
+10

REFER TO UBER ENDGAME VARIANT

- Set 1 Any 2 socket one-handed mace. Use perfect essence of abrasion on 6 mod one, then prefix abyss craft Amanamamu " %increased damage against enemies with fully broken armour". Repeat if one removes the other. Corrupt for 3rd socket

- Darkness Enthroned (body armour) socketed with Guatelitzi's Thesis and Farrul's Rune of the Chase

- Guatelitzi's Thesis WILL KILL YOU if you don't have some source of flat regen like Snakebite

- Prism of Belief for +3 Plague Bearer

- Instill/annoint: Jack of all Trades

Skill Gems

Support Gem Requirements:

Str 45

Dex 35

Int 85

Expand all
1

Decompose

Decompose
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2

Plague Bearer

Set 1

Plague Bearer
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3

Sacrifice

Sacrifice
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4

Herald of Plague

Set 1

Herald of Plague
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5

Wind Dancer

Set 1

Wind Dancer
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6

Blasphemy

Set 1

Blasphemy
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7

Contagion

Set 1

Contagion
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prolongeddurationsupportplayertwo
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8

Withering Presence

Set 1

Withering Presence
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9

Bind Spectre

Set 2

Bind Spectre
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10

Ghost Dance

Set 1

Ghost Dance
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11

Grim Feast

Set 2

Grim Feast
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12

Discipline

Set 1

Discipline
Gem Priority
+14

REFER TO UBER ENDGAME VARIANT

Tips

- Swap Uul-Netol's Embrace for Corrosion in Plague Bearer until you can afford it

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

REFER TO UBER ENDGAME VARIANT

Red lines are weapon Set 1
Green lines are weapon Set 2

- Taking Marathon Runner with set 1

- Replace Overwhelming Toxicity for Running Assault if you want to be safer while sprinting

How it Plays

Full 10+ breach lvl 81 juiced map

Uber Arbiter

(OLD Season 1): Full Build Overview video with gameplay, Tier 4 simulacrum wave 13-15, Tier 15 waystone with delirium + breach, Tier 4 breach Xesht boss

Frequently Asked Questions

- I can't use my weapon set passive points, why?

You first need normal passive points before you can split them with the weapon set points. So to apply the max 24 weapon points for each set, you first need 24 normal passive points available to use

- Why is my single target so bad?!

You most likely have the wrong spectre, the correct one has 4x the life! Travel to the first zone in Act 3 (Sandswept Marsh), and find the Rootdredge boss. Wait for him to summon minions and use Bind Spectre on a corpse of a Bogfelled Commoner (WITHOUT an axe and 5000 base maximum life at level 13) Video guide for spectre here

- How come I can't summon Bind Spectre's each time I swap weapons?

When one of our Bind Spectre's die, it start the minion respawn timer. Normally takes up to 11-18 seconds before they can spawn again. When outside combat, weapon swapping bypasses this timer, and always spawns your minions instantly. When in-combat however, you need to wait for this timer to run out first or use Grim Feast to resummon them a limited number of extra times

- My minions have a X MINUTE respawn timer?!

This happens due to the game letting you have more minions selected than your spirit allows. Make sure to press the - (minus) button to reduce the amount of minions you have until the + (plus) lights up, and click that once

- Why aren't my Bind Spectre's summoned when I swap to set 2?

First thing to check is the skill gem section of the current variant you are playing. Each skill should only be active on one of the two sets. Bind Spectre requires that you specifically set the amount summoned per set. Put it at the max possible for set 2, and none for set 1. This is all done in the skill specific stat window. First access skill gem menu (default G), then click the small arrow on the right side next to the DPS number for a particular skill and then on the menu that appears bottom right checkboxes. Refer to Dual Specialisation gem section

- Why is my Plague Bearer doing so little damage?

The higher the level of Plague Bearer, the significantly more damage it can deal. Focus this over other intelligence spirit gems early

- What do I do when my Decompose clouds keep exploding/burning?

Use Persistent Ground III!

- Where can I find the answer to a question that's not in the FAQ?

A likely scenario is that the question is already answered in the main bulk of the guide. Please read it fully, I'm begging you. If you still can't find the answer, then you can contact me via Skadoosh_C twitch dm's, Youtube comment, or SkadooshPoisonWalk in-game (just /w)

- How did I just die while I had energy shield?!

It was Guatelitzi's Thesis, it kills you if you don't have some source of flat regen like Snakebite

How it Works

Video Explanation

This build revolves around the Decompose skill that gets cast every time you take a step with Corpsewade boots equipped. It automatically targets dead enemies around you (corpses), consuming them to create poison clouds that slowly expand. It does chaos damage based on the life of that enemy before it died, meaning it scales with monster level.

Sacrifice allows Decompose to trigger on our own undead minions (Bind Spectre), meaning we can spawn poison clouds without needing to kill something first. Thus Decompose will do more damage the more life the Bind Spectre has.

To spawn Bind Spectre's to create poison clouds when we need them, we use weapon swapping. This way we can have all our de-buffs and buffs active on Set 1, minions and Sacrifice active on Set 2, thus effectively doubling our usable spirit. So when we swap to Set 2 our minions instantly spawn next to us and Decompose targets them as we step.

Each Bind Spectre targeted by Decompose will spawn it's own poison cloud. Each cloud applies one poison per 2 seconds up to a maximum poison capacity. With Stacking Toxins, Building Toxins, 2x Talisman of Thruldana and Overwhelming Toxicity our maximum poison capacity becomes 10. More poison clouds = more poisons per second, NOT more damage. It just means you reach the poison capacity faster, and stay at max longer.

When one of our Bind Spectre's die, it will start the minion respawn timer. Normally it can take 10-16 seconds before they can spawn naturally again. When outside combat, weapon swapping bypasses this timer, and always spawns your minions instantly. When in-combat however, you usually have to wait, luckily Grim Feast can ressurrect your minions. You can keep casting it until you don't summon any more minions before swapping back to Set 1. Decompose clouds last long enough that you don't need to resummon minions often anyway.

During maps, we don't want to wait for this timer before we can spawn clouds, so we use Plague Bearer instead for killing packs of monsters. As long as a couple monsters survive, Decompose will target the corpses of stuff we kill and poison those remaining monsters. This refills our Plague Bearer instantly meaning we can use it again for the next pack of monsters. When targeting Plague Bearer with Astral Projection make sure to hit several packs of monsters, we don't want to kill everything with one cast, Decompose should clean up stragglers.

Plague Bearer will only gather poison when using Set 1. Make sure to stay in Set 1 whenever possible, as our de-buffs such as Blasphemy with Temporal Chains and Despair are only active when that set is equipped.

- Patch 0.2.0: (03.04.2025)

  • Corpsewade 75% less base scaling (now 10%, was 39.5%)
  • Skeletal Brute lost 20% more life quality (15% less damage)
  • Meat Shield no longer gives 50% more life (33% less damage)
  • Sceptres went from 5 to 4 to max levels for minions (9% less damage)
  • Lightning Warp has weaker shock (10% less damage)
  • Despair reduced to 24% (from 36%)
  • You can only have 6 poison clouds active at any time
  • Withering Presence is now better
  • Grim Feast deleted
  • Eye of Winter won't apply Wither via Withering Touch reliably
  • Sacrifice minions revive 60% more slowly now (was 31%)
  • You can no longer weapon swap to bypass minion respawn timer

- Patch 0.4.0: (05.12.2025)

  • Pathfinder changed
    • Contagious Contamination removed (Lose base poison prolif from build, butEncroaching Ground, Bursting Plague and Contagion makes up for it no problem)
    • Overwhelming Toxicity now only 2 ascendancy points total (+2 ascendancy points free!)
    • Running Assault now gives cannot be knocked down while sprinting (Possible option?)
    • Replacement for Traveller's Wisdom gives us access to witch starting area (Can save passive points?, -1 passive to build currently)
    • Traveller's Wisdom now gives 5% damage/Defence as options instead of attributes on travel passive node (Insanely OP?!, could give a LOT of damage or defence to the build)
  • Uul-Netol's Embrace Buffed! (now 40% as extra chaos, was 20%)
  • Arakaali's Lust Buffed! (Now 40% more, was 30%)
  • Courtesan Mannan's Rune of Cruelty now has a max limit of 1 (now 20%, was 15%)
  • Fenumus' Rune of Draining now has a max limit of 1
  • Talisman of Thruldana now has a limit of 1 (- 2 max poisons for singletarget)
  • Ghost Dance has a max of 3 charges, charge delay doubled (now 6s, was 3s)
  • Last but not least, Sacrifice now only has a 40% revive speed penalty (was 60%), which means we no longer need a Megalomaniac with Restless Dead

- Updates for patch 0.4 (06.12.2025)

  • Set 1 points now take Forthcoming for reduced shroud delay on Ghost Dance
  • Plague Bearer no longer needs Corrosion if you have Uul-Netol's Embrace for singletarget
  • Herald of Plague is NOT required for clear (tested), so keeping Desert Buckler for defence
  • Megalomaniac no longer needs Restless Dead
  • Added options explanation for fourth ascendancy: Running Assault, Traveller's Wisdom, Sustainable Practices
  • Darkness Enthroned (belt) now uses Courtesan Mannan's Rune of Cruelty and Fenumus' Rune of Draining
  • Recommend Astramentis if picking Traveller's Wisdom for your 4th ascendancy

Changelog

- First created (23.12.2024)

- Removed From Nothing from the Endgame variant (16.12.2025)

- Replaced Falconer's Jacket with Sacrificial Regalia for +1 to Bind Spectre (31.12.2025)

- Now note that Bogfelled Commoner has 5000 base maximum life at level 13 (02.01.2026)

- Swapped Magnified Area II for Expand in Contagion (02.01.2026)

- Fenumus' Rune of Agony this exists?! Added in Trenchtimbre (02.01.2026)

- Added new build variant Uber Endgame (SPEED). Uses a one-handed mace instead of a buckler for more damage and Herald of Plague (03.01.2026)

- Removed Heartstopper, was hurting more than helping when we got ignited (08.01.2026)

Path of Building Code

Video Guide

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