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PoE 2 Build

(NUKED) Skadoosh's Decompose Pathfinder

presentationRanger
presentationPathfinder
End Game
0.1 Early Access
Updated on Apr 14, 2025
Apr 14, 2025

Build Overview

BUILD GOT GUTTED IN PATCH 0.2!

About 80% less total damage, but more importantly you cannot bypass minion respawn timer with weapon swap anymore. Build is kill.

Are you struggling to do ALL content? Items and 6-link too expensive? Monsters always on top of you? Look no further, this build might be the one for you. With the press of NO* buttons:

  • Gas clouds fill the screen
  • Kill monsters before they can spawn
  • Explode all corpses
  • Cast while walking
  • never press your mana flask
  • Double curse monsters, slowing them to a crawl
  • Delete bosses
  • *Manual weapon swap might be required
  • Hardcore viable

Explanation of () and build: How It Works section at the bottom

Leveling strategy (1 to 58)

- Please check out my Full Early Leveling Guide which has step by step sections to help gearing, selecting passives and new player tips

- can be bought at a low level requirement and used early if you want

- Venoms(Quest reward): Stun threshold and all attributes

- Level 58 is required before you can start following the Starter variant of this build. unlocks at 58 and is mandatory

Please read the guide and FAQ

If you still have questions, you can contact me via Skadoosh_C twitch dm's, Youtube comment, or SkadooshPoisonWalk in-game.

Build Variants

This is the Endgame variant that expects a lvl 80+ character, check the Starter variant if you just got lvl 58.

Note that the high stats on gear shown are NOT needed to start this variant; it is only something to aspire to and build towards.

Endgame Variant

Select another Variant

Equipment

item
item
item
item
item
item
item
item
item
item
item
item
item
item

- Stat priority:

- Elemental Resistance (minimum 75%, don't need Chaos resistance)

- Attributes (skill gems/item requirements, also use passive tree)

- Energy Shield and Evasion

- Minion Skill levels

- Rarity

- Our main bread and butter and mandatory for the build to function. It provides the skill. can create gas clouds by consuming our minions with . For endgame we want a minimum level 16 version of the skill for 4 (MAX) support sockets

- Things that scale damage: Magnitude of poison, chaos damage, damage as extra chaos and Damaging Ailments deal damage faster. If you your then: Minions have increased maximum life and level of all minion skills. NOT spell damage

- Set 1 is an example. Any sceptre will work (except ). This is our aura and buff set. Only stat that matters is spirit, everything else is bonus. Use Arcanist Etchers (quality to 20%) to get even more spirit. Minion levels is for scaling. 202 total spirit on sceptre is needed if you wanna use

- Set 2 is our minion summoning set. Any sceptre will work. Main stats are level of all minion skills and Minion increased maximum life. Spirit is nice so we can summon more minions, but not required. Another shield option is for an extra brute, or for more minion levels (BUGGGED, disables when walking, must cast a spell first, minion direct or use the Faridun floating skin)

- All other items should follow the stat priority. Don't copy exactly what I have above, it is only example of good stats without resistance

- /'s with poison scaling: trade link or 's with block chance and minion life: trade link

- Venoms(Quest reward): Stun threshold and all attributes

- Amulet distilled emotion: I recommend lategame. Otherwise anything else that fills a problem, like

Endgame Variant

Select another Variant

Skill Gems

Support Gem Requirements:

Str 10

Dex 40

Int 70

Decompose

Decompose
supportconcentratedeffectplayer
supportdeadlypoisonplayer
supportextractionplayer
moredurationsupportplayer

Skeletal Brute

Skeletal Brute
supportmeatshieldplayer
supportminionmasteryplayer
supportphysicalmasteryplayer

Blasphemy

Blasphemy
despairplayer
temporalchainsplayer
supportcurseeffectplayer
supportritualisticcurseplayer

Withering Presence

Withering Presence

Shield Charge

Shield Charge
supportsecondwindplayer
supportfasterattackplayer

Plague Bearer

Plague Bearer
supportchaosmasteryplayer
supportastralprojectionplayer
supportmobilityplayer

Essence Drain

Essence Drain
supportwitheringtouchplayer
supportblindplayer
supportunleashplayer

Sacrifice

Sacrifice

Grim Feast

Grim Feast

Blink

Blink
supportcooldownreductionplayer
supportfastercastplayer

Cast on Minion Death

Cast on Minion Death
contagionplayer
balllightningplayer
supportoverchargeplayer
lightningwarpplayer

Decompose

Decompose
supportextractionplayer
supportdeadlypoisonplayer
supportspellechoplayer
supportincreasedareaofeffectplayer

- Set 1 skills: , , , , , , ,

- Set 2 skills: , , . requires that you specifically set the amount summoned per set. Put it at the max possible (ideally 3) for set 2, and 0 for set 1

Tips

- has two versions only to show both single-target (top) supports and normal mapping (bottom) supports

- Use to stack wither to 70% on bosses

- , , , and can be as low level as possible, to conserve mana, we only care about their utility

- in ONLY if you have

- Only have , in if you have 3 's. Make sure that when you all 's that you cast all the spells, if not then level/quality or just solely run

- requires a sceptre with 202 spirit (if has 20% quality) and a

- Quality priority: > > (Rest is preference)

SELECTING WEAPON SETS!

To ensure that a skill is only used with one particular weapon set, you need to configure it in your skill menu (G by default)

Check out this guide to see how you do it for each individual skill (gem section): Dual Specialisation

Endgame Variant

Select another Variant

Passive Tree

main:
27
123
set 1:
-3
20
set 2:
-3
20

Red lines are weapon Set 1
Green lines are weapon Set 2

- Ascendancy order: > > >

- is one of the last things you wanna take. You should have good gear and a lot of evasion. Aim for 50% evasion with it

Endgame Variant

Select another Variant

Atlas Tree

This is what I'm currently using.

Don't do this until you can sustain Tier 15 waystones

How it Plays

Full Build Overview video with gameplay

Tier 4 simulacrum wave 13-15

Tier 15 waystone with delirium + breach

Tier 4 breach Xesht boss

Frequently Asked Questions

- I can't use my weapon set passive points, why?

You first need normal passive points before you can split them with the weapon set points. So to apply the max 24 weapon points for each set, you first need 24 normal passive points available to use.

- How come I can't summon 's each time I swap weapons?

When one of our 's die, it start the minion respawn timer. Normally takes up to 11 seconds before they can spawn again. When outside combat, weapon swapping bypasses this timer, and always spawns your minions instantly. When in-combat however, a weapon swap still bypasses the timer, but only after waiting 4-5 seconds.

- Why aren't my 's summoned when I swap to set 2?

First thing to check is the skill gem section of the current variant you are playing. Each skill should only be active on one of the two sets. requires that you specifically set the amount summoned per set. Put it at the max possible for set 2, and none for set 1. This is all done in the skill specific stat window. First access skill gem menu (default G), then click the small arrow on the right side next to the DPS number for a particular skill and then on the menu that appears bottom right checkboxes. Refer to Dual Specialisation gem section.

Another rare bug is that if your is closer to the bottom of your skill gem menu, it for some reason thinks it does not have the available spirit to summon them. Just move the gem to the top of the menu.

- Why is my doing so little damage?

The higher the level of , the significantly more damage it can deal. also works to increase its level by 1. Focus this over other intelligence gems early, and keep those low level to keep the intelligence requirement relatively low while focusing on dexterity.

- Why aren't my 's being consumed by ?

This is most likely due to a bug with , it disables the automatic consumption of corpses with on step. I don't recommend this mace due to this bug, but a workaround is the minion command key-bind, casting a spell or the P2W Faridun floating skin, it will make work while walking.

- What do I do when my clouds keep exploding/burning?

The most common source for the clouds exploding often is burning ground, this builds kryptonite. This is found on waystones as a suffix mod called "Area has patches of Burning Ground". Avoid it if you can, and just run other waystones instead. If you can't avoid it or has added burning explosions to the rares/boss then standing close to enemies and weapon swapping is your best bet. and help with clearing as well.

If it happens frequently, like every zone/enemy, it's probably because you are playing with a friend who is igniting enemies or using skills that detonate poison clouds. Don't play with those friends (/s) or force them to use something like or .

- Why is my ES overflow depleting each weapon swap?

In the most recent patch a bug/change was made that makes it so that we lose the overflow from when we weapon swap IF there is a significant change in maximum energy shield. So to minimize this, you want to have 2 shields, one on each set, with similar ES values. Also, ensure you don't take any increased maximum ES on the passive tree with the weapon set points. This includes , so get enough spirit to have it active on both sets if possible.

- How come my is not applying wither?

The likely scenario is you skipped reading the guide. The support gem specifies that you need to deal chaos damage before it applies wither on hit. does not do chaos damage by default. That's why in the Uber Endgame variant of the build I mention that the jewel is mandatory. 2-4% damage as extra chaos means will now do enough chaos damage for .

- My game is CRASHING when I weapon swap at the start of a map, fix?

Fix has been found! Move the skill gem to the very bottom of your skill menu (default G). Courtesy of Avirr L on Youtube, thank you very much for your testing and comment!

- Where can I find the answer to a question that's not in the FAQ?

A likely scenario is that the question is already answered in the main bulk of the guide. Please read it fully, I'm begging you. If you still can't find the answer, then you can contact me via Skadoosh_C twitch dm's, Youtube comment, or SkadooshPoisonWalk in-game (just /w).

How it Works

This build revolves around the skill that gets cast every time you take a step with boots equipped. It automatically targets dead enemies around you (corpses), consuming them to create poison clouds that slowly expand. It does chaos damage based on the life of that enemy before it died, meaning it scales with monster level.

allows to trigger on our own skeleton minions (), meaning we can spawn poison clouds without needing to kill something first. Thus will do more damage the more life the has.

To spawn 's to create poison clouds when we need them, we use weapon swapping. This way we can have all our de-buffs and buffs active on Set 1, minions and active on Set 2, thus effectively doubling our usable spirit. So when we swap to Set 2 our minions instantly spawn next to us and targets them as we step.

Each targeted by will spawn it's own poison cloud. Each cloud applies one poison per second up to a maximum poison capacity. With , , and our maximum poison capacity becomes 8. More poison clouds = more poisons per second, NOT more damage. It just means you reach the poison capacity faster, and stay at max longer.

When one of our 's die, it will start the minion respawn timer. Normally it can take up to 11 seconds before they can spawn again. When outside combat, weapon swapping bypasses this timer, and always spawns your minions instantly. When in-combat however, a weapon swap still bypasses the timer, but only after waiting ~4 seconds (this might be a bug. 0.2 confirmed this was a bug RIP).

During maps, we don't want to wait for this timer before we can spawn clouds, so we use instead for killing packs of monsters. As long as a couple monsters survive, will target the corpses of stuff we kill and poison those remaining monsters. This refills our instantly meaning we can use it again for the next pack of monsters. When targeting with make sure to hit several packs of monsters, we don't want to kill everything with one cast, should clean up stragglers.

will only gather poison when using Set 1. Make sure to stay in Set 1 whenever possible, as our de-buffs such as with and are only active when that set is equipped.

Changelog

- First created (23.12.2024)

- Swapped out the Build Overview video with a new FAQ video (19.01.2025)

- Updated Endgame and Starter tree. Moved my contact info to the end of the FAQ (20.01.2025)

- Added full new player leveling guide from 1 to 58 (29.03.2025)

- Build dead after patch 0.2.0: (03.04.2025)

  • 50% less base scaling (now 19.5%, was 39.5%)
  • lost 20% more life quality (15% less damage)
  • no longer gives 50% more life (33% less damage)
  • Sceptres went from 5 to 4 to max levels for minions (9% less damage)
  • has weaker shock (10% less damage)
  • reduced to 24% (from 36%)
  • You can only have 6 poison clouds active at any time
  • (About 80% total less damage compared to patch 0.1)
  • is now better
  • deleted
  • won't apply via reliably
  • minions revive 60% more slowly now (was 31%)
  • Worst for last, you can no longer weapon swap to bypass minion respawn timer

Path of Building Code

Video Guide

Table of Contents

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