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PoE 2 Build

[0.4] Fartfinder - Skadoosh's Decompose Pathfinder

presentationRanger
presentationPathfinder
Verified
HC
End Game
Starter
0.4 TLotD
Updated on Dec 12, 2025
Dec 12, 2025

Build Overview

0.4 patch updates in changelog

Walk around with Corpsewade creating poison gas clouds via Decompose automatically as you step. Plague Bearer to keep the gas going and create corpses. Weapon swap to target your own Bind Spectre minions instead to gas bosses. Easily walk (or sprint) through all content

Explanation of Decompose (Corpsewade) and build: How It Works section

Leveling strategy (1 to 58)

- Please check out my Full Pathfinder Leveling Guide with step-by-step sections to help gearing, selecting passives, and new player tips

- Corpsewade can be bought at a low level requirement and used early if you want

- Venoms(Quest reward): Stun threshold, Tattoos: 5% resistances

- Level 58 is required before you can start following the Starter variant of this build. Sacrifice unlocks at 58 and is mandatory

Please read the guide and FAQ

If you still have questions, you can contact me via Skadoosh_C twitch dm's, Youtube comment, or SkadooshDecomposed in-game.

Strengths and Weaknesses

  • One button
  • Slow immune
  • Slow nearby enemies to a crawl
  • Fill the screen with gas
  • Chain kill enemies off-screen
  • Ignore mana/life flask
  • Tanky and Untouchable
  • Cheap to start (Fubgun won't steal the items)
  • Minion respawn timer
  • Boots with 10% movement speed

Build Variants

This is the Uber Endgame variant that transitions from the Endgame one. Requires a lvl 90+ character and a decent amount of currency

Note that most of the gear shown is NOT needed to start this variant; it is only something to aspire to and build towards

Equipment

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Equipment Priority
+12

- Stat priority:

- Elemental Resistance (minimum 75%, don't need Chaos resistance)

- Spirit

- Energy Shield and Evasion

- Minion Skill levels

- Rarity

- Set 1 190+ spirit is needed for all spirit gems, use Perfect Essence of Command for aura magnitude

- Set 2 Now a Stoic Sceptre, with 190+ spirit and level of all minion skills and Minion increased maximum life. Trenchtimbre now has Talisman of Thruldana and Soul Core of Azcapa. This requires that it be corrupted for an extra socket. Make sure that it still has +2 to level of all minion skills.

- Corpsewade with Decompose lvl 20 for 5 sockets

- All other items should follow the stat priority. Don't copy exactly what I have above, it is only example of good stats without resistance

- Darkness Enthroned with Gloves modfier, ideally 100%+ effect (or good corruption, evasion rating) and 2 or 3 charm slots, socketed with Courtesan Mannan's Rune of Cruelty and Fenumus' Rune of Draining

- Megalomaniac with 2 beneficial nodes. Anything with aura/curse/poison/ailment magnitude. If you want even faster minion revive speed, then Restless Dead

- Against the Darkness with damage as extra chaos once you are lvl 94-96 (if rich, then spirit too)

- Prism of Belief with +3 to Bind Spectre if you can afford it

- Sapphire/Emerald's with poison scaling: trade link

- Amulet distilled emotion: I recommend Lasting Trauma

Alternatives

- Headhunter is a very good belt for mapping, but replace for Darkness Enthroned when doing pinnacle bosses

- Astramentis if you have Traveller's Wisdom as your 4th ascendancy

- Snakebite for + 2 poisons, possibly a massive damage boost

- Corpsewade ilvl 90 with 2+ sockets

- Gloves with 2+ sockets and 100% effect of socketed items

- Ming's Heart Can provide an insane amount of damage, but the downside is low defence. If you want to oneshot bosses then there isn't a better ring

- Aurseize can be used if more rarity is wanted

- The Fall of the Axe for onslaught movement speed

- Rite of Passage with a movespeed related buff

Skill Gems

Support Gem Requirements:

Str 60

Dex 45

Int 80

Expand all
1

Decompose

Decompose
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prolongeddurationsupportplayertwo
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2

Plague Bearer

Set 1

Plague Bearer
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3

Ravenous Swarm

Set 1

Ravenous Swarm
prolongeddurationsupportplayertwo
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4

Sacrifice

Sacrifice
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5

Blasphemy

Set 1

Blasphemy
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supportmagnifiedareaplayertwo
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6

Contagion

Set 1

Contagion
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prolongeddurationsupportplayertwo
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7

Withering Presence

Withering Presence
prolongeddurationsupportplayertwo
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8

Bind Spectre

Set 2

Bind Spectre
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9

Ghost Dance

Set 1

Ghost Dance
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10

Grim Feast

Set 2

Grim Feast
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11

Convalescence

Convalescence
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12

Discipline

Set 1

Discipline
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Gem Priority
+6

- Set 1 skills: Blasphemy, Withering Presence, Plague Bearer, Contagion, Ghost Dance, Ravenous Swarm

- Set 2 skills: Bind Spectre, Grim Feast. Bind Spectre requires that you specifically set the amount summoned per set. Put it at the max possible (ideally 3) for set 2, and 0 for set 1

Tips

- Create several Bind Spectre gems of any level, Lesser Jeweller's Orb and Vaal Orb them. Once you get a Bind Spectre gem with +1 to level from corruption you can upgrade it with a lvl 20 skill gem.

- For pinnacle bosses you can put the following support gems into Plague Bearer: Withering Touch, Deliberation, Concentrated Area, Arakaali's Lust, Uul-Netol's Embrace/Corrosion.

- For Decompose you can replace Prolonged Duration II (maybe also Encroaching Ground) for Exploit Weakness (Poison III/Admixture)

- Convalescence only if you have a Unset Ring and 30 extra spirit in both sets

- Discipline is the one from set 1 Stoic Sceptre, only add supports if you have extra spirit

- Lineage gem priority: Arakaali's Lust > Dialla's Desire > Uul-Netol's Embrace > Uhtred's Augury > Uhtred's Omen

- Quality ALL (except Bind Spectre)

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Red lines are weapon Set 1
Green lines are weapon Set 2

- Take a mix of Dexterity and Intelligence (splash of strength for Stoic Sceptre's if needed)

- If you feel you have enough clearing damage, you can replace Low Tolerance for Marathon Runner for extra movement speed (remove 1 small 2% ms passive next to Blur)

- The choice of fourth ascendancy can be up to preference:

  • Running Assault to get better sprint and faster movement during Plague Bearer cast
  • Traveller's Wisdom to stack attributes and convert travel nodes into 5% damage/defence (recommend getting a Astramentis first, best ascendancy once you get one)
  • Sustainable Practices to get a significant defence boost against elemental damage

How it Plays

Full 10+ breach lvl 81 juiced map

(OLD Season 1): Full Build Overview video with gameplay, Tier 4 simulacrum wave 13-15, Tier 15 waystone with delirium + breach, Tier 4 breach Xesht boss

Frequently Asked Questions

- I can't use my weapon set passive points, why?

You first need normal passive points before you can split them with the weapon set points. So to apply the max 24 weapon points for each set, you first need 24 normal passive points available to use

- How come I can't summon Bind Spectre's each time I swap weapons?

When one of our Bind Spectre's die, it start the minion respawn timer. Normally takes up to 11-18 seconds before they can spawn again. When outside combat, weapon swapping bypasses this timer, and always spawns your minions instantly. When in-combat however, you need to wait for this timer to run out first or use Grim Feast to resummon them a limited number of extra times

- My minions have a X MINUTE respawn timer?!

This happens due to the game letting you have more minions selected than your spirit allows. Make sure to press the - (minus) button to reduce the amount of minions you have until the + (plus) lights up, and click that once

- Why aren't my Bind Spectre's summoned when I swap to set 2?

First thing to check is the skill gem section of the current variant you are playing. Each skill should only be active on one of the two sets. Bind Spectre requires that you specifically set the amount summoned per set. Put it at the max possible for set 2, and none for set 1. This is all done in the skill specific stat window. First access skill gem menu (default G), then click the small arrow on the right side next to the DPS number for a particular skill and then on the menu that appears bottom right checkboxes. Refer to Dual Specialisation gem section

- Why is my Plague Bearer doing so little damage?

The higher the level of Plague Bearer, the significantly more damage it can deal. Focus this over other intelligence spirit gems early

- What do I do when my Decompose clouds keep exploding/burning?

Use Persistent Ground III!

- Where can I find the answer to a question that's not in the FAQ?

A likely scenario is that the question is already answered in the main bulk of the guide. Please read it fully, I'm begging you. If you still can't find the answer, then you can contact me via Skadoosh_C twitch dm's, Youtube comment, or SkadooshPoisonWalk in-game (just /w)

How it Works

Video Explanation

This build revolves around the Decompose skill that gets cast every time you take a step with Corpsewade boots equipped. It automatically targets dead enemies around you (corpses), consuming them to create poison clouds that slowly expand. It does chaos damage based on the life of that enemy before it died, meaning it scales with monster level.

Sacrifice allows Decompose to trigger on our own undead minions (Bind Spectre), meaning we can spawn poison clouds without needing to kill something first. Thus Decompose will do more damage the more life the Bind Spectre has.

To spawn Bind Spectre's to create poison clouds when we need them, we use weapon swapping. This way we can have all our de-buffs and buffs active on Set 1, minions and Sacrifice active on Set 2, thus effectively doubling our usable spirit. So when we swap to Set 2 our minions instantly spawn next to us and Decompose targets them as we step.

Each Bind Spectre targeted by Decompose will spawn it's own poison cloud. Each cloud applies one poison per 2 seconds up to a maximum poison capacity. With Stacking Toxins, Building Toxins, 2x Talisman of Thruldana and Overwhelming Toxicity our maximum poison capacity becomes 10. More poison clouds = more poisons per second, NOT more damage. It just means you reach the poison capacity faster, and stay at max longer.

When one of our Bind Spectre's die, it will start the minion respawn timer. Normally it can take 10-16 seconds before they can spawn naturally again. When outside combat, weapon swapping bypasses this timer, and always spawns your minions instantly. When in-combat however, you usually have to wait, luckily Grim Feast can ressurrect your minions. You can keep casting it until you don't summon any more minions before swapping back to Set 1. Decompose clouds last long enough that you don't need to resummon minions often anyway.

During maps, we don't want to wait for this timer before we can spawn clouds, so we use Plague Bearer instead for killing packs of monsters. As long as a couple monsters survive, Decompose will target the corpses of stuff we kill and poison those remaining monsters. This refills our Plague Bearer instantly meaning we can use it again for the next pack of monsters. When targeting Plague Bearer with Astral Projection make sure to hit several packs of monsters, we don't want to kill everything with one cast, Decompose should clean up stragglers.

Plague Bearer will only gather poison when using Set 1. Make sure to stay in Set 1 whenever possible, as our de-buffs such as Blasphemy with Temporal Chains and Despair are only active when that set is equipped.

- Patch 0.2.0: (03.04.2025)

  • Corpsewade 75% less base scaling (now 10%, was 39.5%)
  • Skeletal Brute lost 20% more life quality (15% less damage)
  • Meat Shield no longer gives 50% more life (33% less damage)
  • Sceptres went from 5 to 4 to max levels for minions (9% less damage)
  • Lightning Warp has weaker shock (10% less damage)
  • Despair reduced to 24% (from 36%)
  • You can only have 6 poison clouds active at any time
  • Withering Presence is now better
  • Grim Feast deleted
  • Eye of Winter won't apply Wither via Withering Touch reliably
  • Sacrifice minions revive 60% more slowly now (was 31%)
  • You can no longer weapon swap to bypass minion respawn timer

- Patch 0.4.0: (05.12.2025)

  • Pathfinder changed
    • Contagious Contamination removed (Lose base poison prolif from build, butEncroaching Ground, Bursting Plague and Contagion makes up for it no problem)
    • Overwhelming Toxicity now only 2 ascendancy points total (+2 ascendancy points free!)
    • Running Assault now gives cannot be knocked down while sprinting (Possible option?)
    • Replacement for Traveller's Wisdom gives us access to witch starting area (Can save passive points?, -1 passive to build currently)
    • Traveller's Wisdom now gives 5% damage/Defence as options instead of attributes on travel passive node (Insanely OP?!, could give a LOT of damage or defence to the build)
  • Uul-Netol's Embrace Buffed! (now 40% as extra chaos, was 20%)
  • Arakaali's Lust Buffed! (Now 40% more, was 30%)
  • Courtesan Mannan's Rune of Cruelty now has a max limit of 1 (now 20%, was 15%)
  • Fenumus' Rune of Draining now has a max limit of 1
  • Talisman of Thruldana now has a limit of 1 (- 2 max poisons for singletarget)
  • Ghost Dance has a max of 3 charges, charge delay doubled (now 6s, was 3s)
  • Last but not least, Sacrifice now only has a 40% revive speed penalty (was 60%), which means we no longer need a Megalomaniac with Restless Dead

Changelog

- First created (23.12.2024)

- Updates for patch 0.4 (06.12.2025)

  • Set 1 points now take Forthcoming for reduced shroud delay on Ghost Dance
  • Plague Bearer no longer needs Corrosion if you have Uul-Netol's Embrace for singletarget
  • Herald of Plague is NOT required for clear (tested), so keeping Desert Buckler for defence
  • Megalomaniac no longer needs Restless Dead
  • Added options explanation for fourth ascendancy: Running Assault, Traveller's Wisdom, Sustainable Practices
  • Darkness Enthroned (belt) now uses Courtesan Mannan's Rune of Cruelty and Fenumus' Rune of Draining
  • Recommend Astramentis if picking Traveller's Wisdom for your 4th ascendancy

Path of Building Code

Video Guide

Table of Contents

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