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PoE 2 Build

THE MOST ETHICAL WARRIOR BUILD [UPDATED FOR 0.3.0]

Verified
0.3 TTE
Starter
End Game
presentationWarrior
presentationWarbringer
Updated on Nov 20, 2025
Nov 20, 2025

Build Overview

Still in the process of rewriting this guide, especially with so many changes in 0.3.0 so bear with me.

I started 0.3.0 with one goal in mind: How early can I force Herald of Ice chaining.

I started the moment I got in act 2. I do not recommend this. I recommend waiting until act 4 before you swap to this setup. Because of this, I recommend following the standard boneshatter build that is well documented until act 4.

My herald of ice is not chaining?

#0 Make sure you are playing Warbringer, since other ascendancy will require a different setup

#1 Make sure Herald of Ice (and your Leap Slam) has above 30% chill magnitude in the tooltip

#2 Make sure Herald of Ice has enough damage to break armour (check with this)

#4 Make sure Armour Explosion is not being evaded at 9+ meters (I am at 92%)

#5 Make sure Herald of Ice has enough area of effect

#6 Make sure Herald of Ice is killing targets.

How to fix this? Almost always it will be: Get a better weapon.

Bossing options

  • Sunder + Toxic Growth + Infernal Cry (EARLY GAME STRAT)
    • EXTREMELY cheap, zero investment, and incredibly high damage
    • Feels clunky on fast bosses and falls off for pinnacle content
    • MAKE SURE Infernal Cry AND Sunder ARE HIGH LEVEL
    • 20% quality on Toxic Growth and Infernal Cry
    • How to do combo
  • Shield Wall + Fortifying Cry (MID/HIGH END STRAT)
    • Needs a high armour shield and some passive tree investment
    • Incredibly easy, high damage, and fluid
    • 20% Quality on Fortifying Cry and Shield Wall
    • Combo is walk up to boss, spam Shield Wall then Fortifying Cry
    • Use Sunder on Pinnacle bosses the moment you break armour for the increased damage.
  • Earthshatter + Infernal Cry (HIGH END STRAT)
    • Can one shot T4 xesht
    • Expensive gear needed (minimum 1 div per mace)
    • Not as safe as Shield Wall because you are dual wielding two handed maces.

IF YOU WANT THE OLD VERSION

IF YOU HAVE QUESTIONS ASK ME IN DISCORD

Strengths and Weaknesses

  • One button build
  • Online after first trial
  • Extremely cheap + League start friendly
  • One of the best breach builds
  • Great at Abyss
  • High survivability
  • Cannot do Simulacrum (because Herald of Ice does not work on delirium monsters)
  • Large FPS hit
  • Polcirkeln

Build Variants

Your first ~7 divines will be to getting Constricting Command with 5 fewer enemies roll.

IT HAS TO BE 5!

For early game, we are using Sunder + Infernal Cry + Toxic Growth, as it has extremely strong performance with zero investment.

Towards the start of Mapping, you might want to swap to Shield Wall + Fortifying Cry. If you do not have the correct Constricting Command, it is still possible to use Shield Wall, just copy all the green passive nodes provided in Late Game setup.

Equipment

item
1
item
2
item
1
item
3
Equipment Priority
+4

The stats you should be on the look out, in order of importance:

High Physical / Cold Damage

Level to all Melee Skills


Hammer of faith is super cheap rn and just insane for early leveling


For your bow, just use a shitter low level bow + a quiver with dexterity to meet attribute requirements.


Skill Gems

Support Gem Requirements:

Str 55

Dex 15

Int 20

1

Herald of Ice

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2

Leap Slam

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3

Sunder

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4

Toxic Growth

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5

Infernal Cry

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6

Scavenged Plating

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Gem Priority
+18

The last slot of Herald of Ice can be flexed. However, MAKE SURE NOT TO USE Elemental Armament III or Elemental Focus

Toxic Growth can be kept at a low level, but you want 20% Quality

Infernal Cry should be as high of a level as possible.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
Not Specified1 choice
Hunting Grounds — The Crowbell
Not Specified1 choice
Freythorn — The King in the Mists
Not Specified1 choice
Ogham Farmlands — Una's Hut
Not Specified1 choice
Ogham Manor — Candlemass, the Living Rite
Not Specified1 choice
Keth — Kabala, Constrictor Queen
Not Specified1 choice
Valley of the Titans — Medallion
Not Specified2 choices
Deshar — Final Letter
Not Specified1 choice
The Spires of Deshar — Sisters of Garukhan
Not Specified1 choice
Jungle Ruins — Mighty Silverfist
Not Specified1 choice
The Venom Crypts — Venom Draught
Not Specified3 choices
Jiquani's Machinarium — Blackjaw, the Remnant
Not Specified1 choice
The Azak Bog — Ignagduk, the Bog Witch
Not Specified1 choice
The Molten Vault — The Molten Vault
Not Specified1 choice
Aggorat — Blood Sacrifice
Not Specified1 choice
Journey's End — Captain Hartlin
Not Specified1 choice
Eye of Hinekora — Navali's Rest
Not Specified1 choice
Halls of the Dead — Yama The White
Not Specified1 choice
Halls of the Dead — Tawhoa's Test
Not Specified2 choices
Abandoned Prison — Goddess of Justice
Not Specified2 choices
Halls of the Dead — Tasalio's Test
Not Specified2 choices
Halls of the Dead — Ngamahu's Test
Not Specified2 choices
Wolvenhold — Oswin, the Dread Warden
Not Specified1 choice
The Khari Crossing — Akthi and Anundr
Not Specified1 choice
The Khari Crossing — Molten Shrine
Not Specified1 choice
Qimah — Tabana's Pillar
Not Specified7 choices
Kriar Village — Lythara, the Wayward Spear
Not Specified1 choice
Howling Caves — The Abominable Yeti
Not Specified1 choice

How it Plays

ENDGAME SECTION AND DISCUSSION

Chase items?

  • Headhunter will definitely be going in the fully juiced endgame setup, rare mods are just too juicy to give up.
  • A good Rite of Passage will most definitely be in my charm belt late game.
  • Two handed mace, likely Tawhoan Greatclub since lowering enemy PDR helps alot. High pDPS with Gain % Damage as Cold, +7 lvl to attack skills (this can only be done through Sanctification), Onslaught on kill, and likely +Strength or Reduced Attributes
  • Attack speed gloves, with 3 attack speed runes, 100% increased effect of socketed items, +2 melee skills. Life + Armour for Prefix.
  • 65% increased movespeed boots.
  • Body armour with Armour applies to Elemental Damage, High life, High armour, and maybe Physical taken as Chaos/Notable Passive skill, and probably Hits against you have Reduced Critical Damage Bonus.
  • Shield with High Armour, Armour Applies to Ele, Armour applies to Chaos or +1% to all maximum Resistances.
  • Amulet with +3 Melee skills, %increased armour, %increased global defenses/flat life, %maximum life, +Quality (although Reduced attribute is also pretty good)
  • Vaal Pact From Nothing diamond
  • High rarity obviously

Super endgame

  • The only change I see from my current setup will be swapping from Leap Slam to Shield Charge.
    • Shield Charge has the potential to move faster than 230%+ increased movespeed
    • Its damage is comparable to Leap Slam with the assumption you have moved enough during Shield Charge
    • Stomping Ground can also help us get some benefits from our main hand weapon.

I will likely make a passive tree to accompany this section at some point.

Changelog

HUGE OVERHAUL AND UPDATE FOR 0.3.0

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Video Guide

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