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PoE 2 Build

Shin's Blood and Steel - Witchhunter - Buffed in 0.4

Creator
End Game
presentationMercenary
presentationWitchhunter
0.4 TLotD
Featured
Updated on Dec 24, 2025
Dec 24, 2025

Build Overview

This build is designed to make use of the Crossbows armour breaking potential while exploiting that to deal, the all so fun, bleed damage! BLEED EXPLOSIONS! ALSO, Quite possibly, THE BEST Culling in the game! To elaborate.. INASANE Culling!

New: With 0.4, we have updated to a lean mean boss killing machine while still maintaining great mapping!

Strengths and Weaknesses

  • Great Mapping
  • Great Bossing
  • Blood Explosions
  • INSANE Culling
  • Cool Top-down Shooter Playstyle
  • Reliant on HIGH Physical Damage Crossbow
  • 3 slots taken by uniques

Equipment

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2
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5
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1
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8
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9
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4
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10
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Equipment Priority
+10

Gearing is very simple!

MAIN WEAPON:
Get a Crossbow with LOTS of Physical Damage and +to projectile gems levels. The Best you can get.
A general rule ill follow: 650pDPS for map tier 1-13, 750 pDPS for tier 14-15 and 850+ pDPS for juiced tier 15 and 16s. Try fit in Leech if you can.

THE UNIQUES

Rampart Raptor is a very cheap crossbow that allows us to use Fragmentation Rounds constantly and quickly for 4 seconds after a reload. This ends up being INSANE for damage when the damage source is not from the rounds themselves. We use it with High Velocity Rounds Riven to delete Rare and Unique Mobs.

Next is the coolest part of the kit, the Myris Uxor and Heart of the Well. The helm and jewel will allow us to Increase our culling threshold by a whopping 125% at max rolls. With the addition of Bounty Hunter along with Cull the Hordes, brings the total % up to 205% more culling threshold (that's not including the extra 40% we get if targets immobilised from Finish Them if we stun em)!

What's all that mean? That means we INSTANTLY kill enemies at the following LIFE levels:
Unique's: 15%, Rare's: 30%, Magic's: 48% and lastly Normal: 72%

As you could see, that's some damn good life damage we don't have to do, AND it means we trigger our On-kill effects very quickly.

Ryslatha's Coil Is a bit of a double edged sword. On one hand we get 40% more max hit for our High Velocity Rounds and in turn our RIVEN damage gets better. BUT we also can get up to 40% less damage which does suck. Either way, a great item for non-crit physical hits. Feel free to skip this if you don't want the RNG of it.

Anointment:
For the amulet Anointment you will want to get Battle Fever as it synergises well with our setup.

THE REST:
For the rest of your Armour, you just want armour evasion gear, best you can get. Prioritise elemental/chaos resists first the increased armour/evasion rolls. And life. Always life. OH! And make sure you have ONLY armour gloves so we can get max benefit from Leather Bound Gauntlets!

Skill Gems

Support Gem Requirements:

Str 55

Dex 95

Int 0

Expand all
1

Armour Piercing Rounds

Armour Piercing Rounds
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supportbrutalityplayerthree
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supportbleedplayerthree
supportlifeleechplayerthree
2

High Velocity Rounds

High Velocity Rounds
supportbrutalityplayerthree
supportheftplayer
supportclosecombatplayertwo
supportprojectileaccelerationplayerthree
supportdeliberationplayer
3

Fragmentation Rounds

Fragmentation Rounds
supportrapidattacksplayerthree
supportstreamlinedroundsplayer
supportimpaleplayer
supportnimblereloadplayer
supportrigwaldsferocityplayer
4

Herald of Blood

Herald of Blood
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supportbleedplayerthree
supportburstingplagueplayer
supportdeadlypoisonplayertwo
supportcullingstrikeplayertwo
5

Artillery Ballista

Artillery Ballista
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supportheftplayer
supporturgenttotemsplayerthree
supportimpaleplayer
supportrapidattacksplayertwo
6

Wind Dancer

Wind Dancer
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supportmaimplayer
7

Scavenged Plating

Scavenged Plating
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prolongeddurationsupportplayertwo
8

Sorcery Ward

Sorcery Ward
9

Emergency Reload

Emergency Reload
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Gem Priority
+30

Skills and supports explained:

The main gems are Armour Piercing Rounds, High Velocity Rounds and Fragmentation Rounds. We are the Gunner of POE2

Id also suggest picking up Wind Dancer asap. But for full details, read on.


Core Attack skills:

Armour Piercing Rounds Weapon SET 2

Leveling: Chain II > Armour Explosion > Rapid Attacks II
Level 56+: Chain III > Brutality III > Bleed III > Heft > Life Leech III

This is our main de-buff ability and pack clear. We use it to spread bleed while also removing armour as fast as possible. We want to get Chain I asap and Armour Explosion to make its purpose that much better as we level. Once we hit level 56 and get our hands on Myris Uxor, we go all in on Physical! So drop the Armour Explosion and pop in Brutality III. Life Leech III is also a good one to note as its the final support but makes our life sustain a joke.

Use is as simple as spray and pray until everything is de-buffed with broken armour or dead. For big scary mobs use it to de-buff before switching to High Velocity Rounds.

High Velocity Rounds Weapon SET 2

Brutality III > Close Combat II > Heft > Projectile Acceleration III > Deliberation

This is the big damage ability and the main skill we want to scale! We want to make sure we use it after Armour Piercing Rounds and Emergency Reload to maximise its damage while applying RIVEN. The reason we need to make sure it hits the hardest is because of how riven works. RIVEN is 5% of the Hit that applied it added to every hit after while armour is broken. That mean 5% per Fragmentation Rounds that hit after the RIVEN is applied. LOADS OF DAMAGE!


Fragmentation Rounds Weapon SET 1

Rapid Attacks III > Rigwald's Ferocity > Streamlined Rounds > Impale > Nimble Reload

This is the BOSS KILLER. It does 0 damage by itself, but with RIVEN its a killing machine. With the right passives and supports we can get this to fire every 0.1 seconds, and with 10 rounds each fire at 5% of the Damage of High Velocity Rounds, we get a very quickly escalating machine. This tech is cool NGL! Impale is there to add a teeny tiny bit of extra damage, but you could swap it out for blind or stun or some other utility.


Herald of Blood

Bleed III > Poison III > Culling Strike II > Bursting Plague > Deadly Poison II

This thing was introduced in 0.2 and is the GAME CHANGER we needed for this build to shine. It makes all enemies explode if they have blood lose, which they always will! This league, We are using Bursting Plague tech to make clear even more INSANE! Herald of Blood Explodes and applies Bursting Plague which then has its own explosion which can apply Bleed III which in turn Triggers Herald of Blood explosion. FUN STUFF! Also Culling Strike II will give us a consistent buff while clearing thanks to this tech.


Artillery Ballista:

Brutality III > Impale > Urgent Totems III> Heft > Rapid Attacks II

This things fun! Its so good at gaining aggro that i don't leave home without it. Pop it down to distract packs or prepare for a fight. Linked Brutality III to increase pin and Impale to make it a de-buff machine!


Persistent Skills:

Wind Dancer

Blind II > Maim

This ones amazing. You can get it early and you can add supports as you expand your spirit. It gives you a % of evasion per stack up to 3 stacks and if melee gets through that evasion, the stacks will be spent and a blast of wind will launch enemies away from you, giving you time to gtfo. Must have skill for any ranged. Linked with Blind II & Maim, it can make sticky situations much more survivable!


Scavenged Plating

Prolonged Duration II > Precision I > Physical Mastery

This skill allows us to stack up to 40% more armour as we break others armour. A easy add that helps us tank allot more damage then we could otherwise. We add Precision I which maxes out our spirit and adds some accuracy to our ranged attacks which also translates to attack speed when Falcon Dive is active on our weapon swap. Very simple, very helpful.


Emergency Reload

Cooldown Recovery II

This is just a flat damage boost when its loaded. I like to pop it on my R key to pretend I'm reloading my shots with special rounds. Good to pop before you fire High Velocity Rounds

Sorcery Ward

No links

This passive skill is acquired by selecting the ascendency passive. See "how it plays section" for more details.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

THE TREE and Campaign buffs!


First lets talk Jewels:
You should have 3 jewel sockets by 90 and you will want to get the below.
%Increased global physical damage & %Chance to bleed on your non-unique. The for the unique Heart of the Well, you will want to get 25% Culling Strike Threshold.

Next

Ascendency order:
Pitiless Killer > Obsessive Rituals > Judge, Jury, and Executioner > Ceremonial Ablution

Tree Order:

Please see above. I have listed the best order to obtain the nodes but please use your own feel with it. If you feel squishy, get more defence nodes first etc.

Pay close attention to the weapon swap colors as they will show what you should aim for.

MAXIMISE DAMAGE:

We utilise Spray and Pray and Full Salvo to maximise damage. So make sure you are ALWAYS moving and changing ammo types. The best way to do this is to have Armour Piercing Rounds on left click and Fragmentation Rounds on right click. Then simply fire a Fragmentation Rounds every 10 seconds.

Campaign Buff choices:

Act 2: Increased Charm Effect in Valley of Titans

Act 3: Stun Threshold from Venom Crypts

Act 4: Choose the Attributes in Halls of the dead & Get +30% Increased Life recovery from flasks in Abandoned prison

Interlude: Get 15% Increased Global Defences in Qimah

How it Plays

The play style depends on whether you are fighting a single target or packs. But is very simple with small rotations.

Rotations:

Packs:
Armour Piercing Rounds in a quick burst to apply broken armour and bleed to packs. This will cause explosions and clear with manic glee. Throw in the "EXTRAS" every now and then.

Single target:
Same as packs, we start by breaking the armour of the enemy with Armour Piercing Rounds, however this time we use High Velocity Rounds to apply RIVEN then swap to Fragmentation Rounds until Armour break debuff expires. Then if its still alive we go back to pack rotation.

If you come to a point you get to start a fight or are panicking, pop down a Artillery Ballista. These lil guys draw aggro like crazy and de-buff insanely well!

EXTRAS
Throw in a Emergency Reload before every High Velocity Rounds to maximise the damage

Pop a Artillery Ballista whenever you remember and 100% before a boss.

Defence:

Witch hunter is kind crazy when it comes to negating Elemental hits (not ground effects) with its Sorcery Ward. This thing gives you a "shield" that completely negates elemental hits until its hp is depleted. Its hp is calculated by 30% of the total of your armour and evasion. This means it can get really large. The down side is it cuts your armour evasion by 35% which hurts allot, but can be fixed by the passive tree quiet easily.

(As of 0.4 Sorcery Ward got a nice buff in the form of Ceremonial Ablution. This means our tank got a lil better!)

Overall, it is insane against anything that has elemental hits and decent against physical. So keep moving and avoid attacks best you can either way.

How it Works

BIG DMG MAKE BIG POPS! BIG CULLING MAKE BIG DEAD!

Changelog

10/02/2025: Large update.
added passive to level 90
Added new gear details
Updated passive tree guide
Updated skill gems

20/04/2025: Updated to 0.2 - BIG DAMAGE

06/09/2025: Updated passive tree with added priority order. Updated gear section. Updates ongoing
07/09/2025: Updated all sections and added updated video guide.
Published guide

16/09/25: added campaign buff choices details to gearing section.

27/09/25: Added weapon swap and spears for level 80+. updated passive tree.

22/12/25: Updated tree, gear and gems. Text outdated. Continuing to update
22/12/25: Gear and Skill text updated. Taking a break, will update Passive and other text in the morning
23/12/25: Substantially reduced the text and updated all fields.

Video Guide

Table of Contents

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