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PoE 2 Build

0.3 Shin's Blood and Steel - Witchhunter (MASSIVE BUFFS)

presentationMercenary
presentationWitchhunter
Creator
End Game
Starter
Speed Leveling
0.3 TTE
Updated on Sep 26, 2025
Sep 26, 2025

Build Overview

This build is designed to make use of the Crossbows armour breaking potential while exploiting that to deal, the all so fun, bleed damage! BLEED EXPLOSIONS! ALSO, Quite possibly, THE BEST Culling in the game! To elaborate.. INASANE Culling!

This is primarily a mapping build but can do boss fights well enough.

Equipment

item
item
7
item
1
item
4
item
3
item
7
item
5
item
6
item
2
Equipment Priority
0
Helmet
Myris Uxor
1
Boots
Beetlebite
2
Amulet
Stellar Amulet
3
Body
Thane Mail
4
Gloves
Massive Mitts
5
Belt
Utility Belt
6
Right Ring
Amethyst Ring
7
Left Ring
Amethyst Ring
8
Main Hand
Grand Spear

Gearing is very simple!

Get a Crossbow with LOTS of Physical Damage and +to projectile gems levels. The Best you can get.
A general rule ill follow: 650pDPS for map tier 1-13, 750 pDPS for tier 14-15 and 850+ pDPS for juiced tier 15 and 16s.

At level 80, grab a good spear with as much Physical damage as possible.

Next the unique's! These are cool.

Beetlebite allows us to always have bleed aggravated as long as we are in close range. Which we will be most the time!

Next is the coolest part of the kit, the Myris Uxor and Heart of the Well Unique Jewel (no hyperlink yet). The helm and jewel will allow us to Increase our culling threshold by a whopping 124% at max rolls. With the addition of Bounty Hunter along with Cull the Hordes that brings the total % up to 204% more culling threshold (that's not including the extra 40% we get if targets immobilised from Finish Them)!

What's all that mean? That means we INSTANTLY kill enemies at the following LIFE levels:
Unique's: 15%, Rare's: 30%, Magic's: 48% and lastly Normal: 72%

As you could see, that's some damn good life damage we don't have to do AND means we trigger our On-kill effects very quickly.

For the amulet Anointment you will want to get Crushing Verdict as it synergises well with the gems.

For the rest of your Armour, you just want armour evasion gear, best you can get. Prioritise elemental resists first the increased armour/evasion rolls. And life. Always life. OH! And make sure you have ONLY armour gloves so we can get max benefit from Leather Bound Gauntlets!

Campaign Buff choices:

Act 2: Increased Charm Effect in Valley of Titans

Act 3: Stun Threshold from Venom Crypts

Act 4: Choose the Attributes in Halls of the dead & Get +30% Increased Life recovery from flasks in Abandoned prison

Interlude: Get 15% Increased Global Defences in Qimah

Skill Gems

Support Gem Requirements:

Str 90

Dex 75

Int 25

Expand all

Armour Piercing Rounds

Armour Piercing Rounds
supportchainplayertwo
supportbrutalityplayerthree
supportrapidattacksplayertwo
supportheftplayer
supportlifeoncullplayer

High Velocity Rounds

High Velocity Rounds
supportbrutalityplayerthree
supportdeepcutsplayertwo
supportheftplayer
supportphysicalmasteryplayer
supportdeliberationplayer

Artillery Ballista

Artillery Ballista
supportbrutalityplayerthree
supportblindplayertwo
supportrapidattacksplayertwo
supportreinforcedtotemsplayertwo
supporthardytotemsplayertwo

Herald of Blood

Herald of Blood
supportblindplayertwo
supportmaimplayer
supportcullingstrikeplayertwo
supportphysicalmasteryplayer

Wind Dancer

Wind Dancer
supportblindplayertwo
supportmaimplayer
supportoverreachplayer

Scavenged Plating

Scavenged Plating
prolongeddurationsupportplayertwo
supportprecisionplayer
supportphysicalmasteryplayer

Bloodhound's Mark

Bloodhound's Mark
supportbrutalityplayerthree
supportheftplayer
supportphysicalmasteryplayer

Spearfield

Spearfield
supportbrutalityplayerthree
supportpinplayertwo
supportrageplayerthree
supportheftplayer
supportimpaleplayer

Blood Hunt

Blood Hunt
supportheftplayer
supportbrutalityplayerthree
supportexecuteplayertwo
supportmeleephysicaldamageplayer
supportphysicalmasteryplayer

Skills and supports explained:

The main gems are Armour Piercing Rounds and High Velocity Rounds

Id also suggest picking up Wind Dancer asap. But for full details, read on.


Core Attack skills:

Armour Piercing Rounds:

Leveling: Chain II > Armour Explosion > Rapid Attacks II
Level 56+: Chain II > Brutality III > Rapid Attacks II > Heft > Life Drain

This is our main de-buff ability and pack clear. We use it to spread bleed while also removing armour as fast as possible. We want to get Chain I asap and Armour Explosion to make its purpose that much better as we level. Once we hit level 56 and get our hands on Myris Uxor, we go all in on Physical! So drop the Armour Explosion and pop in Brutality III. Life Drain is also a good one to note as its the final support but makes our life sustain a joke.

Use is simple, spray and pray until everything is de-buffed with broken armour or dead. For big scary mobs use it to de-buff before switching to High Velocity Rounds.

High Velocity Rounds

Brutality III > Deep Cuts II > Heft > Physical Mastery > Deliberation

This is the big damage ability! We want to make sure we use it after Armour Piercing Rounds to maximise its damage. We link it with all the physical supports we can. This way it hits hard and makes great bleeds. Deep Cuts II does decrease the hit, but the bleed we get is just too good to pass up!

With the changes to High Velocity Rounds in 0.3, we benefit more from continues attacks. Break the armour with Armour Piercing Rounds then follow up with 3-4 shots of High Velocity Rounds to maximise any single target damage.


Artillery Ballista:

Brutality III > Blind II > Rapid Attacks II > Reinforced Totems II > Hardy Totems II

Replacing the Ripwire Ballista this patch, the Artillery Ballista is the new de-buff distraction we all grew to love, but just so much better! This things fun! Its so good at gaining aggro that i don't leave home without it. Pop it down to distract packs or prepare for a fight. Linked Brutality III to increase pin and Blind II to make it a de-buff machine!


Persistent Skills:

Wind Dancer

Blind II > Maim > Overreach

This ones amazing. You can get it early and you can add supports as you expand your spirit. It gives you a % of evasion per stack up to 3 stacks and if melee gets through that evasion, the stacks will be spent and a blast of wind will launch enemies away from you, giving you time to gtfo. Must have skill for any ranged. Linked with Blind II & Maim, it can make sticky situations much more survivable!


Herald of Blood

Blind II > Maim > Culling Strike II > Physical Mastery

This thing was introduced in 0.2 and is the GAME CHANGER we needed for this build to shine. It makes all enemies explode if they have blood lose, which they always will! Making clear even better. Unfortunately the Physical damage it does is not scalable, so we have to add some supports to make it an even better utility. More source of Blind II and Maim is a no brainer, but the real fun one is Culling Strike II which adds a buff to increase our culling threshold for 20 seconds after each cull, which procs very consistently. Good stuff!


Scavenged Plating

Prolonged Duration II > Precision I > Physical Mastery

This skill allows us to stack up to 40% more armour as we break others armour. A easy add that helps us tank allot more damage then we could otherwise. We add Precision I which maxes out our spirit and adds some accuracy to our ranged attacks. Very simple, very helpful.

Sorcery Ward

No links

This passive skill is acquired by selecting the ascendency passive. See "how it plays section" for more details.


Bonus skills for flavour and utility:

Emergency Reload

Cooldown Recovery II

This is just a flat damage boost when its loaded. I like to pop it on my R key to pretend im reloading my shots with special rounds. Good pop any time!


Bloodhound's Mark

Brutality III > Heft > Physical Mastery

This works similar to Herald of Blood but proc's when the stun metre is full or target is dead. Also unlike Herald of Blood, this can be scaled with Physical damage gems. However the real reason i run this is the Stun mechanic it adds. You see this bad boy allows bleed to fill the stun metre. Think about that when it comes to facing rare tanky mobs or unique boss mobs. Its a pain to cast but i really only use it rarely on select single targets that are not dyeing fast enough.

Spear skills (post level 80)

Spearfield

Brutality III > Pin II > Heft > Impale > Rage III

Our main source of PIN build up that allows us to get additional 40% culling threshold from Finish Them. We also get some nice boost to clear speed with Rage generation from Rage III

Blood Hunt

Brutality III > Heft > Execute II > Heavy Swing > Physical Mastery

This is our new finisher. We wait for a decent amount of blood build up and after breaking armour to maximise the hit. Good for bosses and tanky rares!

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20


THE TREE!


First lets talk Jewels:
You should have 2 jewel sockets by 80 and you will want to get the below.
%Increased global physical damage & %Chance to bleed on your non-unique. The for the unique "Heart of the Well", you will want to get at least 10% %Chance to bleed and 20% Culling Strike Threshold.

Next

Ascendency order:
Zealous Inquisition> Pitiless Killer> Judge, Jury, and Executioner OR Obsessive Rituals (This is up to you. Need more damage or Survivability?)

Finally

Passive path:

Ill list the recommended path and order, but feel free to do what feels best.

*Select attributes between STR or DEX depending on what you need. Try to keep them balanced as you will need both for gear.

First we grab Remorseless , Feel no Pain and Ricochet.

That will help with damage and survivability in the starting areas.

Next we move to the left to grab Bloodletting along with the smaller passives in that branch. Next we want to grab Backup Plan to help more with survivability!

Continuing to the left we grab the whole left side of the Cruel Methods branch to increase our damage and armour break capability's. Then we grab all of the two handed branch, which has Overwhelm, Colossal Weapon and Curved Weapon.

Head down the tree and hang a left to pick up Afterimage and then Defiance. Then move down the tree and hang another left. Grab all the nodes in the blood branch with Aggravation & Deep Wounds. Grab Advanced Munitions next door while we are there.

Next we boost our Culling by grabbing Cull the Hordes and then head right and grab Bounty Hunter and Finish Them to make our Cull pop off! Don't forget the Jewel socket before heading next door and grabbing Deterioration, then head back to the first culling branch and grab Giantslayer

Now lets get more defence by heading to the left and grabbing Leather Bound Gauntlets and General's Bindings. Now finally we grab Reusable Ammunition to allow us to shoot more before reloading.

That should take you to Level 80!

For 80-90 We want to add a new weapon set for our Spear!

Drop Aggravation and Deep Wounds from the main passive set.

For weapon set 1:
Add Rusted Pins then change Reusable Ammunition and Advanced Munitions to set 1.

Grab Careful Aim and Heavy Ammunition

For weapon set 2:

Grab Hindering Obstacles and Widespread Coverage, then grab Coated Arms along with all the smaller passives around it.

For level 90+

Grab Natural Immunity, Adrenaline Rush and all of the nodes in the Hunter circle.

How it Plays

The play style depends on whether you are fighting a single target or packs. But is very simple with small rotations.

Rotations:

Packs:
Armour Piercing Rounds in a quick burst to apply broken armour and bleed to packs. This will cause explosions and clear with manic glee. Throw in the "EXTRAS" every now and then.

Single target:
Same as packs, we start by breaking the armour of the enemy with Armour Piercing Rounds, however this time we use High Velocity Rounds 3x to deal big damage! Then if its still alive we go back to pack rotation.

If you come to a point you get to start a fight or are panicking, pop down a Artillery Ballista. These lil guys draw aggro like crazy and de-buff insanely well!

EXTRAS
Throw in a Emergency Reload and Bloodhound's Mark every now and then for added joy!

Defence:

Witch hunter is kind crazy when it comes to negating Elemental hits (not ground effects) with its Sorcery Ward. This thing gives you a "shield" that completely negates elemental hits until its hp is depleted. Its hp is calculated by 30% of the total of your armour and evasion. This means it can get really large. The down side is it cuts your armour evasion by 35% which hurts allot, but can be fixed by the passive tree quiet easily.

Overall, it is insane against anything that has elemental hits and decent against physical. So keep moving and avoid attacks best you can either way.

How it Works

BIG DMG MAKE BIG BLEED! BIG CULLING MAKE BIG DEAD!

Changelog

10/02/2025: Large update.
added passive to level 90
Added new gear details
Updated passive tree guide
Updated skill gems

20/04/2025: Updated to 0.2 - BIG DAMAGE

06/09/2025: Updated passive tree with added priority order. Updated gear section. Updates ongoing
07/09/2025: Updated all sections and added updated video guide.
Published guide

16/09/25: added campaign buff choices details to gearing section.

27/09/25: Added weapon swap and spears for level 80+. updated passive tree.

Video Guide

Table of Contents

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