0.4 Introduced a change to
Mirage Archer to let it scale it with Cooldown reduction and skill effect duration. This allows you to have an automated detonator setup on bosses just by hitting you dodge roll.
Stormblast Bolts is a skill that fire projectiles into the air and they land as bolts on the ground. They do no damage until you hit it with a detonator skill. This skill is basically balanced around you having to switch to detonator and it has very strong numbers because of this fact. When you have an automated detonator skill you pretty much double the effective DPS of this skill. At level 20
Stormblast Boltsfires 3 projectiles and they explode for 470% damage leech making it effectively a 1410 skill + the damage the original projectiles do when they land. 0.4 also introduced a new buff called
Eternal Rage this costs 100 spirit which is huge but constantly regenerates your rage. This combined with
Berserk and 4 nodes for max rage on your tree gives you a massive 74% more damage that you did not have access to before this league. On top of that a level 20
Trinity gives you 55% more damage at the cost of another 100 Spirit.
Trinity requires you to do equal damage which is easily solved by
Painter's Servant. This boosts the damage of the normally weak
Galvanic Shards and
Herald of Thunder combination to the DPS threshold to be able to blast maps very early. There is also a downside of
Berserk where you lose life and you need both Vitality I and Vitality II to offset it. Thats a total of 30 + 100 + 100 + 30 + 40 + 20 spirit just for the build to work. Luckily going tactician gives you the node
A Solid Plan which says 50% less reservation costs for persistent buffs which allows us to stack 200 ish spirit and fit everything we want into the build.
0.5 Tactician Buff stacker
Build Overview
Strengths and Weaknesses
- GG Single target DPS
- GG Clear
- GG Speed
- Defenses weak without investment
Changes
So when you first get into interludes your build is probably at its weakest point because
Supporting Fire no long destroys everything and you don't have any other ascendency nodes. Defensively you do not have pin yet so you are dependent on gear which you probably not have. So you are going to the first 2 parts of interlude and when you get to the 3rd part you will get your level 14 spirit gem. This is where you spec out of
Supporting Fire and spec into your reservation node. This will allow you to run eternal rage which will give you 30% more damage. With this damage you go into trial of the sekema where you will attempt to finish lab 2 and 3 for immobilization and pin.
Once you finish trial you are looking for other other spirit gems and getting the 2 core unique items that will last you til red maps and pinnacle bosses.
Enfolding Dawn and
Painter's Servant are both level 1 unique that should be cheaper this league due to ritual. When you get
Painter's Servant make sure the numbers are close to each other IE you can get 6 7 6 or 7 7 8 but not 6 10 7. This is because it will mess with your trinity uptime if the numbers are close to each other. If they are 1 off its perfectly fine. Your next spirit gem will be trinity with quality if possible. The next one will be charge regulation and when you do this you will also get combat frenzy. This will allow your pin to generate frenzy and you will get skill speed and make your build feel better. You should be able to upgrade your
Enfolding Dawn this league and the armour should be pretty good.
The next spirit gem you get will be berserk and you want to set your berserk to weapon set 2 with
Stormblast Bolts so you do not degen while mapping and it will give you 13% more damage while bossing.
Try to cap your resistances as soon as you can when you get into maps.
Skill Gems
Support Gem Requirements:
Str 25
Dex 30
Int 15
Stormblast Bolts
Level 14
•
Set 2
Galvanic Shards
Level 14
•
Set 1
Herald of Thunder
Level 10
•
Set 1
Mirage Archer
Level 10
•
Set 2
Eternal Rage
Level 14
Trinity
Level 14
Charge Regulation
Level 14
Combat Frenzy
Level 11
Berserk
Level 14
•
Set 2















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