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PoE 2 Build

0.5 Tactician Buff stacker

presentationMercenary
presentationTactician
Starter
End Game
0.5 RotA
Ruetoo
Verified
Updated on Jun 10, 2026
Jun 10, 2026

Build Overview

0.4 Introduced a change to Mirage Archer to let it scale it with Cooldown reduction and skill effect duration. This allows you to have an automated detonator setup on bosses just by hitting you dodge roll. Stormblast Bolts is a skill that fire projectiles into the air and they land as bolts on the ground. They do no damage until you hit it with a detonator skill. This skill is basically balanced around you having to switch to detonator and it has very strong numbers because of this fact. When you have an automated detonator skill you pretty much double the effective DPS of this skill. At level 20 Stormblast Boltsfires 3 projectiles and they explode for 470% damage leech making it effectively a 1410 skill + the damage the original projectiles do when they land. 0.4 also introduced a new buff called Eternal Rage this costs 100 spirit which is huge but constantly regenerates your rage. This combined with Berserk and 4 nodes for max rage on your tree gives you a massive 74% more damage that you did not have access to before this league. On top of that a level 20 Trinity gives you 55% more damage at the cost of another 100 Spirit. Trinity requires you to do equal damage which is easily solved by Painter's Servant. This boosts the damage of the normally weak Galvanic Shards and Herald of Thunder combination to the DPS threshold to be able to blast maps very early. There is also a downside of Berserk where you lose life and you need both Vitality I and Vitality II to offset it. Thats a total of 30 + 100 + 100 + 30 + 40 + 20 spirit just for the build to work. Luckily going tactician gives you the node A Solid Plan which says 50% less reservation costs for persistent buffs which allows us to stack 200 ish spirit and fit everything we want into the build.

Strengths and Weaknesses

  • GG Single target DPS
  • GG Clear
  • GG Speed
  • Defenses weak without investment

Changes

So when you first get into interludes your build is probably at its weakest point because Supporting Fire no long destroys everything and you don't have any other ascendency nodes. Defensively you do not have pin yet so you are dependent on gear which you probably not have. So you are going to the first 2 parts of interlude and when you get to the 3rd part you will get your level 14 spirit gem. This is where you spec out of Supporting Fire and spec into your reservation node. This will allow you to run eternal rage which will give you 30% more damage. With this damage you go into trial of the sekema where you will attempt to finish lab 2 and 3 for immobilization and pin.

Once you finish trial you are looking for other other spirit gems and getting the 2 core unique items that will last you til red maps and pinnacle bosses. Enfolding Dawn and Painter's Servant are both level 1 unique that should be cheaper this league due to ritual. When you get Painter's Servant make sure the numbers are close to each other IE you can get 6 7 6 or 7 7 8 but not 6 10 7. This is because it will mess with your trinity uptime if the numbers are close to each other. If they are 1 off its perfectly fine. Your next spirit gem will be trinity with quality if possible. The next one will be charge regulation and when you do this you will also get combat frenzy. This will allow your pin to generate frenzy and you will get skill speed and make your build feel better. You should be able to upgrade your Enfolding Dawn this league and the armour should be pretty good.

The next spirit gem you get will be berserk and you want to set your berserk to weapon set 2 with Stormblast Bolts so you do not degen while mapping and it will give you 13% more damage while bossing.

Try to cap your resistances as soon as you can when you get into maps.

Equipment

item
2
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3
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1
item
6
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5
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4
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7
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8
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9
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item
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Equipment Priority
+9

Skill Gems

Support Gem Requirements:

Str 25

Dex 30

Int 15

1

Stormblast Bolts

Level 14

•

Set 2

supportelementalarmamentplayertwo
supportconcentratedareaplayer
supportrapidattacksplayertwo
2

Galvanic Shards

Level 14

•

Set 1

supportelementalarmamentplayertwo
supportforkplayer
supportdoublebarrelplayerthree
3

Herald of Thunder

Level 10

•

Set 1

supportelementalarmamentplayertwo
supportelementalfocusplayer
supportdeadlyheraldsplayer
4

Mirage Archer

Level 10

•

Set 2

explosiveshotammoplayer
supportcooldownrecoveryplayertwo
prolongeddurationsupportplayertwo
5

Eternal Rage

Level 14

6

Trinity

Level 14

7

Charge Regulation

Level 14

supportprecisionplayer
supportperpetualchargeplayer
8

Combat Frenzy

Level 11

supportchargeprofusionplayertwo
9

Berserk

Level 14

•

Set 2

Gem Priority
+15

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
+10% to Cold Resistance
Freythorn — The King in the Mists
+30 to Spirit
Ogham Manor — Candlemass, the Living Rite
+20 to maximum Life
The Spires of Deshar — Sisters of Garukhan
+10% to Lightning Resistance
Valley of the Titans — Medallion
30% increased Charm Charges gained
+1 Charm Slot
The Azak Bog — Ignagduk, the Bog Witch
+30 to Spirit
Jiquani's Machinarium — Blackjaw, the Remnant
+10% to Fire Resistance
The Venom Crypts — Venom Draught
25% increased Stun Threshold
Abandoned Prison — Goddess of Justice
30% increased Life Recovery from Flasks
Eye of Hinekora — Navali's Rest
5% increased Maximum Mana
Halls of the Dead — Ngamahu's Test
+5% to Fire Resistance
Halls of the Dead — Tasalio's Test
+5% to Cold Resistance
Halls of the Dead — Tawhoa's Test
+5% to Lightning Resistance
The Khari Crossing — Molten Shrine
5% increased Maximum Life
Qimah — Tabana's Pillar
3% increased Movement Speed
Kriar Village — Lythara, the Wayward Spear
+40 to Spirit

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