An Auto bombing and screen wide clearing machine!
Utilising a
Herald of Blood and Bursting Plague loop we can spread poison and bleed damage screen wide, resulting in constant screen clearing explosions for amazing mapping! And for boss fights, we take advantage of high magnitude poisons to deal insane damage over 2 seconds.
(this build is made in endgame and is not for levelling)
0.3 - Shin's Plague Knight - Pathfinder - Poison EXPLOSION Tank
Build Overview
Strengths and Weaknesses
- Autobomber with optional skills
- Screen-wide explosions
- Bossing capable
- Excels in large pack maps
- Unique's required can cost 10div+
- Scales with flat weapon damage
- Damage over time
Equipment
Gear:
The above is example gear and are not min-max gear. Read on for priority of rolls.
Unique's:
Constricting Command
This is how we get some pretty crazy states. You will want to get the version that gives 5 fewer enemy's to count as surround. This way we are always classed as surrounded. With this helm and passives we get +270% Attack Damage, +120% armour and evasion rating, +20% Attack speed, +30% block and 10% deflection just to name the important ones. It also allows us use of Defy II for our leap slam which makes it be usable even when we have no mana.
(4 roll is viable if you cannot afford and makes use of
Paranoia)
Darkness Enthroned
This allows us to get 58% increased magnitude of our poisons when socketed with
Courtesan Mannan's Rune of Cruelty. Make sure you get at least a 99% roll and gloves roll to make it work.
From Nothing
Get one with the
Oasis notable so we can select
Fast Acting Toxins,
Escape Strategy and
Careful Consideration
Megalomaniac
Get one with
Agonising Calamity and whatever else works. I was lucky enough to get one with
Concussive Attack but its not required.
Prism of Belief
Get one with +3 for
Supercharged Slam. Oddly this is pretty cheap.
For Utopia &
Sanguis Heroum
These will keep you alive.
Non-Unique's:
Here i will list suggested rolls for each slot in order of priority.
Amulet:
Anoint
Lasting Trauma
+2-3 to melee skills
Elemental resistances
Chaos Resistances
Life
Rarity
Life Regeneration
Rings:
Elemental resistances
Chaos Resistances
Life
Rarity
Life Regeneration
Boots:
Should be armour only (highest roll you can get)
30%+ Movement speed
% Armour applies to elemental damage
Elemental resistances
Chaos Resistances
Life
Rarity
Life Regeneration
Gloves:
Should be armour only (highest roll you can get)
+2 to melee skills
+Physical damage to attacks
Elemental resistances
Chaos Resistances
Life
Rarity
Life Regeneration
Chest:
Should be Evasion only (highest roll you can get)
% To deflection rating
Elemental resistances
Chaos Resistances
Life
Rarity
Life Regeneration
Shield:
Should be armour only (highest roll you can get)
% Armour applies to elemental damage
Elemental resistances
Chaos Resistances
Life
Life Regeneration
Twohanded:
Get as much flat physical damage as possible, so Flat damage not dps.
+to melee levels
Onehanded:
Get as much flat physical damage as possible, so Flat damage not dps.
+to melee levels
Jewels:
%increase magnitude of poison you inflict
%to evasion rating
%chance to poison
Skill Gems
Support Gem Requirements:
Str 45
Dex 60
Int 10
Raise Shield
Leap Slam
Supercharged Slam
Wind Dancer
Herald of Blood
Scavenged Plating
Skills:
Raise Shield
No links.
This comes with our shield but we use it fairly frequently. This will be used in boss fights to prevent hits from damaging us between rotations. It is also helpful to mitigate ranged attacks until we can get in range ourself.
Leap Slam
Bleed III > Poison III > Bursting Plague > Life Leech III > Defy II
This is our main attack when mapping and can also be used for a few hits in bossing encounters. Simple and easy to use, just jump in to the middle of a pack to spread the Bleed III, Poison III and Bursting Plague debuff and then watch everything explode! We add Life Leech III to help with life sustain and Defy II to allow us to always be able to use it.
Supercharged Slam
Poison III > Deadly Poison II > Aftershock II > Heft > Efficiency II
This is the main boss skill and the reason we choose to weapon set into a two hander. The idea is to apply as many heavy hitting poisons in a short window so that it can deplete health fast. Each charge point adds a shockwave that will apply a new poison stack so we can get up to 5 stacks if lucky. The main down side is the very long attack time, each charge requiring a second of standing still, so we must make sure we wait for a opening to use this. If you can, get off a 4 charge, but otherwise just aim for 2 charges, as with Aftershock II will regularly get more hits in anyway.
Wind Dancer
Bleed III > Poison III > Corrosion > Deadly Poison II > Bursting Plague
The first part of our "AutoBomber" Setup. This will apply Bleed III, Poison III and Bursting Plague debuff to enemies, which will then trigger our
Herald of Blood to continue the Bursting bleed chain. We also use it to break armour so that our
Scavenged Plating can stack up quickly while mapping.
(One thing to note, the damage on
Wind Blast scales of your weapons flat damage and not dps. This is why we choose high flat damage over dps when selecting a weapon, as well as why we choose maces.)
Herald of Blood
Bleed III > Poison III > Bursting Plague > Escalating Poison > Deadly Poison II
The second part of our "AutoBomber" Setup. This will spread both bleed and poison through chaining explosions that are triggered by either
Wind Dancer or
Leap Slam. Now
Herald of Blood cannot inflict bleed itself so Bleed III has no effect on it, but does effect the explosions that Bursting Plague generate, this means infinite spread of Bleed III, Poison III and Bursting Plague!
(You may swap out Escalating Poison with Life Leech III to increase survival if you wish)
Scavenged Plating
Prolonged Duration III > Physical Mastery > Clarity I
A simple but extremely effective buff that increases our defences while mapping.
Passive Tree
The TREE!
As this is a endgame build that is level 91, I wont be going over the order as if we are going to level with it. You can follow the above Priority however to get the most out of it if you are 80+.
First lets cover the ascendency. We want to get
Contagious Contamination and
Overwhelming Toxicity as we are a poison build. Kind of the whole reason we went pathfinder :D.
Next we want
Traveller's Wisdom to get those sweet sweet extra 6 passives.
Lastly we get
Relentless Pursuit as its a god send in maps. Temporal chains? Chilled Grounds? Grasping vines? HAHAA we laugh at them and move freely.
Now lets go over our surrounded tech. Due to the use of a 5 roll
Constricting Command we will get the following passives for the below stats with 100% uptime.
In the Thick of It,
Paranoia,
Thrill of Battle,
Favourable Odds,
Tactical Retreat,
Frantic Fighter and all smaller passives in their circles. We will also grab
Last Stand but not its surrounding passives. With these we have the following:
+270% Attack Damage
+120% Armour and Evasion rating
+20% Attack speed
+30% Block
+10% Deflection
+10% Movement speed
+40% Ailment and Stun threshold
+2.5% Life regeneration
As you can see, this can be quite powerful.
(please note that
Paranoia can be dropped if you do have a 5 roll on your
Constricting Command)
Now lets cover the jewels briefly as we already covered them in the gear section.
We use
From Nothing with
Oasis so we can get access to
Fast Acting Toxins,
Escape Strategy and
Careful Consideration. We also use the smaller passives near
Fast Acting Toxins for our twohanded weapon set passives.
Next we want to get
Megalomaniac with a
Agonising Calamity for the 40% more physical damage.
We also get a
Prism of Belief for our
Supercharged Slam
Now we have 3 more jewel slots we fill with %increase magnitude of poison you inflict, %to evasion rating and %chance to poison.
For our poison damage we get quite allot.
Vile Wounds,
Crippling Toxins,
Stacking Toxins,
Lasting Toxins,
Low Tolerance,
Escalating Toxins,
Building Toxins,
Fast Acting Toxins,
Leeching Toxins and
Deterioration. We also grab
Toxic Tolerance for poison immunity but this is just personal choice and can be skipped.
A note on
Leeching Toxins, this is our main wait to sustain our life as we don't get much apart from the Life Leech III we add to our
Leap Slam.
Now lets talk about raw damage. Because we use flat damage over dps these nodes go along way. Now we only have 1 node under this for now will add suggestions in the 91+ section below.
We get
Staggering Palm for its flat 20%. That's it for now.
On to defence. We are pretty damn tanky.
First our shield swap actually used a notable rather then smaller passives like the twohanded set mentioned above. We grab
Spiked Shield for this weapon set.
Now the non-set nodes we get to boost our tank are as follows.
Escape Strategy,
Careful Consideration,
General's Bindings and
Leather Bound Gauntlets.
Leather Bound Gauntlets is why its important we get armour only gloves with the highest roll possible.
Now the 91+ suggestions:
We have poison and tank covered so we want to increase our damage further. Grab the
Material Solidification notable and all its smaller passives, then grab
Splinters. These are just suggestions, so feel free to do whatever.
How it Plays
Rotations:
For groups:
We jump in with
Leap Slam which applies our Poison III, Bleed III and Bursting Plague, we will then get hit trigging
Wind Dancer which applies Corrosion which breacks armour while also applying more stacks of Bleed III, Poison III and Bursting Plague. Then when they die, they trigger
Herald of Blood which then triggers its own Bursting Plague that applies Poison III and more Bleed III. All happening win a split second.
For single target:
If we can initiate combat or have enough time before combat we should charge
Supercharged Slam up to 4 stacks then release for multiple stacks of poison. If not, charge 1-2 stacks is enough to maintain a nice poison damage over time. Positioning and timing is very important. Feel free to jump in and hit with
Leap Slam when you dont have any good attack windows.
How it Works
BIG POISON GO BOOM!
Changelog
05/10/25: Published
Video Guide
Table of Contents
Featured Builds
Become a Creator
Want to earn rewards by sharing your builds with your community?















