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PoE 2 Build

Everseen's RAKE+BLOODHUNT Bloodmage HCSSF Build Guide

End Game
Starter
Speed Leveling
HC
Creator
0.3 TTE
presentationWitch
presentationBlood Mage
Updated on Sep 24, 2025
Sep 24, 2025

Build Overview

0.3 CHANGES

  • Tangletongue is nerfed, in my opinion the build wants at minimum a 7.8% critical hit chance tangletongue.
  • Critical Hit Chance is harder to get to 100%, however there are the changes to support gems which can help us achieve 100% like before at the cost of damage.
  • Support Gems are changed
  • Omen Sceptre is no longer the best, Sacred Flame or Guiding Palm are better
  • Herald of Blood will help us supplement our clear. The clear is nowhere near what it was in 0.2 though
  • Cast on Crit Sniper's Mark interaction does not work anymore, need to find another way to generate frenzy charges if you want them.
  • Herald of Thunder Electrocute got nerfed, can no longer have Electrocute and Neural Overload on together.
  • Now we can use Armour Break III to generate our "Endurance Charges" which we will convert to Frenzy Charges with the Resonance keystone giving us better clear due to Lightning Spear consuming them.


Welcome to my End-Game HCSSF Bloodmage Build Guide!

In this guide we will be using Lightning Spear for Mapping Damage and Rake with Blood Hunt for our Single Target Damage. This build excels at both setups and is a terrific and fast all content farmer that specializes in some of the best boss farming potential in POE2.

Because of Blood Barbs we can use any source of Elemental Damage to Contribute to our Bleeds.

This is where Ambrosia and Infernal Cry come in to give us "Damage as Extra" which effectively doubles or triples our bleed damage in some cases. Sacred Flame can also be used with the build for an insane amount of extra fire damage that will be converted to Bleed.

Clearing Skill for the Build is Lightning Spear and Herald of Thunder

Since our Elemental Damage counts for Bleed our Lightning Spear effectively gives us a really good clearing ability if we inflict a bleed because lightning damage gets converted to physical damage AKA Bleed Magnitude. We want as much chance to inflict bleed on this skill and that's why we use Bleed III. We hit a large amount of targets from using Tangletongue along with the Fork to give us more projectiles.

Bossing Skills for the Build are Rake and Blood Hunt

The idea behind Blood Hunt is that we want a large bleed inflicted on the target. This skill consumes the blood loss on the enemy to create a huge explosion with a lot of damage. Since this skill can critically hit we are getting massive damage from it. The idea is to scale as much elemental damage as possible to inflict a bleed with Rake. Let the bleed persist for a bit or completely expire and then hit with Blood Hunt. Impale support is used to inflict impale with Blood Hunt and then extract the Impale with your next Rake attack. Since Bleed is scaled off of the initial hit, if you don't kill the target with Blood Hunt your follow up Rake will have a VERY VERY high amount of damage carrying over from Blood Hunt. This combination is infinite and the longer the fight, the more damage you will progressively do.

Ascendancy Points in Order:

Blood Barbs > Grasping Wounds > Crimson Power>Small Passives

*If fresh starting this build, I would totally recommend playing Chaos Damage over Time Lich and then swapping when you have the appropriate Gear*

Any questions with the build you can find me on my YouTube Channel on the right or don't be afraid to come join my discord!

https://discord.gg/VXjHkRWcAk

Strengths and Weaknesses

  • Tons of Damage
  • Good Clear
  • Boss Farmer
  • High Recovery
  • Resistance Management
  • Chaos Resistance Management
  • Clunky without 100% Critical Hit Chance

Build Variants

Equipment

item
1
item
8
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6
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3
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7
item
9
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2
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4
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10
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5
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Equipment Priority
+10

Skill Gems

Support Gem Requirements:

Str 60

Dex 70

Int 55

1

Life Remnants

supportinterludeplayerthree
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2

Purity of Ice

3

Wind Dancer

supportblindplayertwo
supportmaimplayer
4

Infernal Cry

supportragingcryplayer
supportsecondwindplayerthree
supportcooldownrecoveryplayertwo
5

Lightning Spear

supportbleedplayerthree
supportambushplayer
supportelementalarmamentplayertwo
supportdeepcutsplayertwo
supportricochetplayerthree
6

Rake

supportdeepcutsplayertwo
supportambrosiaplayer
supportmomentumplayer
supportpinpointcriticalplayer
supportclosecombatplayertwo
7

Herald of Thunder

supportoverreachplayer
supportelementalarmamentplayertwo
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supportfarcombatplayertwo
supportelementalfocusplayer
8

Blood Hunt

supportimpaleplayer
supportinevitablecriticalsplayer
supportmeleephysicaldamageplayer
supportbleedplayerfour
supportconcentratedareaplayer
9

Herald of Blood

supporturukssmeltingplayer
supportoverreachplayer
supportarmourbreakplayerthree
supportphysicalmasteryplayer
supportpinpointcriticalplayer
10

Ghost Dance

compresseddurationsupportplayertwo
11

Blasphemy

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supportritualisticcurseplayer
supportmagnifiedareaplayertwo
supportslowpotencyplayer
Gem Priority
+38

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
Not Specified1 choice
Hunting Grounds — The Crowbell
Not Specified1 choice
Freythorn — The King in the Mists
Not Specified1 choice
Ogham Farmlands — Una's Hut
Not Specified1 choice
Ogham Manor — Candlemass, the Living Rite
Not Specified1 choice
Keth — Kabala, Constrictor Queen
Not Specified1 choice
Valley of the Titans — Medallion
Not Specified2 choices
Deshar — Final Letter
Not Specified1 choice
The Spires of Deshar — Sisters of Garukhan
Not Specified1 choice
Jungle Ruins — Mighty Silverfist
Not Specified1 choice
The Venom Crypts — Venom Draught
Not Specified3 choices
Jiquani's Machinarium — Blackjaw, the Remnant
Not Specified1 choice
The Azak Bog — Ignagduk, the Bog Witch
Not Specified1 choice
The Molten Vault — The Molten Vault
Not Specified1 choice
Aggorat — Blood Sacrifice
Not Specified1 choice
Journey's End — Captain Hartlin
Not Specified1 choice
Eye of Hinekora — Navali's Rest
Not Specified1 choice
Halls of the Dead — Yama The White
Not Specified1 choice
Halls of the Dead — Tawhoa's Test
Not Specified2 choices
Abandoned Prison — Goddess of Justice
Not Specified2 choices
Halls of the Dead — Tasalio's Test
Not Specified2 choices
Halls of the Dead — Ngamahu's Test
Not Specified2 choices
Wolvenhold — Oswin, the Dread Warden
Not Specified1 choice
The Khari Crossing — Akthi and Anundr
Not Specified1 choice
The Khari Crossing — Molten Shrine
Not Specified1 choice
Qimah — Tabana's Pillar
Not Specified7 choices
Kriar Village — Lythara, the Wayward Spear
Not Specified1 choice
Howling Caves — The Abominable Yeti
Not Specified1 choice

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