0.3 CHANGES
- Tangletongue is nerfed, in my opinion the build wants at minimum a 7.8% critical hit chance tangletongue.
- Critical Hit Chance is harder to get to 100%, however there are the changes to support gems which can help us achieve 100% like before at the cost of damage.
- Support Gems are changed
- Omen Sceptre is no longer the best, Sacred Flame or Guiding Palm are better
- Herald of Blood will help us supplement our clear. The clear is nowhere near what it was in 0.2 though
- Cast on Crit Sniper's Mark interaction does not work anymore, need to find another way to generate frenzy charges if you want them.
- Herald of Thunder Electrocute got nerfed, can no longer have Electrocute and Neural Overload on together.
- Now we can use Armour Break III to generate our "Endurance Charges" which we will convert to Frenzy Charges with the
Resonance keystone giving us better clear due to
Lightning Spear consuming them.
Welcome to my End-Game HCSSF Bloodmage Build Guide!
In this guide we will be using
Lightning Spear for Mapping Damage and
Rake with
Blood Hunt for our Single Target Damage. This build excels at both setups and is a terrific and fast all content farmer that specializes in some of the best boss farming potential in POE2.
Because of
Blood Barbs we can use any source of Elemental Damage to Contribute to our Bleeds.
This is where Ambrosia and
Infernal Cry come in to give us "Damage as Extra" which effectively doubles or triples our bleed damage in some cases.
Sacred Flame can also be used with the build for an insane amount of extra fire damage that will be converted to Bleed.
Clearing Skill for the Build is
Lightning Spear and
Herald of Thunder
Since our Elemental Damage counts for Bleed our
Lightning Spear effectively gives us a really good clearing ability if we inflict a bleed because lightning damage gets converted to physical damage AKA Bleed Magnitude. We want as much chance to inflict bleed on this skill and that's why we use Bleed III. We hit a large amount of targets from using
Tangletongue along with the Fork to give us more projectiles.
Bossing Skills for the Build are
Rake and
Blood Hunt
The idea behind
Blood Hunt is that we want a large bleed inflicted on the target. This skill consumes the blood loss on the enemy to create a huge explosion with a lot of damage. Since this skill can critically hit we are getting massive damage from it. The idea is to scale as much elemental damage as possible to inflict a bleed with
Rake. Let the bleed persist for a bit or completely expire and then hit with
Blood Hunt. Impale support is used to inflict impale with
Blood Hunt and then extract the Impale with your next
Rake attack. Since Bleed is scaled off of the initial hit, if you don't kill the target with
Blood Hunt your follow up
Rake will have a VERY VERY high amount of damage carrying over from
Blood Hunt. This combination is infinite and the longer the fight, the more damage you will progressively do.
Ascendancy Points in Order:
Blood Barbs >
Grasping Wounds >
Crimson Power>Small Passives
















