[PoB is not fully updated to 0.4 yet! Some Gems are missing, refer to the Gems in Skill Gems for the correct setup!]
Many Creators and Players started Druid in 0.4 blind to what the Class, it's Skills and Ascendancy had to offer. I took all the good mechanics and interaction. Tested them in a small Private League to get the best Variant for future League Starts.
Just in Time for the Second Wind League I present a streamlined Druid Experience that will be very comfy to play. Covering Campaign ,Early Game, SSF Viable Endgame and High Budged Trade Endgame.
The
Rampage Druid offers an insanely satisfying Offense, running down every Enemy in a Map and dancing around a Boss, while they are helplessly struggling to stand back up. Able to use Rampage for up to 30 Seconds.
Utilizing
Ferocious Roar for instant Max Rage to use
Walking Calamity and
Rampage. Bhatair's Vengeance for free Extra Damage at 80+ Rage.
The Build also has a solid Defense Package in both the SSF and Trade Variant. Utilizing a High Hybrid Life & Energy Shield Hit Pool with
Ancient Aegis and
Iron Slippers to tank almost anything the Game throws at us.
Reactive Growth, 30k+ Armour applying both to Physical and Elemental Damage and a Mix of Recoup, Regen and Leech to quickly Recover any HP we loose.
In the Late Game the
Shaman Ascendancy offers an additional Powerfull Boost to both Damage and Survivability with
Wisdom of the Maji, buffing all our Runes and Idols with additional Benefits. Like +1 to Attack Skills with
Farrul's Rune of the Hunt.
Mana Sustain can also be fully solved by splitting the Skills on Life and Mana Cost giving us enough time regenerate all Mana with every
Rampage.
Overall the
Rampage Druid is a Solid All-Rounder only loosing out in Coverage.
Cyclon's Approval of most Cyclone Like Skill in Path of Exile 2!
Herald of Ice Chain Explosions can be enabled on the Build by using the
Herald of Ice Gem Setup, have very High Cold Damage (Expensive) or use
Polcirkeln (Cheap but needs to fix Resistance around it)






















