Overview
The above stats are by no means an exact blueprint of what the build requires.
The Eye Symbol when you Highlight an item in the Equipment above signals the Stats you should Look To Prioritise First. They are supposed to act as a guideline for what would be useful to look out for whilst levelling up.
You won't reasonably get items with the above stats before level 6 so just get the best you can. The below covers the overall Stat Priorities for this stage of the game:
Attribute Priority
- Intelligence
- Dexterity (As Required)
- Strength (As Required)
Stat Priorities
Primary Focus
- Movement Speed
- Maximum Life
- Mana Regeneration
- Cast Speed
- + Level of all Elemental Skills
- Elemental Resistances (Fire, Lightning, Cold)
- Chaos Resistance
- Increased Maximum Energy Shield
- Increased Energy Shield
Secondary Focus
- Spirit (to get to X+ Maximum Spirit)
- + Level of all Spell Skills
- + Level of Projectile spell Skills
Bonus Stats
- Increased Critical Hit Chance
- Increased Critical Damage
Mobility
Movement speed should be your absolute priority #1 when starting out a new character. This will naturally allow you to move and attack better as well as just generally stay away from groups of enemies trying to swarm you and avoid big attacks from bosses. Your lives will be forever better when you have movement speed on your boots.
Offence
Offence can be scaled in many ways but early on your can look for +skills ranks, cast speed and increased damage (spell / elemental). Try to prioritise getting a decent amount of cast speed early on as this will make any caster build you play feel much better.
I would prioritise trying to get enough of a Mana pool to be able to cast without the worry of running out of Mana all the time.
After this the general passive tree track will scale your damage so you can focus on defences and utility on your gear.
Defence
I'd highly recommend stacking maximum life along with whatever resistances you can get hold of.
Energy shield will the primary source of defence on this build early on so we want to stack it where ever we can.
You can reasonably stack energy shield along with maximum life to stay alive so long as you have some amount of resistances.
I can't emphasise enough how important resistances are for staying alive so make sure to prioritise this where you can.
Offhand
The recommended weapon for New Players as a League Starter is a Staff as they now provide ~50% More Stats which means they should be easier to find strong versions of earlier on.
If you happen to find a particularly good Wand early on the recommend Offhand is a Focus which provides another source of Energy Shield and can roll Elemental Resistances as well as Elemental Damage.
If you finding that you are lacking defence then the following options can be looked at:
- Wand (Main Hand) / Shield (Offhand)
The Shield can roll with extra Armour and Energy Shield which will provide some extra defence in the form of Blocking and it can roll extra Elemental Resistances much easier than on Focuses. The Campaign can be pretty challenging to start with so this will give you an extra bit of repreive from incoming damage, particularly from bosses and can be the difference between being one shot or not.
The loot you get from league start is not something that can be controlled so if you come across a very nice item that makes sense to use with the above combinations then the recommendation is to use them, particularly if you come across any nice Uniques that makes sense.
Flasks
I would take whatever flasks have the highest heal amount over the shortest time and not worry about these too much else early on.
Charms
If you're lucky enough to get hold of a
Stone Charm or
Thawing Charm I would put these on as required to help remove the worry of these when in hectic fights.
You will only be able to equip one to start with until you get +1 Charm Slots somewhere on the build so prioritise whichever is causing you the biggest issue. I would expect the
Thawing Charm to be more useful later when as we can stack Stun Threshold based on Energy Shield quite easily on this build.
Uniques
This build is intended to be possible without any uniques.
If you are lucky enough to drop a
Lifesprig this will easily carry you until Cruel Mode. This is an incredible starter weapon that gives you everything you need offensively for this build early on.
Another very useful unique that can help tremendously through the first campaign playthrough is the
Luminous Pace boots which can drop as early as after the first town. These give you that much needed Movement Speed, some extra Mana through the Intelligence it provides and more importantly it gives +30 Maximum Energy Shield and 100% Faster Start Of Energy Shield Recharge which is super godly early game for sustaining damage in longer fights, such as boss fights.
Another reasonable unique that will help carry any Energy Based build through the campaign is the
Ghostwrithe body armour. This will not only provide a huge boost to our Maximum Energy Shield, it also provides a nice amount of Chaos Resistance which is hard to come by in the early game. Since we don't want to ever run out of a Energy Shield the conversion of 25% Life -> Energy Shield also plays nicely for this ascendancy in the early game.
If you're lucky enough to drop a
The Devouring Diadem on your journey, this is a pretty strong option for boosting your overall defences early on, particularly because it provides Chaos Resistance as well as consuming corpses to heal you for 20% of your life every 3 Seconds. Any where we can get Chaos Resistance which isn't at the expense of the rest of our defences is useful during the early portion of the game as it's not a common affix to come by and Incoming Chaos Damage can be devastating without it.
The newly added wand
The Wicked Quill is an exceptionally great unique for this build to level on if you're lucky enough to drop one early enough as it gives us everything we would need at this point of the game. A huge amount of Spell Damage, Maximum Mana, Chaos Resistance.