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PoE 2 Build

[0.3] Vini's Hyperspeed Herald Chain Invoker

0.3 TTE
Creator
presentationMonk
presentationInvoker
Updated on Oct 10, 2025
Oct 10, 2025

Strengths and Weaknesses

  • Broken
  • OP
  • Zoom Zoom
  • Big Boom
  • One Shot Uber Arbiter
  • Get Rich
  • Expensive To Min-Max
  • .....

Build Variants

POB Import - https://poe.ninja/poe2/pob/f688

Campaign Permanent Bonus Choices

Act 2 - Charm Charges Gained

Act 3 - Stun Threshold

Act 4 - Halls Of The Dead (Resistances) - Prison (Life Flask Recovery with Olroth's Resolve - If you dont have that flask then just take the mana flask recovery)

Interlude Qimah Pillars - Global Defences, Resists Or Movespeed (Up to you really but the global defense is a lot of value for an EV/ES build IMO)

Equipment

item
2
item
3
item
1
item
6
item
5
item
4
item
2
item
7
item
8
item
9
item
item
item
item
item
Equipment Priority
+9

Post Creation Edits Will Be Included Here At The Top

Up To Date POB With Any Changes Ive Made (Hollow Palm Currently) - https://poe.ninja/poe2/pob/10035

Both Variants Updates
- Ailment Threshold Maps Are NOT Your Friend For Either Of These Builds Particularly The Hollow Palm Variant Struggles More. However, To Be Clear Both Builds Can Do Them But Via Brute Force But You Are Unlikely To See Many Big Explosions.

- Huge Potential Improvement - (Optional) Particularly for those of you that werent able to snag a Megalomaniac before the price went to the moon a really solid idea is to forego the extra jewel socket for just more defensive/damage nodes - This is primarily helpful for the hollow palm variant which could definitely benefit from the extra tankiness but it can also be helpful for the qstaff variant as well.
- Rite Of Passage Gold Charm With Spirit of The Owl Is A Massive Improvement To The Build. Some of the other spirit options are also good but this one for the price seems hard to beat. - Different spirit effects
- High Alert notable is a great option if you feel like you are getting stunned too much/just want more defense. For the hollow palm setup specifically I dropped Chakra of Thought and the points leading up to it for this. The 1 additional point I would put in a small EV/ES node or potentially a stun threshold node near Abasement (top right of the tree)
- Elemental Expression can be replaced with I am the Thunder... for both more damage and it will result in a much lower mana cost per second average while mapping. Elemental Expression is kind of mana hungry once you have a lot of attack speed.
- If you are still having mana issues after using either a Greater Mind Rune for the qstaff variant or have a ring with mana leech for the hollow palm variant you can try to find 3 extra passive points to take Conservative Casting and the 2 mana cost efficiency nodes leading up to it which will help a lot.

Hollow Palm Variant Updates
- (Hollow Palm specific) Staggering Palm can be made significantly more consistent by replacing Stun 2 with Stun 3 and then the last 2 supports can be ailiths chimes + culmination or heavy swing + Heft (Both options seem to be working fine)
- With a gooder enough chest piece that gets you up to 241 spirit you can drop staggering palm altogether and replace it with Ghost Dance if you dont like the way staggering palm feels.

Qstaff Variant Updates
- (Qstaff variant specific) Falling Thunder can replace Flicker Strike for a more consistent approach to bossing (I havent fully tested this so its a bit of an assumption but Im pretty confident, @me in discord if you find this to be incorrect)
- (Qstaff variant specific) If you have enough crit chance on your weapon/generally you are overcapped on crit then you should heavily consider getting rid of Moment of Truth and the 2 nodes before it and look for something better. There are a lot of potential places these 3 points could go but Beastial Skin, small EV/ES nodes or looking for more atk speed somehow are good candidates.


WORK IN PROGRESS - WORK IN PROGRESS - WORK IN PROGRESS - WORK IN PROGRESS

YOU CAN EXPORT ITEMS FROM THE TRADE SITE INTO PATH OF BUILDING TO SEE IF ITS WORTH BUYING AND OR WILL RESULT IN DPS/DEFENSIVE IMPROVEMENTS (Download This Extension - https://chromewebstore.google.com/detail/poe2-trade-item-exporter/kilkeofnehhbhnkdmjbdhhcjgiimojfc)

YOU NEED TO ADJUST THE LEVEL REQUIREMENT AND MAX PRICE YOURSELF, I HAVE SET "DEFAULT" AMOUNTS FOR BOTH OF THESE BUT I DONT KNOW WHAT YOUR BUDGET IS OR WHAT LEVEL YOUR CHARACTER IS :)

Qstaff - Crit chance, +6 to attack skills, onslaught (or attack speed) are all mandatory IMO - For prefixes you are ideally looking for flat lightning, flat cold and %increased elemental damage with attacks OR you could do flat phys, %increased physical and hybrid Phys + accuracy but I havent fully tested the physical version and it seems worse at first glance so I cant really vouch for it.

Gloves - Attack speed, socket effect and triple flat damage roll prefixes are mandatory/highest priority IMO. For the final suffix, you can either get rarity, critical damage bonus OR +2 melee skills - However, the +2 melee skills is not actually all that important for this build because most of our mapping damage comes from heralds which are not actually melee skills so personally Id prefer crit damage or rarity. And gloves without Melee skills can be used for a plethora of other builds too which is nice.

Amulet - (Anoint Subterfuge Mask seems to be the best IMO - Stormcharged would be fine as well) If youre trying to min max there isnt much wiggle room here other than swapping crit mods for resistances or rarity but that would be infinitely more expensive because there is no easy way to craft amulets that way. Also, the crit mods are definitely better anyways if you can supplement your resistances elsewhere which you should. +level of melee skills probably shouldnt be skipped here unlike the gloves 1.) because its cheap and easy to craft with level of melee skills and 2.) because we still want some amount of +levels to our flicker strike for bosses

Ring - We dont need a mana leech ring because we just put 1 Greater Mind Rune into our weapon and this handles our mana sustain. - Ideally you should just be getting a singular insane ring with massive resists/flat damage - Rarity and %lightning damage are also decent options. Then mimic this with a Kalandra's Touch. This is a great place to try and get some chaos resistance as well with the new desecrated chaos resist mods.

Belt - Headhunter or Darkness Enthroned with attack speed runes are just the best all around options for most content IMO, for bossing IF YOU WANT TO MIN MAX you should use Ingenuity Instead but I never make this swap cause its not necessary.

Body Armour - Giga Energy Shield + Evasion is top priority (or just evasion or just energy shield if you dont want to use a hybrid chest piece). This is also the only armour item that can get Faster Start Of Energy Shield Recharge as a stat so I prioritize it pretty highly.

Helmet - Giga Energy shield is top priority. Outside of that I would personally just do resistances and rarity, but if you really want to or feel like you need to then crit chance is a solid option here as well.

Boots - However much movespeed you want, then high ES + Evasion. After that just usual stuff like res, attributes, or if you want to min max you can go for deflection rating. It also goes without saying that you can go for an exceptional pair with Socket effect and movespeed runes but thatll cost 80+ div roughly for an actual solid pair.

From Nothing - (Very Cheap And Insane Damage)

Heart Of The Well - This trade link should help you find really good combos of stats for as cheap as possible.

Megalomaniac - Ideally you get one that either has Impact Area or Primal Growth and then one of the other notables that I have setup in the filter, but there are like 4 of those in the world so I wouldnt worry about it too much. Just use the filter, do a little bit of window shopping and find a solid one - we are just using this to get additional attack speed and area of effect.

Skill Gems

Support Gem Requirements:

Str 30

Dex 115

Int 70

Expand all

Quarterstaff Strike

Quarterstaff Strike
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Elemental Expression

Elemental Expression
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Flicker Strike

Flicker Strike
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Tempest Flurry

Tempest Flurry
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Charged Staff

Charged Staff
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Herald of Ice

Herald of Ice
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Herald of Thunder

Herald of Thunder
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Wind Dancer

Wind Dancer
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Cast on Critical

Cast on Critical
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Charge Regulation

Charge Regulation


Piety's Mercy IS 100% ABSOLUTELY MANDATORY ON HERALD OF THUNDER - WITHOUT THIS SUPPORT GEM THE CHAIN EFFECT BETWEEN Herald of Ice AND Armour Explosion WILL NOT FUNCTION BECAUSE HERALD OF THUNDER WILL BE STEALING THE KILLS AND THE KILLS HAVE TO HAPPEN FROM A "NON HERALD ATTACK HIT" AKA Armour Explosion.

How The Herald Chain Works - In summary, Herald of Ice chains with itself thanks to Armour Explosion - specifically, herald of ice explosion happens, then armour explosion and Herald of Thunder happens which freezes and triggers herald of ice explosion again etc etc, they just ping pong back and forth infinitely. This is made possible in our build via Uul-Netol's Embrace support gem and then getting sources of Gain %of damage as chaos damage. The easiest and recommended sources of this are 1-2 Fenumus' Rune of Agony, a Heart of the Well with gain chaos and that should be enough but if its not you can also use Pure Chaos passive notable, an Against the Darkness with gain chaos and ultimately there are other options as well but they shouldnt be necessary. I am making it work with a singular Fenumus' Rune of Agony and Heart of the Well. This video goes into more detail and explains things pretty well - https://www.youtube.com/watch?v=LdctEfnNM18

Make sure you have at least 211 spirit for all spirit skills (Should be 210 but CoC is bugged and uses 91 instead of 90 and I cant reliably get this to work properly)

Tempest Flurry SHOULD BE KEPT AT A DECENTLY LOW LEVEL TO HELP WITH MANA - Mine is currently a level 6 skill gem + my melee levels from gear.

Mapping Gameplay Loop

- Start the map and kill a pack or two by just using Tempest Flurry, this will charge up and use your Cast on Critical which will trigger Profane Ritual which will give you power charges. Use these power charges on Charged Staff and you are good to go :)
- From this point onward your Charged Staff will be freezing/shocking enemies which will proc your infinite herald chain from Herald of Ice & Armour Explosion & Herald of Thunder - You dont actually need to hit anything with Tempest Flurry you only need to hit them with the projectiles from Charged Staff.

Bossing Gameplay Loop -

- Start the boss fight (Ideally with Charged Staff still running), smack the boss like 30-40 times with Tempest flurry to build up combo for and ultimately then use Quarterstaff Strike + Ailith's Chimes. This will give you power charges which are then used for Flicker Strike which will one shot map bosses, empowered map bosses, pinnacle bosses, even uber arbiter.


Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

PLEASE REFERENCE THE PASSIVE TREE IN THE POB LINK TO SEE WHATS GOING ON WITH OURFrom Nothing JEWEL. THIS MOBALYTICS PASSIVE PLANNER DOES NOT CURRENTLY REFLECT THESE.

IF YOU ARE A LOWER LEVEL THAN 96 AND DONT HAVE AS MANY PASSIVE POINTS THEN ME THEN THATS FINE! LISTED BELOW ARE SOME OF THE LOWEST PRIORITY PARTS OF THE TREE THAT YOU CAN LIVE WITHOUT :)

Immaterial Notable And the 3 Evasion/ES nodes before it (Not mandatory) - I would prioritze Shimmering though for the movement speed personally.
Mystic Stance Notable (Not mandatory)
Siphon Notable (Probably not mandatory but you should feel this one out)
The 2 EV/ES small nodes below Step Like Mist


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