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PoE 2 Build

[0.4 Ready] Negron Tech's Forge Hammer / Volcanic Fissure Warcry Titan Guide

Creator
0.3 TTE
Starter
End Game
presentationWarrior
presentationTitan
Updated on Dec 5, 2025
Dec 5, 2025

Build Overview

Hey guys, back with my 3rd Warrior build guide - this time for another TItan build. Since POE 2 launched, this is far and way THE MOST FUN I've ever had with the game, thank in due part to how awesome this build feels to play.

Volcanic Fissure and Forge Hammer

Our two main skills are Volcanic Fissure and Forge Hammer. The build has multiple focuses, utilizing Aftershock, Fist of War III and the fissure abilities. Forge Hammer is new in 0.3 and unchanged in 0.4. Volcanic Fissure receives a nice damage buff in 0.4 but overall the build is unchanged. Volcanic Fissure is our primary clear skill while Forge Hammer single target ability.

Why Titan instead of Warbringer?

I originally started Warbringer for Volcanic Fissure but after some testing, TItan just feels WAY better... Hulking Form especially just adds even more power with the passive tree rework, the aftershock chance combined with free Fist of War III (this works with Ancestral Empowerment!!!) is also incredible for mapping as well as single target damage. Having the option for More Life or even more armour (which feels incredible with armour applying to ele) is available instead if you want more defensives!

Warbringer, although good doesn't seem to provide much synergy if those not wanting to incorporate totems. As a Titan, you can still pretty much spam warcries and bypass their cooldowns. You still get armour break as Titan and armour break applying to Fire Damage. Warbringer is fine but especially with Fist of War III + Ancestral Empowerment combo - Titan feels great.

Strengths and Weaknesses

  • Amazing single target
  • Solid clear.
  • Visually satisfying
  • Very low barrier to entry - low gear requirement
  • Tanky, Amour feels great now
  • Slow build overall, needs heavy attack speed investment 0.3 Fixes this!
  • Even though tanky, still not as tanky as ES builds in general
  • Visual Clarity (lack there of)

Build Variants

Equipment

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Equipment Priority
+9

Death Rush is great to speed up mapping.

If you can't get Mana Leech on a weapon, you can also use a socket for it.

Use Runes to fix resist and add life or utility where needed.

Otherwise, a weapon like mine is great (just get better Tier rolls in trade) and get life / resists / armour applies to elemental damage and you'll feel really tanky.


Skill Gems

Support Gem Requirements:

Str 150

Dex 35

Int 15

Expand all
1

Mace Strike

Mace Strike
supportvolcaniceruptionplayer
supportancestralcallplayertwo
supportbeheadplayertwo
supportaddedfiredamageplayer
2

Infernal Cry

Infernal Cry
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supporttirelessplayer
supportenragedwarcryplayertwo
supportefficiencyplayertwo
3

Stampede

Stampede
supportaddedfiredamageplayer
fistofwarsupportplayerthree
supportmomentumplayer
supportheavystunenduranceplayertwo
4

Volcanic Fissure

Volcanic Fissure
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supportaddedfiredamageplayer
fistofwarsupportplayerthree
supportrakiatasflowplayer
supportkaomsmadnessplayer
5

Seismic Cry

Seismic Cry
supportragingcryplayer
supporttirelessplayer
supportenragedwarcryplayertwo
supportblindplayertwo
6

Forge Hammer

Forge Hammer
fistofwarsupportplayerthree
supportelementalarmamentplayertwo
supportrageforgedplayertwo
supportaddedfiredamageplayer
supportrigwaldsferocityplayer
7

Ancestral Cry

Ancestral Cry
prolongeddurationsupportplayertwo
supportelementalfocusplayer
supportelementalarmamentplayertwo
supportimmolateplayer
8

Scavenged Plating

Scavenged Plating
supportcannibalismplayertwo
prolongeddurationsupportplayertwo
9

Herald of Ash

Herald of Ash
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supportfiremasteryplayer
supportmagnifiedareaplayertwo
10

Rolling Slam

Rolling Slam
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supportrageforgedplayertwo
fistofwarsupportplayerthree
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Gem Priority
+36

Main Skills

Volcanic Fissure - I prefer Upheaval I over Branching Fissures I but it's personal preference. When you get Kaom's Madness (massive buff in 0.4), it really supercharges your clear but Upheaval I or Upheaval II is still good. Additional fissures feel much better than just branching them imo. With modifiers like Splitting Ground upheaval isn't entirely necessary but again, it's up to you. You can craft Abyss prefixes to add more fissure chance in combination with Splitting Ground but that passive investment now and don't think it's worth it.

You're next core supports are Elemental Armament II, Fire Attunement and Fist of War III. I talked about Fist of War III in the intro but again, the combination with Ancestral Empowerment is too good to pass up. When you get a six link go ahead and try for Rakiata's Flow. Use Longshot II or Close Combat II if you don't find Rakiata's Flow.

Remember, we want Volcanic Fissure to hit decently hard in order for it to ignite so we can utilize Ancestral Cry on cooldown.

ONE BUTTON CLEAR Volcanic Fissure

ARMOUR EXPLOSION FOCUS

A "one button clear" for Tier 15+ maps setup (this is for highly dense packs/whites/blue) is possible utilizing Armour Explosion. I do this by combining Shattering Blow with increased armour break % from the tree (just need two more nodes in addition to The Molten One's Gift node). This gives guaranteed armour break on heavy stun. We utilize Armour Explosion to help supplement clear and make sure we use support gems that also apply to armour explosion, vastly increasing Armour Explosion dmg and clear. Swap out Longshot II and Close Combat II as you see fit / personal preference. Just spamming Volcanic Fissure clears really well and it feels the best rather than doing some Leap Slam or Stampede with Crater stuff.

Volcanic Fissure also gives us our Ignites to generate Glory for Ancestral Cry.

Ancestral Cry use when you have 5 endurance charges (thanks to Stampede) and you will having 50 second duration with zero investment, literally giving you huge uptime more than half the of time you spend in maps. Ancestral Cry is incredible for all map / league mechanics and you just clear my walking around, "slamming" the ground and proccing fissures over and over again for great clear.

Armour Explosion usually feels like it's enough for clear but you can also fit in Fiery Death if you want some more clear / corpse deletion / corpse explosion...just keep in mind that the Ignites to generate glory, most of the time you get them from the Armour Explosion and not Volcanic Fissure (in this setup) fissure itself since it does not inflict huge Flammability magnitude.

HERALD OF ASH / Ancestral Empowerment / Fist of War III FOCUS

MY PREFERRED METHOD^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

This is a much more "classic" clear method, where we rely on just doing MASSIVE damage (as much as possible) without external factors like Armour Explosion or Fiery Death / other on death / supplemental effects.

This method, in combination with Ancestral Empowerment plus Fist of War III (fist of war 3 does benefit ALL ancestrally boosted attacks) does massive damage which with good enough gear clears very well on its own.

This focus is more of a two button clear method, where after Volcanic Fissure you use Stampede.

Other Main Skills

Rolling Slam is mechanically the best suited for my fissure build..although this is just my opinion. Having two slams, the first part and second - you have four potential fissure triggers. Not only that, but the damage multiplier is absolutely insane and with increased skill speed it doesn't feel bad at all to use for me. I can't understate how good this is for Bossing and really tough Rares.

Forge Hammer new to 0.3, an absolute BOMB of a thor hammer...massive damage and better fissure damage compared to Volcanic Fissure. You can throw your hammer for big damage and recast to return without putting it on cooldown which still does great damage. Most of time for rares you can just throw you hammer at them.

Warcries

WE ARE Warbringer NOW!!!!!!!!!!!!!!!!!

Seismic Cry - with the combination of Roaring Cries, Raging Cry and Enraged Warcry II you generate 16 rage - consume 15 giving you UNLIMITED Seismic Cry usage. This really smooths out the build and make Warbringer kind of redundant. Use Seismic Cry as you please but especially during stun windows. Remember, Seismic Cry will most of the time "stun" the enemy who is primed for stun so you don't have to wait for the actual stun. You will still get the empowered attacks.

Infernal Cry absolutely massive damage buff, you don't have to always use it while mapping but I tend to use it a lot. Unlike Seismic Cry cry - Raging Cry and Enraged Warcry II Infernal Cry only gives us 8 rage so use it liberally. If you rotate Seismic Cry > Infernal Cry > Seismic Cry you can infinitely empower you attacks, only be limited by mana.

Ancestral Cry - fantastic ability and just from a lore/rpg standpoint one of the coolest skill in the game. Becoming Kaom, slamming constantly, getting amazing clear, so visually sastifying...yea it' s just awesome. Getting endurance charges from my Stampede setup.

Supplemental Skills

Stampede - I only use Stampede in combination with Armour Break III and Enduring Impact II to generate Endurance Charges for Ancestral Cry. Stampede also just feels good to me now...after Volcanic Fissure I Stampede for "movement" while supplementing clear. You only have to use Stampede for a pack or two to get max charges, then use Ancestral Cry.

Support Gem Choices

My support gem choices should be pretty obvious and don't need too much explanation...but some notes.

Immolate is a great dmg multiplier for other skills that don't need to proc ignite. We only need Volcanic Fissure to Ignite, giving our bigger dmg spells a better multiplier.

Armour Explosion damage also scales with the support gems attached to Volcanic Fissure which is why we make sure to try to double dip support gems that give more multipliers to both.

Rageforged II as a Titan we are pretty much at max rage all the time. With Volcanic Fissure plus rage on hit from the tree we have massive rage generation allowing us to use Rageforged II with no downside.

DO NOT USE Rageforged II ON Volcanic Fissure AS EACH FISSURE PROC CONSUMES RAGE.

DAMAGE CONVERSION - does not work like POE 1 - skills like Forge Hammer and Volcanic Fissure don't really benefit from stuff like Heft or other similar support gems.

Other Skill Options

Earthshatter - It's good but after four Earthshatter character I prefer Rolling Slam which just feels better to me. You can still use Earthshatter if you want.

Earthquake is a lot of fun but requires reduced duration investment which goes against our build.

Sunder is another good option but I just prefer Earthshatter now. Even with sundered armour synergy the other slams feel better.

Instead of Stampede you can also use Leap Slam with or just Boneshatter as well.

Boneshatter especially is just an incredible skill that provides massive clear and dmg, especially if you like using Herald of Ash.

There are a LOT of skill combinations as well. If you like Shields and can Giant's Blood, Shield Wall can help clear as well.

Mace Strike is kind of meme for me, sometimes I use it to just get Behead II stacks but you don't have to use it.

0.4 Notes (refer to passive tree section too)

0.4 introduces "anti burst" bossing...so prepping bosses with a crit Earthshatter variant is a bit harder now but still doable. I still prefer Rolling Slam.

Ancestral Cry gets a dmg buff but "proc" nerf, really not a big deal at all tbh - you won't notice the nerf.

Boneshatter is massively BUFFED. This is big - they completed fixed Aftershock from Boneshatter with Impact Shockwave - as it previously wasn't working/scaling properly. This could really change how we clear / play the build...

A setup like Volcanic Fissure that focusing more on stun build and then Boneshatter for clear should be viable for sure. You can also just do the classic Leap Slam + Crater with Boneshatter and clear like that as well...it's all going to be personal preference.


Auras

Scavenged Plating is a must. (We are always breaking armour so 100% uptime!)

Herald of Ash Overwhelming Presence and Berserk are all good options. I loveHerald of Ash for some better clear but remember you need good overkill dmg to utilize Herald of Ash (like Boneshatter or great gear).

Cannibalism I and Herbalism I to round out Aura supports. Precision I works as well.

Passive Tree

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Early Passive Tree

I travel along the tree heading on the main line south west - grabbing Brutal and Sturdy Metal. I keep heading that direction rushing Split the Earth and back to Crushing Verdict. This for me, is enough dmg for the campaign. You can always grab more dmg on the tree earlier if you want like Smash or Singular Purpose or some Warcry nodes.

From here you can fill out the nodes as you wish as you continue to level.

Shattering Blow + 100% increased armour break gives us guarenteed armour break, scaling our dmg for both phys and fire due to The Molten One's Gift.

Why Rage?

Rage is a massive more dmg multiplier for little investment. Getting even 1 Rage on Hit really helps the build and due to Hulking Form we get even more max rage giving us not just more damage but all around utility thanks to support gems that I mentioned earlier as well as no Warcry cooldowns.

Other Great Notables

Prism Guard and Tempered Defences are massive for being tanky along these affixes on gear. Remember going over 100% is great as it DOES give even more armour applying to elemental dmg.

Endurance gives Ancestral Cry great duration with gem quality.

Unimpeded helps a lot with all the BULLSH***t slows in the game (we have 48% reduced)

There's more but a lot of it is pretty self explanatory.

Ascendancy Nodes

YOU DO NO NEED Crushing Impacts FOR Armour Explosion!!!!!

I've tested it extensively, you have enough dmg and stun build to always stun mobs anyway.

Rush Earthbreaker and Ancestral Empowerment. After getting around to level 65 you can respec for Hulking Form. My third point is Mysterious Lineage and uber lab will be Stone Skin.

After further testing T15s and T16s, the combination of Ancestral Empowerment and Fist of War III is so good its hard to not use them so I'm currently using these and Hulking Form.

Consider my tree more as a template as there are a LOT of ways to modify it and change it up without losing much. You can favor more fissure chance, more area, no armour break...there's a lot you can do to tailor it your prefence!


0.4 Big Changes

  • Surprising Strength has been removed.
  • Crushing Impacts now also Grants 25% more Damage against Heavy Stunned Enemies.
  • Added a new Mountain Splitter Ascendancy Passive Skill which grants Every Third Slam Skill that doesn't create Fissures which you use yourself causes 1 additional Aftershock ahead and to each side of the initial area. Requires Crushing Impacts.

Crushing Impacts this is a huge buff and really helps for those who want to clear with Leap Slam + Boneshatter (which itself is giga buffed) as well those who want to use an Armour Explosion clear method. The new Crushing Impacts is so good, I would even spec this as my first ascendancy node.

Since we are a FIssure build, the new Mountain Splitter node doesn't do anything for us...but it does make other slam focused builds like Earthquake intriguing as this will completely solve Earthquake clear problems. I'm also curious how this would work with Stampede so I'll test it out.

Atlas Tree

Honestly don't care about the passive atlas tree. I just wing it..I always go essence - rare and magic pack size into shrines then round out rogue exiles. I don't know whats good or not honestly - sorry guys!

How it Plays

General Mapping

Refer to the skill section for Volcanic Fissure one button clearing with Armour Explosion.

Volcanic Fissure generates "fissures" on the ground (not sure if they "shotgun" but they don't overlap with Forge Hammer fissures). You can trigger these fissures with other slam skills like Forge Hammer and Rolling Slam. If you properly cast Volcanic Fissure you can actually "connect" the Fissures giving you off-screen clear as one other slam will trigger the Fissure which will go along the ENTIRE FISSURES as long as they are connected.


Boss Strategy / Combo

Infernal Cry > Volcanic Fissure x2 or x3 > Forge Hammer > Seismic Cry > spam Rolling Slam.

Utilize Seismic Cry when enemy is Stunned and Ancestral Cry for big Damage windows. Remember you have no cooldowns on Warcries since we expend rage to bypass cooldown so for bossing, always warcry for empowered attacks.

This will cause massive Single Target damage and is the strength of the build.



How it Works

Refer to Skill Section

Changelog

0.4 Changes are talked about in the skill section.

  • Surprising Strength has been removed.
  • Crushing Impacts now also Grants 25% more Damage against Heavy Stunned Enemies.
  • Added a new Mountain Splitter Ascendancy Passive Skill which grants Every Third Slam Skill that doesn't create Fissures which you use yourself causes 1 additional Aftershock ahead and to each side of the initial area. Requires Crushing Impacts.

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