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PoE 2 Build

[0.4] Flicker Strike & Falling Thunder Invoker!

0.4 TLotD
End Game
Creator
presentationMonk
presentationInvoker
Updated on Jan 7, 2026
Jan 7, 2026

Build Overview

Welcome to my Monk Build 2.0 (Invoker) — a fast, high-crit Flicker Strike + Falling Thunder setup built for speed mapping and big damage on a relatively low budget.

Flicker Strike isn’t a skill so much as a lifestyle choice.

The real magic of Flicker is the loop: kill → flick → kill → flick. When your power charges stay online, it becomes a self-feeding engine where you’re not “clearing,” you’re vacuuming.

Packs disappear, rare monsters get melted, and the map turns into a delivery service for currency.

Yeah—Flicker is chaotic. It doesn’t politely path around danger; it’ll happily teleport you into a slam, a jacked up Abyssal monster, or the boss’s personal space if you’re asleep at the wheel. That’s the trade: unmatched speed and aggression, but you need to respect mechanics and keep moving like your loot depends on it… because it does.

If you love builds where the reward is more loot per minute, Flicker Strike is the purest form of that addiction: flicker in, explode the screen, and let the ground sparkle while you already flickered into the next pack.

Strengths and Weaknesses

  • Fast Clear Speeds (Flicker Strike)
  • Great Boss Damage (Falling Thunder)
  • Scales Really Well
  • Bit tricky to understand full charge regen tech
  • Flicker can put you in a sticky situation
  • Might have to get a few steps in collecting loot after

Build Variants

Map using Flicker Strike, boss using Falling Thunder or Flicker Strike if you have the DPS.

If Flicker Strike puts you in a sticky situation, use your "oh s**t" button (Falling Thunder)

Keep Mantra of Destruction at 20 combo for huge DPS buffs and constant power charges. Run out of charges, hit a few enemies with Whirling Assault, pop mantra when you have 20 combo, job done.

Core idea

  • Flicker Strike = mapping mode: teleport-clear, chain kills, constant momentum.
  • Falling Thunder = boss / danger mode: when you need control, burst, and reliability (boss phases, tanky rare monsters, juiced packs, nasty mods).

When to use Falling Thunder

  • Bosses (especially phases where Flicker feels risky)
  • Rares that won’t die instantly
  • Tight rooms / bad ground degens / “one-shot” mechanics
  • Juiced content where standing still for a second is safer than flickering into Satan’s armpit

Equipment

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Equipment Priority
+9

Your Quarterstaff is your biggest DPS lever. If you want the most instant damage, prioritise BIG flat elemental + % Elemental Damage with Attacks.

What gives the biggest DPS jump (priority order)

  1. Adds X to X Elemental Damage (big flat roll)
  2. Adds X to X Elemental Damage (second flat ele roll = massive)
  3. % increased Elemental Damage with Attacks
  4. % to Critical Hit Chance
  5. % to Critical Damage Bonus
  6. +5 to Level of all Attack Skills

Buying rule (keep it simple)

  • Look for 2 flat ele rolls + % ele with attacks first — that’s usually the best “feel it instantly” DPS.
  • Then add crit chance, then crit bonus, then +5 attacks when it’s affordable.

Prices will change
Listings get wild. Be smart: compare similar staves, check multiple listings, and don’t overpay just because someone slapped a silly number on it.

Skill Gems

Support Gem Requirements:

Str 45

Dex 105

Int 65

Expand all
1

Flicker Strike

Flicker Strike
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2

Herald of Thunder

Herald of Thunder
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3

Charged Staff

Charged Staff
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4

Reaper's Invocation

Reaper's Invocation
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5

Whirling Assault

Whirling Assault
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6

Mantra of Destruction

Mantra of Destruction
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7

Falling Thunder

Falling Thunder
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8

Charge Regulation

Charge Regulation
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9

Blasphemy

Blasphemy
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10

Wind Dancer

Wind Dancer
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Gem Priority
+46

If you don't like Reaper's Invocation, take Cast on Critical

Furthermore, if you don't like Mantra of Destruction, you can use Hand of Chayula with Culmination II and Sniper's Mark for extra damage, remember Ailith's Chimes.

Also, DO NOT QUALITY Mantra of Destruction

Blasphemy with Temporal Chains will slow monsters, allowing you to survive more.

If you do not have Uul-Netol's Embrace, take Herald of Thunder & Herald of Ash with Tribal Fury, this is basically a mini armour explosion.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Gold is both weapon sets

Red is weapon set one

Green is weapon set two [WIP]

How it Plays

Mapping

1. Hit a few enemies with Whirling Assault

2. Use Reaper's Invocation activate Profane Ritual and get a power charge

3. Activate Charged Staff

4. Press Flicker Strike the flick around the map while holding Reaper's Invocation skill

5. Reaper's Invocation will be available again, press the skill to proc Profane Ritual for more power charges allowing you to Flicker Strike again.

6. If you have Cast on Critical, this will do it for you automatically.

7. When you build up 20 combo for Mantra of Destruction, activate for max charges again.

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Bossing

1. Hit the boss with Whirling Assault to generate combo for Mantra of Destruction

2. Use Mantra of Destruction to gain power charges

3. Activate Charged Staff

4. Repeat steps 1 and 2

5. Flicker Strike that thing or use Falling Thunder for huge damage!

How it Works

Generating Power Charges - Mantra of Destruction or HoC


Every time you hit, you build combo in whatever skill you have Ailith's Chimes and Culmination II socketed (melee for Culmination II). Once you expend this combo, you gain power charges.

We use Mantra of Destruction to generate charges.

In order for it to work, it needs to be added in this order:

  1. Socket Delayed Gratification into Mantra of Destruction
  2. Socket Ailith's Chimes
  3. Socket Charge Profusion II

This will allow you to use Mantra of Destruction when it reaches 20 combo to generate max charges instantly, Delayed Gratification allows you to generate power charges again after 10s. We use Whirling Assault as this generates combo insanely fast!

Also, don't forget to use Reaper's Invocation with Profane Ritual for more charge regen.

Generating Power Charges - Reapers Invocation or CoC

Reaper's Invocation works off melee hits, so every time you use Flicker Strike, you will have enough energy to use Reaper's Invocation, this will activate Profane Ritual and get power charges from the dead corpses. This allows you to rinse and repeat Flicker Strike.

In Reaper's Invocation we want to shorten the duration as much as possible, this is why we take Compressed Duration II, Overabundance I and Swift Affliction III, then we socket Charge Profusion II for power charges.

Cast on Critical is the same as Reaper's Invocation but it is based on crit. Every time you crit, you generate energy, this will then get Cast on Critical to proc automatically and cast Profane Ritual to consume the corpses to gain power charges.

Changelog

05.01.26 updated build added to Endgame Section.

Path of Building Code

Loot Filter

Video Guide

Table of Contents

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