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PoE 2 Build

Explosive Shot On Steroids

0.4 TLotD
presentationRanger
presentationPathfinder
End Game
Creator
Updated on Jan 25, 2026
Jan 25, 2026

Build Overview

This is a build relying on the massive AOE generated by Explosive Shot when combined with area of effect scaling and Herald of Ice / Armour Explosion chaining.

For bossing on the other hand, we rely on spawning a bunch of Explosive Grenade manually, via Mortar Cannon and Mirage Archer, followed by blowing them all up at once for millions of DPS.

Strengths and Weaknesses

  • Screen wide clear
  • 200 % MS
  • Fun as hell
  • Visual clarity

Equipment

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Equipment Priority
+9

You want a 'Mana leech' roll on your ring, as this combined with 'Gain as extra physical damage' will ensure you regain your mana when bossing. When mapping it doesn't really matter, as you don't spend mana, but this is important on bosses.

You need a Polcirkeln for the herald chaining to occur, and also ideally a 'Gain as extra physical' roll on your weapon, as to trigger Armour Break III. If you don't have this, then you need to use Uul-Netol's Embrace and stack 'Gain as extra chaos damage' instead as these are the two main ways of causing the herald/armour explosion chaining.

Skill Gems

Support Gem Requirements:

Str 50

Dex 60

Int 50

Expand all
1

Crossbow Shot

Crossbow Shot
2

Mortar Cannon

Mortar Cannon
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3

Wind Dancer

Wind Dancer
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4

Ghost Dance

Ghost Dance
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5

Mirage Archer

Mirage Archer
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6

Elemental Weakness

Elemental Weakness
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7

Explosive Shot

Explosive Shot
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8

Herald of Ice

Herald of Ice
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9

Explosive Grenade

Explosive Grenade
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Gem Priority
+35

Explosive Grenade and Mortar Cannon = only set 2. The rest of the skills are used in both sets.

You want to ensure you're using crossbow shot from weapon set 1 as this is our mapping setup, whereas the set 2 is our grenade setup for maximum damage.

Passive Tree

main:
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123
set 1:
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set 2:
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20

Passive tree is showing that set 1 is lacking one point - this is incorrect, it's just not allowing me to select the first node in set 1. For reference just go to the video guide and check the passive tree if it doesn't add up.

How it Plays

Mapping

For mapping, you spam Explosive Shot and sprint inbetween packs since you're immune to stuns as a pathfinder.

If you run into any mini bosses, then you can use Explosive Grenade and explode it via Explosive Shot.

Bossing

For bossing you want to drop down Elemental Weakness onto the boss, to reduce its resistances and gain the Rising Tempest bonus.

Combine that by dropping Mortar Cannon and evade for Mirage Archer to generate additionalExplosive Grenades.

Then, you alternate between Explosive Grenade and Explosive Shot to detonate them and regain your mana, along with spamming your mana flask if needed.

How it Works

This build works by stacking as much AOE as possible, and combining it with Herald of Ice chaining. We do this by stacking cold damage, and coverting our damage types to cold via Embitter. We then follow this up with Polcirkeln to ensure we shatter all chilled enemies, which triggers herald of ice, and in turn also Armour Explosion as long as we have either Armour Break III or Uul-Netol's Embrace.

Since Explosive Shot has great AOE by itself, this pairs nicely with herald chaining. The only downside is that it only really deals fire damage, which is why we need the Embitter and damage conversion.

This skill does however have weak single target damage. But we can solve this by incorporating Explosive Grenade, and boost its damage via weapon swapping and boosting grenade damage. Doing this also makes for some fun interactions when paired with Mortar Cannon and Mirage Archer for extra Explosive Grenade, as we can cover the whole screen in explosions.

Path of Building Code

Video Guide

Table of Contents

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