WORK IN PROGRESS > See changelog for latest updates.
THIS IS MY LEAGUE STARTER FOR 0.4 - I PLAN TO UPDATE IT AS I PROGRESS OR WHEN NEW INFORMATION IS RELEASED
Progress Updates
BASIC OVERVIEW
- We'll use a Talisman(weapon) and Select Bear Form to gain the Maul Skill (Bear Form basic Attack).
- Maul grants 5 Rage on Hit and can be supported with Rage III/Passive Tree/Gear etc. to grant even more Rage per Hit
- Furious Slam is a Bear Skill and a Slam Attack. By spending 10 Rage, the Attack will become Enraged, dealing more Damage, gaining a larger base Radius and creating Jagged Ground. This Skill doesn't inherently prevent Rage gain, so the ideal endgame setup will attempt to gain enough Rage on Hit to be able to spam the Slam without Maul. We can also use
Shockwave Totem to explode the Jagged Ground for extra single-target Damage.
Note: Furious Slam Hits twice as it creates two Shockwaves, one from each Bear paw.
- Pounce is a Wolf Skill and a Slam Attack. We can seamlessly switch between forms by using their Skills. This is a great gap closer/movement Skill, causing an Attack Hit where it lands and Marking the highest-Rarity enemy with Predator's Mark, making them take a small amount of increased Damage(more if you have nearby allies). The Mark is activated on killing the target, summoning some allied Wolves.
Note: the Wolves persist in Bear Form and these minions will be a nice bonus for early game, but won't be as important later on.
- Predator's Mark(Pounce) can be supported with Mark for Death to cause Armour Break on the target, making them take increased Physical Hit Damage.
Note: both Furious Slam and Pounce have no built in Damage Conversion.
- Fury of the Mountain is a Bear Skill and a Channelling Slam Attack. For some bonus single-target Damage we can use this Skill to create Molten Fissures which will cause Aftershocks when they're Hit with Furious Slam, Pounce or
Shockwave Totem. This Skill also generates Rage - against bosses we'll be able to continuously use Furious Slam on top of the Molten Fissures for a Rage feedback loop. - Savage Fury is a Persistent Buff Skill that reserves 30 Spirit. You gain Fury from Attacking and can use the Skill to gain a strong Buff to Damage, Attack Speed and Movement Speed at the cost of losing some Life every second.
- Ferocious Roar is a Meta Warcry Skill that can provide its own bonuses or be socketed with a normal Warcry Skill to allow the usage of that Skill while in Bear Form. We'll use
Seismic Cry in here - use when there's a Heavy Stunned target to empower Attacks to cause Aftershocks.
WHY TITAN OVER DRUID?
Hulking Form to make the best use of the Passive Skill Tree, especially the Area of Effect nodes.- 0.4 CHANGES:
Crushing Impacts now also Grants 25% more Damage against Heavy Stunned Enemies. We'll be able to use
Seismic Cry(socketed in Ferocious Roar) more often for a guaranteed Aftershock.- Added a new Mountain Splitter Ascendancy Passive Skill which grants Every Third Slam Skill that doesn't create Fissures which you use yourself causes 3 additional Aftershocks ahead and to each side of the initial area. Requires Crushing Impacts (this needs to be tested, sounds very strong).
- Warrior start location has significantly stronger early game Damage scaling due to the amount of consistent increased Damage nodes including early access to the
Singular Purpose and
Crushing Verdict wheels.
Note: I will test the
Crushing Impacts/Mountain Splitter branch to see how it performs. May end up replacing with
Earthbreaker and
Mysterious Lineage.
Campaign Quest Bonus Choices
- Act 2 Ancient Vows Quest: 30% increased Charm Charges gained
- Act 3 Corpse-snake Venom: 25% increased Stun Threshold
- Act 4 Blank Tattoos: +5 Dexterity, +5 Strength, +5 Intelligence
- Act 4 Goddess of Justice: 30% increased Life Recovery from Flasks
- Interlude Seven Pillars: +5% to Elemental Resistances or +5 to all Attributes (replace with 3% increased Movement Speed when Resistances/Attributes are solved in late game)






































