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PoE 2 Build

[0.4] Bear Slams Titan

0.4 TLotD
presentationTitan
presentationWarrior
Verified
Starter
End Game
Updated on Dec 13, 2025
Dec 13, 2025

Build Overview

WORK IN PROGRESS > See changelog for latest updates.

THIS IS MY LEAGUE STARTER FOR 0.4 - I PLAN TO UPDATE IT AS I PROGRESS OR WHEN NEW INFORMATION IS RELEASED

Progress Updates

BASIC OVERVIEW

  • We'll use a Talisman(weapon) and Select Bear Form to gain the Maul Skill (Bear Form basic Attack).
  • Maul grants 5 Rage on Hit and can be supported with Rage III/Passive Tree/Gear etc. to grant even more Rage per Hit
  • Furious Slam is a Bear Skill and a Slam Attack. By spending 10 Rage, the Attack will become Enraged, dealing more Damage, gaining a larger base Radius and creating Jagged Ground. This Skill doesn't inherently prevent Rage gain, so the ideal endgame setup will attempt to gain enough Rage on Hit to be able to spam the Slam without Maul. We can also use Shockwave Totem to explode the Jagged Ground for extra single-target Damage.

Note: Furious Slam Hits twice as it creates two Shockwaves, one from each Bear paw.

  • Pounce is a Wolf Skill and a Slam Attack. We can seamlessly switch between forms by using their Skills. This is a great gap closer/movement Skill, causing an Attack Hit where it lands and Marking the highest-Rarity enemy with Predator's Mark, making them take a small amount of increased Damage(more if you have nearby allies). The Mark is activated on killing the target, summoning some allied Wolves.

Note: the Wolves persist in Bear Form and these minions will be a nice bonus for early game, but won't be as important later on.

  • Predator's Mark(Pounce) can be supported with Mark for Death to cause Armour Break on the target, making them take increased Physical Hit Damage.

Note: both Furious Slam and Pounce have no built in Damage Conversion.

  • Fury of the Mountain is a Bear Skill and a Channelling Slam Attack. For some bonus single-target Damage we can use this Skill to create Molten Fissures which will cause Aftershocks when they're Hit with Furious Slam, Pounce or Shockwave Totem. This Skill also generates Rage - against bosses we'll be able to continuously use Furious Slam on top of the Molten Fissures for a Rage feedback loop.
  • Savage Fury is a Persistent Buff Skill that reserves 30 Spirit. You gain Fury from Attacking and can use the Skill to gain a strong Buff to Damage, Attack Speed and Movement Speed at the cost of losing some Life every second.
  • Ferocious Roar is a Meta Warcry Skill that can provide its own bonuses or be socketed with a normal Warcry Skill to allow the usage of that Skill while in Bear Form. We'll use Seismic Cry in here - use when there's a Heavy Stunned target to empower Attacks to cause Aftershocks.

WHY TITAN OVER DRUID?

  • Hulking Form to make the best use of the Passive Skill Tree, especially the Area of Effect nodes.
  • 0.4 CHANGES:
  • Crushing Impacts now also Grants 25% more Damage against Heavy Stunned Enemies. We'll be able to use Seismic Cry(socketed in Ferocious Roar) more often for a guaranteed Aftershock.
  • Added a new Mountain Splitter Ascendancy Passive Skill which grants Every Third Slam Skill that doesn't create Fissures which you use yourself causes 3 additional Aftershocks ahead and to each side of the initial area. Requires Crushing Impacts (this needs to be tested, sounds very strong).
  • Warrior start location has significantly stronger early game Damage scaling due to the amount of consistent increased Damage nodes including early access to the Singular Purpose and Crushing Verdict wheels.

Note: I will test the Crushing Impacts/Mountain Splitter branch to see how it performs. May end up replacing with Earthbreaker and Mysterious Lineage.

Campaign Quest Bonus Choices

  • Act 2 Ancient Vows Quest: 30% increased Charm Charges gained
  • Act 3 Corpse-snake Venom: 25% increased Stun Threshold
  • Act 4 Blank Tattoos: +5 Dexterity, +5 Strength, +5 Intelligence
  • Act 4 Goddess of Justice: 30% increased Life Recovery from Flasks
  • Interlude Seven Pillars: +5% to Elemental Resistances or +5 to all Attributes (replace with 3% increased Movement Speed when Resistances/Attributes are solved in late game)

Strengths and Weaknesses

  • Big chunky slam hits
  • Not the fastest

Equipment

item
8
item
4
item
5
item
6
item
9
item
3
item
8
item
2
item
7
item
1
Equipment Priority
+9

*Weapon slot: Talisman with focus on added Physical Damage, increased Physical Damage, Attack Speed and Gem Level modifiers. Check vendors regularly during campaign.

Skill Gems

Support Gem Requirements:

Str 105

Dex 30

Int 0

Expand all
1

Maul

Maul
supportrageplayertwo
supportrapidattacksplayertwo
2

Furious Slam

Furious Slam
supportaftershockchanceplayertwo
supportrapidattacksplayertwo
fistofwarsupportplayertwo
supportrageforgedplayertwo
3

Pounce

Pounce
supportmarkfordeathplayer
supportrageplayerthree
supportcraterplayer
supportholydescentplayer
4

Shockwave Totem

Shockwave Totem
supportrapidattacksplayertwo
supporturgenttotemsplayerthree
supportincreaselimitplayertwo
supportefficiencyplayertwo
5

Fury of the Mountain

Fury of the Mountain
supportrageplayerthree
supportupheavalplayertwo
supportrapidattacksplayertwo
supportelementalarmamentplayertwo
6

Ferocious Roar

Ferocious Roar
supporttirelessplayer
supportragingcryplayer
supportefficiencyplayertwo
7

Infernal Cry

Infernal Cry
supportefficiencyplayertwo
supporttirelessplayer
supportragingcryplayer
8

Savage Fury

Savage Fury
prolongeddurationsupportplayertwo
9

Overwhelming Presence

Overwhelming Presence
supportprecisionplayer
10

Scavenged Plating

Scavenged Plating
prolongeddurationsupportplayertwo
Gem Priority
+27

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

*Remainder of tree pathing will likely be in the STR/INT area of the tree(currently unknown) or Surrounded nodes w/ Constricting Command (will update upon progression)

MAKE SURE TO SET YOUR WARCRY SKILLS TO WEAPON SET 2 ONLY AND ATTACKS TO WEAPON SET 1 ONLY

Changelog

10/12 - First draft

12/12 - Updated tree pathing to a more reliable setup for leaguestart (not relying on new STR/INT nodes) Subject to change once new info is released. Updated gems & example gear. Also added permanent campaign choice bonuses.

13/12 - Updated tree to include Primal Rage. Updated support gems/removed placeholders.

New Skills for Reference

Maul

Note: image pulled from Ziggy D's pre-release footage, subject to changes.

Maul

Furious Slam

Note: image pulled from Path of Exile 2 official 0.4 release page, subject to changes.

Furious Slam

Pounce

Note: image pulled from Ziggy D's pre-release footage, subject to changes.

Pounce

Predator's Mark

Fury of the Mountain

Note: image pulled from Ziggy D's pre-release footage, subject to changes.

Savage Fury

Note: image pulled from Ziggy D's pre-release footage, subject to changes.

Savage Fury

Ferocious Roar

Note: image pulled from Path of Exile 2 official 0.4 release page, subject to changes.


Video Guide

Table of Contents

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