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PoE 2 Build

[0.4] Ancestral Bear Titan

0.4 TLotD
presentationTitan
presentationWarrior
Verified
Starter
End Game
Featured
Updated on Jan 2, 2026
Jan 2, 2026

Build Overview

See changelog for latest updates.

Progress Updates

BASIC OVERVIEW

Early Game Levelling:

  • Use a Talisman(weapon) and Select Bear Form to gain Maul (Bear Form basic Attack).
  • Maul grants 5 Rage on Hit and can be supported with Rage III/Passive Tree/Gear etc. to grant even more Rage per Hit.
  • Furious Slam can spend 10 Rage, Enraging the Slam to deal more Damage, gain a larger base Radius and create Jagged Ground. The skill also has less Attack time if the Bear is currently standing, so the basic combo is 2x Maul into Furious Slam.
  • Shockwave Totem can be used for bonus single-target Damage, exploding the Jagged Ground created by Furious Slam.
  • Pounce is a great gap closer/movement Skill, causing an Attack Hit where it lands and Marking the highest-Rarity enemy with Predator's Mark, making them take a small amount of increased Damage(more if you have nearby allies). The Mark is activated on killing the target, summoning some allied Wolves.

Endgame Setup:

  • Use weapon swap points to make Ferocious Roar have incredibly fast activation time, generating massive amounts of Rage very quickly, but also causing the Bear to stand, allowing faster use of Furious Slam immediately after. We also make use of Amor Mandragora on weapon set 2 to gain a huge boost to Skill Speed.
  • Furious Slam has gigantic Area of Effect scaling thanks to Ancestral Empowerment, Fist of War III and the Area of Effect scaling on the Passive Tree combined with Hulking Form.
  • Walking Calamity aids in map clear, but also provides a nice Damage boost. We can activate it whenever we need by spamming Ferocious Roar to generate Glory very quickly.
  • Drop multiple Shockwave Totems for even more single-target Damage.
  • A combination of Scavenged Plating, Charge Regulation and Armour scaling(and optionally Lightning Coil) make the setup quite tanky for endgame mapping.
  • Bonus Damage buff from Bhatair's Vengeance setup in Maul.
  • Weapon set setup is very important, click to read below.

Why Titan over Druid?

  • Hulking Form to make the best use of the Passive Skill Tree, especially the Area of Effect nodes.
  • Even more AoE scaling from Ancestral Empowerment and Fist of War III combo.
  • Warrior start location has significantly stronger early game Damage scaling due to the amount of consistent increased Damage nodes including early access to the Singular Purpose and Crushing Verdict wheels.

Campaign Quest Bonus Choices

  • Act 2 Ancient Vows Quest: 30% increased Charm Charges gained
  • Act 3 Corpse-snake Venom: 25% increased Stun Threshold
  • Act 4 Blank Tattoos: +5 Dexterity, +5 Strength, +5 Intelligence
  • Act 4 Goddess of Justice: 30% increased Life Recovery from Flasks
  • Interlude Seven Pillars: +5% to Elemental Resistances or +5 to all Attributes (replace with 3% increased Movement Speed when Resistances/Attributes are solved in late game)

How to Craft the Endgame Talisman

  1. Obtain a Magic Maji Talisman with 150%+ increased Physical Damage(single modifier)
  2. The suffix modifier doesn't matter - If it doesn't have a suffix, make sure to add any suffix using an Orb of Augmentation before proceeding
  3. Use a Greater Essence of Abrasion to upgrade the item to Rare and add a tier 3 flat added Physical Damage modifier
  4. Activate an Omen of Dextral Crystallisation in your inventory and use a Perfect Essence of Abrasion to remove the random suffix and add the Gain as Extra Physical Damage modifier
  5. Use 3 Exalted Orbs to add 3 random suffixes
  6. Use a Perfect Essence of Haste to remove a random suffix and add the Chance to gain Onslaught modifier
  7. Use a Perfect Essence of Battle to remove a random suffix and add the +5 Attack Skill Levels modifier
  8. If the Perfect Essence of Battle removed the Onslaught modifier, you'll need to repeat step 4/5 until you have both Onslaught and Attack Skill Levels on the item
  9. Activate an Omen of the Liege and an Omen of Dextral Necromancy in your inventory and use a Preserved Jawbone to remove a random suffix and add a Desecrated suffix
  10. If the Preserved Jawbone removed either the Chance to gain Onslaught modifier or the Attack Skill Levels modifiers, you'll need to use the corresponding Essence again until you have both Essence modifiers and the unrevealed Desecrated modifier
  11. Reveal the Desecrated modifier at the Well of Souls: you're looking for the hybrid Attack Speed modifier (12—18)% increased Attack Speed, Companions have (12—18)% increased Attack Speed)
  12. You're done! Quality and socket the item, and place Greater Iron Runes for even more Damage

Strengths and Weaknesses

  • Big chunky slam hits
  • Not the fastest

Build Variants

Equipment

item
10
item
4
item
5
item
6
item
8
item
3
item
10
item
2
item
7
item
1
item
item
item
item
item
Equipment Priority
+10

2nd Set Weapon: Amor Mandragora

Note: Resistance/Attributes on items are examples, they do not need to be exact. Focus on capping Elemental Resistances first, then Chaos Resistance.

Skill Gems

Support Gem Requirements:

Str 85

Dex 35

Int 30

Expand all
1

Furious Slam

Furious Slam
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fistofwarsupportplayerthree
2

Shockwave Totem

Shockwave Totem
supportrapidattacksplayertwo
supporturgenttotemsplayerthree
supportincreaselimitplayertwo
supportefficiencyplayertwo
3

Ferocious Roar

Ferocious Roar
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supportragingcryplayer
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supportenragedwarcryplayer
4

Walking Calamity

Walking Calamity
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prolongeddurationsupportplayertwo
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5

Maul

Maul
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6

Pounce

Pounce
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7

Savage Fury

Savage Fury
prolongeddurationsupportplayertwo
8

Overwhelming Presence

Overwhelming Presence
supportprecisionplayer
9

Scavenged Plating

Scavenged Plating
prolongeddurationsupportplayertwo
10

Charge Regulation

Charge Regulation
Gem Priority
+30

WEAPON SETS (IMPORTANT)

Open your Skills Panel and click the arrow pop-out button for each skill. At the bottom of the Skill info sheet for each Skill there's two checkboxes for weapon sets:

  • Set Ferocious Roar and Savage Fury to weapon set 2 ONLY
  • Set Furious Slam, Shockwave Totem, Walking Calamity and Overwhelming Presence to weapon set 1 ONLY
  • Make sure the Maul you're using for the Bhatair's Vengeance setup is from weapon set 1
  • Scavenged Plating and Charge Regulation on both sets
  • Equip Amor Mandragora in your second weapon set. This will grant you stacks of Druidic Prowess when spending Rage via Ferocious Roar, granting up to 30% increased Skill Speed

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Jewels

Ruby (place in the middle jewel socket)

Search for a Ruby with:

  • 'increased Area of Effect'
  • 'increased Damage against Enemies with Fully Broken Armour'
  • 'increased Warcry Speed'
  • 'increased Skill Speed while Shapeshifted'

Time-Lost Jewel (place it in the south-most jewel socket)

Search for a Time-Lost Ruby with:

  • 'Upgrades Radius to Medium'
  • 'Small Passives in Radius also grant increased Warcry Speed'
  • 'Small Passives in Radius also grant increased Damage against Enemies with Fully Broken Armour'

F.A.Q

Q: I'm having Mana cost issues - how can I solve Mana sustain?

A: Ensure that you have a Mana Leech modifier somewhere on your gear (Rings, Gloves etc.). You can also make use of Lavianga's Spirits for more passive Mana recovery, but if you find that you're running out of Mana out of combat, using a normal Mana Flask may be a better option.

Q: Why Gain as Extra Physical Damage on the Talisman instead of Cold or Lightning?

A: This simply makes the build more comfortable to play because it allows Walking Calamity to leech from that portion of Damage, and I've done everything I can to make this build feel good to play. Using an Extra Cold or Extra Lightning modifier is fine if you don't mind losing a bit of quality of life - you'll be able to Freeze easier with the cold modifier(for Bhatair's Vengeance), or potentially inflict Shock with the lightning one for more Damage.

Q: Should I use the pure Armour endgame setup or the Lightning Coil setup? Which is better?

A: This is a preference thing. Personally I prefer the Lightning Coil setup because you're able to get more out of Charge Regulation and you're a bit stronger against larger incoming Physical hits. However, with lower Armour you're also weaker against swarms of smaller hits, so both options have their upsides and downsides. The Lightning Coil setup is also notably more budget friendly due to being less reliant on Armour applying to Elemental suffix modifiers, so you can consider using it first and transitioning into full Armour once you have the budget.

Q: Which Jewels should I use?

A: You can find the Jewels section under the Passive Tree.

Q: I can't put Prolonged Duration into Maul, why not?

A: Place Bhatair's Vengeance in the link first so the Duration tag is added to the Skill, then you'll be able to socket Prolonged Duration II.

Changelog

  • 10/12 - First draft
  • 12/12 - Updated tree pathing to a more reliable setup for leaguestart (not relying on new STR/INT nodes) Subject to change once new info is released. Updated gems & example gear. Also added permanent campaign choice bonuses.
  • 13/12 - Updated tree to include Primal Rage. Updated support gems/removed placeholders.
  • 14/12 - Updated for current progress. Added Endgame/Levelling sections. Added Lightning Coil setup.
  • 15/12 - Updated ascendancy choice - see the day 3 update post. Updated overview section.
  • 16/12 - Updated Passive tree for Time-Lost jewel addition, added info underneath passive tree section. Added Bhatair's Vengeance setup(optional).
  • 18/12 - Final update for last gear upgrades etc.
  • 19/12 - Updated 2nd weapon set nodes from Vocal Empowerment to Admonisher instead. The extra point is invested into another glory generation node on the Everlasting Glory wheel. (this is because empowerment damage doesn't apply unless it's in your active weapon set, and we don't need the additional empowered attack)
  • 23/12 - Updated jewels section, restructured passive tree priority
  • 30/12 - Updated flasks, added FAQ section, some other adjustments to gems/gear ready for full video guide
  • 01/01 - Updated FAQ

Video Guide

Table of Contents

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