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PoE 2 Build

[0.4] Shapeshifting BEAR Druid Build - League Starter to Endgame

0.4 TLotD
presentationDruid
presentationShaman
Starter
End Game
Speed Leveling
Verified
Updated on Dec 8, 2025
Dec 8, 2025

Build Overview

This is Build Guide for my Shape Shifting BEAR Druid League Starter Build

I will League Start it Myself so you can check Twitch for Progression - https://www.twitch.tv/ronarray

The Guide also will be CONSTANTLY UPDATED the more info we will get, so please check it from time to time for the changes, especially in the endgame versions.

LET'S GO BEARS!

▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

Why Bear?

At the moment, Bear Druid is looking like both - build with a fast map clear AND decent single target, all of that while being Tanky with armor stack mechanics.

To be FAST we are going to use Rampage Bear Skill which allow us to run forward with improved speed while Slaming everything around.

Combining Rampage with Heralds for the Clear can be VERY effective to keep the speed UP, while 55-Walking Calamity, Berserk and Maul will help with boss damage.

At the Early Game we can also use Polcirkeln (which is pretty easy to get) + Herald of Ice to have decent clear with no investment. In the late endgame it would be great to explore Fire Option as well leaning into Herald of Ash + Ignite Proliferation + Walking Calamity Bear Skill.

Shaman OR Oracle?

At the moment it seems that at the League Start - Shaman looks like a better option since it can provide RAGE Generation to prolong our Rampage with no investments and can also provide maximum rage on top, helping us to reach 55-60 Rage which can give up to 90%+ MORE Damage with Berserk.

So as the save option I recommend is to start Shaman and swap later if necessary.

You can find Ascendency order below.

How to START it?

At the Early Progression we will have Maul, which should provide decent amount of Rage and can combine it with Frost Bomb

Going Fire vs Ice:


Strengths and Weaknesses

  • YOU ARE A BEAR!
  • Tanky with a lot of Armour
  • Great Clear with Rampage
  • Great Bossing Potential
  • We don't have full info yet.
  • Rage Managment

Build Variants

Equipment

item
3
item
2
item
1
item
4
item
Equipment Priority
+4

What kind of Talisman (Weapon to Pick):

Perfectly you just need a high Physical Dmg Talisman - if there are elemental damage instead, go for Cold damage + replace Fire Attunement on your Maul skill to the Cold Attunement


Armour options:

Here, just focus on getting good rares with high base armour.


Priority for Jewelry:

Since early on one of the rings is locked for Polcirkeln, at the other we will need to get Resistances + Life Leech and Mana regeneration.

Skill Gems

Support Gem Requirements:

Str 40

Dex 10

Int 25

Expand all
1

Maul

Maul
supportrapidattacksplayertwo
supportaddedcolddamageplayer
supportrageplayerthree
2

Rampage

Rampage
supportmomentumplayer
supportheftplayer
supportaddedcolddamageplayer
fistofwarsupportplayertwo
supportaftershockchanceplayertwo
3

Herald of Ice

Herald of Ice
supportaddedcolddamageplayer
supportmagnifiedareaplayertwo
supportelementalarmamentplayertwo
4

Berserk

Berserk
supportcannibalismplayer
supportclarityplayertwo
5

Ferocious Roar

Ferocious Roar
infernalcryplayer
supporttirelessplayer
supportragingcryplayer
6

Attrition

Attrition
Gem Priority
+14

Support Options for Rampage:

Momentum and Heft should take the priority and will provide the most damage.

After we will get Polcirkeln ring it would be worth it to use Cold Attunement for sure.

Before that, we can still try a combination of Cold Attunement + Herald of Ice to boost the clear, but there might be not enough Cold damage for consistency.

If it is the case - Replace Cold Attunement UNTIL you get Polcirkeln.

We also don't know how Rampage will scale with attack speed, so Heavy Swing can be an option.

Fist of War II and Aftershock II (both should be 2 and not 3) should be tested, because it is not clear how those will work if you are constantly rampaging as well.

Support Options for Maul and how to start playing it:

Your First support should be Rapid Attacks I for QoL and right after Cold Attunement for damage.

If you will have a Talisman (Weapon) with other type of elemental damage, such as Fire and Lightning - swap Cold Attunement to Fire Attunement or Lightning Attunement based on the type of damage you have.

Single Target damage & Walking Calamity Setup:

So for Walking Calamity Bear skill we will need to use Momentum, Fire Attunement, Elemental Armament II as main damage boost.


Why Berserk is so good?

While playing the BEAR Druid Build we can get up to 55-60 Rage (59 with my initial tree) so berserker can provide almost 40% of MORE damage buff if we can counter Life Loss.

DONT Use Berserk if life loss is too heavy. Adding Physical Damage leeched as Life to our ring should fix that issue, deactivate Berserk if mapping not comfortable with it.

Why consider Attrition?

At the Moment, Attrition is the safe net that should help us with boss damage early on.

Since Bear seems Tanky enough to survive the fight longer + Bosses will have Damage reduction now that falls off with TIME, it seems that Attrition will be a decent option to counter that because 20-60% MORE damage sounds amazing. And it also has CULL on top!

It has also been buffed significantly since for now it will take only 30 spirit instead of 60, which making Attrition decent enough to use now.


Other Options for Spirit:



Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Mana vs BloodMagic:

Since as a mana solution we can still roll Physical Damage Leeched as Mana on one of the rings, it seems that using Blood Magic is not necesarry. However if you feel like it, you can always pick Life Leech on the rings and take Blood Magic as well.

Investing into Vaal Pact also can be a good idea to boost leech effect.

Ascendency Order for Starting as Shaman:

1. Druidic Champion - just node on the way, but can help with spell damage for Volcano early on.

2. Furious Wellspring - our main Rage generator, after reaching it we will be able to use Rampage much more often. After reaching it - make sure that you are using Rage II support for Maul.

3. Wisdom of the Manji - another DPS improvement node. Will boost your runes and idols.

4. Reactive Growth - the buff to the tankiness, will work passively so just take it and forget.

As an Alternative Option you can pick Sacred Flow for additional spirit if you will need it early on.

How it Plays

Use Rampage to run around and kill stuff.

Video Guide

Table of Contents

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