Azir·Mid Guide
Win rate | 48.7% |
Pick rate | 2.4% |
Ban rate | 0.4% |
Matches | 31 410- |
Your ability to control a zone/area is quite strong and almost unparalleled.
You can dish out a lot of consistent damage if you are given the chance. Your sand soldiers and Passive make it much easier for you to stop all-ins in their tracks.
Very high sieging and pushing power when it comes to taking lane towers. Your Ultimate R provides you the luxury to both disengage and all-in the enemy team as per your requirement.
You are extremely squishy and hence are really weak to all-ins from the enemy team. The danger increases when you don't have your Ultimate R ready.
Due to your soldier positioning mechanic, any enemy champion who has a dash, or some other form of mobility spell, can prove to be a really hard target to catch out and kill for you.
Your own mobility can turn out to be a weak point for you. If the enemy manages to bait out your R in an aggressive way and then the enemy Jungler shows up for a gank, you will have a really hard time getting out of the situation without your Ultimate R.
0 - 15 min
The early game should be focused on farming. The main goal is to get your first item quickly while making sure you don't get CC'd and all-in'd. Use your W and E with the utmost discretion.
Shove the wave when possible and punish the enemy laner with your soldier-directed auto-attacks. It will slowly allow you to get a healthy lead in the lane after which you can either look to all-in or roam.
Once you get your Ultimate R, you should be able to do a lot more in this lane. The plan is still the same, whittle down your enemy first, and then look to all-in with your Ultimate R. Take the position of the enemy Jungler into account first.
15 - 25 min
When no team fights are occurring, put yourself in a side lane and look to split push and farm side waves. Watch what your team is doing in case you need to move to help them at all times.
Delay team fights for as long as possible while you try to harass the enemy with your long-ranged Q and auto-attacks.
Use your Ultimate R defensively in team fights. Use it to protect yourself and your allies from the enemy frontline/assassins.
25+ min
Purchasing a Sweeper and playing around vision will be really good as you will be able to flank and 'Shurima Shuffle' the enemy backline into your team with your Ultimate R.
Be on the lookout to secure picks when inside the enemy Jungle. The enemy Support and Jungler will have to set vision up, which makes them prime pick targets. Get rid of them and then use the numbers advantage to win a fight.
If you see one of the enemy carries in the side lanes, see if you can flank them from the fog of war and kill them rapidly. This can be done very easily, even when the target is near their tower, due to your Ultimate R displacement distance.
When you hit level 6, more opportunities open up to you. For instance, you can look for aggressive plays or use your Ultimate R defensively. Your Ultimate R is a genuinely diverse tool that can help you gain a lead or prevent you from losing one.
After you’ve picked up your first component item, your Q poke and damage will increase dramatically. Don’t be afraid to look for fights once you’ve picked up your first item.
While Azir’s poke is good, he is incredibly weak in the early game. Don’t trade too much before your first back, so you don’t fall behind. You need time to come online, so focus on farming and surviving the very early game.
Azir doesn’t spike at level 11 unlike a lot of champions. Keep this in mind during the mid-game as his Ultimate R may be less impactful compared to other champions on the rift.
At level 9, Azir will max his Q. This is a good power spike for him as he can use it to poke the enemy down from afar. In conjunction with his W, he should be able to poke and farm from afar without dying to the enemy.
When Azir completes multiple items, he will be very strong and dish out a lot of damage in a short amount of time. Don’t be afraid to make more aggressive plays when you have an item or two.
Just like in the mid-game, Azir doesn’t spike at level 16 either. While an extra point in his Ultimate R will come in handy, it is not going to make or break him.
At level 13, Azir will max out both his W and his Q. He should be a real terror at this stage of the game and he will be able to dish out a lot of damage in a short amount of time.
Paired with his level 13 power spike and picking up more and more items, Azir’s late game is very strong.