Twisted Fate·Mid Guide
Win rate | 49.4% |
Pick rate | 3.0% |
Ban rate | 0.4% |
Matches | 1 375- |
He has a lot of poke damage built in his kit. His Q is the most obnoxious one as it helps him both poke and waveclear at the same time. This allows him to freely push the lane and get some damage off as well.
His W makes him quite a versatile champion and provides him with sustenance in the form of mana. He can even set-up kills for his team with his gold card.
His Ultimate R makes him the king of macro as he can use it to be present in any team fight, even if he happens to be on the other side of the map. This also allows him to detect every enemy champion on the map, which is quite beneficial for his team.
Extremely squishy and immobile early on which can make him susceptible to ganks due to how his kit works. This will force him to play defensively, else he will just get camped.
Misuse of his W can cause a lot of issues for him. Junglers will wait for him to have this ability on cooldown before they try to gank him. Locking in improper cards during improper times can cause a lot of issues too.
Improper usage of his Ultimate R can get both him and his team killed, which will ultimately lead to a massive throw. This is due to the fact that Twisted Fate is a macro-based champion, and proper decision making is necessary to play this champion efficiently.
0 - 15 min
Your goal throughout the laning phase is to poke and harass the enemy in lane. You have a lot of poke, so try to poke the enemy down as often as you can.
Play safe for the first few levels while you land poke on the enemy with your Q. Once they’re low enough, you can commit to an all-in.
Once you’ve hit level 6 and purchased key component items, look to harass and constantly push the enemy into their tower. This will allow you to earn turret plating and increase your gold income.
15 - 25 min
After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP.
Try and siege objectives with your team during the mid-game. You have strong poking tools which will allow you to siege objectives with ease. Try to poke the enemy down as much as possible while your team tries to take towers (or the Dragon or Baron).
Delay team fights for as long as possible while you harass the enemy and poke them down with your Q.
25+ min
Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team.
Look for picks with your abilities. Picking someone off and then collapsing on them to take them down is a great way of winning a team fight and ending the game. Look for picks on isolated targets if possible.
Keep a constant eye on you and your allies positioning. You need to poke the enemy down and delay fights in the late game, but you need to watch your positioning as you move forward to harass. Do not get picked off by trying to harass and poke the enemy down.
His level six is a massive powerspike as it allows him to make plays all over the map. Combined with his Gold card CC, he should be able to get him and lanes ahead quickly.
His first item component will allow him to spam his abilities and let him dish out a lot of damage quickly. It will enable him to lane quite easily.
Twisted Fate is fragile pre-six. He can be ganked frequently and quickly shut down if he is over-extended in the lane.
Another point in his Ultimate R will allow him to use the ability frequently, and he should be able to split push, and secure picks quite often.
At level 9, he will have maxed his first ability. This will allow him to clear his wave quickly and will let him roam and attend objective fights.
His pick potential is really high during the mid-game. This is because his Ultimate R combined with his Gold card will make for some really great plays.
A maxed-out Ultimate R will allow him to make many plays during this game phase. It won't be as powerful as other champions, but his ability to split push will be really high.
At level 14, he will have 2 of his abilities maxed out. It will allow him to deal a lot of damage, especially if he manages to CC them beforehand.
His burst damage during the late game will be a force to reckon with. He can even one-shot carries, provided he manages to catch them off-guard.