Overview
First, this section will explain the kit basics of Yae Miko that are present in both Stellar-Conduct and other teams post her Witch’s Revelation buffs, followed by an explanation of Stellar-Conduct and what it unlocks for her.
Yae Miko is an Electro off-field Sub-DPS and Support. To accomplish this, she is primarily reliant on her Elemental Skill, Sesshou Sakura. She generally does not want to use her Normal Attacks or Elemental Burst.
Elemental Skill & Details, Energy Generation
Yae Miko’s Elemental Skill has 3 casts, each of which has an individual cooldown of 4 seconds. When Yae Miko uses her Elemental Skill, she will spawn a Sesshou Sakura ‘turret’, with up to 3 being able to be present on the field at any given time. These turrets will attack targets periodically dealing Electro DMG, in intervals of just under 3 seconds. Each turret’s first shot will fire about 2 seconds after it’s placed down.
Each turret lasts for 24 seconds, which used to be 14 before her buffs. If all 3 turrets are placed in quick succession, they will fire consistently and quickly after each other. Each sequence of 3 hits in this succession will be called a ‘wave’.
If a Superconduct or Stellar-Conduct Reaction has been triggered, Yae Miko’s next turret strike will perform an extra hit of either Electro or Stellar-Conduct DMG. This extra hit has a cooldown of 2.5 seconds. If Yae Miko casts her Skill while all 3 Sesshou Sakura turrets are on the field, she will perform an additional hit of Electro or Stellar-Conduct damage.
Yae Miko will generate 1 Electro Particle on turret hit, on a 2.5 second cooldown. In an 18s rotation, she’ll generate about 6 Electro Particles.
Elemental Burst
Yae Miko’s Elemental Burst has a cost of 90 and is on a cooldown of 22 seconds. This is both the highest Burst cooldown in the game as well as the highest cost (which she thematically shares with
Raiden Shogun ). On cast, it will perform an AoE Electro DMG hit, followed by an additional Electro DMG hit for each Sesshou Sakura present on the field. It will also reset the cooldown of Sesshou Sakura, but without refreshing their duration and no longer destroying them.
This Burst is generally not worth using. The animation time is too long for the damage it provides, even with the Energy refund from C1. It can be DPS neutral at C4.
Passives, Stellar-Conduct, and Witch's Revelation
Her Ascension 4 passive converts Elemental Mastery to regular DMG%; this will not affect her Stellar-Conduct DMG, but it does make be a damage boost for her Stellar-Conduct DMG and regular Electro DMG.
Stellar-Conduct is the modified version of the Superconduct Reaction, and is currently only accessible if Sandrone is in the party. Superconduct and Stellar-Conduct occurs when you apply Cryo on an Electro aura and vice versa. Stellar-Conduct being locked to Sandrone is likely to change in the future, but she is the only way to access it at the time of Patch 6.7 / Luna 8.
- When a Stellar-Conduct Reaction is triggered, a ‘Polestar Field’ will open around the enemy that Stellar-Conduct happened on. This Polestar Field contains the mechanics of what makes Stellar-Conduct unique.
- The Polestar Field lasts for 6 seconds and refreshes if Stellar-Conduct is triggered while it is active. It reduces the Physical RES of enemies within it by 40%, which is unimportant for teams of the archetype. It will record all Cryo and Electro applications within it at intervals of 4 seconds, and grant a buff that stacks accordingly with them at the end of each recording phase. This buff will give Electro and Cryo DMG% and will significantly buff Stellar-Conduct DMG dealt to enemies within it. For a more detailed explanation, refer to the Sandrone Guide.
While within a Polestar Field, Yae Miko will enter the Radiance: Stellar-Conduct state. In this state, she will unlock the biggest of her buffs: the additional Sesshou Sakura hit from her Witch’s Revelation passive will now become a Stellar-Conduct hit, dealing significantly increased damage. Because this is on a 2.5 second cooldown, Yae Miko will typically perform one of these per each wave of her Sesshou Sakura attacks. Yae Miko will generally do 6 of these waves on 18 second rotations, and 7 on 20 second rotations. Between this and her A1, which also becomes Stellar-Conduct DMG while in the Radiance state, Yae Miko’s DMG will be majority Stellar-Conduct instead of Electro; roughly 65-70% Stellar-Conduct.